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Killing Floor III -- Two shuffles forward, one shamble back
Esports

Killing Floor III — Two shuffles forward, one shamble back

by admin August 22, 2025


There’s something to be said for teaming up with your friends, holding your ground against an ever-increasing horde of “Zeds”, and turning them into all sorts of chummed, chopped, exploded, and otherwise eviscerated gibs with buckets of blood to boot.  It’s been since November of 2016 since Killing Floor II launched.  The team at TripWire has a whole new futuristic look at a monster-infested dystopian future, but the longer I play it, the more I find myself asking about the road ahead.  Let’s get into what’s here at launch and what lies beyond.  

Killing Floor, as a series, is a survival class-based wave shooter. In the first game, a bioengineering company named Horzine Biotech was hired by the government with the sole purpose of creating an unstoppable super soldier.  The development is as problematic as it is unethical, so the Board of Directors for the company shuts down the project.  In a Green Goblin-esque move, the CEO of the company instead uses himself as a test subject, transforming into a grotesque creature called The Patriarch.  The British government immediately moved to destroy this Patriarch and his vile creations, but they were little match for them. 

In the second game, which takes place a month after the first game’s initial outbreak, London has been fully overrun, and now the infection is spreading across Europe.  Military forces have mobilized but offered little in the way of resistance against the ever-expanding hordes.  You’re tasked with joining a ragtag group to break into the various Horzine bases where more Zeds are being spawned with the sole purpose of finding the boss monsters that serve as the leadership caste of the Zeds and taking them out.  This second game expanded on the storyline for the series, giving us a peek into the Zeds, their leadership structure and more, granting more backstory for the creatures than being shambalic hordes of teeth and death.  

Bafflingly, the story of Killing Floor III is…well, there isn’t much of one.  There is a central hub, we’re fighting the same horde from the same corporation, the year is 2091, and this time we’re part of a rebel group called Nightfall with the same objective as the group from the second game – destroy the Zed army.  The narrative takes a back seat to relentless horde-based gameplay where humanity has already lost.  You’ll recognize familiar places from the first two games, though the maps have been rebuilt with more verticality and variety, and you’ll feel the loss of that expanded storyline.  

The first thing you’ll notice is that Killing Floor III is a brutally gorgeous game.  The Zeds explode in a hail of gore, teeth, blood, and worse.  Acid and bile splash the camera, blood paints the walls and floors, and every map looks futuristic and dystopian.  One map is a forest complete with fog and enough dark corners to keep you on your toes.  The maps are all very vertical, varied, and extraordinarily well laid out to my eyes.  If I graded this game on graphics alone, it walks away with a perfect score.  The content may be stomach churning, but it’s a feast for the eyes.  That said, there seems to be a persistent issue where connection issues causes the game to chug in a way that drops frames and makes motion blur look like a smear.  Patches are needed here. 

After finishing up a super quick tutorial you’ll gain access to the matchmaking system.  Heading to a central computer hub you’ll have your choice of a few locations, you’ll match up with your friends, get on a VTOL, and drop in.  Gameplay, at launch, is a single Survival mode – multiple waves where you are expected to wipe out a certain amount of enemies, then you’re given a bit of time to rearm, upgrade, and reload.  Ready to face the next horde, you take out increasingly more difficult enemies, patching up between waves.  The final wave is a boss fight, with peon Zeds acting as backup.  The second game introduced these boss fights at the end of the waves, and the third game wisely keeps that. That also means that the moment-to-moment gameplay is going to feel both familiar and the same, albeit with some major differences. 

I had to install and play the second game for a bit to confirm it, but Killing Floor 3 moves a bit faster than the second game, but there’s more to it than that.  Dashing, climbing, sliding, and sprinting all feel refined and faster than its predecessor, more akin to Call of Duty than Ready or Not.  

While Killing Floor has always been class based, the new classes each feel like they’ve been polished to perfection.  Each one of them feels widely different from the other, even though you can share weapons between them.  The special attacks and powers that you can use right out of the gate, as well as the improvements that evolve over time via the Perk system, make you feel like you’ve got a lot of evolutionary choices to make.  It’s how long that evolution takes that perhaps didn’t get as much polish.  Let’s get a touch deeper into it. 

At launch there are six classes, and in a team they all have very distinct and useful roles.  The Commando is your run and gun balanced class, perfect for newcomers to the series and folks just getting back into series.  They’re a sort of jack-of-all-trades.  The Ninja is on the opposite of the spectrum, operating as a fast melee combat focused fighter, using a grappling hook to zip around the battle space, electrified attacks, and ruthless health-leeching attacks when you’ve built them up enough.  The Sharpshooter is a traditional sniper, focused on precision.  They don’t seem all that useful, except when you remember that the boss fights go a lot faster and more smoothly if you can get some high-impact firepower into their exposed weak spots.  Cryo grenades buy space to land those shots, also helping the team displace in a pinch.  If cold isn’t your jam, my favorite class, the Firebug, is for you.  Every weapon is built around fire, doing area-of-effect damage as well as stacked flame damage.  The Engineer is your logistical support, able to open boxes that contain armor, turn on turrets in the environment, grant access to ziplines, lay mines to create choke points, and more.  The final class, the Medic, is about expanding the survivability of the team.  Able to provide area-of-effect healing, hitting players with more effective healing darts, and generally helping keep everyone alive.  Each class is fairly effective on their own, but when used as part of a team it instantly makes you feel like a cohesive badass crew.  It’s the skills that pay the bills, though.

Each class has a special Perk that is unique to them.  While you can spend the cash you earn from kills to buy weapons and equipment from other classes (e.g. everyone can buy the Phosphorus Shotgun that is normally in the Firebug arsenal, and everyone can deploy ammo cans or use engineering tools to turn on turrets), the Perks for each class take time to build up and are only usable by the specific class to which they’re assigned.  This completely overhauled system is the secret sauce of this sequel and clearly a place where TripWire spent a great deal of time.  Let’s go over a few, though this isn’t a comprehensive list by any stretch.  

The Commando class is likely where you’ll start your journey, so we’ll talk about their Perk first.  On a cooldown (though it’s a fairly short one), the Commando can deploy an automated Hellion drone that can fire explosive acid rounds into Zeds, almost assuredly and instantaneously killing whatever they hit.  You can spread the love by having it target multiple foes as you move around, or just keep it trained on a bigger foe to whittle them down.  Leveling up gives you access to new perks, including reducing that cooldown, increasing the acid splash damage, or raising the damage and amount of time the drone stays deployed, to name a few.  Other perks can cause grenades to bounce, increase blast radius, and more.  

As a second example, the Firebug has a special attack called Wildfire that busts a massive ring of fire around the player, burning everything around them.  Upgraded perks increases the duration and radius (Tar Fuel), adds an underslung grenade launcher for your rifle, reloads your flamethrower faster, or vastly increases the amount of damage and burn time of all fire effects. All of the classes have similar perks to unlock, and there will inevitably be a bunch of guides on what is best for the meta, but I’m sure you get the picture.

Beyond classes, weapons, and Perks, you also have “Zed Time”.  Zed Time is a gameplay mechanic where the game would slow time for all players, giving a bit of a reprieve where the team could thin the herd a bit.  Where this was triggered almost randomly by killing a specific Zed in the previous game, it’s a reward for precision in Killing Floor 3.  By popping the heads off of a certain amount of the horde, the game now triggers that slow motion for the crew in a predictable fashion – an improvement as it feels like something you earn instead of something you stumble into.  Better still, if you’ve got a Commando on your crew, and they’re within a 10 meter range, you get a tidy 15% multiplier for how fast Zed Time is earned, as well as extending it a touch.  It’s a great perk and a good reason to bring a Commando along for the fight.  

Let’s pause for a moment on tactics and talk about numbers. Killing Floor 3 has a solid variety of critters to crush into gore confetti – 13 types in all.  In a nod to games like Diablo, each wave will assign a randomized modifier to each of the creatures, giving them affixes such as a touch more health, an environmental effect like resisting fire or cold, or other similar modifiers.  Similarly, the foes you face also get an upgrade, with creatures like Bloats (the acid puking foe) being more puke-prone than previously, Sirens having a more devastating shriek attack, or the Scrakes coming equipped with Hellraiser-esque hook arms.  The variety plus the modifiers means you have to really pay attention to what foes you’re facing rather than just trying to chew them up as they shamble towards you – sometimes displacement is the better part of survival.

In addition to the variety of weapons, skills, and foes, there is now more variety of ways to gib the Zed horde.  Pipes can be shot to create flame choke points, fans can be activated to chum smaller Zed into bits as they attempt to walk past.  Shock traps, closing doors, raising and lowering platforms, and otherwise controlling the map makes each of the eight maps that are available at launch feel like tiny puzzles in and of themselves. Mastering them will help you conserve your resources and give you a fighting chance at survival.  

There are a total of 30 weapons in the game, and as I mentioned before you can mix and match them between classes.  I personally like using the Firebug’s weapons regardless of which class I’m using, but that’s personal choice.  You’ll find your favorites.  As you’d expect in a Counter-Strike round-based approach style, the first weapons suck, and the top tier ones cost a bundle of Dosh (the currency) but have a number of effects as well.  These feel balanced, but I have to say that the mods feel like a step in the grind direction.  

The mods feel like they fell straight out of a mobile game.  Finishing a map gives me, as an example, 10 gray matter, 10 electrical parts, 32 chemical weapons, 24 bio samples, 12 scrap metal, 10 biosteel, 4 ZedTech, and 2 ichor.  Unlocking the Electrical Ammo upgrade might cost you 24 of those electrical parts and 9 bio samples, giving you 5% more accuracy, 4% more damage, and 30 Shock Affliction, as an ammo mod, just as one example.  It just feels like a ton of resource types, and for such a “make the number go up” sort of upgrade.  I feel like this chase detracts from the fun of the core experience in a way that lacks creativity.  I hope that we see a “Weapons 2.0” overhaul for these mods in future patches.  

The last number is three – that’s the total bosses you’ll face in the 1.0 version of Killing Floor III – the Impaler, the Queen Crawler, and the Chimera.  I don’t want to spoil how to fight them, their weaknesses, or anything like that – they’re the puzzle you’ll need to solve to win the wave, so they’re yours to discover.  I’m just sad there’s not more of them.

We did run into some challenges with the game at launch.  We purposely waited a few patches for the majority of the bugs to subside, but we struggled to get three of us into a match when crossplay was involved.  Four attempts had us bouncing out randomly with a message about crossplay not being enabled despite all of us checking that setting.  It finally clicked and remained stable from there.  We did have a player get knocked down and fall into the floor in an unreachable state.  We also had an issue with a crash to desktop (though the rejoin worked flawlessly), and framerate dropping to around 30fps when synched up with a PS5 player when I was running on my 5090. It didn’t happen all the time, but when it did it stuck there till the map ended.  Patches have cleared up the vast majority of the launch bugs, but there are still a few more to crush.  

This brings me back to the point I said I’d come back to – I feel like I’m looking at where Killing Floor II launched in Early Access.  Yes, there is a fairly solid game here, and it’s a lot of fun with friends (up to six of them!) but it’s leaning forward into cosmetic microtransactions and a bit of a live service-like grind.  Battle passes (including a second season in the next four months) that includes a seventh class, another map, more weapons, and more are a part of that live service, as are what feels like a heavier emphasis on a long and repetitive grind in the core experience.  The second game launched in a similar state where it needed additional work, but thankfully we’re talking about a company that has demonstrated time and again a willingness to support a game for years after launch.  The core is here, it just needs time and attention to build on that in a way that matches where Killing Floor II eventually landed.  Right now we have a gorgeous game that just feels like it needs a bit more to bring back veterans and entice new players alike. 

Review Guidelines

Good

Killing Floor III launches with a few bugs to hammer out, absolutely gorgeous and balanced maps, a completely revamped class system that is a blast to play, and enough gore to fill a swimming pool full of blood and teeth. It also feels like it’s a bit light on content.  The live service portions can all die in a fire – take it out and this game improves immediately.  Let’s hope TripWire hammers on this the way they did with the previous game – the core is here, just waiting to make it the tactical shooter it needs to be.  

Pros
  • Deliciously rendered gore aplenty
  • Monster variety and modifiers are a welcome improvement
  • Classes are excellent and improved over KF2
  • It’s just plain fun to play with friends
Cons
  • Live service systems belong in the trash
  • Feels light on some content
  • Story has just been dropped almost entirely
  • The grind is excessive and pervasive

This review is based on a retail PC and PS5 copies provided by the publisher.


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GameFi Guides

Japan’s SBI Holdings Joins Tokenized Stock Push With Startale Joint Venture

by admin August 22, 2025



Japanese financial giant SBI Holdings is moving into the red-hot tokenized stock market through a joint venture with Singapore-based blockchain development firm Startale.

The companies plan to build an on-chain platform designed for trading tokenized equities and real-world assets (RWAs), they announced on Friday.

The step puts SBI alongside a growing roster of major players experimenting with tokenized stocks. Robinhood and several crypto exchanges including Kraken, Gemini started offering blockchain-based versions of publicly traded shares.

SBI, which oversees more than 11 trillion yen ($74 billion) in assets and has over 65 million customers globally, sees asset tokenization as a major shift in global markets.

“We predict that this movement will eventually lead to the digitalization of capital markets themselves, including exchanges,” Yoshitaka Kitao, president and CEO of SBI Holdings, said in a statement.

The joint venture will focus on 24/7 trading of tokenized U.S. and Japanese stocks with near-instant settlement, the press release said. Features are expected to include fractional ownership, institutional-grade custody and real-time compliance monitoring.

“This platform will be highly interoperable, always open, accessible to anyone, and designed to meet the needs of users worldwide in the global market,” Yoshitaka Kitao said.

Startale previously developed Soneium, an Ethereum layer-2 network, with Japanese tech giant Sony.

Read more: DBS Launches Tokenized Structured Notes on Ethereum, Expanding Investor Access



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Mortal Kombat Movie Limited Edition Steelbook Preorders Drop To $30
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Mortal Kombat Movie Limited Edition Steelbook Preorders Drop To $30

by admin August 22, 2025



The 2021 Mortal Kombat movie is getting a new collectible 4K Blu-ray ahead of the sequel’s theatrical release this October. Fans can preorder Mortal Kombat Limited Edition Steelbook for $30 at Amazon, Walmart, or Gruv. The new edition launches October 7, just in time for a rewatch before heading to the theater for Mortal Kombat II on October 24. In the meantime, you can add to your Blu-ray collection by grabbing the other live-action and animated Mortal Kombat adaptations for cheap.

$30 (was $35) | Releases October 7

The Limited Edition Steelbook has a brand-new cover featuring Scorpion’s iconic mask on the front and his deadly kunai on the back. Inside, the cover features a still from the movie of Sub-Zero as he prepares an ice-dagger weapon. The film is presented in upscaled 4K resolution and supports HDR10. For audio, there are multiple Dolby surround sound options, including Atmos, TrueHD 7.1, and Digital 5.1.

Bonus materials aren’t listed for this release, but it’s possible that the special features from earlier Blu-ray releases are omitted here. The 2021 4K release included a 1080p Blu-ray with bonus content, but the Limited Edition Steelbook only comes with the one 4K disc.

The Steelbook Edition does come with a voucher to claim the digital version of Mortal Kombat. As an added bonus, it’s eligible for Movies Anywhere, so you can download/stream the film on a wide variety of apps and devices.

The 2021 reboot is a brutal adaptation of the iconic fighting game series. It faithfully brings the fantastical story of the games into the real world, pitting fan-favorite characters like Kung Lao, Liu Kang, Sonya Blade, and newcomer Cole Young against Shang Tsung and his sinister forces.

Mortal Kombat

Mortal Kombat has had a long history on the big and small screen, and you can relive it through various Blu-rays currently available for sale. The original and wonderfully cheesy 1995 film is still a treat and on sale for under $10, the terrible sequel Mortal Kombat Annihilation remains laughably bad. There’s also Mortal Kombat Legacy, the live-action web-series that ran for two seasons and took a big step in the right direction. You can get both of the ’90s live-action films and Legacy Season 1 for only $11 on Blu-ray thanks to the Mortal Kombat Triple Feature.

Mortal Kombat Live-Action Movies:

Mortal Komba Legends Animated Movies:

Mortal Kombat Legends animated movies

On the animated side, the recent Mortal Kombat Legends series treated fans to four pretty awesome films, each of which focused on a popular fighter from the games. Each film is savage and doesn’t shy away from painting the screen red during the impressive kombat sequences. All four Mortal Kombat Legends movies are available on 4K Blu-ray and 1080p Blu-ray for cheap.

  • Scorpion’s Revenge (2020)
  • Battle of the Realms (2021)
  • Snow Blind (2022)
  • Cage Match (2023)

Along with the upcoming sequel, Mortal Kombat fans have an exciting retro game collection to look forward to. Mortal Kombat: Legacy Kollection launches December 12 on consoles and PC. Preorders opened earlier this month; check out our Mortal Kombat: Legacy Kollection preorder guide for up-to-date details on the games included, bonuses, editions, and more.



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August 22, 2025 0 comments
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Herdling
Product Reviews

Puyo Puyo Tetris 2S review: still a great puzzle game, but a disappointing port

by admin August 22, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

While it’s one of, if not the oldest professions, herdsmen aren’t often represented in video game format, and after playing Okomotive’s Herdling, I struggle to understand why. Sure, if you asked me to come up with my dream game tomorrow, I probably wouldn’t start with “herding cattle”, but Herdling takes the idea and expands it into a mystical, uncanny world filled with fantastic beasts and terrifying foes.

Your role is simple: finding, taming, caring for, and guiding a herd of great calico-patterned horned beasts called Calicorns and ushering them to the mountain’s peak. Along the way, you’ll encounter various puzzles, obstacles, and foes.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2, PC, Xbox, and PS5
Release date: August 21, 2025

  • Puyo Puyo Tetris 2S at Amazon for $29.99

From its painterly art style to its rich, emotive music, the world of Herdling is vivid and expansive, and delightful to explore thanks to a decent variety of mechanics in each level and plenty to discover and explore.

You’ll traverse verdant fields, discover abandoned man-made structures, both modern and mystical, and cross treacherous woods and mountain climes to reach the summit. While it’s not terribly long, offering 4-6 hours of gameplay, Herdling is littered with collectibles and discoverable content, making for a good amount of replayability.

Seen, but not herd

The game opens in a seemingly deserted city, as the protagonist awakens on the streets with a seemingly singular purpose: to find and herd Calicorns. This slightly claustrophobic cityscape acts as your tutorial ground, though there’s little to no instruction.

Things aren’t all as they seem, though; the presence of human life is tangible everywhere in the early stages of the game, whether that’s in trains hurtling past the open fields, lights flickering in buildings, or cars crossing open highways. Still, the manufactured world seems at odds with your new companions, so you dust off the concrete and head out into the open plains on your quest to reach the mountain’s peak, gathering more fluffy friends along the way.

It’s unclear why, bar the Calicorns, you seem to be so alone in this slightly uncanny world; Herdling asks not why, but how you’ll navigate the treacherous path to the summit. And that “how” is largely dictated by your herd.

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You’ll find a host of Calicorns along your journey, which you can tame with a good old-fashioned head scratch and name. By standing behind them and facing in the direction you want to travel in and waving your shepherd’s crook, you can steer your Calicorns and command them to stop, go, or slow down.

(Image credit: Okomotive)

You can also activate stampede mode for a speed boost, which is refuelled by guiding your herd over blue flowers and increases the more Calicorns you have tamed. Performance drops are fairly frequent during stampede mode, and as you’d expect, it becomes more challenging to guide your flock at high speeds.

In narrower portions of the map, navigation can be frustrating, especially as you collect more Calicorns, and there were more than a few moments where I feared I’d never safely negotiate the herd out of some slightly jammy corners. On the one hand, that could be by design, but I’m never a fan of chance taking the reins.

You’ll find yourself inventing all kinds of methods to keep your herd compact and controlled, but sometimes even pausing their motion can’t stop the scamps from going on walkabouts. After all, they are wild animals.

Your Calicorns aren’t your wards; they’re your companions, and help you as much as you do them! (Image credit: Okomotive)

Until you find your dream

The game is largely linear, but that doesn’t make your journey easy; you’ll have to decide on the best paths to take, navigate in and out of some tight spots with your growing, occasionally mischievous herd, and care for them to ensure they survive their passage – and yes, that does mean they can die.

Upon taking damage, the Calicorns’ vibrant coat, often dusted with petals from running amidst the flower fields and storing up stampede powers, will become slick with blood, a wound you can only heal by scrambling about the map level in search of berries to feed your friends. There is also an Immortal mode for the faint of heart; thankfully, in my first playthrough, I didn’t need it.

Nobody wants to ruin a perfect run with a herd member’s passing, but it’s doubly heartbreaking when you factor in how personable and cute these creatures are. Each has a unique design, with different horn shapes, sizes, and ages, expressed through their quizzical and expressive wide red eyes.

Some even have personality traits that play out as you rest in camp between levels. Needy Calicorns will follow you around camp until they receive affection, while playful ones will try to engage you in a game of fetch. It’s incredibly charming and raises the stakes in the game overall.

Image 1 of 4

(Image credit: Okomotive)(Image credit: Okomotive)(Image credit: Okomotive)(Image credit: Okomotive)

As the game progresses, the world expands to include more mysticism. Ancient monuments and grand structures become the backdrop for your quest, and the farther you climb, the more enchanting the world becomes; and the farther you feel from the vaguely post-apocalyptic vibes in the earlier game levels as your protagonist becomes increasingly enmeshed with their herd.

There are environmental threats at different levels, including spiky surfaces and even ice calving beneath your Calicorn’s feet (or hooves? You can’t really see them…), but the real fear factor comes from the cryptid-esque giant owls that seem to have a real taste for Calicorn.

These are the primary antagonists in Herdling, but their menace takes various forms. From high-stakes stealth navigation through the birds’ nest to high-speed chases as they snipe at you from the air, these great beasts pose a genuinely terrifying threat to your herd.

(Image credit: Okomotive)

You can really appreciate the calmer moments in the game in contrast to the terror, though. The great, sprawling landscapes are gorgeous, and the soft-touch sound design wonderfully captures the emotion of every moment. Activating stampede mode launches a tremendous Galop-esque burst of sound and color, where more peaceful moments feature little more than the sounds of nature and the sprinkling of keys.

Of course, as Herdling is an indie title, it does lack polish in areas; animations are occasionally a bit awkward, especially as Calicorns descend slopes, and tight or enclosed spaces can be challenging to navigate. That’s especially true as your herd grows, which may well be by design, but if you’re playing using a controller like I did on my Switch 2, you might find yourself in peril (or just fiddling with herd positioning) more often than you’d like, which can impact the pace of the game.

Still, I really enjoyed my time as a Calicorn shepherd. The game hints at themes of homeship, nature, found family, death, and rebirth, giving the player ample perspectives through which to enjoy its wordless narrative. Herdling cleverly implements its key herding mechanic but offers enough ways to play and explore that players of all ages and skillsets can enjoy this minimalist yet profound odyssey to find a new home.

(Image credit: Okomotive)

Should I play Herdling?

Play it if…

Don’t play it if…

Accessibility features

Herdling has a handful of dedicated accessibility settings. You can toggle controller vibration, sprint, auto-run, display HUD, herding direction indicator, Calicorn immortality, and button holds. There are no dialogue lines, but there are various language settings for the menus and tutorial.

How I reviewed Herdling

I played through Herdling twice (10 hours) on Nintendo Switch 2 using both the Pro Controller, Joy-Con 2, and handheld mode.

During my time with the game, I compared my experience with other indie titles, especially those launched on Switch 2, making certain to note any issues with performance or game quality.

First reviewed August 2025

Puyo Puyo Tetris 2S: Price Comparison



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Elden Ring reportedly runs poorly on Switch 2, but is anyone surprised?
Game Reviews

Elden Ring reportedly runs poorly on Switch 2, but is anyone surprised?

by admin August 22, 2025


When Elden Ring popped up at Nintendo’s Switch 2 reveal, it was a promising sign of third-party games finding their way to the new console.

Yet reports from gamescom suggest Elden Ring runs poorly on Switch 2, particularly in handheld mode, citing low framerates in open world environments. Even publisher Bandai Namco seems to be aware of this, as footage capture has not been allowed, which seems particularly damning.

FromSoftware doesn’t have a great track record with performance, though, and after three years Elden Ring still doesn’t run perfectly on PS5, Xbox Series X, or PC. But this is the studio’s first effort on Switch 2, and it’s perhaps a worrying sign for next year’s exclusive The Duskbloods.

ELDEN RING is coming to Nintendo Switch 2Watch on YouTube

IGN described Elden Ring on Switch 2 as a “disaster” in handheld mode, after Eurogamer’s Ian Higton went hands-on at gamescom.

Ian was only able to play in handheld mode, but played the very start of the game. And while he was impressed with the lighting and resolution, the framerate dropped dramatically during both the Grafted Scion tutorial boss and when entering the open world. “As soon as I opened up those double doors and entered into Limgrave and you see the Erdtree in the background, it started to chug,” said Ian.

Further, the demo only has a single graphics mode with HDR switched on, but this could potentially change in the final release.

Both Jon Cartwright from GVG and Nintendo Life’s Felix Sanchez reported similar feedback. Cartwright noted how fog in the distance caused the framerate to plummet and while the game runs at 30fps, it goes “well below when anything a little bit challenging comes up”, including bosses. He was able to test docked mode, which was “better but not perfect”.

Sanchez, meanwhile, was impressed by the graphics despite being not quite on par with current consoles, but in the open world “the framerate just tanks – it’s really bad and I understand why they don’t want you to see this because wowee zowee it is terrible”.

It’s certainly disappointing to hear, especially when Elden Ring does run perfectly fine on PS4 and Xbox One, not to mention the Steam Deck already provides a handheld mode with steady performance. Over on reddit, fans appear to be upset by the news, but not particularly surprised following FromSoftware’s poor optimisation of games in the past.

Of course, the Switch 2 is weaker compared to PS5 or Xbox Series X, but it does have VRR capabilities – it’s not clear if this has been implemented by the developers.

Perhaps this poor performance shouldn’t come as a surprise. Two years after the base game launched, FromSoftware released the Shadow of the Erdtree expansion. Yet, as Digital Foundry reported last year, this still did not fix many underlying technical issues with the game, particularly its long-standing stuttering. Seeing issues with the Switch 2 version suggests FromSoftware just doesn’t intend to fix them, with performance seemingly not a priority.

Digital Foundry also examined the Elden Ring Switch 2 trailer from its initial reveal, noting its seemingly poor performance, despite its impressive pixel count. It seems frame pacing issues from the trailer capture are present in the game itself. Still, when Cyberpunk 2077 – an infamously more technically demanding game – runs well on Switch 2, it’s disappointing to see FromSoftware struggling.

Elden Ring remains without a Switch 2 release date beyond this year, so there’s still time for fixes to be implemented. It’s the first FromSoftware-developed game to make it to Nintendo’s Switch family (there’s been no mention of an external team handling the port), as the previously released Dark Souls Remastered was handled by Virtuos. But it won’t be the last. As revealed earlier this year, FromSoftware has the Switch 2 exclusive multiplayer game The Duskbloods on the way.

Will it suffer a similar fate? It’s unclear what engine that game is being created in, but considering it’s a Switch 2 exclusive from the ground up, you’d hope FromSoftware would optimise the game accordingly rather than shoehorning Elden Ring to make it fit. Yet the precedent of poor performance – and FromSoftware’s seeming apathy towards it – has already been set.



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Ripple to Bring RLUSD to Japan
NFT Gaming

Ripple to Bring RLUSD to Japan

by admin August 22, 2025


  • RLUSD’s growth 
  • Japan’s stablecoin market 

Enterprise blockchain company Ripple has announced that it is bringing its highly regulated Ripple USD (RLUSD) stablecoin to the Japanese market in partnership with SBI VC Trade, the cryptocurrency exchange arm of financial giant SBI Holdings, in early 2026. 

SBI VC Trade CEO Tomohiko Kondo has stated that the introduction of RLUSD would be a “major step” toward making stablecoins more convenient and reliable in the Japanese market. 

RLUSD’s growth 

According to data provided by CoinGecko, RLUSD, which was officially launched last December, currently boasts a market cap of $667 million. 

Last week, Ripple minted another 24 million tokens on the Ethereum blockchain. 

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As reported by U.Today, the token was recently used in the initial public offering (IPO) settlement of crypto exchange Bullish, and it could also be part of Ripple’s credit facility for the Gemini trading platform. 

Japan’s stablecoin market 

Stablecoins have been gaining major traction around the globe, and Japan is not an exception. 

In March, USDC issuer Circle, a major Ripple competitor, announced the launch of the stablecoin in Japan in partnership with SBI VC.

Recently,  the Financial Services Agency (FSA), the country’s first financial regulator, allowed local fintech firm JPYC to issue the first stablecoin pegged to the yen. 

Jack McDonald, Ripple’s vice president of stablecoins, says that he hopes that RLUSD will set a new “benchmark” for the entire market. 



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August 22, 2025 0 comments
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Saylor's Strategy Does Not Aim To Influence Bitcoin's Price
Crypto Trends

Saylor’s Strategy Does Not Aim To Influence Bitcoin’s Price

by admin August 22, 2025



Michael Saylor’s Strategy, the largest corporate holder of Bitcoin, does not try to influence the price of Bitcoin when it executes its buys, according to the executive who oversees the company’s massive BTC treasury.

“The way we buy Bitcoin is we do not move the price of the Bitcoin,” Strategy’s corporate treasurer and head of investor relations, Shirish Jajodia, told Natalie Brunell on the Coin Stories podcast on Wednesday.

Market participants often speculate that Strategy’s significant Bitcoin (BTC) acquisitions help push the price of Bitcoin, but Jajodia says the firm carefully structures its purchases to avoid impacting the market.

Strategy started accumulating Bitcoin in 2020 and, at the time of publication, holds 629,376 Bitcoin, worth approximately $70.85 billion, according to SaylorTracker.

Shirish Jajodia spoke to Natalie Brunell on the Coin Stories podcast this week. Source: Natalie Brunell

“We manage our buys in a way that we are kind of some proportion of the market liquidity,” he explained. “So we do not eat up into the price of Bitcoin,” he added. 

One way that companies manage significant transactions without affecting market prices is through Over-the-Counter (OTC) desks, which allow trades to take place privately rather than on public exchange order books. 

All eyes on Strategy’s Bitcoin buys

Jajodia may be telling the truth, as Cointelegraph found that Bitcoin has had mixed behavior around Strategy’s most significant purchases, with some instances where Bitcoin rose, and others where it fell after a Strategy buy.

On Nov. 25, the company said it had acquired approximately 55,000 Bitcoin for $5.4 billion between Nov. 18 and 24, at an average price of $97,862 per coin. 

Just a few weeks later, on Dec. 17, Bitcoin reached an all-time high above $106,000, amid a broader rally following Donald Trump’s US election victory, CoinMarketCap data shows.

In another case on July 29, Strategy bought 21,021 BTC for about $2.46 billion, yet within four days the price fell nearly 4%, sliding to $113,320 by Aug. 2.

Despite this, traders often still get excited when Saylor posts a Bitcoin price chart in the hopes the company will announce another large Bitcoin purchase.

Strategy is buying Bitcoin “around the clock,” Jajodia says

Jajodia said the firm adjusts the timing of its Bitcoin purchases depending on market conditions, but is active in the market most of the time. “We’re actually buying Bitcoin around the clock. Almost every day, every hour, every second we are in the market,” he said.

“If it is going down, we can take the opportunity to move faster,” he said.

Related: Strategy hits 4-month low as Saylor changes tack on MSTR issuance

Saylor has often suggested to his 4.5 million followers that he doesn’t care what price Bitcoin is; he is just accumulating to make his stack as large as possible.

On May 22, Saylor wrote in an X post, “I only buy Bitcoin with money I can’t afford to lose,” after Bitcoin fell from its previous high of $112,000. 

Similarly, in late 2024, Saylor pledged to keep buying BTC at peak prices no matter how high prices would go.

Magazine: Scottie Pippen says Michael Saylor warned him about Satoshi chatter



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August 22, 2025 0 comments
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Two Years After Maui Burned, Researchers Reveal the Wildfire’s True Death Toll
Gaming Gear

Two Years After Maui Burned, Researchers Reveal the Wildfire’s True Death Toll

by admin August 22, 2025


In August 2023, downed power lines on Maui, Hawaii, sparked a wildfire that quickly exploded into multiple, fast-moving blazes fanned by high winds. Over several days, the fires reduced much of the town of Lāhainā to ashes, displacing thousands and killing more than 100 people.

New research published Thursday, August 22, in the journal Frontiers in Climate suggests this disaster also caused a population-wide increase in mortality beyond what the official death count captured. By calculating the all-cause excess fatality rate—how many more deaths took place over a given period than expected—scientists found a 67% increase in the local mortality rate for August 2023. During the deadliest week of the blaze, the local death rate was 367% higher than expected. These findings underscore a need for improved disaster preparedness that incorporates Native Hawaiian ecological knowledge, the researchers concluded.

What excess death rate reveals

Looking at the excess death rate offered a fuller picture of the fire’s impact, co-first author Michelle Nakatsuka, a medical student and researcher at New York University’s Grossman School of Medicine, told Gizmodo in an email. “The official numbers mostly count direct causes, like burns or smoke inhalation, but excess deaths capture [the] true toll better by telling us how many more people died than would have otherwise been expected in the month of the Lāhainā fires,” she explained.

Disasters like wildfires often cause deaths in indirect ways that affect communities over time. When clinics shut down and roads are blocked off, people can’t refill their prescriptions or get dialysis treatments, Nakatsuka explained. Stress and displacement can worsen chronic conditions, and power or communication failures can delay emergency responses. “These impacts are amplified in under-resourced settings and [are] disproportionately suffered by vulnerable groups, like the elderly or people of color,” she said.

The tragic toll of the Maui fires

Even with this knowledge, Nakatsuka and her colleagues were surprised by the increase in excess mortality during the month of August 2023. Their analysis included all causes of death except covid-19. “While we anticipated an increase in excess deaths, seeing more than 80 additional deaths in the month of the Lāhainā fires was striking,” Nakatsuka said. “It was also surprising to see that the proportion of those deaths occurring outside of medical settings was larger than expected,” she added.

Indeed, the number of deaths that didn’t take place in a medical context—such as the emergency room—rose from 68% in previous months to 80% in August 2023. These people died in homes or public locations, suggesting that many were unable to reach medical care because of the fires.

A path to resilience

While all-cause excess mortality is useful for correlating increased fatalities with natural disasters, it offers little insight into the details of these deaths, Nakatsuka clarified. “The main limitation here is that we can’t say exactly which deaths were caused by the fires or look into Lāhainā-specific excess mortality; we can only measure the overall increase in deaths,” she said, adding that future research should analyze death records alongside medical and toxicology reports to identify causes of death.

Still, these findings reveal a need to improve Maui’s disaster preparedness and invest in wildfire mitigation strategies rooted in Indigenous knowledge, Nakatsuka said. “Native Hawaiian practices center around caring for the land (mālama ʻāina) in ways that naturally reduce fire risk, like restoring native plants, maintaining diverse ecosystems, and managing water resources,” she said. “Bringing Indigenous knowledge together with modern climate prediction tools will minimize risk of future climate crises and center the community’s voice at the heart of disaster prevention and recovery efforts.”



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August 22, 2025 0 comments
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18 protesters arrested at Microsoft HQ
Esports

18 protesters arrested at Microsoft HQ

by admin August 22, 2025


18 members of the pro-Palestinian group No Azure for Apartheid were arrested while protesting Microsoft’s business ties with Israel.

The arrests took place on August 20, 2025, during the second day of No Azure for Apartheid protests at Microsoft’s HQ in Redmond, Washington.

Microsoft workers, former workers, and pro-Palestinian community members re-established a “Liberation Zone” in Microsoft’s East Campus Plaza (referred to by the group as the Martyred Palestinian Children’s Plaza) after being dispersed by police on August 19, 2025.

According to an Instagram post by No Azure for Apartheid, published August 21, 2025, protestors had “set up tents, displayed art to honor Palestinian martyrs, and gave speeches about Microsoft’s complicity in the surveillance and genocide of Palestinians.”

The protest escalated around 12:15pm, however, with No Azure for Apartheid claiming Microsoft and Redmond Police retaliated against its “peaceful opposition of war crimes” with “the brutal mass arrest of 18 protestors, chemical weapons, and physical violence.”

“Current workers, former workers, and community members were hog-tied, violently dragged around, and pepper-sprayed in a repressive escalation,” the group claimed on Instagram.

“Microsoft and Redmond Police chose to dehumanize, brutalize, and criminalize people of conscience for opposing Microsoft’s actual war crimes.”

The statement continued: “Despite today’s brutal repression, let us be clear: no violence will successfully shut down escalation efforts against Microsoft’s complicity in war crimes.The Worker Intifada is an answer to Gaza’s call for action, and so The Worker Intifada will live on.”

In an X post on August 21, 2025, Redmond police confirmed the 18 arrests and claimed that after initially attempting to “trespass the protestors,” they “resisted and became aggressive.”

The police department went on to claim that “a few protestors had poured paint over the Microsoft sign and on the ground,” while “others had blocked a pedestrian bridge and were using stolen tables and chairs from vendors to form a barrier.”

The 18 arrests were allegedly for “multiple charges, including trespassing, malicious mischief, resisting arrest, and obstruction,” but Redmond police claim “no injuries were reported.”

“As we have made clear, Microsoft is committed to its human rights standards and contractual terms of service, including in the Middle East,” a Microsoft spokesperson said in a statement to Komo News.

“The company announced last week that it is pursuing a thorough and independent review of new allegations first reported earlier this month about the purported use of its Azure platform in Israel.”

No Azure for Apartheid is a “movement of Microsoft workers demanding that Microsoft end its direct and indirect complicity in Israeli apartheid and genocide.”

The group specifically demands Microsoft “cut ties with Israel,” calls for an “end to the genocide and forced starvation” in Palestine, pays “reparations to the Palestinians”, and ends “the discrimination against workers.”

Over 2,000 Microsoft workers have signed the No Azure for Apartheid petition, which demands the tech giant “cut all [its] ties with the Israeli Army,” and that the company conducts “a third-party independent audit of our contract, services and product to make sure they are not involved in any human right violation, be it in Gaza, or elsewhere.”

Earlier this month, Arkane Studios STJV union members voiced their support for the group and the petition in an open letter to Microsoft and the heads of its subsidiaries.

In May, Microsoft conducted an internal review following claims that its Azure and AI technologies were being used by the Israel Ministry of Defence (IMOD) “to target civilians or cause harm in the conflict in Gaza.”

At the time, Microsoft acknowledged it provides the IMOD with “software, professional services, Azure cloud and AI services,” but claimed its review found “no evidence to date” that these technologies “have been used to target or harm people” in the ongoing Gaza conflict.

In a recent statement, No Azure for Apartheid refuted Microsoft’s claims and explained that it is protesting at Microsoft HQ to “escalate against Microsoft’s active role in powering 22 months of genocide in Palestine.”

“For 22 months, Microsoft enabled, accelerated, and profited off the genocide while repeatedly silencing and retaliating against its workers who spoke up against its immoral and illegal genocide-profiteering business practices,” the statement reads.

“The amount of evidence has become insurmountable; the disruptions have become non-stop; and the worker pressure has reached a tipping point. Still, Microsoft and its executives refuse to listen to its workers’ demands and continue to hide behind desperate PR statements and sham investigations.”

It added: “It has become clear to us: Microsoft’s claims of being a moral company are a facade. They will not change their ways because it is the right thing to do; they will continue to exploit our labor to directly enable apartheid, power genocide through tech weapons in the form of Cloud and AI, and abet the starvation campaign in Gaza; in other words, they will only divest from the economy of occupation and genocide when not doing so hurts their bottom line.

“That’s why, today, we join the long tradition of workers who have taken material direct action in their workplaces to force an end to the ongoing cycle of genocide-profiteering in solidarity with Palestine.”





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August 22, 2025 0 comments
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Ripple
GameFi Guides

Ripple Helps Build Real-Time Crypto Crime Response System

by admin August 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ripple has signed on as a founding member of the Beacon network, a system built to spot and stop crypto theft as it happens.

It’s a move that puts a big-name company behind a new, automated method for tracking stolen funds. Short answer: it tries to catch criminals before they cash out.

Beacon Offers Real-Time Alerts

According to TRM Labs, the Beacon network watches flagged addresses and follows funds as they move from wallet to wallet and across different blockchains.

The system sends real-time alerts to exchanges and financial firms when suspicious coins approach points where they might be cashed out.

That means transfers can be noticed 24/7, and alerts arrive before funds leave an exchange. It’s not just a fancy tracker; it is made to act as an early warning system for companies that can freeze assets quickly.

Ripple is proud to be a founding member of @trmlabs’ Beacon Network — a first-of-its-kind real-time crypto crime response network.

Working with industry & law enforcement, Beacon helps stop illicit funds before they exit the blockchain.

Learn more: https://t.co/6Yp7IpY6Dd https://t.co/EQ0b9yFkks

— Ripple (@Ripple) August 20, 2025

Major Exchanges Join In

Reports have disclosed that several major platforms are already on board. Ripple, the San Francisco-based payments firm, sits alongside OKX, Crypto.com, and Anchorage Digital as inaugural members.

TRM Labs also secured cooperation from Binance, Coinbase, and Kraken to share the real-time status of flagged addresses. The more firms that share information, the harder it becomes for launderers to slip through the gaps.

This kind of cooperation speeds up investigations and gives law enforcement a better shot at recovering stolen coins.

Total crypto market cap currently at $3.81 trillion. Chart: TradingView

Real-World Pressure Test: The Bybit Heist

According to reports about the February hack on Bybit, a gang tied to North Korea’s Lazarus Group made off with about $1.5 billion.

That case shows why Beacon’s approach matters. Hackers used cross-chain tactics and quick movement to wash funds.

When time is on the side of the thieves, freezing assets later often comes too late. Beacon aims to change that by alerting exchanges while the trail is still fresh.

Gaps Remain Around Stablecoins

Not everyone is a participant yet. TRM Labs did not list stablecoin issuers Tether and Circle among the initial collaborators. That’s important because stablecoins move a lot of stolen value and can be the vehicle for quick exits.

If major stablecoin issuers don’t link into the system, criminals may still find ways to route funds through liquidity pools and corners of the market that aren’t watching. This is a weakness Beacon will need to close if it wants real effectiveness.

Featured image from Unsplash, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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August 22, 2025 0 comments
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