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Metal Gear Solid Delta: Snake Eater Review - You're Pretty Good
Game Reviews

Metal Gear Solid Delta: Snake Eater Review – You’re Pretty Good

by admin August 22, 2025



There’s a good chance that, at some point in your life, you’ve been so enamored of a piece of media that you’ve considered what it’d be like to experience it for the first time again. Watching Terminator 2, hearing Enter the Wu-Tang, and reading The Dark Knight Returns shaped who I am and, as a result, I remember the moments I experienced them with crystal clarity. Over time, however, those memories have become divorced from the emotions they stirred and what’s left in their place is a longing for those lost feelings.

Video games are the only medium that I think are capable of making that first-time-again fantasy a reality–or as close to one as we’re going to get. Time puts distance between us and the emotionally significant moments we cherish, but it also brings us closer to exciting technologies that can make the old feel new. In the right hands, those technologies can create opportunities to stoke those profound emotions again, even if it’s just a little. Metal Gear Solid Delta: Snake Eater does exactly that.

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

Before getting into what’s new, what can’t be overlooked in making Delta such a good game is the fact that Metal Gear Solid 3: Snake Eater remains a compelling, well-told story that has strong characterization and deals with some heavy subject matter. It approaches this with a strange mixture of self-seriousness and complete irreverence that is uniquely Metal Gear Solid and, for my money, balances both parts better than any other entry in the series. The stellar stealth is supported by systems that feed into the fantasy of surviving in the jungle and braving the elements, whether that be hunting for food or patching yourself up after sustaining injuries. Delta replicates it and, in my opinion, is better for it. The excellent work that the original Metal Gear Solid 3 dev team did remains the heart and soul of Delta, and it continues to shine.

Visual changes are the most noticeable contributor to elevating MGS3. While its fresh coat may have been painted on in the most clinical manner possible, that shouldn’t take away from the fact that it makes Metal Gear Solid 3–a third-person stealth-action game about sneaking through jungles, taking out soldiers, and uncovering vast, interlocking Cold War conspiracies–feel alive again.

What impressed me in the original PlayStation 2 release was how the jungle felt like it was teeming with life: numerous species of frogs hop about, snakes slither through grass, the distant sounds of birds, and the too-close buzz of agitated bees, not to mention thickets so dense that I felt like I was lost in an open-world as opposed to being deftly guided through a linear one. After years and countless playthroughs, the child-like wonder it initially inspired faded away, but Delta restores it using the brute force power of the Unreal Engine.

Delta looks absolutely stunning–jaw-dropping at times. In the jungle areas, the environments have the vibrancy and life that you’d expect to come from the naturality of green grass, towering trees, thick mud, decaying bricks, and worn wood, but it never feels artificial and, in fact, feels like it makes good on the Cold War-era, Soviet Union-set vibe in the same way the original did. I have no doubt that there will be discussions about the game’s visuals looking like a dispassionate implementation of Unreal Engine. Despite the fact that games like Fortnite prove it’s a misnomer at this point, Delta at times can look like it has the muted, greyish, brownish industrial footprint that people criticize the Unreal Engine for. But upon closer inspection of both individual details and how all of it coalesces, it becomes evident that skilled artists with a clear vision and direction have poured time and effort into elevating Delta above that.

The Unreal Engine sheen is replaced with touches that come together to give authenticity to the muddy floors, wet stone walls, and metal rusted-looking enough that you worry about Snake getting tetanus. And much of that is reflected on the character models too. Snake’s body–whether you’re wearing clothes or not–will pick up the dirt and grime of whatever he comes into contact with; sometimes even foliage in the environment will stick to him. In a similar fashion, damage is accurately represented on his body and can lead to scars or marks becoming visible. Counterintuitively, playing the game so that you rarely take damage robs you of the opportunity to see this impressive level of detail.

Nevertheless, the takeaway here is that there has undoubtedly been a great deal of work put into the character models. Every single character in the game, from key players like Snake, Eva, Ocelot, and Volgin to less present ones like Sokolov and Granin, or the rank-and-file GRU and Ocelot Unit soldiers, look intricately detailed and, I daresay, lifelike at times. Original MGS3 director Hideo Kojima’s flare for cinematic framing benefits from the new visuals since there are a number of up-close shots of faces or slow-motion movements to intensify action sequences. If you didn’t know that this is exactly how it was in the original, you’d think that Konami was doing all this to show off how good the graphics are in Delta.

If you’re a Metal Gear Solid fan, you’ll be aware of the infamous pachinko machine that gave us a look at The Boss rendered with a level of detail we’d never seen her in before. That elicited a fan response that I’m willing to bet was a factor in getting this remake off the ground–Delta betters that by a considerable margin. The character models look improved and, in particular, the lighting is spectacular. The game takes Snake through a variety of different times of day and cycles through different types of weather, and it’s genuinely impressive how the terrain is impacted and how the overall atmosphere and feel changes. Stepping out into the open in broad daylight when the sun is bearing down left me feeling exposed and desperate to quickly throw myself into nearby grass or behind a wall to cut off sightlines. Sneaking through a jungle at night, with surroundings illuminated only by moonlight and the threat of soldiers suddenly popping up because of limited visibility, was tense, even though I had a good memory of enemy locations and patrol patterns. When the game moves to internal locations such as labs and enemy bases, things become a little less interesting, but still impressive in their visual fidelity. It’s just that, next to the jungle, the interior environments provide fewer opportunities to be wowed as they’re more uniform and predictable.

There are so many details that I want to talk about in Delta, but getting to see just how thorough Konami has been with the visual overhaul is genuinely one of the joys of playing the game. Seeing micromovements of The Fear’s eyes accentuated his reptilian, animalistic nature; Snake’s reflection in The Fury’s glass helmet as he begins his fiery climactic ascent gave me a new level of appreciation for a lot of the character work that Kojima and the team did on the PS2, and there are instances of these kinds of details in every scene. What the limitations of old hardware left to the imagination, the power of modern technology now depicts in glorious detail.

Visuals have taken up the vast majority of this review, and for good reason. Not just because it’s where the most work has been done, but also because, for longtime fans, they’re what is going to be most impactful–those are the people that I think will have the strongest response to what they’re seeing and playing. A great deal of appreciation for what Delta achieves comes from my intimate familiarity with Metal Gear Solid 3–I have played this game so many times that every screen of it is burned into my mind, so seeing what I’m so familiar with but with a level of detail that was simply impossible in the 2000s and, by modern standards, is best-in-class, was often arresting. I’m sure that almost everyone can objectively agree that Delta looks great, but for people like me, the effect of and appreciation for the new visuals goes far beyond. Metal Gear Solid has never looked this good.

What’s more uniformly appreciable for everyone, however, is the new control scheme and the gameplay tweaks implemented to accommodate them. A big part of modernizing MGS3 has been switching to smoother movement and aiming. For the former, Konami has implemented animations and transitions that bring the game closer to the fluidity of Metal Gear Solid 5. Instead of jarringly switching from standing to crouching and then crawling, Snake now naturally moves between the different states and can transition while in motion, which makes navigating environments while using obstacles and hiding opportunities frictionless. Similarly, the way Snake moves his body when laying down and aiming is smooth. It’s not quite as robust as what you can do in MGS5 and crawling can sometimes still feel a bit unwieldy, but it’s vastly improved to the point where it shouldn’t be a stumbling block for anyone new, as it would be if you fired up the original version.

Complementing the freer and more fluid movement is a tighter viewpoint that brings the camera close to Snake, adopting the familiar over-the-shoulder perspective for aiming in third-person. This means you can be far more precise with shots, since Snake, his aiming trajectory, and what you’re aiming at are always in view. Those who haven’t played it may be shocked to hear that wasn’t the case in the original, which had a restricted isometric viewpoint and then more of a controllable camera in the Subsistence version. In both cases, it made for some awkward gameplay moments.

The one trade-off with all this is the fact that this Snake’s newfound efficiency in movement and proficiency with firearms does trivialize a lot of the boss fights, which make up the bulk of the coolest parts of the game. If you’re new to the game, you’ll still find they present a good challenge since each one has quirks that need to be figured out. However, if you know what you’re doing, you can tear through them very quickly. It doesn’t feel like I was able to dispatch them considerably faster than I could if I tried on the PS2 today, but being able to see more, get around more easily, and shoot better means that members of The Cobra Unit feel even more like pushovers now. That is, except for The End; that old geezer is still a geriatric menace.

Delta isn’t completely free of issues. Alongside the new perspective, there is a cover system that has a certain stickiness to it that can be frustrating. It’s not quite the Gears of War glued-to-the-wall level, but more of a gravitational pull towards walls, particularly the corners. That meant that I would accidentally snap into cover when I didn’t intend to, particularly in smaller rooms where the camera is close and there are boxes around Snake. On the one hand, intentionally going into corner cover is appealing since it’s much easier to pop out and fire a shot off with the new over-the-shoulder aiming system, but on the other, I didn’t find myself using that method very much since I could now reliably shoot from the hip or quickly swap into first-person mode and fire off a shot, so all in all, the system ends up getting in the way for me.

When it comes to the other new additions, for the most part they make sense and don’t drastically alter the gameplay experience, instead enhancing it. One is the introduction of a specific button that can be held to enter into a stalking mode that slows Snake’s movements down and makes him much quieter. It can be used when walking, crouch-walking, or crawling. Think of it as the slow-walk that you’d get from tilting the analog stick on the PS2 slightly. Initially, I didn’t really understand why this was necessary and felt it wasn’t that useful since it was so slow. But then I realized it was crucial if you want to sneak up on an enemy to hold them up or get them in a CQC move. The enemies in Delta have better awareness and perception, so if you slow walk or crouch walk behind a soldier without holding the stalking button, they will hear Snake and chaos will quickly erupt. Truthfully, I never got comfortable with getting up close to the extent that I relied on it as a frequent method of engagement like I would in the original; it felt far more risky, which meant when I was attempting a grab or hold-up, I felt more stressed out than I expected. I haven’t felt my palms get sweaty while playing MGS3 in many years, but I was wiping my hands on my pants frequently while playing Delta.

Enemies can now see much farther and have better awareness of what is above or below them. I was surprised to find that I aroused suspicions from positions that I know for sure are safe in the original game, so veterans shouldn’t underestimate soldiers in Delta–they’ve got some new tricks up their sleeves. On top of that, some of the weapons behave a little differently. In particular, as someone who prefers the non-lethal play style and relies on the MK22 for it, physics come into play and bullet drop is more severe, so you can’t easily send tranq darts into heads from long distances. Even at close range, you need to account for changes in trajectory. I went in thinking I could carry on running rings around enemies and putting them to sleep quickly, but found myself burning through ammo reserves and silencers due to the changes in gun behavior. The same goes for recoil on assault rifles and sway on the RPG during the escape sequence–careful where you’re firing those rockets.

The remaining differences come largely as quality-of-life tweaks. A new compass that is accessed from the equipment menu will pop up in the corner and point the way to the next objective when equipped; the life, stamina, and camo index have been moved to the bottom middle of the screen, freeing up the rest of it so you can soak in the visuals; the camo and face paint swap feature can be accessed through a shortcut assigned to the D-pad but uses pre-determined combinations, so there’s still value in going into the full menu and individually selecting your desired outfits. The codec can also be accessed through a D-pad shortcut, which makes getting to the save screen much easier, and you can also tune the radio to specific frequencies from the shortcut too. Finally, when enemies become suspicious or are alerted, an on-screen indicator where the enemy with eyes on you is located. You don’t get the last-chance shot from MGS5, so it’s mainly just a good way to improve situational awareness for the player and, if you’re quick enough, get out of sight.

There are other aspects of Delta that didn’t land for me. For some reason, Konami felt the need to re-record the Snake Eater vocal theme. Admittedly, I don’t dislike it–in fact, Cynthia Harrell’s vocal performance remains top notch–but it just feels… wrong. Again, a lot of that is because of my familiarity with the original and how jarring it is hearing a different version of it. However, it does throw the timing of the iconic ladder climb off slightly. And while the visuals are high-quality, there are moments where blemishes become far more noticeable. At times, there is artifacting around strands of hair when they’re up against certain backgrounds. Eva and The Boss can sometimes look like they’ve got a jumble of pixels stuck to the sides of their heads. And occasionally, there are stutters during cinematic sequences when a lot is going on, as the game lurches to get all the visuals and effects going after a cut.

But these are small idiosyncrasies in a game that has otherwise been made with a clear reverence for the source material. There has been a lot of toxicity around the Metal Gear Solid franchise for a while now, and some of that no doubt lingers and will color the sentiment around Delta. After all, Kojima isn’t involved in Delta and fans of Metal Gear Solid have a longstanding animosity toward Konami because of the high-profile break-up between the two parties, as well as the reported impact the dissolution of the relationship had on Metal Gear Solid 5.

However, it can’t be denied that Konami has done right by Metal Gear Solid 3 with Delta. There’s love put into the project and, at times, it feels like an appeal to fans from likeminded fans at the studio. It’s evident in the details that only longtime Metal Gear obsessives will appreciate: the fact that the game can be played in its original form with the new visuals through the Legacy control options; the various new camos from post-MGS3 titles that are available (though admittedly as DLC); the inclusion of extras such as the new secret theater; the food, camo, and model viewer, as well as Snake Vs. Monkey; or that the Guy Savage minigame, which has been omitted from various HD collections, making its return. It’s legitimately awesome in the new version, which is unsurprising since Platinum Games developed it.

Delta isn’t the first instance of Hideo Kojima’s beloved classic being updated and re-released, but it is the first complete rebuild of MGS3. It successfully modernizes visuals, tweaks game design, and updates controls so that the game sits comfortably alongside its action game contemporaries. From a content perspective, Konami has played it incredibly safe, using the same voice work and music, and leaving the story completely unaltered–effectively making Delta a one-to-one remake. But I can’t fault that, especially when I found myself once again enraptured by Snake’s tortuous mission to pull the world out of nuclear danger and fight for survival in a dangerous jungle. The impact of Konami’s efforts was such that, for eight hours, I wasn’t an adult yearning for the lost feelings that made me love Metal Gear Solid 3; I was the teenager living them for the first time again.



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August 22, 2025 0 comments
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NFT Gaming

Ripple and SBI to Launch RLUSD Stablecoin in Japan by Early 2026

by admin August 22, 2025



In brief

  • Japan’s Payment Services Act amendments, effective since 2023, created a licensing regime for issuing and distributing fiat-pegged stablecoins.
  • SBI VC Trade, the first firm licensed as an Electronic Payment Instruments Exchange Service Provider, already handles USDC and will now add RLUSD.
  • Japan has a structured and bank-friendly crypto regime, while its local players place a premium on compliance, Decrypt was told.

Ripple and SBI Holdings are preparing to launch the RLUSD stablecoin in Japan by early next year, as the country’s freshly crafted stablecoin laws open its market to foreign issuers.

The joint move was signed under a memorandum of understanding that will see Ripple’s RLUSD stablecoin distributed in Japan through SBI VC Trade, the group’s licensed crypto exchange, Ripple announced late Thursday evening.

Ripple’s entry would help step up the “reliability and convenience of stablecoins in the Japanese market,” SBI VC Trade CEO Tomohiko Kondo said in a statement.



It comes as Japan’s Payment Services Act amendment took effect in June 2023, establishing a licensing regime for electronic payment instruments. An earlier version of the stablecoin framework was passed by the Japanese parliament in 2022.

The framework has been continuously refined through new amendments set to roll out by 2026, including relaxed reserve requirements and updated licensing tiers, according to a report from Asia Business Law Journal.

Under the new rules set to take effect next year, only licensed entities such as fund transfer service providers or trust banks can issue or distribute fiat-pegged stablecoins, a framework that has opened the door to regulated launches like RLUSD.

SBI VC Trade was the first in Japan to secure an Electronic Payment Instruments Exchange Service Provider license, allowing it to handle foreign-issued stablecoins.

“Japan quietly has a very structured and bank-friendly crypto regime given its continuously revised Payment Services Act,” Rick Maeda, Tokyo-based analyst at Presto Research, told Decrypt.

Ripple “leverages this regulatory moat as well as SBI’s deep retail and institutional reach,” Maeda said.

He pointed to RLUSD’s “institutional branding and reserve transparency,” which could help it against competitors, given how the Japanese market’s regulators, banks, and corporates “place a premium on compliance.”

Earlier in March, NYSE-listed stablecoin issuer Circle received the first approval of a U.S. dollar-pegged stablecoin in Japan for its USDC product. Tether, which issues USDT, a larger competing stablecoin, has not received similar approval.

RLUSD, meanwhile, operates with a smaller market circulation of about $667 million over an average daily trading volume of about $71 million, according to data on CoinGecko.

RLUSD is issued under a New York State trust-company charter, backed fully by cash, short-term Treasuries, and cash equivalents with monthly reserve attestations, according to Ripple.

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August 22, 2025 0 comments
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Little Pepe emerges as a top player in 2025 memecoin market
Crypto Trends

Little Pepe emerges as a top player in 2025 memecoin market

by admin August 22, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Six tokens, from newcomers like Little Pepe to giants like Shiba Inu, could fuel the next wave of crypto success in 2025.

Summary

  • Memecoins have shifted from hype-driven tokens to serious contenders, with several gaining multi-billion dollar market caps.
  • Established players like Dogecoin and Shiba Inu continue to dominate, while newcomers such as Little Pepe are drawing fresh investor attention.
  • Analysts suggest six highlighted memecoins that could play a key role in creating the next wave of crypto wealth in 2025.

The memecoin market has grown beyond a joke. Once considered speculative fun, meme tokens today have multi-billion-dollar market values, global communities, and novel use cases that increase their longevity.  Dogecoin, the original memecoin, is again gaining pace in 2025, bringing attention to the sector.

A few meme currencies today have the potential to make huge wins this wave. Early investors can capitalize on exponential growth, with some titans boasting strong ecosystems and others in presale.

Little Pepe: Presale powerhouse

Leading the list is Little Pepe (LILPEPE), one of the most talked-about presale tokens of 2025. At present, LILPEPE is priced at $0.0020 in its 11th presale stage, with the next stage scheduled to lift it to $0.0021. Although these incremental increases may look small on the surface, they reflect a surge in demand: more than 13.65 billion tokens have already been sold, raising over $21.1 million across all presale stages.

LILPEPE’s communal expansion boosts confidence. Over 33,717 holders and 26,000 Telegram users are on board. More than 229,000 entries to a $777,000 giveaway campaign boost its virality. LILPEPE is Certik-audited and listed on CoinMarketCap, reassuring wary investors.

Analysts are most excited about growth. LILPEPE could offer a 100x return from presale pricing, with some projections predicting a $3 price objective within its first year if market conditions coincide. Community and hype drive early success, and Little Pepe is poised to be the memecoin of 2025.

Shiba Inu: Veteran memecoin

Without Shiba Inu, no memecoin list is complete. SHIB, trading at $0.00001298, has a $7.6 billion market cap and has created instant billionaires. Besides hype, it established a big ecosystem with Shibarium, a Layer-2 scaling solution, and DeFi and metaverse projects. SHIB relies on its dedicated community, known as the “Shib Army.” 

SHIB’s micro-unit pricing allows even modest price changes to deliver significant percentage returns, despite its high value. A return to 2021 highs would more than triple values, potentially adding billions to the market cap. SHIB might reach $0.00002 in 2025 as Shibarium’s popularity and utility increase, rewarding long-term holders and new investors seeking a lower-risk entry into a meme currency.

PEPE: The frog frenzy continues 

After Dogecoin and Shiba Inu, Pepe (PEPE) is one of the fastest-rising meme tokens and has risen to the top due to viral marketing, meme supremacy, and social media traction. PEPE trades around $0.00001103 with a market cap of $4.6 billion.

PEPE, younger than SHIB and DOGE, has shown it can compete in a challenging market.  Its cultural relevance, Pepe the Frog being one of the most famous memes, gives the token natural branding strength. Token prices could jump in 2025 if PEPE maintains its speed. 

Pungy Penguins: NFTs to tokens

A blue-chip NFT collection became a cultural movement. With a $1.95 billion market cap, Pudgy Penguins (PENGU) tokens trade at $0.03324. Partnerships, toys, and licensing agreements have helped Pudgy Penguins break into mainstream society, unlike many viral currencies.

PENGU is one of the most unusual meme currencies due to its crossover appeal. Investors are buying a cultural franchise with genuine worth, not just a symbol. This makes PENGU more resilient than speculation-based projects. PENGU might surpass $0.05 in 2025 if the brand grows and mainstream alliances extend, benefiting investors. In the meme betting area, NFT recognition and token momentum make it a secure bet.

Bonk: The Solana meme king

In Solana, Bonk (BONK) is the dominating meme token. BONK’s incorporation with Solana projects, wallets, and decentralized apps boosts its market cap to $1.88 billion. A major airdrop to the Solana community generated a large holding base. 

Since then, BONK has been popular for payments and community initiatives. BONK’s brand power has made it synonymous with Solana’s meme culture. BONK might reach $0.00004 in 2025 if Solana maintains its price trend, substantially tripling its value and cementing its meme flagship status.

Fartcoin: Oddly popular comedy token

Fartcoin (FARTCOIN) stunned the market by gaining popularity despite its silly moniker. Currently trading at $0.943, with a market valuation of approximately $943 million, FARTCOIN illustrates that memecoins may expand through humor.

FARTCOIN’s unashamed ridiculousness sets it apart. Members have rallied around its branding, and aggressive social media marketing has produced viral momentum. FARTCOIN might reach $1.20 in 2025 if the community keeps pushing and mainstream crypto media covers it. Despite being riskier than known tokens, its upside is startling.

Conclusion

In 2025, early prospects like Little Pepe and established giants like Shiba Inu and Pepe, offer huge potential. However, timing is key. These memecoins could dominate conversations, markets, and portfolios as Dogecoin’s revival highlights the industry. Memecoins may redefine fortunes again in 2025 for risk-taking investors.

To learn more about Little Pepe, visit the website, Telegram, and X.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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August 22, 2025 0 comments
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The creators of Deadly Premonition and No More Heroes are releasing a typically over-the-top roguelite 'fever dream' next month
Gaming Gear

The creators of Deadly Premonition and No More Heroes are releasing a typically over-the-top roguelite ‘fever dream’ next month

by admin August 22, 2025



HOTEL BARCELONA – Xbox Launch Trailer | Coming September 26, 2025 – YouTube

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Back in 2019, Goichi “Suda51” Suda and Hidetaka “Swery65” Suehiro announced a forthcoming horror game under typically bizarre circumstances. As Fraser reported at the time, the duo—who are responsible for No More Heroes and Deadly Premonition respectively—basically brainstormed the project during a livestream. At the time they decided it would be an indie horror game called Hotel Barcelona. The PS2 game Siren would be an inspiration, and Devolver would publish.

Six years later, it turns out Hotel Barcelona is an actual game that will see an actual release next month—on September 25 to be exact—but it has clearly evolved away from those early ideas. For one, Devolver isn’t publishing: the relatively new Cult Games will handle that duty instead. Another big departure, at least to my eyes, is that Hotel Barcelona doesn’t look scary. It’s a 2.5D sidescrolling action roguelite set in a bizarre hotel, with all the surrealist flair you would expect from this duo. If you came away from that 2019 livestream thinking “great, two of the weirdest fellows in games are making a Siren tribute”, then maybe keep your expectations in check.

The trailer above is ample evidence that Suda51’s affection for 1980s edgelord trappings remains undiminished, but as for the basic gist of what you’re doing in Hotel Barcelona, I’ll let the publisher’s note do the talking. “With trippy anime-style visuals designed by the artists behind genre-defying Japanese hits like Chainsaw Man, Persona, and Final Fantasy VII Remake, try to escape this luxury getaway turned psychedelic nightmare and defeat the hotel’s bloodthirsty new management – tough as nails brutes, psychopaths, and criminals from all over America. Suffice to say, you won’t be alive by checkout.”


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The precision-oriented combat comes with an interesting twist: as the protagonist Justine becomes drenched in the blood of her enemies she’ll build towards a special attack that unleashes Dr. Carnival, who is a “deranged murderer” she happens to share her brain with. The game will be split across seven areas, each inspired by different sub-genres of horror. There’s also three-player online co-op and PvP invasions.

Hotel Barcelona releases September 26 and it’s on Steam now. It’s also launching on Xbox Game Pass.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 22, 2025 0 comments
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New York Yankees announce George Costanza sleeping bobblehead giveaway
Esports

New York Yankees announce George Costanza sleeping bobblehead giveaway

by admin August 22, 2025


The New York Yankees are again honoring their “assistant to the traveling secretary” this season.

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The first 18,000 fans at the Yankees’ Thursday matchup against the Boston Red Sox received a bobblehead of George Costanza sleeping under his desk. It coincided with “Seinfeld Night” at Yankee Stadium. Fans made sure to arrive as early as five hours before first pitch to snag the bobblehead.

The figurine depicts Costanza, played by Jason Alexander and one of the main characters of the hit show “Seinfeld,” sleeping on the job during the Season 8 episode “The Nap.” Above Costanza sleeping is one of his quotes from the episode: “I love a good nap. Sometimes it’s the only thing getting me out of bed in the morning.”

“I love a good nap. Sometimes it’s the only thing getting me out of bed in the morning.” – George Costanza

Join us at @yankeestadium on Thursday, August 21 for Seinfeld Night! 1st 18,000 guests will receive a George Costanza Bobblehead 🎟️👉https://t.co/9qKKKUfDRJ pic.twitter.com/68dJDkvLZN

— New York Yankees (@Yankees) June 26, 2025

In the 1997 episode, Costanza, played by Jason Alexander, decides to sleep under his desk in his office. He then recruits a handyman to expand the space under his desk for more headroom, a shelf for an alarm clock, a drawer for a blanket and a cup holder.

“This is better than my bed at home,” he says once it’s complete.

Costanza then tests it out and takes a nap. But then-Yankees owner George Steinbrenner — voiced by show co-creator Larry David — soon enters Constanza’s office looking for him. When he can’t find him, he waits inside. Eventually, Costanza phones Jerry Seinfeld and asks him to make a fake emergency call so Steinbrenner will leave the building.

The Yankees also released a bobblehead of Costanza during a game against the Red Sox last season. In that one, Costanza is in his batting stance while wearing a dress shirt and pants combination.

Crowds lined up four hours before first pitch during the Costanza giveaway last season.





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August 22, 2025 0 comments
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EU Might Launch Digital Euro on Ethereum or Solana
GameFi Guides

EU Might Launch Digital Euro on Ethereum or Solana

by admin August 22, 2025


  • Jolting EU into action 
  • Global stablecoin race 

According to a Friday report by the Financial Times, the European Union might launch the much-talked-about digital euro project on Ethereum or Solana instead of opting for a private blockchain. 

Issuing a digital euro on a public blockchain could significantly boost its accessibility, but there are some concerns about privacy-related issues. 

Jolting EU into action 

The world’s biggest trading bloc has been rattled by the quick passage of the GENIUS Act, a comprehensive stablecoin legislation, in the US. 

The EU is now worried that it might fall behind the US in the stablecoin race, which has prompted its officials to accelerate the development of the digital euro. 

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The rapid embrace of the stablecoin sector in the US could threaten the dominance of the euro within the EU, according to the officials. 

Even though there are some euro-backed stablecoins, their market cap represents only a tiny fraction of dollar-backed ones. 

Global stablecoin race 

As reported by U.Today, even China, which is known as one of the most anti-crypto jurisdictions, is now reportedly mulling greenlighting yuan-backed stablecoins in a major reversal due to concerns that dollar-backed stablecoins would further boost the hegemony of the greenback. 

Japan, the fifth-largest economy, has also recently approved the very first dollar-pegged stablecoin. 



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August 22, 2025 0 comments
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Art shows a soldier in the jungle.
Game Updates

Vietnam Is The Jungle Military Sim Fans Have Been Waiting For

by admin August 22, 2025


Hell Let Loose: Vietnam was on at least one fan’s Gamescom 2025 bingo card. “Hear me out: ‘Hell let loose Vietnam,’” they wrote on the Hell Let Loose subreddit at the start of 2025. Now that fan has fished their wish, as the game’s announcement trailer delivers the sequel that Battlefield players are still waiting for.

Set during the years of the Vietnam War, between 1965 and 1973, the next Hell Let Loose will be a big departure from the first game’s WWII battlefields in Europe. In addition to the shift to dense jungle terrain, Vietnam will also feature aerial vehicles with players ferrying supplies by helicopter between camps, as well as river patrols by boat. North Vietnamese forces, meanwhile, will have access to sprawling networks of tunnels for bypassing enemy patrols and launching ambushes.

It’s set to come to PlayStation 5, Xbox Series X/S, and PC sometime in 2026, with the publisher promising that both the new and existing games will continue to be maintained and updated alongside one another. Here’s the trailer:

Hell Let Loose blew up on Steam when it launched in 2021 despite being borne of a Kickstarter project years earlier by Australian studio Black Matter. Unlike recent battle royale free-for-alls or modern Call of Duty-style deathmatches, Hell Let Loose leans into the military simulation genre with 50v50 battles, in which players designated as officers share commands over priority voice channels and victory requires prioritizing communication and coordination over individual KDA ratio heroics.

Hell Let Loose: Vietnam won’t replace the original

The new game will introduce six maps at the start focusing on key moments in the war like Operation Starlite and Operation Piranha. It will also transition the franchise to Unreal Engine 5, hopefully with all of the visual bells-and-whistles that allows and none of the PC performance issues we’ve seen so frequently in other games. But even while this entirely new campaign is being built out across multiple game modes, the developers swear post-launch support for the original Hell Let Loose will continue.

“Our World War Two-based Hell Let Loose is incredibly important to us and our players. We can reassure you all that Team17 remains fully committed to the franchise,” they write in an FAQ. “To bring Hell Let Loose: Vietnam to life, Expression have built a second team in order to support both titles simultaneously. One game will never come at the expense of the other. Our focus remains on growing and improving both experiences for our players.”

Black Matter sold the franchise to Team17 a year after it came out and is currently working on an extraction RPG set in the plague-ravaged Napoleonic era called Hunger, so Hell Let Loose: Vietnam will be developed from the ground up by a completely separate team. We’ll see how the formula fairs and whether the sequel can live up to its premise. If you’re interested in checking out Hell Let Loose for yourself, it’s currently available on Game Pass on both console and PC. The game continues to get new updates with a March road map pointing to additional maps, vehicles, and cosmetics coming in the future.



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August 22, 2025 0 comments
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The Google Pixel 10 and 10 Pro come with magnets, a new chip, and AI everywhere
Product Reviews

The Google Pixel 10 and 10 Pro come with magnets, a new chip, and AI everywhere

by admin August 22, 2025


Google has formally announced the Pixel 10, 10 Pro, and 10 Pro XL, and their hardware upgrades can be summed up in two letter/number combinations: G5 and Qi2. Otherwise, there’s not much to see on the outside of the phones. They mostly cost the same as last year’s devices — $799 for the Pixel 10, $999 for the 10 Pro, and $1,199 for the 256GB 10 Pro XL, though Google got rid of the cheaper 128GB Pro XL variant. They also look an awful lot like last year’s phones, with a few specs tweaked here and there. But we got a look at some of the new features running on these phones, including — you guessed it — a bunch of AI stuff, and there’s just a whole lot more going on than meets the eye.

But let’s start with those top-line updates. In each of these phones is the new Tensor G5 chipset, the first one made by TSMC after four generations of Samsung-made, Google-customized silicon. Google says the CPU is on average 34 percent faster than Tensor G4’s, and claims a 60 percent performance increase for on-device AI tasks handled by the TPU. On-device AI is a real theme across the Pixel 10’s new features, which we’ll get to in a minute.

The Pro colors aren’t as bright because these phones are Professionals and very serious. Photo: Allison Johnson / The Verge

The standard-issue Pixel 10 gets to have more fun. Photo: Allison Johnson / The Verge

Then there’s the long-awaited Qi2 charging support. With apologies to the HMD Skyline, we haven’t seen a major Android OEM offer proper Qi2 on a phone until now. That includes the MagSafe-esque ring of magnets on the back panel, which Google is introducing as Pixelsnap. Google will offer a couple of its own accessories at launch: a magnetic stand charger with a detachable wireless charging puck, plus a ring-type grip that also acts as a stand. There are roughly nine million different Magsafe accessories on the market that the Pixel 10 will be compatible with, too. The regular 10 and the 10 Pro will charge at up to 15W with a Qi2 charger, but only the 10 Pro XL supports the top Qi2.2 wireless charging speed of 25W.

There’s good and bad news for the regular Pixel 10. The bad: instead of sharing the 10 Pro’s big 50-megapixel main camera sensor as it has in previous years, the regular 10 makes do with a smaller sensor borrowed from the budget-friendly Pixel 9A. It’s a 48-megapixel 1/2”-type sensor, compared to the 50-megapixel 1/1.3”-type sensor that’s now reserved for the 10 Pro and 10 Pro XL. The Pixel 10 also gets the 9A’s 13-megapixel ultrawide, while the Pro phones get a bigger 48-megapixel sensor. But the good news is that it has a proper telephoto lens for the first time, though again, its 5x camera is a step down from the hardware offered on the Pro phones. Win some, lose some.

1/6Photo: Allison Johnson / The Verge

Speaking of losses: Google is taking a page out of Apple’s playbook, and the versions of the Pixel 10 phones sold in the US will be eSIM-only. The physical SIM tray is replaced with the ability to use two active eSIMs at once and store eight “or more” eSIM profiles.

Screens are a little brighter across the board; batteries are a little bigger, too. The Pixel 10 offers a 4970mAh battery compared to 4700mAh in the Pixel 9. The 10 Pro is actually a little lower than the regular 10, at 4870mAh, which is still a slight bump over the Pixel 9 Pro’s 4700mAh capacity. The Pixel 10 Pro XL gets a 5200mAh capacity, up from 5060mAh in the previous generation.

Maybe the most notable new AI feature on the 10 series is called Magic Cue, which proactively suggests text that you might want to paste into an app or a conversation based on context. If a friend texts to ask for the address of the Airbnb you’re sharing, in theory, Magic Cue will grab the address from your email and suggest it above the keyboard without any input from you. You’ll be able to tap and check the email for yourself, or paste it straight into the conversation. If it recognizes that you’re calling the number of a business listed on an email, like an airline you’ve already booked a flight with, it can surface relevant details in the phone app, like your confirmation number. It looks like a kind of turbo-charged autofill for everything.

Magic Cue works with first-party apps for the most part, including messages, calendar, Gmail, and the phone app, but it’s also built into Gboard, so you may see text suggestions across third-party apps, too. Senior director of product management for Pixel Shenaz Zack confirmed all AI is running on-device, and while it incorporates your very recent phone activity into its suggestions, she says that it’s “ephemeral.” Zack adds, “It’s not going to remember what you did a week ago,” and that it’s not saving any screen content. Zack wouldn’t say whether this feature would roll out to older Pixel devices. It’s one of those things that, if it works as it should, really could save you time and effort as you bounce between apps on your phone. Or it could be nothing at all! Either way, the Google Now dream lives on.

There’s a load of other AI features here, too. On the 10 Pro and 10 Pro XL, the camera app will use diffusion AI models to improve detail in shots taken above 30x zoom. This isn’t just an algorithm deciding whether a pixel should be red based on the pixels around it — this is full-on generative AI in the camera app. It happens after you take a picture, it doesn’t work on people, and the results are tagged as being edited using AI in C2PA content credentials, which are now supported by Google Photos. Good! But holy crap is this an extinction-level “what is a photo” event. I have more thoughts about it all, but regardless of any philosophical hangups, it looked really effective in the demos I saw. What would normally look like digitally zoomed garbage became an actual usable image. Were they photos? Who can say?

This an extinction-level “what is a photo” event

Then there’s the lightning round of AI features. There’s an AI Camera Coach, which gives you step-by-step directions to improve a particular photo you’re trying to compose. Nice idea, but I’m not sure who’s going to use it. You can now use text prompts to edit photos in the AI-powered Magic Editor. There’s also a journal app, because Google and Apple can’t stop copying each other, and this one uses AI to assign a smiley face emoji summing up your daily entries and generates prompts based on what you’ve written about. Creepy!

Finally, there’s an AI translator in the phone app — not a new concept. But this version uses AI to mimic the voice of the person you’re talking to, so you’ll hear translations in something closer to their speech rather than a robot. The effect is decent, if not spot on.

The Pixel 10, Pixel 10 Pro, and Pixel 10 Pro XL are available for preorder today; they’ll be on shelves August 28th. The Pixel 10 starts at $799, and the 10 Pro starts at $999 — same as last year’s phones. Starting at $1,199, the Pixel 10 Pro XL isn’t technically more expensive than the 9 Pro XL, since it matches the price for last year’s 256GB variant; you just won’t find a $1,099 128GB version this time around.

Photography by Allison Johnson / The Verge

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August 22, 2025 0 comments
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Shaurya Malwa
NFT Gaming

DOGE Surges 5% Amid Trump-Affiliated Dogecoin Mining Deal and Fed Comments

by admin August 22, 2025



Dogecoin rallied on Tuesday after a string of regulatory and corporate catalysts shifted sentiment across the crypto sector. A $50 million Trump-linked acquisition of a DOGE mining firm, Wyoming’s launch of a state-backed stablecoin, and comments from Federal Reserve officials signaling a softer stance on digital assets all converged to trigger fresh institutional flows.

News Background

• Thumzup, a Trump-affiliated entity, acquired Dogehash for $50 million, creating what executives described as the largest DOGE mining operation. The deal signals deep-pocketed confidence in Dogecoin infrastructure.
• Wyoming unveiled the Frontier Stable Token, the first government-backed state stablecoin, reinforcing the U.S. regulatory pivot toward digital assets.
• Fed Vice Chair Michelle Bowman warned banks about competitive risks from delaying digital asset adoption, signaling a more crypto-accommodative posture.
• SoFi Technologies integrated Bitcoin’s Lightning Network, targeting the $740 billion remittance market — another signal of traditional finance edging deeper into crypto rails.

Price Action Summary

• DOGE traded in a $0.01 band from $0.21 to $0.22 between Aug. 20 15:00 and Aug. 21 14:00, marking ~4–5% intraday volatility.
• The token rallied 5% from $0.21 to $0.22 during the Aug. 20 evening session, establishing $0.22 as near-term resistance.
• A late-session 60-minute window (Aug. 21 13:22–14:21) saw DOGE surge 1% from $0.22 to $0.22 with volume spikes above 61.8 million, confirming institutional activity.
• Support consistently held in the $0.21–$0.22 zone with bounces on 320–380 million volume across key testing points.

Technical Analysis

• Support: $0.21–$0.22 established as reliable floor with repeated high-volume retests.
• Resistance: $0.22 key pivot cleared, but bulls need follow-through toward $0.225 to confirm breakout.
• Volume: Peak surges of 61.8 million and 378.6 million confirm institutional buying interest.
• Pattern: Classic consolidation followed by impulsive breakout; upward trajectory if support base holds.
• Futures OI: Stable around $3 billion, reflecting sustained leveraged interest despite macro volatility.

What Traders Are Watching

• Whether DOGE can sustain above the $0.22 pivot and push toward $0.225–$0.23 resistance.
• The market’s reaction to Fed policy shifts and Wyoming’s stablecoin launch — potential sector-wide tailwind.
• Whale accumulation patterns, already totaling 2 billion DOGE ($500M) this week.
• Mining sector expansion via Thumzup’s acquisition and its impact on DOGE’s hashpower distribution.



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August 22, 2025 0 comments
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CoinDesk News Image
Crypto Trends

Ripple, SBI Plan RLUSD Stablecoin Distribution in Japan by 2026

by admin August 22, 2025



Ripple and SBI Holdings plan to roll out Ripple USD (RLUSD) in Japan, aiming to tap into the country’s emerging stablecoin market under new regulatory frameworks.

The two companies announced on Friday that they had signed a memorandum of understanding, in which SBI VC Trade’s role is that of distributor. SBI VC Trade, a licensed Electronic Payment Instruments Exchange Service Provider, aims to make RLUSD to go live in Japan during the first quarter of 2026.

RLUSD is Ripple’s first stablecoin initiative, launched in December 2024. The token is fully backed by U.S. dollar deposits, short-term Treasuries and cash equivalents, with monthly attestations from a third-party firm.

Ripple says this structure offers regulatory clarity and institutional-grade compliance — traits it argues will differentiate RLUSD from peers.

SBI executives framed the partnership as a step in strengthening Japan’s digital finance infrastructure. “The introduction of RLUSD will not just expand the option of stablecoins in the Japanese market, but is a major step forward in the reliability and convenience of stablecoins,” said SBI VC Trade CEO Tomohiko Kondo.

Ripple executives echoed the compliance focus. “RLUSD is designed to be a true industry standard, providing a reliable and efficient bridge between traditional and decentralized finance,” said Jack McDonald, Ripple’s senior vice president of stablecoins.

The rollout also highlights the deepening ties between Ripple and SBI, longtime partners in Asia’s blockchain ecosystem. It also comes as Japan approved the first yen-denominated stablecoin for issuance in the country earlier this week.



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August 22, 2025 0 comments
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