Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Author

admin

admin

Breaking: Ripple Case Officially Over as Appeals Court Approves Dismissal
GameFi Guides

Breaking: Ripple Case Officially Over as Appeals Court Approves Dismissal

by admin August 22, 2025


After more than four years of back-and-forth litigation, it’s finally over. 

The United States Court of Appeals for the Second Circuit has officially closed the U.S. Securities and Exchange Commission (SEC) v. Ripple case at the appellate level. 

Earlier this year, the SEC and Ripple filed a joint stipulation in the appeals court in order to request the dismissal of the agency’s appeal as well as Ripple’s cross-appeal. 

The appeals court has now accepted the joint stipulation, officially putting an end to the grueling legal case that has dragged on since late 2020. 

As reported by U.Today, the SEC and Ripple reached a settlement earlier this year following the exit of former Chair Gary Gensler. The SEC agreed to reduce Ripple’s monetary penalty as well as drop the permanent injunction preventing the company from conducting institutional XRP sales in the US. 

However, the case has now ended with Judge Torreses’s final judgment remaining intact after she refused to amend it. 

XRP’s tepid reaction 

The price of the XRP token has barely budged following the recent development, which has been mostly priced in by the market. 

You Might Also Like

However, it is still up by nearly 7% over the past 24 hours after the Federal Reserve’s dovish U-turn. 



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Metal Gear Solid Delta: Snake Eater Review - A true classic sheds its skin with a bold new look
Game Updates

Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

by admin August 22, 2025


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dawn of War 4 Gamescom screenshots
Product Reviews

Dawn of War 4 developer King Art knows what you all really want: ‘Overwhelmingly, it’s singleplayer content and the campaign’

by admin August 22, 2025



One of the weird things about being a lover of RTS games—aside from the fact that it sometimes feels like the games industry has left us behind—is how often the people making these games, and certainly the ones financing them, seem to forget that the initial popularity of the genre was driven by high-quality singleplayer campaigns.

Folks look at StarCraft 2, the RTS that’s dominated the genre for 15 years, and think it’s all down to competitive multiplayer and esports. And that’s how we got Stormgate: a game designed by veterans, built to tap into the love of Warcraft 3 and StarCraft 2. And it launched with an unfinished, uninspired campaign, and has struggled ever since then.

While the competitive scene is certainly responsible for both games’ enviable longevity, most players won’t even touch multiplayer. What got most people through the door were the best-in-class campaigns. They led the pack in terms of storytelling and mission design, and that cemented them as two of the best strategy games ever designed.


Related articles

King Art Games, the studio behind Dawn of War 4, hasn’t forgotten this.

“That was one of the things that we, as King Art, brought to the table,” Jan Theysen, creative director and game director, tells me. “We are known for making narrative-driven games, and the campaign for Iron Harvest was very well received. So for us, this was super clear: campaigns will be one of the big pillars for the game.”

King Art surveyed Iron Harvest players and asked them what the most important modes were for them. “And overwhelmingly,” says Theysen, “it’s singleplayer content and the campaign.” That informed the studio’s continued focus. But it didn’t just want to do one campaign.

“We had this idea, instead of just having a Space Marine campaign, or maybe one campaign where everybody has some little bits and pieces, let’s actually have a big campaign for each of the four factions. And that is already, of course, a lot of work, but then we said, OK, can we maybe even make the individual campaigns dynamic? And can we have optional missions, and can we make sure that the decisions that players make matter? And now we have these four beefy campaigns plus the tutorial.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

This isn’t to say that multiplayer is being given the short shrift, though.

“That’s definitely where we’re putting most of our focus for this title,” says senior game designer Elliott Verbiest. “But of course we are going to have multiplayer modes for people who want to play with their friends or against other players. But as we saw in both feedback from the community as well as what we remember, what we look most fondly back on when playing RTS games when we were all younger, or how that shaped our tastes in the genre, the singleplayer campaigns were one of the things that stuck the longest with us.”

It’s a relief, then, but not really surprising for Dawn of War, which has always placed greater importance on its singleplayer campaigns—though perhaps to a lesser extent in Dawn of War 3. But the amount of campaign we’re getting this time around—more than 70 missions across four distinct campaigns—feels especially generous.

Best PC gaming kit 2025

All our favorite gear



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Is This Seat Taken? Review - Good Sit
Game Reviews

Is This Seat Taken? Review – Good Sit

by admin August 22, 2025


There’s nothing I value more in a game than focus – a game with a clear vision that knows exactly what it aims to be – and Is This Seat Taken from Poti Poti Studio is a fantastic example of that. If a game is a meal, this game is popcorn: light, easy to eat, and a perfectly portioned snack. Is This Seat Taken takes a beautifully simple premise – sitting people in chairs – and iterates on it in consistently creative and exciting ways. Thanks to its cute aesthetics and clever puzzle design, it’s an experience I’d even recommend to people who don’t usually play games.

In Is This Seat Taken, your goal is to drag people (represented as anthropomorphic shapes) into their preferred seats in different environments. Each person has specific preferences about the placement of their seats or their proximity to other people, so it gets complicated quickly. On a bus, for example, some people might prefer window or aisle seats, while others want to sit at the back or the front.

To make matters more complex, some riders are kids who want to sit with their parents, extroverts who want to sit by someone who can hold a conversation, or people with bags they want on the seat next to them. The sheer variety of desires presented across the game’s 30 levels was surprising, and I always looked forward to seeing what new preferences would arise in the next areas.

Buses and trains are straightforward seating environments, but others introduce additional wrinkles to the formula. At the sports game, fans of opposing teams don’t want to sit next to each other, and some want to stand rather than sit, blocking the view of those behind them. At a concert, some might want to sit or dance while others need to play on stage as a member of the band. And the airport has you check each person’s flight to see if they should be in line to board or seated at the gate.

All these variables are arranged in a wonderfully paced sequence, where you never stay in one locale too long, and there are very few repeat environments. Whenever you get comfortable, you’re introduced to something exciting and fresh, making it an incredibly engaging puzzle game. Complete every level in a city without messing up a seating request to unlock bonus levels, like a wedding or a beach, that each showcase level-specific mechanics.

The whole journey is presented through a loose story starring Nat, a rhombus who wants to be an actor, on their journey through several cities around the world. Much like the puzzles, it’s all about Nat trying to fit in, and I found it charming and effective; just present enough to be a pleasant throughline, but not so distracting that I felt the need to skip through dialogue.

With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It’s an easy recommendation for anyone even slightly interested in puzzle games.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Zambia dismantles $300m app crypto fraud targeting tens of thousands: Interpol
NFT Gaming

Zambia dismantles $300m app crypto fraud targeting tens of thousands: Interpol

by admin August 22, 2025



Interpol reported a massive crypto fraud in Zambia that exploited 65,000 victims through a sophisticated app infrastructure. The criminals used targeted ads to acquire users, then funneled them through a series of applications, mirroring the funnel of a real SaaS company but built on fraud.

Summary

  • Zambian authorities dismantled a $300 million crypto fraud targeting 65,000 victims through a complex app ecosystem.
  • Operation Serengeti 2.0, coordinated by Interpol, led to 15 arrests in Zambia and the seizure of critical digital evidence.
  • Angola simultaneously saw 25 illegal crypto mining centers and 45 illicit power stations confiscated, with equipment worth $37 million.

On August 22, Interpol unveiled the details of a sweeping, multi-national takedown dubbed Operation Serengeti 2.0, which included Zambian authorities arresting 15 individuals connected to a sophisticated modern crypto investment scheme.

The operation exposed a criminal tech stack that leveraged extensive online advertising to lure victims with promises of high-yield returns, before guiding them through a meticulously designed series of proprietary applications that gave the entire operation a veneer of legitimacy.

A coordinated strike on digital crime’s infrastructure

The scale of the Zambian operation is staggering in its precision and impact. Authorities confirmed the scam siphoned an estimated $300 million from its 65,000 victims, a figure that lays bare the devastating efficiency of the app-based model.

In their crackdown, Zambian officials seized the critical digital fingerprints of the operation: key evidence including control domains, mobile numbers, and the bank accounts used to funnel the illicit gains. Investigations are now focused on tracing the international networks that supported the scheme.

Simultaneously, Angola saw a crackdown targeting illicit cryptocurrency mining operations. There, authorities targeted the physical infrastructure of digital asset mining, uncovering 25 illegal centers operated by 60 Chinese nationals.

The operation went beyond seizing mining rigs; it struck at the power source, identifying and confiscating 45 illicit power stations that were diverting national electricity. The total value of the confiscated mining and IT equipment exceeded $37 million, according to Interpol.

Notably, the Angolan government has stated this hardware will be repurposed to support power distribution in vulnerable communities, turning the tools of crime into public utility.

A continental effort against cybercrime

Overall, Operation Serengeti 2.0 led to the recovery of $97.4 million and the dismantling of 11,432 malicious infrastructures, a clear testament to its scope.

Ahead of the operation, Interpol said it facilitated the sharing of intelligence, including suspicious IP addresses, domains, and command-and-control servers, with investigators from 18 African nations and the United Kingdom.

The participating countries included Angola, Benin, Cameroon, Chad, Côte D’Ivoire, Democratic Republic of Congo, Gabon, Ghana, Kenya, Mauritius, Nigeria, Rwanda, Senegal, South Africa, Seychelles, Tanzania, Zambia, and Zimbabwe.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Chainlink's LINK Rallies 12% to New 2025 High Amid Token Buyback, Broader Crypto Rally
Crypto Trends

Chainlink's LINK Rallies 12% to New 2025 High Amid Token Buyback, Broader Crypto Rally

by admin August 22, 2025



Oracle network Chainlink's (LINK) native token sharply rebounded with the broader crypto market following Federal Reserve Chair Jerome Powell's dovish remarks in Jackson Hole, Wyoming.

LINK rallied 12% over the past 24 hours, hitting $27.8, its strongest price since December. Bitcoin (BTC) appreciated 3.5% during the same period, while the broad-market CoinDesk 20 index jumped 6.5%.

In protocol-specific news, Chainlink obtained two major security certifications this week: ISO 27001 and a SOC 2 Type 1 attestation, marking a first for a blockchain oracle platform. The audits, carried out by Deloitte, covered Chainlink’s price feeds, proof-of-reserve services and the Cross-Chain Interoperability Protocol (CCIP).

The oracle provider says the move strengthens trust in its data services and can bolster adoption among banks, asset issuers and decentralized finance protocols.

Further supporting the rally, the Chainlink Reserve, which periodically purchases LINK tokens on the open market using protocol revenues, bought 41,000 tokens on Thursday, worth roughly $1 million at that time. That brought total holdings to 150,778 tokens, around $4.1 million at current prices.

Technical analysis
  • Support Levels: Substantial defense established at $24.15 with high-volume confirmation, according to CoinDesk Research's technical analysis data.
  • Resistance Penetration: Systematic advancement through $25.00, $25.50, and $26.00 levels with volume validation from institutional participants.
  • Trading Volume Analysis: Exceptional 12.84 million volume surge during breakout phase, representing five times the 24-hour average of 2.44 million units.
  • Consolidation Patterns: Extended tight range consolidation around $24.70-$25.10 preceding explosive institutional-driven breakout.
  • Momentum Indicators: Sustained upward trajectory with measured advance characteristics and institutional accumulation signals from corporate treasury operations.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk's full AI Policy.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
DAAPrivacyRightIcon
Gaming Gear

Survivors will bring ‘survival extraction’ to the series

by admin August 22, 2025


On Friday, Ubisoft announced… something. The company describes The Division 2: Survivors as “an updated take on the survival extraction experience.” Is it DLC? Is it a new game mode? We have no idea. But Ubisoft said it will “strive for transparency during its development.” Unfortunately, that didn’t apply to its announcement.

Ubisoft said Survivors is in its early stages, which may explain the lack of detail. Other media outlets have reported that it will come in 2026. But the company’s franchise roadmap places its release date under “TBA.”

“The Division 2: Survivors is as much your baby as it is ours, and we strive for transparency during its development,” Executive Producer Julian Gerighty wrote in the announcement blog post. “Clear communication and community involvement are a focus as we build the new experience, and we will be closely involving you as we move forward on the development journey.”

Ubisoft also confirmed that its free-to-play mobile game is still in the pipeline. The Division Resurgence is expected this year. The company announced a delay last summer.

A Redditor who played a beta version in 2023 described it in less than appealing terms. “Overall, Resurgence is a console clone of The Division, where you can team up and play with clunky, small mobile controls.” To be fair, much could have changed in its development since then. Regardless, you can sign up for the closed beta on Ubisoft’s website.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Gemma clenching her fist
Esports

Metal Gear Solid Delta Snake Eater runs worse on PS5 Pro than base PS5

by admin August 22, 2025



Metal Gear Solid Delta: Snake Eater shocked fans after Digital Foundry revealed it actually ran worse on PS5 Pro than the base PS5.

Unreal Engine 5 has powered some stunning games, but it has also earned a reputation for performance headaches. Stutters, inconsistent frame pacing, and heavy effects often push consoles to their limits.

Fans expected Metal Gear Solid Delta to rise above those struggles. Konami rebuilt the 2004 classic from the ground up, promising cutting-edge visuals and smooth stealth gameplay. On PS5 Pro, players assumed the “best of both worlds” experience awaited them, especially after Sony marketed the console’s AI-powered PSSR upscaling as a performance booster.

Article continues after ad

Instead, Digital Foundry’s analysis showed the opposite: the Pro version faltered where the base PS5 held steady.

MGS Delta’s unstable FPS makes PS5 Pro version worse

Digital Foundry confirmed that “PS5 Pro can run at a lower frame rate than base PS5.” The channel noted that Snake’s opening jungle landing area already dipped below 60 FPS on Pro, while base PS5 avoided those drops.

Article continues after ad

Digital Foundry / Konami

In a direct test route, they measured the base model enjoying up to “a plus 7 FPS advantage” compared to the upgraded hardware. Their conclusion was blunt: “It’s hard to see an upside here.” Pro players also lost the option to toggle graphics modes, leaving no fallback setting.

Article continues after ad

Worse still, Sony’s new PSSR upscaler backfired. Digital Foundry found that “PS5 Pro has less pixel data to work with,” sometimes hitting just 756p before reconstruction. While motion stability improved slightly, still images looked blurrier than the base console.

The team reported added shimmer, thicker ambient occlusion, and more flicker on shadows. In the lab interior, Pro clawed back some frames, but jungle areas ran consistently worse.

Players voiced their frustration on Reddit. One quipped, “Another delayed game releases in a bad state.”

Article continues after ad

Another wrote, “Kojima somewhere rubbing his hands together rn.” A third piled on: “Meanwhile, Death Stranding 2 looks and runs like a dream on my base PS5… Unreal Engine 5 vs Decima.”

Article continues after ad

Metal Gear Solid Delta launches August 28 on PS5, PS5 Pro, and Xbox. Konami has time for a day-one patch, and fans are hoping it delivers.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
GameFi Guides

LDO, ENA Tokens Rally More Than 10% as Traders Snap Up Cheap Staking Tokens

by admin August 22, 2025



Crypto traders bought the dip in several Ethereum staking tokens on Friday, lifting the likes of lido (LDO) and ethena ENA$0.7429 up by 14% and 15%, respectively.

The gains follows a week-long decline that took place alongside a rapid shift in sentiment, which is typically a signal to buy.

Lido and ethena are returning to last week’s highs after an early August rally spurred by the U.S. Securities and Exchange Commission’s statement that liquid staking protocols aren’t securities.

The SEC’s statement was viewed as bullish for the decentralized finance (DeFi) ecosystem, in particular for Ethereum-based protocols that depend on staking mechanisms to generate a yield.

ENA/USD and LDO/USD charts (TradingView)

The clarity also opened the floodgates for institutions, with Figment’s dominance over other liquid-staking protocols suggesting that institutional inflows were beginning to drive the sector.

Trading volume for ENA trading pairs doubled in the past 24 hours to $1 billion, while LDO is up by 83% to $256 million, according to CoinMarketCap.

The surge in volume coupled with bitcoin BTC$116,992.31 and ether’s (ETH) ability to hold key levels of support bodes well for the altcoin sector in general, although it’s worth noting that the ether validator queue remains extremely high at 825,580 ETH ($3.8 billion).

When these ether tokens are unstaked, they can either be sold on the open market as a form of profit-taking, or staked elsewhere to generate a higher yield — the former would likely halt any further moves to the upside.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Shovel Game combines Minecraft, Mozart and hell
Game Updates

Shovel Game combines Minecraft, Mozart and hell

by admin August 22, 2025


I did not expect to meet Mozart in Shovel Game, nor did I expect him to ask me to mine a pyramid of shit, with the helpful advice that I start at the top to avoid any floating shitbricks. Mozart is probably the least interesting thing about Shovel Game, actually.

It’s a shortform first-person oddity with Minecraft-style destructible voxels (yes I know Minecraft doesn’t really use voxels) and a touch of AHL_5am. The idea is to tunnel through “a sequence of strange and unfamiliar spaces”. Here’s a trailer.

Watch on YouTube

Only certain blocks can be mined, and you’ll want to dig with caution, because the catacombs are full of groaning, wailing sprites that look like Zordon from Power Rangers. It’s as if somebody had cracked the glass on his energy tube, freeing the galactic wizard’s blobby visage to wander the Earth in pain. Enemies kill you on contact and I’ve yet to discover any weapons, just my trusty shovel and an 8-ball – purpose unknown.

It’s coming to Steam, but you can find a demo on Itch.io. Expect plenty of aggravation: there’s a labyrinth full of oozy blue phantoms that requires fast footwork. Also a kind of cosmic chapel full of what appear to be flattened babies. The developer is Luke Vincent, who created it for a “shovelware horror” gamejam, ho ho.

Bonus game mention: leafing through the submissions page for that jam, I discover a new work from Mike Klubnika, architect of Buckshot Roulette and the recent S.p.l.i.t., which Nic had eloquent emotions about. Co-developed with James Dornan, Klubnika’s jam game is called Crank It and is about being stuck behind a set of gadgets in a cavernous hallway, trying to spot horrible creatures. Got to say, this sounds far worse than shit pyramid Mozart.



Source link

August 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • …
  • 682
  • 683
  • 684
  • 685
  • 686
  • …
  • 764

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close