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Inside Ripple-Gemini Developments: Community Opinion
GameFi Guides

Inside Ripple-Gemini Developments: Community Opinion

by admin August 23, 2025


  • Gemini borrows $75 million from Ripple ahead of IPO, RLUSD stablecoin involved
  • Gemini plans to go public despite massive losses in H1, 2025

Prominent XRP community enthusiast who goes by @WKahneman unveils how MasterCard’s XRP card announcement and its SEC filing can be connected through a nine-digit credit line opened by Ripple. Also, this development might be a showcase for Ripple USD (RLUSD) as an institutional-grade asset.

Gemini borrows $75 million from Ripple ahead of IPO, RLUSD stablecoin involved

Gemini, one of the biggest cryptocurrency ecosystems in the U.S., mentioned a $75 million credit line opened by Ripple in its IPO filings with the SEC. The program can be expanded to $150 million, while additional draws might be completed with the usage of the Ripple USD (RLUSD) stablecoin.

Unpacking the #Ripple/Gemini news. What exactly is going on? The whole may be greater than the sum of it’s parts. (It gets weird in #5) This week has brought interesting news to ponder if this is more than just a loan ⤵️
1/8 pic.twitter.com/QwkliF0I5u

— WrathofKahneman (@WKahneman) August 23, 2025

These facts were noticed by pseudonymous Ripple and XRP observer who goes by @WKahneman. The expert shared them in a thread with his 84,000 followers on X.

While borrowing money pre-IPO looks regular to the observer, the potential utilization of RLUSD, the first major regulated stablecoin, is pretty unusual. In the future, this could contribute massively to the recognition and distribution of RLUSD.

Then, both Gemini and Ripple are simultaneously gearing toward regulatory compliance in the EU. While Gemini has just received a MiCA license in Malta, Ripple, via its new Luxembourg unit, applied for a MiCA EMI license in July.

Last but not least, the newly-announced XRP bank card by WebBank is backed by $75 million liquidity. The launch slogan hints at Aug. 25 as the day of the product’s release. 

Gemini plans to go public despite massive losses in H1, 2025

As such, Ripple might be a huge beneficiary of the deal with Gemini and the upcoming IPO. The retail XRP card and the unique use case for RLUSD might be only the beginning of the story.

As covered by U.Today previously, Gemini is preparing for an IPO on NASDAQ. The platform is joining the club of crypto companies going public despite heavy losses in H1, 2025.

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The company reported a huge net loss of $282 million, which is a massive increase compared to over $40 million in previous reports. Also, the company cash reserves only total $161 million with liabilities exceeding $2 billion, U.Today previously reported.





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Battlefield 6's Movement Changes Are "Not Drastic," Says Dev
Game Updates

Battlefield 6’s Movement Changes Are “Not Drastic,” Says Dev

by admin August 23, 2025



If you’ve been using the jump button a little too often in the Battlefield 6 beta, then you’re going to notice some changes upon launch. DICE has announced that there’s now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian “DRUNKKZ3” Le Bihan wants players to know that the movement changes “are not drastic.”

“Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvements [and] polish in this same area,” wrote Le Bihan on X. “Adding diminishing returns to jumping is what we’re actually doing, an initial slide or an initial jumps will not be affected. We’re still trying to retain depth to movement with some skill curve to it, just making sure it doesn’t become insane.”

The Battlefield 6 devs also recently defended the changes to Rush mode in the beta, including smaller lobbies of 24 players for 12v12 matches. According to the programing team, Rush mode doesn’t work as well with more than 24 players at a time.

Another upcoming change change before for launch is the nerfing of the M87A1 shotgun, which was overpowered in the beta. Now, the shotgun will “[require] more pellets to secure a kill.”

According EA, the recent play test was the biggest beta in Battlefield’s history in terms of players. Research firm Oppenheimer estimated that the beta reached more than 20 million people.

Battlefield 6 launches on October 10 for Xbox Series X|S, PlayStation 5, and PC.





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August 23, 2025 0 comments
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Futaba, the hacker character from Persona 5, and the PC Gamer quiz logo
Product Reviews

How well do you know your hacking minigames? Put your wits to the test with our latest quiz

by admin August 23, 2025



Robin’s off at Gamescom this week, which means it’s up to me to step into his size-15 Riddler shoes and attempt to gin up some kind of devilish quiz. But what? What could it be about? What!?

More quizzes!

(Image credit: Larian Studios, PC Gamer)

Want to keep testing your knowledge of gaming trivia? We’ve got loads more PC Gamer quizzes, on everything from healthbars to weird currencies to absurd patch notes.

Oh, hacking minigames. Sure. That works.

Join me in a celebration of the least-loved parts of our best-loved games: the random memory games and iterations of Pipe Dream that games love to throw up at us when we’re trying to check someone else’s email. Frankly, I’ve never minded them too much—even the most tedious hacking minigame is usually over and done with in about 20 seconds, and the ones that are good are actually, you know, good.


Related articles

But love ’em or loathe ’em, can you identify them based on a mere whisper of information— a single screenshot? What about when I’ve cropped out the stuff that might give away what game we’re talking about from UI clues? Put yourself to the test below. And if you hate it, well, Robin’s back next week.

Let us know in the comments how you scored, and especially let me know if you got the last one without cheating.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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Overwatch 2 Is Getting A Persona Crossover, And I’m Not Joking
Game Reviews

Overwatch 2 Is Getting A Persona Crossover, And I’m Not Joking

by admin August 23, 2025


Overwatch 2’s next season is bringing a water-bending hero, some major overhauls to its build-based Stadium mode, and new Perks for every character on the roster. I’m not here to talk about all that. I’m here to talk about the collaboration I could not have fathomed that was teased at the very end of the hero shooter’s latest trailer. Blizzard and Atlus have worked out a deal to put skins based on Persona characters in the hero shooter. What a world we live in.

I do not care for the Fortnite-ification of Overwatch 2, which has become such a core part of Blizzard’s strategy these days, so even though Persona is one of my favorite video game series of all time, I’m not particularly thrilled that this collaboration is happening. That said, I am morbidly curious as to what this collaboration ends up looking like. The brief clip at the end of the trailer shows someone dressed as Joker, the main character of Persona 5, but we only see them depicted as a silhouette, so it’s unclear who is beneath the mask. Could it be Wuyang, the new support hero joining the roster this season? That doesn’t seem like that much of a stretch. Beyond the mysterious Joker skin, we don’t know if this is strictly a Persona 5 collaboration or if we’ll see skins based on characters from other games like Persona 3 and 4. Blizzard could throw a real curveball in there and have cosmetics based on characters from the often-forgotten first two games. The teaser does include what seems to be a new Play of the Game animation made to look like Joker’s All-Out Attack victory pose, so it looks like we’ll get more than just skins during the event.

Beyond turning Overwatch into Phantom Thieves, Overwatch 2’s season 18 is adding new modes and characters to Stadium, as well as allowing you to play it in Quickplay rather than just in ranked modes. This way, you won’t have to worry about losing your rank if you have a bad match or two. Stadium is already one of the biggest time sinks in Overwatch 2 and going through an entire game just to lose your rank feels bad, so this is a good alternative. In the main game, every hero is getting at least one new ability-altering Perk they can choose between over the course of a match. Some will be getting more than one new Perk, however, as Blizzard plans to rework more than 50 across all characters.

Lastly, Blizzard released a new animated trailer for Wuyang that gives us more insight into his family dynamics and also might tease that his sister, the fire-wielding Anran, may join the roster at some point down the line.

Season 18 begins on August 26.



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NFT Gaming

Chipotle Launches ‘Zipotle’ Drone Deliveries in Texas

by admin August 23, 2025



In brief

  • Chipotle is launching a drone delivery service with Zipline
  • The test is taking place in Rowlett, Texas, a suburb of Dallas.
  • Don’t look for flying burritos in more populated areas anytime soon.

Your triple steak, double rice, extra queso monster is now cleared for takeoff.

Well, at least in one Texas town: Chipotle just announced that it’s teaming with Zipline, an autonomous drone delivery company, to bring digital orders straight to customers’ homes in the Dallas area. The pilot program, “Zipotle,” kicks off this week with a small group of early access users before a wider rollout in the coming weeks.

Customers in Rowlett, Texas can order Chipotle through the Zipline app. Once the food is ready, employees load it into a “Zipping Point,” where one of Zipline’s electric aircraft, called Zips, snags the package. The drone then flies directly to the customer’s home, hovers about 300 feet overhead, and lowers the order with a tether, dropping it in the yard, driveway, or wherever.

Today, Chipotle announced autonomous burrito delivery. They are calling it “Zipotle”.
As someone who spent years living off burrito bowls, I can’t believe I can now get Chipotle delivered by a robot in less than 10 minutes. @ChipotleTweets pic.twitter.com/xk8apO2gfO

— Keller Rinaudo Cliffton (@Keller) August 22, 2025

The drones can carry up to 5.5 pounds per trip, with capacity increasing to 8 pounds over time. A triple steak, double rice, extra queso monster weighs in at two pounds, and tips the scales at the higher end of the fast-food chain’s burritos.

Why drones?

Chipotle says the goal is to cut delivery times while keeping food “dine-in fresh.” The company also emphasized Zipline’s zero-emissions aircraft and quiet operation.

“Zipotle is a quick and convenient source of delivery that lets guests enjoy our real food from places that are traditionally challenging to serve, including backyards and public parks,” Curt Garner, Chipotle’s president and chief strategy and technology officer, said.



Zipline CEO Keller Rinaudo Cliffton added: “You tap a button, and minutes later food magically appears—hot, fresh, and ultra-fast. What once felt like science fiction is soon going to become totally normal.”

Zipline isn’t new to high-stakes deliveries. The company first made its name flying blood and medical supplies to remote hospitals in Rwanda and now operates in four continents, completing over 1.6 million deliveries and logging 100 million commercial miles. Expanding into food and retail is its latest frontier, with partnerships aimed at redefining the “last mile” of logistics.

And crypto-loving Chipotle isn’t new to innovation. Its stock has soared 264% during the past decade, outperforming the restaurant industry in in sales and profits, per Yahoo Finance.

Not so fast

Don’t look for drone-based burrito delivery in New York City any time soon. The suburban landscape of Rowlett, with its wide yards and fewer obstacles, makes an ideal testing ground. But in dense urban areas where delivery demand is highest, drones face bigger challenges: tight airspace, tangle of power lines, and FAA restrictions on beyond-visual-line-of-sight flights.

There’s also the question of public tolerance. One or two drones dropping meals into backyards may be a novelty; hundreds buzzing over city blocks every evening could quickly feel intrusive. And from a customer’s perspective, tried-and-true scooter and car couriers are often simpler and cheaper.

But if the experiment succeeds in the suburbs, it could signal how aerial logistics slowly expand. And with any luck, you’ll also be able to get Tums via drone delivery, too.

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.





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Vaneck Files First Jitosol Liquid Staking Etf In U.s.
Crypto Trends

VanEck Files First JitoSOL Liquid Staking ETF in U.S.

by admin August 23, 2025



VanEck has filed with the U.S. Securities and Exchange Commission (SEC) to launch the first exchange-traded fund (ETF) built around JitoSOL, a token on the Solana blockchain. 

The application, submitted today through a Form S-1 filing, is meant to give investors a new way to buy into Solana’s liquid staking market without holding the tokens directly.

Proud to announce the S-1 filing of the @vaneck_us JitoSOL ETF!

The first spot Solana ETF backed 100% by LST staking!

This filing represents a culmination of 8 months of collaborative work with SEC staff to establish clear regulatory frameworks for Liquid Staking Tokens.

🧵⬇️

— Jito (@jito_sol) August 22, 2025

According to the filling, JitoSOL is a type of token that represents staked SOL, the native token of Solana. When someone stakes SOL, they lock it in the network to help keep it running, and in return, they earn rewards. 

Normally, staked tokens cannot be used until they are unlocked, but JitoSOL changes that. With JitoSOL, people can earn rewards and still use or trade their tokens at the same time. This is called liquid staking, and it gives users more freedom compared to traditional staking.

According to VanEck’s filing, the new fund will follow the price of JitoSOL, which means the ETF’s value will rise or fall depending on how JitoSOL performs. This would let investors buy shares of the ETF in their regular brokerage accounts instead of managing crypto wallets or exchanges.

In a blogpost, Jito Foundation said the fund is ““the first spot Solana ETF 100% backed by a liquid staking token (LST): the Jito Network’s JitoSOL….Ultimately, packaging exposure to JitoSOL in a regulated wrapper is a meaningful step toward bridging the gap between emergent blockchain infrastructure and institutional allocators,”

Meanwhile, ito Labs has also been in talks with the SEC for months to explain how staking and restaking could work in ETFs. CEO Lucas Bruder and Chief Legal Officer Rebecca Rettig have met with the SEC’s Crypto Task Force. 

The SEC itself has recently clarified its views on staking. Earlier this year, the regulator said proof-of-stake systems do not count as securities. Later, it also said some liquid staking activities are not securities either. With this new guidance, the Jito Foundation said, the “compliance runway for LST-based ETFs/ETPs is clear and actionable.” 

This filing also comes just after REX-Osprey launched a Solana staking ETF that used JitoSOL for rewards. The SEC is now reviewing many crypto ETF applications, with a friendlier approach under the Trump administration. If approved, the VanEck JitoSOL ETF would be the first U.S. fund fully tied to a liquid staking token.

Also Read: $300 Million Crypto Shorts Liquidated in Four-Hour Market Frenzy





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With Apple's Siri AI Overhaul Delayed, Google Might Help It Catch Up
Gaming Gear

With Apple’s Siri AI Overhaul Delayed, Google Might Help It Catch Up

by admin August 23, 2025


Apple is reportedly weighing up a potentially major change to its digital assistant: powering a revamped Siri with Google’s Gemini artificial intelligence tool. 

According to Bloomberg, the companies are in early discussions about a partnership that could reshape Apple’s AI strategy for the iPhone, iPad and Apple’s other products. While no agreement is in place, the talks signal Apple’s growing urgency to keep up in the generative AI race.

Siri, once a pioneer, has lagged behind its voice assistant rivals. Apple had planned to roll out a smarter, AI-driven Siri in 2025 as part of its Apple Intelligence initiative, but executives delayed the launch until spring 2026, admitting the early version wasn’t reliable enough to ship. That setback has left Apple at a disadvantage while Samsung, Microsoft and Amazon push ahead with AI assistants that are more conversational and capable.

Apple has long prided itself on controlling the technologies that make its products distinct, but generative AI has proven harder to master internally. To bridge the gap, Apple has leaned on partners: today’s Siri can already route certain requests to OpenAI’s ChatGPT when its own models fall short, and later this year, Apple Intelligence is set to upgrade that integration with GPT-5. You’ll be able to call on ChatGPT for writing help, image understanding and complex questions directly through Siri, Writing Tools and Visual Intelligence.

That reliance underscores the fact that Apple’s own models aren’t yet competitive at the same scale as its rivals.

Apple is reportedly exploring additional options, including Anthropic’s Claude and, most prominently, Google’s Gemini. A deal with Google wouldn’t just inject advanced capabilities into Siri, it would echo a long-running partnership between the two companies. Google already pays billions annually to remain the default search engine on Safari, and a Gemini deal could extend that relationship into Apple’s core AI experience.

If the talks advance, we may see a very different Siri emerge in the coming years: one less constrained, more conversational and powered by the same AI that underpins Google’s own products.

Apple and Google didn’t immediately respond to requests for comment.

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against ChatGPT maker OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)



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Pete Parsons leaves Bungie, Justin Truman steps in as CEO
Esports

Pete Parsons leaves Bungie, Justin Truman steps in as CEO

by admin August 23, 2025


Pete Parsons has announced his departure from Bungie after being CEO for nearly a decade.

Parsons shared the news in a blog post, adding that Bungie’s chief development officer Justin Truman will step into his role.

“This journey has been the honour of a lifetime,” wrote Parsons. “I am deeply proud of the worlds we’ve built together and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie.”

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment.”

Parsons detailed what Bungie has accomplished during his tenure, including the launch of Destiny 2, its exit from Activision in 2019, and Sony acquiring the studio for $3.6 billion in 2022.

He initially joined Bungie in 2002 as an executive producer and studio manager, working on Halo 2 and Halo 3. Parsons took over Bungie in 2016 following the departure of former CEO Harold Ryan.

Speaking of Truman, Parsons said he has “full confidence” that he is the “right person to lead Bungie forward”.

“I have worked alongside Justin for many years,” said Parsons. “His passion for our games, our team, and our players is unmatched.

“As a leader in engineering, production, and design – and most recently as the general manager for Destiny 2 and our chief development officer – he has been instrumental in bringing some of the most memorable moments in Bungie’s history to life.”

Image credit: Bungie

In a statement from Truman, he reflected on what Bungie has gotten right, and what it’s gotten wrong.

“When we’re at our best, we create [these] worlds alongside you, our player community, and build something that matters,” he wrote.

“I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best. When we’ve stumbled and realised through listening to our community that we had missed the mark.”

He continued: “I know I’ve personally learned a lot over the years, as have all of us here, from those conversations. I am committed to supporting and working alongside every member of the team here as we continue pouring our hearts and souls into these worlds.

“We are hard at work right now doing that – both with Marathon and Destiny. We’re currently heads down, but we’ll have more to show you in both of these worlds later this year.”

“I am committed to supporting and working alongside the team as we continue pouring our hearts and souls into these worlds”

Justin Truman

During Parson’s tenure as Bungie CEO, an IGN report detailed claims of sexism, racism, and systemic discrimination at the developer experienced by current and former employees.

“I am not here to refute or to challenge the experiences being shared by people who have graced our studio with their time and talent,” said Parsons.

“Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feel a deep sense of empathy and sadness reading through these accounts.”

Parsons also oversaw waves of layoffs, including the loss of 17% of Bungie’s headcount last July.

At the time, he cited Bungie’s “rapid expansion” during an “economic slowdown” and a “sharp downturn in the games industry” as prevailing factors.

“We were overly ambitious, our financial safety margins were subsequently exceeded, and we began running into the red,” he said.

This June, Bungie announced the delay of its upcoming title Marathon which was initially due to launch on September 23, 2025.

Following Sony’s latest financials, the firm’s chief financial officer Lin Tao confirmed that Sony expects Marathon to launch “within this fiscal year”.

“Based on the progress, in the autumn time frame, we believe we can communicate when we will be launching [Marathon],” said Tao during an earnings call. “We believe this launch will happen.”

Looking at Bungie overall, Sony said the developer is becoming less of an independent subsidiary, and is instead merging more into PlayStation Studios.

“At the time of the acquisition, we were offering a very independent environment,” Tao added. “However, thereafter, we have gone through structural reform.”

“This type of independence is getting lighter. Bungie is shifting into a role which is becoming more part of PlayStation Studios. In the long term, the direction is for [Bungie] to become part of PlayStation Studios.”



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Picture of CoinDesk author Shan Aggarwal
GameFi Guides

GENIUS was just the prologue. Stablecoins represent a platform shift in payments. The stage is set.

by admin August 23, 2025



Every era of economic transformation has begun the same way: with infrastructure that seems niche – until it isn’t.

Early irrigation systems unlocked the first cities. Early railroad networks rewired entire economies. The internet’s core protocols, TCP/IP, turned slow and siloed information networks into a single, global system of communication. And the Cloud turned idle servers into the foundation of the digital economy.

We don’t remember them for how they started. We remember them for how they scaled. Because in effect, what once looked like niche experiments became the backbone of global markets.

Stablecoins are next. Welcome to the age of the stablecoin layer: an open, programmable foundation for global money movement.

Just last year, stablecoins lacked clear regulation and were dismissed by much of the financial establishment. Fast forward a matter of months, and the U.S. Congress has passed the GENIUS Act, creating the country’s first federal framework for stablecoins and defining them explicitly as payment instruments. Major banks and card networks have entered this space. Early-movers like Circle have made their Wall Street debut. And fintech leaders from Stripe to Shopify are embracing stablecoins to power faster, cheaper, always-on transactions.

These aren’t isolated milestones. They’re early signs that stablecoins are on track to become core infrastructure, just like AWS became the quiet engine of the cloud economy. Stablecoins represent a platform shift in payments. Just like prior platform shifts – mainframe computing to individual computers, desktop to mobile, and on-premises to cloud-based infrastructure – stablecoins will unlock a wave of innovation by modernizing financial infrastructure. This is the tipping point, but it’s also only the beginning, and too many people are still thinking far too small.

To many, dollars are still shackled to outdated infrastructure like wire transfers and ACH. None of it is built for composability, automation, or machine-to-machine interaction as is required in the modern age. It’s a slow-motion relic holding back an interconnected, global economy that wants to move faster and include more people. Until we modernize the rails, we’re capping the true velocity of money – and with it, global economic potential.

Stablecoins snap that bind. No bank holidays, no middlemen, no concept of business days or hours. Just global, cheap, and instantaneous settlement at scales of billions of dollars at a time. That transformation is as fundamental as turning mail into email.

Stablecoins offer what legacy financial infrastructure simply can’t: instant settlement, borderless reach, low costs, and programmable design. They will disrupt more than any other crypto building block – rewriting payments, liquifying capital markets, and bringing the internet’s speed and interoperability to money itself.

This shift goes well beyond payments between people. Stablecoins will also underpin the next phase of AI-native commerce as sovereign AI agents abandon legacy fiat systems in favor of decentralized money that flows freely across blockchain infrastructure. This will power automated treasury flows, agentic commerce, machine-to-machine transactions, and sovereign AI agent transactions.

Money is getting an upgrade.

The stablecoin layer isn’t just a new system, it’s a new substrate for the global economy. The velocity of money movement is positively correlated with economic growth. Stablecoins will unlock trillions in latent economic activity and help grow global GDP by full percentage points each year. And all of this activity will be AI-native.

Yet for all the progress, the opportunity is still in its infancy. The GENIUS Act was a critical milestone, but it’s still one piece of legislation. And while the stablecoin market cap sits at over $280 billion today, the U.S. M2 money supply – the total amount of money circulating within the US economy – exceeds $20 trillion. That’s nearly a 100:1 gap.

We’re still underselling how fast and forceful the shift to the stablecoin standard will be, and how quickly AI will accelerate it. Put simply, this summer marked only the soft launch of the stablecoin era. The infrastructure is in place, and the scale of what’s coming far exceeds the conversation today.

This shift won’t be loud, and that’s by design. In a few years, no one will say they’re “using stablecoins,” just like nobody says they’re “using cloud computing” to store pictures of their kids. They’ll just use money. And stablecoins will be the infrastructure powering it all behind the scenes, moving billions across the globe in real time.

The biggest winners in this transition will be the platforms operating behind the scenes: those who power the rails, provide liquidity, and earn our trust. Fintechs will use stablecoins for instant settlement and global reach. Governments – eventually, reluctantly – will integrate stablecoins into critical economic functions. AI agents will speak the language of stablecoins natively.

This isn’t a bet on crypto hype. It’s a recognition that our financial system needs an upgrade, and stablecoins are the gateway. They’re not just a better form of money; they’re the onramp to the onchain economy. Once users hold stablecoins, they’re one step away from accessing a global, open, and programmable financial system. That’s why the stablecoin layer isn’t just the most important sector in crypto – it’s the foundation for the future of digital currency.



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Bunnyhop elsewhere, streamers: EA are making Battlefield 6 more strategic, less run-and-gun following the beta
Game Updates

Bunnyhop elsewhere, streamers: EA are making Battlefield 6 more strategic, less run-and-gun following the beta

by admin August 23, 2025



The Battlefield 6 beta is officially a Thing That Happened, and now comes the terrible ordeal of Learning From The Experience. Here is what developers DICE, Criterion, Motive and Ripple Effect have learned from the experience: you are all playing the game far too much like Call Of Duty. Goodness me, it’s like 2007 never ended.

Doing headshots in midair? That’s an updatin’. Doing a parkour while carrying a light machinegun? That’s an updatin’. Bunny-hopping with prejudice? You’d best believe that’s an updatin’. Never mind that those multiplayer reveal montages emphasised footloose quickdraw almost as much as they incited a murderous contempt for helicopters. It’s time to play Battlefield the way Battlefield should be played: lying in a hole praying that one of your team-mates spawns on you before a tank rolls over your head.


This, at least, is my addled Friday afternoon summary of EA’s just-announced post-beta plans, via Mecha-Hitler.com. Let’s squeeze into our thinking caps and break it all down.


Firstly, the developers are doing a “general pass on recoil and tap-fire characteristics across all weapons”, to make them feel more unique, especially in terms of range. They’re also making changes to encourage more controlled tap and burst-firing. In particular, the M87A1 shotgun has been defanged, and they’re “investigating the Time-to-Kill and Time-to-Death experiences”, with news of changes to follow.


As for movement, they want it to feel more “balanced and traditional” in the final version of Battlefield 6. There will be less carry-over of momentum and particularly horizontal speed from a slide to a jump. Jump height will also be lowered during consecutive jumps, and you’ll be less accurate while jumping or sliding.

“These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable,” the devs comment. You won’t get as much acceleration when opening a parachute, either, “for more controlled aerial movement”. I hate being in control of my aerial movement. In practice, it just makes it easier for people on the ground to shoot me.


The game’s smaller maps are being tweaked to stop naughty people getting onto rooftops and venturing out of bounds. “This gameplay is not intended for these maps, and the upcoming ladder for the Assault class is also not designed to access these areas,” the devs sternly explain. Bad ladder! Down!

They’ll be testing two more maps in Battlefield Labs before release, a remake of Battlefield 3’s Operation Firestorm and another map set in Mirak Valley, both of which offer “the full complement of vehicles” and “a more vast combat space”. Vaster, EA, vaster! How am I supposed to trust you to fine-tune parachute physics when you can’t even optimise your sentences. Yes, I realise I have just held up a red cape to all the amateur copyeditors in the comments.


Modes? Well, they’ve found that Rush gets a bit smeary when there are too many players involved. Apparently, “when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible”, presumably because the attacking player’s head and torso also become less tangible. As such, they’re lowering the player count for Rush “to improve the flow of combat and restore the tactical, methodical experience that defines the mode”.


Anticipating pushback on this front, the post points out that people can mess with the count as they please when playing Rush via the Portal editor. Breakthrough, meanwhile, will receive “map-by-map balance adjustments towards our goal of 50/50 win ratio for both Attackers and Defenders”.


In general, EA are taking an ad hoc approach to player counts based on the individual map and mode. “For example, at launch, some Breakthrough layouts will support 48 players, while others will have 64,” the post comments. “It’s the one of many factors we adjust to create the right balance and feel for each scenario. In Breakthrough higher player counts work well on open, dynamic maps, while smaller player-groups offer a more focused experience on denser maps.” They’ve found that “8v8 provides a solid starting point for small-scale, fast-paced modes like Team Death Match, Squad Death Match, Domination, and [King of the Hill]”. Again, you can jimmy the workings in Portal if you wish.


Some final bits: open and closed weapon playlists will continue to be available in Battlefield 6, “and we are looking for ways to keep them easily accessible”. I’m not sure why that would be difficult? They’re also trying to fix matchmaking so that you won’t have too much difficulty finding games in which to complete the Challenge of capturing sectors in Breakthrough or Rush.


Expect some of these improvements to materialise in forthcoming Battlefield Labs playtests. The game launches on 10th October. Our hardware editor James attended a preview event recently and came away with the verdict that it “looks like a Battlefield game”, thereby demonstrating the granular insight that got him promoted to CPU Wrangler First Class.

Even more granularistically, James noted that “there are also reasons to be optimistic that this is a series getting itself back on track, from its renewed emphasis on breaking shit to the replacement of show-off specialists with that old unspoken rule of ‘Stick with your squad or perish.'” Did you play the beta? How did you find it?



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