Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Author

admin

admin

Heart Machine ends development on Hyper Light Breaker mere months after it entered early access
Game Reviews

Heart Machine ends development on Hyper Light Breaker mere months after it entered early access

by admin October 9, 2025


Heart Machine has ended development on Hyper Light Breaker and is laying off a number of staff as a result.

The roguelike released into early access at the start of the year but has been met by a mixed reaction. It followed the successful Hyper Light Drifter and studio follow-up Solar Ash.

Heart Machine confirmed the news to Game Developer, but has not confirmed how many employees have been laid off.

Hyper Light Breaker | Double Down Update TrailerWatch on YouTube

“As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part ways with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances,” reads a statement from the studio.

“While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.”

The studio previously laid off staff in November last year, but stated at the time “a strong and timely launch will rekindle opportunities for those affected as we look to evolve and grow [Hyper Light Breaker] throughout Early Access”. It seems the game’s poor reception has not allowed the studio to follow through.

“Hyper Light Breaker is really, really punishing,” said Christian Donlan on Hyper Light Breaker for Eurogamer. “It’s punishing in a way that I understand, because it’s probably balanced for multiplayer and because this is probably a small team who can’t endlessly feed new stuff into the procedural maw, and so they need players to take their time with what’s there. But it makes for an uninviting introduction if you’re a fan of the series and you love these games for their lonely beauty.”

Heart Machine’s next game is still on the way – that’s the cyberpunk-themed metroidvania Possessor(s). It’s due out next month on PS5 and PC.



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store
Game Reviews

Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store

by admin October 9, 2025



Unlike Microsoft, it’s hard to see Nintendo ever bringing its games to PlayStation 5. Someone’s taking advantage of that fact with a store listing for a seemingly fake game that looks an awful lot like Animal Crossing: New Horizons. It’s called Anime Village Online, and that’s probably the most distinct thing about it.

A recently discovered store listing for the game shows what looks like a human Villager from Animal Crossing jumping into the air beneath a blue sky. The description for Anime Village Online reads like a summary of everything the Nintendo franchise is best known for. “Design and expand your own charming house, craft furniture, grow crops, catch fish, and decorate your surroundings to match your personal style,” it reads. “Wander through beautiful forests, rivers, beaches, and hidden paths. Discover resources, meet NPC villagers, and unlock new items and areas as you play.”

Anime Village Online will allegedly feature cross-platform multiplayer and arrive sometime in 2027. Who’s making it? The developer is listed as Wisnu Sudirman. According to a LinkedIn page bearing the same name, that person is a recent graduate who lives in Indonesia. Anime Village Online isn’t their only hustle either. They’re also apparently making a game called Rooted: Survival, with store page art that makes it look like an AI-generated rip-off of The Last of Us.

Sony / Kotaku

“Rooted: Survival is a brutal, atmospheric survival experience set in a world consumed by the aftermath of bacteriological warfare. A century after civilization collapsed, nature has reclaimed the earth—but it didn’t come alone,” reads the description. But my favorite part is the disclaimer: “All referenced game titles, brands, characters, and visual elements are the property of their respective owners. Any similarities are intended purely as homage or satire for entertainment purposes. No copyright infringement is intended.”

Is this an elaborate troll? Someone making a point about the lack of moderation on the PlayStation Store? After all, this is far from the only AI-looking slop adorning listings seemingly meant to trick casual players just searching for whatever’s popular. Usually, those entries target popular indie games from Steam that lack the resources to police their IP rights on other platforms, not one of the most notoriously litigious companies in gaming and the owner of the platform itself. We’ll see if it actually ends up mattering.



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever
Game Reviews

Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever

by admin October 9, 2025


Beloved 2016 Co-op platformer Pico Park: Classic Edition has accidentally been made free on Steam permanently by the developer Tecopark. This is thanks to Steam’s limits to how many times developers can make games free before changing them back to premium titles.

Pico Park Classic Edition, which has been free on Steam for some time, recently got updated with online multiplayer support, a visual overhaul, and other quality of life features. With this update, the developer decided to charge a small fee for the game.

Tecopark wrote earlier this year: “I kept Classic Edition because it’s Steam-exclusive and supports 10 players. Since I’m doing it anyway, I’ll update it with online support. I might charge a small fee for it. I recommend installing it while it’s still free.” This update was implemented in September, but Tecopark decided to leave it free for one last week before charging for the new and improved title.

Watch the Pico Park 2 reveal trailer hereWatch on YouTube

Fast forward to the 5th October, and Tecopark realised they could no longer charge money for Piko Park: Classic Edition, meaning the game would remain free forever on Steam even with this substantial update. Tecopark posted on X: “I tried updating it to make it paid again, but I forgot that once you switch from paid to free, you can never go back to paid! Ugh If you play this free version and have fun, try the series too. It’s weird that this one can be played with 10 people, huh? Ugh.”

They urged fans to play the other Pico Park games – Pico Park and Pico Park 2. Both games share Pico Park: Classic Edition’s quality and quirky nature, and are great co-operative games to play with friends and family. So given this unfortunate situation, why not do exactly that?



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
A Fortnite character dressed as a bandit makes a peace sign.
Game Reviews

Fortnite Creators Accused Of Running A Bot Scam For Big Payouts

by admin October 9, 2025



Tim Sweeney, CEO of Epic Games, thinks that automated chatbots can be used to enrich games with auto-generated dialogue. But what he and his company don’t like, however, is the end user using bots to bring false life to lifeless server rooms so that user-created maps can earn money even if nobody’s actually playing them.

Two Michigan-based Fortnite creators, Idris Nahdi and Ayob Nasser, are at the center of a lawsuit filed by Epic Games that alleges they created 20,000 bots to falsely inflate the popularity of their maps (h/t comrade Hernandez at Polygon). And they weren’t just doing it because they were lonely and wanted thousands of bot friends. Generating engagement on Fortnite maps is akin to printing money, as Fortnite’s “Island Creator” program sees folks earn real cash for making genuinely cool stuff that appeals to genuine people. Create a cool island that attracts loads of players, and Epic will make it worth your while.

But alas, we live in a society with “rules.” And one of Fortnite’s creator program rules is that engagement is measured by real people playing the game. This is in addition to some pretty strict rules about intellectual property.

Epic Games alleges that the defendants were intentionally trying to circumvent the program’s terms of service, having bots flood their islands “using a cloud gaming service that allows users to play video games, like Fortnite, remotely.”

If true, it’s a computer abuse scheme that went on to earn the defendants tens of thousands of dollars. But Epic eventually caught on, cut them off and ordered the duo to stop playing the game and “destroy all copies of Fortnite” they currently had. The two apparently didn’t listen and continued playing Fortnite, and so now Epic is escalating things, alleging that:

Defendants’ conduct undermines Epic’s relationship with developers,…depriving legitimate developers of the full share of funds they otherwise would have received and eroding the trust Epic has built with them.

Epic Games is seeking financial recuperation, but also wants to ban not only these players but also their entire bloodlines from ever playing Fortnite again. No, I’m not being snarky and for once in my life it seems that I don’t need to be: The lawsuit literally wants to ban Nahdi and Ayob Nasser and their “heirs [and] successors” from playing Fortnite.

Rational behavior from rational people.



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
"Incredibly moved and grateful" - Clair Obscur: Expedition 33's director talks success, "art house" aspirations and the scope of future projects
Game Reviews

“Incredibly moved and grateful” – Clair Obscur: Expedition 33’s director talks success, “art house” aspirations and the scope of future projects

by admin October 9, 2025


Since the release of the celebrated and critically acclaimed RPG Clair Obscur: Expedition 33, key members of the development team at Sandfall Interactive have been on something of a global victory tour. The game is indebted to the Final Fantasy series and FromSoftware’s Souls games among others, and now the team have finally met their heroes.

“We met so many inspiring and great people,” director Guillaume Broche tells me, “so many legends of the industry and the games we play and adore. It was always very chill, actually. It was really just about sharing philosophies on how to make games and the games industry in general.”

Broche wasn’t nervous about meeting his heroes. “They’re actually very cool,” he says. “All the big directors we met, and even the smaller ones that we really love, we all speak the same language [of games].”

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

Indeed, where players have made countless comparisons between Expedition 33 and the iconic long-running franchises it’s inspired by, the developers themselves are supportive of one another. “It’s cool to see that among directors and people who make games, even on a technical level, on the producing level, really it’s about sharing and making the best games possible, and there is no real sense of competition,” says Broche. “It’s more how we can elevate each other to do our job better. And that’s a really great feeling I want to convey, because from the exterior it looks like everybody’s at each other’s throat, but really that’s not the case at all.”

One competition that remains this year, however, is Game of the Year, and so far Expedition 33 is seemingly one of the frontrunners. Broche describes the positive reaction to the game as “surreal”, as he didn’t expect it to be quite so far-reaching.

“I was saying before the game launched, we are going to find our niche and the players who love the game will really, really fucking love the game, but we are still expecting it to be a very small percentage of gamers,” he says, alluding to the expected popularity of turn-based games ahead of the game’s release.

“It exploded far beyond that. We are incredibly moved and grateful at how big it got and how it emotionally resonated with people.”

“I think the first shock was when we discovered the meta score,” adds Tom Guillermin, CTO and lead programmer. “There are so many great games that we look up to that are in that range of score. So when we discovered that, everybody was screaming with joy in the studio. It was such an emotional moment.”

Image credit: Sandfall / Eurogamer

The huge success of the game is a remarkable achievement for a debut game from a small studio. But that success, Broche and Guillermin assure me, isn’t going to change the studio – its size, the way it operates, or its future projects.

After Expedition 33 was released, there arose plenty of debate about the size of the team at Sandfall (while the core development team was around 30 people, there was additional outside help in animation, QA testing and more). So should the studio be considered indie, AA, or does it even matter?

“We don’t really care, to be honest. We are very much independent on everything we do,” admits Broche, noting publisher Keplar provided assistance. “I’d say probably the most accurate would be triple-I, because we are not really small, but we are also on the very lower end of AA production budgets and team size. We are not bothered that much by any classification, it doesn’t really matter.”

Broche describes Sandfall Interactive as a “small art house, where we make games that we love and want to play”. And that will continue, even despite its success, as it allows the team to take risks, be agile, and innovate.

“We know how to make a game with a team our size, a game we love, so that’s something we want to do again,” he says. “We don’t plan to grow the company that much…even for the next game. We don’t necessarily want to make something bigger. We want to make something as good, if not better, and that’s all that matters. The size is not really important, I think.”

Perhaps this is a lesson the industry could learn this year. Amid exploding budgets, creative ruts, and the desire for ever-growing profits, here is a studio working within its limits to deliver a passion project that players have responded to in their millions.

Image credit: Sandfall / Eurogamer

As such, I asked Broche about the scope of the project and how the design team decided what should be included. Being a small team, he says, meant they could adapt quickly, but initially Expedition 33 was Broche’s project and was intended to be created by an extremely small team which naturally led to a clear focus.

What’s more, the JRPG style of the game lent itself to a manageable scope. Turn-based combat, for instance, is “easier to do, in a way, than pure action games”, says Broche. “I would say it’s also a lot of happy accidents, because the kind of game I really love, they tend to take a lot of shortcuts – like JRPGs – and so the general game also matches very well with the size of the team. We would have struggled a lot more, of course, if we’d done a big open world with thousands of quests.” The use of a world map, too, allowed for agile development as it’s easy to slot in new areas.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision at the very beginning so you know exactly what you want and what you don’t,” concludes Broche.

Guillermin adds there were very few features developed that didn’t make it to the final game, owing to that clarity of vision. Then, as the team grew, designers “had a lot of freedom to create a lot of content from the building blocks that we were providing them”.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision.”

This is why, then, the game offers a turn-based combat system with such depth, while exploration is more linear, without offering the complex dungeons and puzzles of other games in the genre.

“It’s funny, we tried at some points to add puzzles and everything and it just didn’t fit at all with the game,” says Broche. “It felt completely off and broke the rhythm that we want for the game and made it less tight. I think it would have been great for the length of the game, because people would have been stuck for hours. But overall, we wanted something that is shorter than traditional RPGs and more packed in terms of rhythm and cutscenes and story and the battles.”

Image credit: Sandfall / Eurogamer

So what’s next for the studio? Broche has previously hinted Expedition 33 is “not the end” of the Clair Obscur franchise, but “clair obscur” as a term is rooted in art. Is that a theme we’ll see continue in future games?

“For me, Clair Obscur is more about a mark of greatness in terms of art and how we see games at Sandfall,” says Broche. “I used the term ‘art house’ before, and it’s really something I am very attached to. It’s games that, in one way or another, will feel very artistic in terms of music, visual, art, story – ideally, everything at once.

“That’s why we also chose an art theme that is very strong with the name Clair Obscur. It reflects that, and it also reflects contrast, which is something I personally adore in stories, where you will never have complete darkness or complete light, but what’s important is what’s in between.

“It also reflects the philosophy of the studio itself,” he adds. “We do some games that are very serious and sombre with some very light moments, of course, but overall, we don’t take ourselves very seriously. And the mood overall at the studio is very light, and we like to laugh all day long. So it’s really this contrast that is both in our game and in the studio, which feels very fitting for how we work on the story of the studio, and there is a spirit of the franchise, let’s say.”

Before that, Sandfall Interactive will release an update to Expedition 33 by way of a “thank you” to the fans. While the studio is tight-lipped about its content, it’s previously hinted it’s exploring new localisation and accessibility options among other additions.

What’s more, Broche tells me the update will have “a bit of whee and a bit of whoo”. No doubt fans will take the hint.



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Doja Cat Fortnite Account Takeover Gets Messy After Deleted Sex Toy Post
Game Reviews

Doja Cat Fortnite Account Takeover Gets Messy After Deleted Sex Toy Post

by admin October 9, 2025



Doja Cat is coming to Fortnite’s 2025 Halloween event and the battle royale tried to get players hyped by letting R&B’s “Queen of Memes” take over the Fortnite X account on Wednesday. It didn’t take long for that piece of online performance art to blow up after the account tweeted what seemed like an obvious allusion to sex toys and Doja Cat denied being behind it. “Shit cringe as fuck now I’m embarrassed,” she wrote back.

The Fortnite X account had Doja Cat’s in-game face as its avatar when it posted “mother of rose toys,” which many fans immediately took to mean sex toys. “Oh damn the sex update is real!!” one joked on the subreddit. But Doja Cat immediately distanced herself from the whole thing and the post was taken down. People didn’t believe her at first. “I told them not to man that’s not even me,” she wrote. “I said this yesterday and then said ‘don’t post that’ :/.”

X

The internet-savvy artist has a history of trolling and back-handed marketing endorsements, as Polygon points out. So many are left wondering whether this was an actual brand activation gone bad or part of some elaborate 4D poster chess to get people talking and arguing about what is, at the end of the day, a microtransaction-filled in-game event aimed at getting players to empty their virtual wallets on overpriced skins. Is the modern media landscape so cynical as to desperately gin up a non-troversy just to pad the quarterly sales figures?

Some folks are genuinely surprised that a game largely aimed at children would go anywhere near sexual entendres, even if the whole thing really is just a social media fake-out on page seven of the Fortnite Halloween 2025 marketing deck. With the culture already primed to lash out at any online gaming-adjacent micro-scandal, it does seem a bit far-fetched that Epic Games would willingly ignite a whole discourse cycle around “Fortnite sex toys.”

After all, it only just got done making sure there weren’t any accidental Nazi allusions in its latest Peacemaker emote following some late season-2 twists. It’s due back tomorrow with a “modified” animation that will apparently remove any possibility of it accidentally conjuring a swastika. Then again, Epic didn’t seem too worried about Darth Vader, voiced by AI James Earl Jones, saying racist stuff and cursing at players, so who can say?



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
A split-screen image shows a Dead Space skin from 2010 vs the same character skin in 2025.
Game Reviews

Skate’s $35 Dead Space Skin Upsets Fans

by admin October 8, 2025



Skateboarding games are a hell of a good time and EA’s recent skate, the free-to-play title aiming to reboot EA’s once-cherished series, is trying to lure folks back into the thrills of digital ollies and kickflips. And because it’s a free-to-play game from a AAA publisher in 2025, it’s got microtransactions and seasons and all that stuff. While we mostly tolerate this silliness in games nowadays, some stuff is just too expensive and too ugly to pass without comment.

Instead of throwing money at the screen for a skin of space zombie-stomper Isaac Clarke from Dead Space, fans of skate have taken to the internet to throw shade at the developers for selling such an ugly version of Clarke for $35 bucks (h/t comrade Pitts at GameSpot). That’s like, a whole meal at Taco Bell these days (with maybe a drink if you’re lucky). It’s also the price of many full, complete games you can play from start to finish. That’s probably what’s left folks so sore: skate. Is the type of game you could once plunk down a moderate sum for and be done with it, but is now yet another nagging wallet leech trying to bank on your nostalgia.

You can buy 3 Dead Sapce games with that money (and probably 3 Skate games)

— Diogo Rodrigues (@Rodrigues_520) October 7, 2025

The situation reminds us just how far we’ve come from an era of gaming that felt more respectful of our time and money. One fan over on r/SkateEA points out that 2010’s Skate 3 had an Isaac Clarke skin–but it was free and seemed more faithful to the character’s appearance in the original game.

 

It’s a real shame as skate looks like a good time otherwise, full of all of the crazy stuff we’ll never be able to do in real life on a skateboard.

And as another fan on Reddit opines, the game’s battle pass (skate pass?) just contains “ugly accessories and clothing along with phoned in feeling graphics for decks” instead of stuff from actual skate brands. And if ever there was an industry that was ripe for having its aesthetics  cut up and sold in little bits, it’s the skateboard industry. With its various legendary designs, from the epic birds of Birdhouse Skateboards to the gorgeous artwork found on your average Element board (which used to my brand of choice back in the day), there’s a ton of cool designs that could be packaged into the game as a fitting tribute to the industry. I’d still be annoyed if those cost $35 a piece, but at least they’d feel a little more relevant.

 

C’mon, EA.





Source link

October 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Silent Hill f producer insists it is "an action horror game" and any comparisons to a soulslike are "disingenuous"
Game Reviews

Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

by admin October 8, 2025


It turns out there is a lovely little Silent Hill 1 Easter egg hidden within Silent Hill f that the musically inclined have discovered.

Found within the school in Silent Hill f, posted on a cork board, is some sheet music. It turns out this sheet music is the old SIlent Hill 1 theme. It’s a nice callback in a game that largely stays away from obvious ties to the original series, save for some smaller references here and there.

You can see the Easter egg figured out by streamer Frankielollia, who spotted the sheet music and had one of their viewers play it on guitar, before comparing it directly with the original theme. That classic Silent Hill theme remains one of the most iconic horror game themes of all time, and is well-deserving of a callback.

Watch the Silent Hill f trailer here!Watch on YouTube

Silent Hill f is proving exceptionally popular so far, with the game selling at a faster rate than the Silent Hill 2 Remake. The first totally new, non-remake, entry into the series since Silent Hill: Downpour in 2012 (that is, if you don’t count P.T), SIlent Hill f has proven a grand return to form for the long-dormant spooky game series.

In Eurogamer’s Silent Hill f review, writer Vikki Blake wrote: “Silent Hill f’s frustrating first-half is outweighed by a brilliant, delirious second that’s well worth the initial slog.”





Source link

October 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
The protagonist of Baby Steps holds a lantern in the dark.
Game Reviews

This Indie Game Punishes You For Skipping Its Cutscenes

by admin October 8, 2025



Baby Steps is the latest hilariously difficult game from Bennett Foddy of QWOP and Getting Over It, here working in collaboration with Gabe Cuzzillo and Maxi Boch. And it’s not just in your efforts to put one foot in front of the other and make progress that the game finds ludicrous ways to punish you. Players have discovered that, should you dare to skip the cutscenes throughout your ordeal, you’ll be treated to an unskippable 28-minute cutscene. Congratulations to Foddy & co. for innovating bold new ways for video games to fuck with you.

The game loves to do that. Not only does it take the concept of a “walking simulator” to the extreme, making the act of placing one foot in front of the other wonderfully tricky and maddening, but it plays games with its cutscenes, too. Again, literally. Cutscenes taunt you with a mini-game that you must complete if you want to skip ‘em.

And if you’re really so tempted to give the game the proverbial middle finger and skip all of the cutscenes by passing these mini-games, at the end of the game you’ll be confronted with an unskippable 28-minute cutscene featuring two characters talking about how much of a bummer it is that so much work went into these cutscenes and yet, there you are, just skipping them. Wow. I hope you feel bad about yourself.

If you’re not up for making your own way, step by hilariously agonizing step, through Baby Steps, skipping the cutscenes all the while, you can watch the whole thing here:

 

Anyway, the anthropomorphic donkey is enough to sell me on this game. Just what I need, more 2025 gems to fill up my already dense-ass backlog.



Source link

October 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Here are our Xbox Game Pass games for October
Game Reviews

Here are our Xbox Game Pass games for October

by admin October 8, 2025


Microsoft has revealed the next games coming to its Xbox Game Pass subscription service this October.

This is the first new batch of games coming to Game Pass since Microsoft announced a price hike for Ultimate, amid a shake up of tiers. The below games will all be on Ultimate, but some aren’t available on lower tiers.

Ninja Gaiden 4: Legacy Evolved for a New Era | Official Xbox PodcastWatch on YouTube

Your Xbox Game Game Pass games for October are as follows:

Available Today

  • Supermarket Simulator (Cloud, Console, and PC)

Game Pass Ultimate, Game Pass Premium, PC Game Pass

Coming Soon

  • Baldur’s Gate and Baldur’s Gate II: Enhanced Editions (PC) – 9th October

Game Pass Ultimate, Game Pass Premium, PC Game Pass

  • The Casting of Frank Stone (Cloud, PC, and Xbox Series X|S) – 14th October

Game Pass Ultimate, Game Pass Premium, PC Game Pass

  • Ball x Pit (Cloud, Console, and PC) – 15th October

Game Pass Ultimate, PC Game Pass

  • The Grinch: Christmas Adventures (Cloud, Console, and PC) – 15th October

Game Pass Ultimate, Game Pass Premium, PC Game Pass

  • Eternal Strands (Cloud, PC, and Xbox Series X|S) – 15th October

Now with Game Pass Premium

  • He Is Coming (Game Preview) (PC) – 15th October

Now with Game Pass Premium

  • Ninja Gaiden 2 Black (Cloud, PC, and Xbox Series X|S) – 15th October

Now with Game Pass Premium

  • Pax Dei (PC) – 16th October

Game Pass Ultimate, Game Pass Premium, PC Game Pass

  • Keeper (Cloud, PC, and Xbox Series X|S) – 17th October

Game Pass Ultimate, PC Game Pass

  • Evil West (Cloud, Console, and PC) – 21st October

Game Pass Ultimate, Game Pass Premium, PC Game Pass

  • Ninja Gaiden 4 (Cloud, PC, and Xbox Series X|S) – 21st October

Game Pass Ultimate, PC Game Pass

Other newly available games on the service include Hogwarts Legacy and Little Rocket Lab.

The big draw this month is Ninja Gaiden 4, the latest in the Team Ninja series that’s been developed in collaboration with Bayonetta developer Platinum Games. In addition, Ninja Gaiden 2 Black is being added to Game Pass Premium on 15th October.

Keeper and Ball x Pit are also day one additions to look out for – the former is the next game from Psychonauts developer Double Fine, while the latter is a brick-breaking roguelite.

As for what’s leaving the service, the following games will no longer be available from 15th October (Cocoon, at least, has joined PS Plus this month instead).

  • Cocoon (Cloud, Console, and PC)
  • Core Keeper (Cloud, Console, and PC)
  • Teenage Mutant Ninja Turtles Mutants Unleashed (Cloud, Console, and PC)

Full details can be found on Xbox Wire.

Microsoft announced its Xbox Game Pass price hike last week, which has increased the cost of Game Pass Ultimate by 50 percent. It’s been met with criticism.

For more, check out our guide on all the games available on Xbox Game Pass.



Source link

October 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 764

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close