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A member of the Leagues of Votann in white armor fires a gun
Gaming Gear

Warhammer 40,000’s space dwarfs will make their videogame debut in turn-based tactics sequel Mechanicus 2 this year

by admin May 23, 2025



When Games Workshop first released sci-fi miniatures for Warhammer 40,000 in the 1980s the line included space dwarfs, also called squats, with a hairy biker aesthetic—like if the forgemasters of trad fantasy evolved into greasy spaceship mechanics. Never as popular as space elves or space orks, by the second edition of Warhammer 40,000 they were written out of the setting as a casualty of the tyranid invasion, and Warhammer players say old aspects of the lore that no longer apply have been “squatted” to this day.

The squats came back a few years ago, however, rebooted under the less insulting name of “the kin”, with their main force arrayed as the Leagues of Votann. The descendants of human mining fleets sent to the galactic core in ages past, generations of genetic adaptation with technology they call cloneskeins have turned them into, well, space dwarfs. But now they wear cool armor.

Warhammer 40,000: Mechanicus II | Allegiances Unknown | Gameplay Trailer – YouTube

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Given their relative unpopularity and how long they spent in the stomachs of the tyranids, the squats never showed up in any of the many Warhammer 40,000 videogames. That’ll change when Mechanicus 2 comes out later this year, though unfortunately they won’t be a playable faction.


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As revealed in the gameplay trailer shown during the Warhammer Skulls event, Mechanicus 2 will depict three forces using turn-based tactics to fight over a planet called Hekateus IV. Two of those forces will be playable, the cybernetic tech-priests and robotic necrons, with the mercenary Leagues of Votann as a non-playable faction you’ll encounter in the field. Presumably we’ll have the option of allying with them or wiping them out, and either way we’ll get another amazing soundtrack of gothic monkstep to go with it.

Mechanicus 2 is coming to Steam and Epic this year. The original game is currently free to play on Steam until May 26.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 23, 2025 0 comments
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Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death
Esports

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

by admin May 23, 2025


Vapourware can end up being the stuff of legend, like Rockstar’s Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Peter Molyneux, formerly of the studios Bullfrog and Lionhead, and currently working on Masters of Albion at 22cans, has had a number of cancelled projects in his career. The original Xbox’s prehistoric game BC was axed around the time Fable became Lionhead’s priority, for example.

Still, Molyneux’s most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Revealed alongside the Kinect device at E3 2009, which was then known as Project Natal, players would interact with a young male character called Milo using voice and gesture commands.

Watch on YouTube

This unusual premise made the game a huge talking point. The project was revealed just as traditional game genre boundaries were starting to blur following the success of the Nintendo DS and Wii.

The actual game based on the tech demo was to be called Milo & Kate, with Molyneux demoing it in more detail at a TED presentation in 2010. Lionhead’s stylistic touches are obvious throughout the demo, like its tone, music, narration, and choice of story about a British family that’s recently moved to America.

Molyneux described the game at the time by saying, “most of it is just a trick; but it’s a trick that works”.

The game ultimately didn’t release, with some of its ideas rolled into Fable: The Journey on Xbox 360, which was not well-received. Still, the demo arguably did its job, putting Microsoft’s Kinect device at the centre of the cultural conversation for its reveal, a full 17 months before it was commercially available.

Fable: The Journey ended up being the final Lionhead game before the studio’s closure in 2016.

While the broad details (and many specifics, per a 2013 Polygon piece) of Project Milo’s demise are fairly well-known, it was undeniably exciting to hear Molyneux himself recall the project during Nordic Game 2025 in Malmö this week.

During the Q&A section of his fireside chat, one attendee asked about Milo, saying they believed that to this day, Molyneux had a vision for what it could’ve been.

“I’ll tell you exactly what happened,” Molyneux said. “Microsoft had [bought] us, we were owned by Microsoft, and they had…I’m going to say this, I might get in trouble…what I thought was a bit of a crazy idea. And that was to do gesture recognition as an input device, rather than a controller. They showed me this stuff, and Microsoft had this amazing research building. Incredible.

“It was run by this brilliant bloke called Alex Kipman. Makes me look boring and passionless – he had ten times more passion than I had. He had this demo of this device, and when he showed me this demo, it could see people’s faces. He said, ‘it can do voice recognition’, and it had a massive field-of-view so it could see this whole room.”

Molyneux then recalled his first reaction to the tech that would eventually become Kinect.

“He said, ‘what do you think?’, and I said, ‘well, firstly’ – when he did the demo, he was jumping all over the room – ‘I’m a gamer, I don’t want to play games standing up. That’s the first thing. It doesn’t appeal to me, I want to sit back, I want to smoke what I smoke, and I want to drink what I want to drink, and I don’t want to prance around like a twat’.

“The death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device”

Peter Molyneux

“I said, ‘I’ll go away and I’ll create a demo of [how we should use] the technology you showed me.’

“Again, I go back to what I want the player to feel,” Molyneux continued. “Now, at that time, my son, Lucas, was about seven years old. And, anyone who’s a parent will probably experience this: there was this moment where you realise you’re crafting, inspiring, a human being. Wouldn’t it be an incredible thing to create a game around that feeling?”

Molyneux’s phone then started ringing during the panel, and he paused to turn it off before continuing.

“Wouldn’t it be incredible to create an experience around that? About inspiring, in Milo’s case, a boy. That was contentious in itself, because of course, lots of people go to the dark side with that [idea].

Molyneux then said staff at Lionhead started working on the demo, collaborating with an unnamed technology company on Project Milo’s voice recognition.

“We had all sorts of experiences, like you could hand things to Milo in the game world and he would take them. They really worked well.”

Molyneux then said the team “cheated in a big way about how you could talk to Milo”, recalling that his intention was to have players sit back on the sofa and “just experience things with this game character”.

“Even though voice recognition now is almost a solved problem, back in those days we solved the problem by cheating,” Molyneux said.

“So, when Milo asked you the player a question, we had set that question up to different points, so he knew what sort of answer he’d give.”

At this point, Molyneux explained how the changing specs of the Kinect device in the run up to launch impacted the potential of Project Milo.

“Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

“So they cost-reduced that device down to such a point, where the field-of-view…I think it was a minuscule field-of-view. In other words, it could only just see what’s straight in front of you.”

Ultimately, the demise of Project Milo came down to Microsoft’s changing priorities with the Kinect device, which was soon synonymous with the kinds of casual games that exploded in popularity on the Wii.

“Then, the death blow of Milo, which still breaks my heart to this day, was that it was decided that Kinect shouldn’t be a gaming device: it should be a party device. You should play a sports game with it, or dancing games with it. So, it just didn’t fit into the Microsoft portfolio, and unfortunately the project was cancelled.”

“No one ever saw the complete experience,” Molyneux continued. “We didn’t finish the experience. But it was a magical thing. What was so magical about it: it wasn’t about heroes and aliens coming down, there wasn’t this ‘end of the world’ narrative scenario.”

“It was just experiencing what it’s like to hang out with someone that loves you.”

GamesIndustry.biz is a media partner of Nordic Game 2025. Travel and accommodation were covered by the organisers.



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May 23, 2025 0 comments
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Democrats propose crypto ban for politicians, protest outside Trump’s memecoin gala
GameFi Guides

Democrats propose crypto ban for politicians, protest outside Trump’s memecoin gala

by admin May 23, 2025



Just hours before President Donald Trump’s high-profile gala for holders of his memecoin, Democratic lawmakers moved to curb what they call rising “crypto corruption” in Washington.

Led by Rep. Maxine Waters, 15 House Democrats introduced the “Stop Trading, Retention, and Unfair Market Payoffs in Crypto Act of 2025.” 

The bill would prohibit the president, vice president, members of Congress, and their immediate families from owning, promoting, or profiting from digital assets while in office. 

Lawmakers would also be barred from holding crypto assets in ways that allow them to exert unilateral control over the tokens.

“Trump’s crypto con is not just a scam to target investors,” Waters said in a statement. “It’s also a dangerous backdoor for selling influence over American policies to the highest foreign bidder.”

The legislation arrives amid a wave of criticism surrounding Trump’s deepening ties to crypto. The president and his wife, Melania, recently launched personal memecoins. 

Trump’s family has also backed a stablecoin through the crypto firm World Liberty Financial, and his sons are linked to a Bitcoin mining venture. 

Blockchain records indicate that Justin Sun, founder of Tron and a Chinese national, is one of the largest holders of TRUMP (TRUMP) — the memecoin that serves as a ticket to Thursday night’s dinner.

Protests outside the gala

The exclusive gala, hosted at Trump’s golf club in Virginia, invites the top 220 $TRUMP holders — some of whom spent between $55,000 and nearly $38 million in tokens to secure an invitation. 

Critics, including Sen. Richard Blumenthal, accuse Trump of “auctioning” access to the White House and potentially violating the Constitution’s ban on foreign gifts.

Protests are happening outside the event. Senators Chris Murphy, Elizabeth Warren, and Jeff Merkley, along with Rep. Sam Liccardo and advocacy groups, are calling out Donald Trump’s upcoming “meme coin” fundraising dinner as a threat to national security and a potential corruption risk, according to a note shared with crypto.news.

At a press conference today, the group demanded the release of attendee names and any promised favors. Murphy also promoted his recently introduced MEME Act, aimed at curbing digital asset profiteering by public officials.



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May 23, 2025 0 comments
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The Six One Indie Showcase had too many cool games, so here's a few I think look neat
Game Updates

The Six One Indie Showcase had too many cool games, so here’s a few I think look neat

by admin May 23, 2025



The Six One Indie Showcase is a bit of a new kid on the block when it comes to video game presentations, but it’s certainly working hard to justify itself. Early today the latest showcase was held showing off a huge range of indies, 48 in total, some of them being brand new reveals, others smaller showcases.


There’s honestly too many showcases around these days, to see a show with a lot of games that made me go “oh I’m going to put that on my wishlist” is a treat. So, here’s just a few I think you should check out, because I’m just one freelancer on the night shift and I can’t do them all, but I’d like you to take a look anyway.


First up was a proper reveal of Truth Scrapper, the next games from the dev behind In Stars and Time. This one’s a scrapbooking visual novel where your memories reset every day, but there’s a mystery that you need to solve. Did I mention there’s toxic lesbians? Instant winner.

Watch on YouTube


I’ve had my eye on Artis Impact for a little while now, an incredibly stylish pixelart turn-based RPG set in a world overrun by AI. Sounds a bit too relatable right now, but I’m still in.


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1000 Deaths is a “gravity-bending 3D platformer where your choices matter”, and also a game that looks like graphics card box art from the ’90s and 2000s. To be clear, this is the highest of compliments I can hand out.


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Okay, this one isn’t a game per se, but it does also involve the number 1000. Last year’s seminal 1000xRESIST is getting a ridiculously gorgeous looking vinyl set that comes in two versions – one with one set of sisters, one with another. The recent fanzine for the game (which you can download for free on itch.io) is getting a physical edition too!


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Then we’ve got Forbidden Solitaire, a “card-slashing horror game about unearthing the contents of a cryptic 1995 CD-ROM that should have never existed.” This one’s for the card game weirdos (I am card game weirdos).


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Jump the Track mixes choice based visual novels with pachinko, following an ambitious slacker called Sam who doesn’t understand why we’re supposed to spend our lives working awful jobs while the rich get to live it up.


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I think you just need to watch the trailer for GlitchSPANKR, I think any approach I take to explaining it will get it wrong.


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And then there’s Kidbash: Super Legend, a very charming and nostalgic-looking roguelike action-platformer set in a “world of forgotten game characters as a hero with no memory of his past.”


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The Six One Indie Showcase really did just have what looked like banger after banger, it’ll be worth your time to go and watch the full thing and get wishlisting anything else that catches your eye.



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May 23, 2025 0 comments
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Elden Ring - The Prisoner
Product Reviews

A live-action Elden Ring movie from A24 and Alex Garland is in the works

by admin May 23, 2025



The rumors about an Elden Ring movie seemed too specific not to be true, and sure enough, Bandai Namco confirmed today that it’s working with A24 on a live-action Elden Ring movie.

The film will be written and directed by Alex Garland, best known for Civil War, Annihilation, and Ex Machina. He also wrote the screenplays for 28 Days Later and Dredd.

George RR Martin, who had a hand in Elden Ring’s lore, is on board as a producer.


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We first heard about the project earlier in May, but the article revealing its existence was taken down and no official announcement was made until now.

Elden Ring co-op spin-off Elden Ring: Nightreign is on the verge of release—it’ll be out on May 29. Meanwhile, Garland’s latest movie is Warfare, which he wrote and directed with former Navy SEAL Ray Mendoza. Reviews are largely positive.

So how do you make an Elden Ring movie? Hop into the comments if you have any good ideas. I suppose I’d go for something surreal and not super concerned with plot like David Lowery’s The Green Knight, also an A24 film. I’m not sure that’s how I’d expect Garland to approach it, though.

He does, at least, know the games: in a Reddit AMA in April, Garland said he was on a NG+6 run of Shadow of the Erdtree. He also has experience writing for games, including 2010’s Enslaved: Odyssey to the West and Ninja Theory’s DmC: Devil May Cry.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Good or bad, the Elden Ring movie will probably at least be a spectacle. Hopefully we see a pot with legs.



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May 23, 2025 0 comments
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Schedule 1 V0.3.6 patch notes
Game Reviews

Schedule 1 V0.3.6 patch notes

by admin May 23, 2025


Screenshot by Destructoid

|

Published: May 22, 2025 01:35 pm

A new update is available for Schedule 1 players, and it includes plenty of interesting additions along with a host of bug fixes.

The update is currently available on the public beta version of the game. You can switch to the beta to test out all the changes, or wait for the full version to follow very soon.

Major Schedule 1 V0.3.6 features

Here are the major highlights of the new patch in Schedule 1.

  • Lockers have been added to the game, and they will act as replacements for employee beds. If you have employees assigned to a bed, you can’t reassign them. However, new employees can be hired and assigned to lockers. This will save space for you, and the lockers can also be used to store more items.
  • Item slot filters have also been added to allow you to manage your employees better. You can set whitelists and blacklists with items that will instruct your employees which ones they can use.
  • Employees can now switch between different properties.

Major Schedule 1 V0.3.6 improvements

A few key improvements have also been added to the game to QoL features.

  • Storage unit capacity increased to three.
  • Consolidated all NPC and property save files.
  • The trash can pickup area has now been changed to squares instead of circles.
  • You’ll be able to view the pickup area of a Trash Can while placing it.

Major Schedule 1 V0.3.6 bug fixes

A few more bugs and glitches have also been quashed in the update.

  • Fixed occasional failures during NPC long-distance pathing.
  • Fixed occasional employee pathing failures.
  • Fixed employees sometimes attempt to pick up items without having the inventory capacity for them.
  • Fixed botanist-related performance bug.
  • Fixed police showing question marks above their heads while they’re unconscious.
  • Fixed viewmodel drifting.

To read the full patch notes, click on this link. The update will be available soon on the full version of Schedule 1, but we don’t have an exact date or time.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 23, 2025 0 comments
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XRP
NFT Gaming

SEC Pushes Back Decision On XRP ETFs Again, What’s Going On?

by admin May 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The US Securities and Exchange Commission (SEC) has again delayed its decision on the XRP ETFs, raising discussions on when the Commission could approve these funds. Market expert and Bloomberg analyst James Seyffart has provided insights into when exactly an approval could come for these crypto ETFs. 

SEC Pushes Back Decision On XRP ETFs

A SEC release shows that the agency has delayed its decision on CBOE’s filing to list and trade shares of 21Shares XRP ETF. Likewise, the Commission pushed back on its decision to approve the request to list and trade shares of Grayscale’s XRP ETF. This decision came as the second deadline for a decision approached. 

The third deadline for the SEC to decide on Grayscale and 21Shares XRP ETFs is August 19 and 20, respectively. Meanwhile, the fourth and final deadline is October 18 and 19. In the meantime, the Commission has called for comments and rebuttals from the general public on why they should either approve or reject these filings. 

It is also worth mentioning that the second deadlines for the Bitwise and WisdomTree XRP ETFs are May 25 and 27, respectively, and the SEC is expected to delay its decision on those filings. Meanwhile, the second deadline for the Canary and CoinShares ETFs is May 26.

A decision on all these filings could be announced together, similar to what the Commission has done for other filings with close dates. The second deadline for Franklin Templeton’s XRP ETF is the 17th of next month. 

In the meantime, a positive is that the CME XRP and Micro XRP futures launched earlier this week. Following their launch, Nate Geraci, the president of the ETF store, declared that the XRP ETFs are just a matter of time, meaning that approval is inevitable. A regulated futures market guarantees that the SEC cannot deny these filings on the grounds of manipulation since the court has ruled that the futures and spot markets are similar. 

When An Approval Is Likely To Happen

In an X post, James Seyffart stated that the SEC will likely not approve the XRP ETFs early until late June or early July. He added that approval seems more likely in the early part of the fourth quarter of this year. This came as he noted that delays on these spot crypto ETFs are to be expected. 

The Bloomberg analyst further explained that the SEC typically takes the full time to respond to these filings. As such, an early decision would be out of the norm, no matter how crypto-friendly the current SEC administration is. Seyffart and his colleague Eric Balchunas predict that there is an 85% chance that the SEC approves the XRP ETFs this year. Meanwhile, Polymarket data shows an 83% chance of approval in 2025.

XRP trading at $2.4 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Adobe Stock, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 23, 2025 0 comments
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Ethereum
Crypto Trends

Ethereum’s March To $3,000 Depends On Holding Above This Key Resistance Level

by admin May 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Given the growing bullish momentum across the general crypto market, Ethereum is showing early signs of an upward movement as it draws close to key resistance levels. While ETH is gaining traction, a crypto analyst underlined a particular price level where the altcoin could muster enough strength for its next major rally.

Technical Level To Ignite Ethereum’s Rally

Ethereum is preparing for a notable upward move following the renewed market surge, mainly triggered by Bitcoin’s significant growth in the past few days. Technical and on-chain analyst, Ali Martinez, has highlighted an impending upswing for ETH, pointing to a key zone in the journey toward higher price levels.

According to the expert’s analysis, this crucial resistance zone ahead has historically acted as a turning point for upside movements. However, this zone may either signal the start of a new consolidation cycle or confirm the strength of the current rally.

In the X post, Ali Martinez noted that Ethereum’s newfound strength hints at a spike to the $3,000 mark as it escapes the immediate barrier. ETH may be gearing up for a jump to this mark, but the altcoin must break and hold above the $2,588 zone.

ETH’s chart looks bullish | Source: Ali Martinez on X

Looking at the 1-hour chart, the anticipated upward move is further supported by a crucial Head and Shoulders formation, a technical pattern that mainly sparks notable price growth. With ETH breaking the resistance trend line of the pattern, Martinez is confident that the altcoin will hit the $3,000 range in the upcoming days.

Even though Ethereum is poised to rally, it appears the move will not be an easy ride for ETH, as several price levels have been observed acting as strong barriers against upside attempts. These barriers identified by Martinez include $2,668, $2,711, $2,774, and $2,827 at the Fibonacci levels of 1.272, 1.414, 1.618, and 1.786, respectively.

Ali Martinez’s prediction aligns with that of Michael Van De Poppe, a crypto analyst and founder of the MN Fund, who has previously forecasted a move to $3,000. Van De Poppe believes that with current momentum, ETH might hit this level very soon.

After analyzing ETH’s price action in the 6-hour time frame, the expert has highlighted the $2,410 range as a critical area that the altcoin must hold to lay the groundwork for its push to $3,000.

A Massive Triangle Pattern Forming On ETH’s Chart

In a larger time frame, particularly ETH’s 2-week chart, market expert Trader Tardigrade has revealed the formation of a massive Symmetrical Triangle pattern. A symmetrical triangle is a technical formation that precedes a notable uptrend or downtrend after a period of consolidation.

Presently, the altcoin is inching closer to the upper line of the triangle pattern at the $3,700 and $3,800 price range once again, indicating growing momentum. In the event of a breakout, Trader Tardigrade predicts a substantial surge to the $21,000 milestone.

ETH trading at $2,656 on the 1D chart | Source: ETHUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 23, 2025 0 comments
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Lian Li RS-series PSUs
Gaming Gear

Lian Li flexes new PSU with rotatable power outlet at Computex 2025

by admin May 23, 2025



Lian Li unveiled a novel new power supply series at Computex 2025, featuring a power outlet on a swivel, duplicate connectors on different sides of the unit, and a built-in USB hub on the back panel that can be swapped out for a fan controller.

These new power supplies, known as the RS series, will be available starting in Q3 2025. Pricing starts at $154.99 for the 1000W version, $159.99 for the same unit paired with a USB 2.0 hub, and $179.99 for the 1200W version that also comes with a USB 2.0 hub.

Image 1 of 7

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

The RS series’ design is all about improving the flexibility of traditional ATX power supplies. The lineup’s most definitive feature is its swiveling three-prong power outlet on the back. This outlet can be moved from the front side of the unit to the right, to improve compatibility with non-conventional installations.

In addition to this swiveling outlet, Lian Li has also mounted duplicate 24-pin ATX power connectors and primary 8-pin EPS power connectors on the front and left of the unit. Having the power connectors on the left side specifically can be beneficial in a traditional ATX case, where the power supply is mounted on the bottom with the fan facing downwards. Installing the 24-pin and EPS cables on the left side will provide better cable management, less cable clutter in the bottom PSU chamber, and better reach to the motherboard if cable length is a problem.

The front-mounted connectors are presumably designed for ITX enclosures, which can often have the PSU mounted in unorthodox areas — such as the front of the case, where a cable adapter is required to wire the PSU’s three-prong power outlet to the rear of the chassis. In these cases, again, having the 24-pin and 8-pin EPS in the front of the unit alongside the three-prong outlet can improve cable management and declutter the back portion of the unit where most of the cables will inevitably be installed.

These changes also make room for the RS series USB hub/fan controller hub mounting point on the back. Lian Li installed a mount below the rear CPU, PCIe, and SATA power connectors that can house either of the aforementioned hubs. The fan controller hub is a combo USB/fan controller hub that houses four additional USB 2.0 headers (for internal use), and six 4-pin fan connectors powered by an 8-pin connector (either SATA or PCIe). Lian Li also has a dedicated USB 2.0 hub with five USB headers for those who don’t need an extra fan controller. (This is the same hub that is combined with the more expensive 1000W unit and 1200W unit, mentioned previously.)


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May 23, 2025 0 comments
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in-game image featuring the LC10 SMG in CoD BO6.
Esports

How to unlock LC10 SMG in BO6 and Warzone season 4

by admin May 22, 2025


Season four is set to arrive in BO6 and Warzone with a bunch of new content, including operators, maps, and weapons. One such weapon being introduced in season four is the LC10 SMG. Available from the launch of the upcoming season on May 29, the LC10 is a fully automatic SMG with a decent fire rate.

The LC10 is one of the two weapons being released with the launch of season four, while three more new weapons will be released later in the season. However, the LC10 is the only new SMG being introduced in the upcoming season, and if you’re a fan of mobility along with a weapon that features good accuracy and range, you simply cannot miss out on this one.

Here’s everything you need to know about unlocking the LC10 SMG in BO6 and Warzone.

How to unlock the LC10 in BO6 and Warzone

Season four is almost here. Image via Activision.

Activision has confirmed that one of the new weapons available with the launch of season four is the LC10 SMG. However, the weapon won’t be available for you from the get-go, and you will have to spend some time unlocking tiers and pages on the battle pass until you reach the SMG. The LC10 is available on the third page of the battle pass, requiring you to play and earn XP to level up tiers and pages.

The LC10 features all the possible attachment slots, allowing you to further enhance the weapon’s performance. Additionally, there is also a weapon blueprint for the LC10 that you can unlock from the fourteenth page of the battle pass. However, that will take a lot of time and might even cost you additional CoD points.

The upcoming season is expected to follow the course of its predecessors and stretch over a period of eight weeks, giving you plenty of time to grind for XP and unlock all the possible rewards.

For more on CoD BO6 season four, make sure to check out our guides on how to unlock Stitch and Adler operator skins and the multiplayer roadmap.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 22, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Nintendo Switch 2 Welcome Tour requires pricey extra accessories and a 4K TV to fully complete

    June 6, 2025
  • How Circle’s IPO Stacks Up Against Other Crypto Market Debuts

    June 6, 2025

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Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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