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Gaming Gear

The LCD Steam Deck is 20 percent off right now

by admin September 22, 2025


Steam’s seasonal sales are usually the peak moments to add new software to your library, but right now, Valve is offering a notable hardware discount. The Steam Deck starter model is currently on sale for 20 percent off its usual $399 price tag. That means you can snag yourself the gaming handheld with an LCD screen and 256GB of storage for $319. Steam hasn’t set an end date for this offer, so it might be worth acting quickly if you want to get in on this particular sale.

Valve

20 percent off the starter model of the gaming handheld.

$319 at Valve

The Steam Deck is still the go-to for most PC gamers who want a handheld. Its balance of power, portability and price have kept it one of our top recommendations, even three years after the product’s debut. But keep in mind before you add this to your cart that this iteration does have a few limitations compared to the higher end Steam Decks. The LCD screen doesn’t have the true blacks of the OLED option, and serious players may run up against the storage limits of this model pretty quickly. But if you’ve been curious about a Steam Deck and aren’t looking to have a full library of big AAA downloads available all at once, this is a good time to pick up one of your own. Besides, with the $80 you’ll save, you can also grab a copy of current indie darlings Hollow Knight: Silksong and Hades II and still have money leftover.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.





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September 22, 2025 0 comments
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Packers' Matt LaFleur wasn't happy with undefeated talk from team
Esports

Packers’ Matt LaFleur wasn’t happy with undefeated talk from team

by admin September 22, 2025


  • Rob DemovskySep 22, 2025, 06:07 PM ET

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      Rob Demovsky is an NFL reporter at ESPN and covers the Green Bay Packers. He has covered the Packers since 1997 and joined ESPN in 2013. Demovsky is a two-time Wisconsin Sportswriter of the Year as selected by the NSSA.

GREEN BAY, Wis. — Green Bay Packers coach Matt LaFleur didn’t like what he saw on the field Sunday in his team’s 13-10 upset loss at the Cleveland Browns, and he didn’t like what he heard from his locker room last week.

That’s when Rasheed Walker used the “U” word after the Packers started 2-0 with convincing wins over a pair of NFC playoff teams from last season: the Detroit Lions and Washington Commanders. The Packers left tackle suggested, “I think we can go undefeated, honestly.”

Considering one of LaFleur’s favorite phrases is to go 1-0 each week, it wasn’t a surprise to hear his response Monday.

“I’ve said it a million times to you guys — I don’t think I’ve obviously said it enough to our team — the goal is to go 1-0 every week,” LaFleur said Monday. “And it pisses me off when we start talking about things outside of the next game. Things that are way down the road. Like, focus on, keep the focus on the present, on the now, and worry about getting better each and every day.”

LaFleur did not mention Walker specifically, and Walker declined to comment after Sunday’s loss.

Matt LaFleur said Sunday’s loss was a good reminder to his Packers players to “pump the brakes on everything. We’re just trying to win one game at a time.” AP Photo/David Richard

“I think it’s always a good reminder, like, ‘Hey guys, pump the brakes on everything. We’re just trying to win one game at a time,'” LaFleur said. “And if you’re thinking [beyond that] or have your sights set on anything outside of that, I think you’re focused on the wrong things. Like, we’ve got to be focused on trying to get better. Obviously today, the focus is on first of all being honest about the tape and what the tape says, and then learning from that, and then it’s moving on.”

Perhaps the biggest thing that jumped out on tape was what happened on the 43-yard potential go-ahead field goal that the Browns blocked in the final minute. Several Browns players got significant push on the left side of the protection unit.

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“It comes down to just being disciplined and trusting your technique and what you’re coached to do on a daily basis,” LaFleur said. “Unfortunately, we got lifted, and we played with poor pad level, we didn’t take the correct steps and just didn’t perform the right technique. So if you don’t do that against a really good team that’s going to rush hard, you’re susceptible to having a catastrophic event occur.”

On the injury front, LaFleur said safety Javon Bullard is in the concussion protocol after leaving the game late in the fourth quarter.

Right tackle Zach Tom, who left after one play because of the oblique injury that kept him out the previous week, did not injure himself any worse.

“I would chalk it up to it’s hard to simulate what these guys are going to go against in the game,” LaFleur said of Tom, who was limited in practice last week. “We did our best in terms of trying to put them through enough and certainly had them going in practice, but still the game’s a different speed.”



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September 22, 2025 0 comments
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Binance's CZ Reveals Key Reason Why He's Not Using Telegram
GameFi Guides

Binance’s CZ Reveals Key Reason Why He’s Not Using Telegram

by admin September 22, 2025


Changpeng Zhao, former chief executive officer at cryptocurrency exchange Binance, has revealed that he does not use Telegram.

While Zhao says that he personally has nothing against the popular messaging app, he had to stop using the app after being inundated with a deluge of spam messages (to the point where his phone would start to lag). 

The issue is that one cannot restrict messages from random users who know your handle, which was the case for Zhao. 

Telegram does not offer an in-built setting that makes it possible to block messages outside one’s contact list. This, of course, leaves public figures of the likes of CZ highly exposed to incessant spamming. 

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In fact, Zhao claims that he personally complained about this issue to Telegram CEO Pavel Durov. 

Paying for DMs?

After an X user suggested that there should be a feature that allows paying for DMs, CZ recalled that he had already tried this with ReachMe, a paid platform that the crypto mogul tested earlier this year. 

Zhao initially intended to limit the volume of meaningful messages to roughly 10 per day, but it later turned out that scammers were “very willing” to pay. 

Moreover, blockchain security firm SlowMist discovered a vulnerability that allowed users to avoid paying for direct messages. 



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September 22, 2025 0 comments
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Creepshow 4K Steelbook And New Creepshow 2 Limited Edition Get Massive Price Cuts
Game Updates

Creepshow 4K Steelbook And New Creepshow 2 Limited Edition Get Massive Price Cuts

by admin September 22, 2025



Amazon has several scary good deals on the horror-comedy anthology franchise Creepshow, including steep discounts on two exciting upcoming releases. Creepshow 2’s Limited Edition 4K Blu-ray is on sale for $33 (was $50) ahead of its September 30 launch. The first printing of Arrow Films’ 4K restoration comes with numerous exclusive bonuses, including a comic book adaptation of an unpublished Stephen King short story. You can pair the 4K edition of the sequel with last year’s Creepshow Limited Edition Steelbook, which is discounted to only $23 (was $40)–by far the lowest price yet.

Creepshow fans can also save big on the upcoming Blu-ray box set of the complete four-season run of Shudder’s anthology series. Preorders for the Creepshow: Complete Series Collector’s Edition have dropped to $68.47 (was $100) at Amazon and Walmart. Slated for November 11, the box set leans into the franchise’s roots and inspirations with a CRT TV display box containing comic book-inspired disc cases. It looks like an awesome collectible for Creepshow fans.

Creepshow: Complete Series (Blu-ray)

As shown above, the CRT TV’s display clearly can switch between a red background with the series logo and a picture of The Creep, but it’s unclear how this mechanism works. In any case, it’s one of the cooler display boxes we’ve seen this year. All four seasons have their own case modeled after the the in-universe Creepshow comics and Stephen King’s graphic novel. You’ll also get a real comic book based on “Skeletons in the Closet,” which is one of the vignettes in Season 3, Episode 2.

If you love Creepshow, you’ve come to the right place. Along with details on the two upcoming releases, we put together lists of Creepshow Blu-rays, making-of books, and the ongoing comic book anthology series. So make sure to creep farther down for some great Creepshow deals–unless you’d rather look for yourself, in which case you can check out the Amazon hubs we created: Creepshow Blu-rays | Creepshow books and comics.

$68.47 (was $100) | Releases November 11

Creepshow debuted on Shudder in 2019 and quickly became one of the horror streamer’s marquee original series. It was undoubtedly a huge subscription seller for Shudder, especially Season 1 was the best take on the franchise since the original movie.

The anthology series ran for four seasons and 25 episodes, including two TV specials, before ending in 2023. Episodes of Creepshow include a pair of distinct vignettes, roughly 20-25 minutes each.

Franchise creators Stephen King and George A. Romero weren’t involved with the production, but a few episodes are based on King’s short stories, including the show’s very first vignette “Gray Matter,” adapted from a story in King’s excellent collection Night Shift. The 2020 Halloween special adapted “Survivor Type” from Skeleton Crew. The back half of the special was based on “Twittering from the Circus of the Dead” from the story collection Full Throttle by Joe Hill, who also happens to be King’s eldest son.

The 9-disc box set has a total runtime of roughly 18 hours. All 23 episodes and the two specials are displayed in 1080p resolution and support DTS-HD Master Audio 5.1. Bonus features include cast and crew interviews, behind-the-scenes featurettes, and photo galleries.

If you’re interested in the behind-the-scenes content, you should also check out Shudder’s Creepshow: From Script to Scream, a 240-page coffee-table book with a foreword by Stephen King. The hardcover book is on sale for $35 (was $50) at Amazon.

$33 (was $50) | Releases September 30

Creepshow 2’s Limited Edition 4K Blu-ray was restored from the original camera negative with HDR (Dolby Vision and HDR10) and three audio formats: 5.1 DTS-HD, stereo, and lossless monaural.

Arrow Video originally created a 2K restoration that released as Creepshow 2: Special Edition back in 2016 on 1080p Blu-ray. The on-disc special features for the 4K release largely mirror the Special Edition. The reversible sleeve and cover art by Mike Saputo matches the 2016 release, too.

Just like the first printing of the 1080p Blu-ray, the 4K release includes two limited-edition booklets. These are no longer included with the standard Blu-ray and were limited to 3,000 units, but now you have another chance. For reference, the first printing has a red sleeve, but after it sells out, it’ll likely switch to a blue sleeve like the Blu-ray edition.

Most notably, you’ll get a booklet with the comic adaptation of “Pinfall,” one of the two stories that were cut from the film. The story was written by Stephen King and adapted into a script by George Romero. Jason Mayoh adapted the story into a comic for the Blu-ray release in 2016. Along with the comic booklet, you’ll get an illustrated booklet with commentary from Michael Blyth.

“Pinfall” has never been published as a short story or filmed, so this is the only way to experience one of Stephen King’s unpublished stories.

Creepshow 2 4K Limited Edition Bonuses

  • “Pinfall” comic booklet (adaptation of unpublished King story)
  • Illustrated booklet with commentary on the film
  • Collector’s sleeve with original artwork and reversible cover art
  • Featurettes, audio commentaries, and interviews

A full list of on-disc special features can be found at the end of this article. For a deep dive on the sequel, check out The Making of Creepshow 2, a 320-page account of the film’s production based on production documents and author Lee Karr’s conversations with cast and crew.

$23 (was $40) | All-time low

Though you can watch Creepshow 2 without watching the original, the 1982 anthology is a more well-rounded collection of horror-comedy stories, so it doesn’t really make sense to skip it. Plus, it’s already available on 4K Blu-ray. A Collector’s Edition released in 2023, and the awesome Steelbook Edition shown above arrived just in time for Halloween last year. The Limited Edition Steelbook is on sale for only $23 (was $40), which is actually cheaper than the standard 4K Blu-ray edition by a few bucks.

Both editions include 4K Blu-ray and standard 1080p Blu-rays and the same special features. The film was remastered in 4K using the original camera negatives and supports HDR (Dolby Vision and HDR10), Dolby Atmos audio, and DTS-HD Master Audio 5.1 and 2.0. Special features include three different audio commentary tracks, a roundtable on the making of the anthology, interviews, and a whole bunch more. You can check out the full list at the bottom of this article.

Creepshow 2 Limited Edition (Arrow Video)

Creepshow and its numerous follow-ups blend horror and comedy while paying homage to classic comics like Tales from the Crypt and The Haunt of Fear. Directed by George Romero, the 1982 original is an anthology film with five distinct vignettes. Stories include a murdered man rising from the dead, a mysterious meteor that lands on a remote farm, and a cockroach army that’s hunting a man with Entomophobia.

Stephen King made his screenwriting debut with Creepshow, and two of the five tales were adapted from his short fiction. Creepshow wears its comic book influences on its sleeve, and King adapted the film into a graphic novel the same year the movie released.

Creepshow 2’s screenplay was written by Romero and directed by the original film’s cinematographer Michael Gornick. Though originally planned to mirror its predecessor with five vignettes, only three made it into the movie: “Old Chief Wood’nhead,” “The Raft,” and “The Hitch-hiker.” All three are based on King’s short stories, but “The Raft” is the only one that has been published and collected in the author’s heralded collection Skeleton Crew.

“Cat from Hell,” the other King story that was cut from Creepshow 2, was included in Tales from the Darkside: The Movie in 1990. The spin-off film was based on a TV series created by Romero in 1983. Given the timing, it should come as no surprise that Tales from the Darkside–also a horror-comedy anthology–existed because of Creepshow’s unexpected box office success. Tales from the Darkside: The Complete Series is available on DVD for $27.90.

Creepshow franchise 4K Blu-ray and Blu-ray releases

Beyond the collectible editions, the first two Creepshow anthologies are available for $10-$12 each on standard Blu-ray. The Creepshow franchise technically has three film anthologies, but the 2006 straight-to-home-video Creepshow 3 is one that many fans want to forget exists at all (it’s quite bad). If you want to be reminded of it, a region-free Blu-ray edition of Creepshow 3 is $22 at Walmart. All three films are collected in a DVD box set for $25.

Another box set option is the King of Horror 8-Film Collection on Blu-ray or DVD. This one only includes the first Creepshow movie, but you’ll also get The Shining, Shawshank Redemption, The Green Mile, the 1990 It miniseries, and more. King of Horror’s Blu-ray edition is only $36.30 (was $60) at Amazon.

Creepshow Movies

All four seasons of Shudder’s anthology series are already available on Blu-ray and DVD. The first season is currently priced close to $30, but Seasons 2-4 are up for grabs for under $15 each.

Tales from the Darkside / Tales from the Crypt

If you like the horror-comedy anthology structure, you should definitely check out Tales from the Darkside and Tales from the Crypt.

Creepshow by Stephen King (1982) | Creepshow Deluxe Edition Book One (2024)

Shudder’s series also led to the revival of Creepshow in print. Skybound and Image Comics have published 20 Creepshow comics since 2022, and 15 of them have been collected in paperback volumes. Each volume has five standalone comics written and illustrated by a rotating group of big names in the industry, including Garth Ennis and Joe Hill. As a child, Hill appeared in the prologue and epilogue of the original Creepshow film, and over 40 years later he wrote an official Creepshow comic called Joe Hill’s Wolverton Station.

The first issue in Volume 4 was published September 17. Volume 4 #2 releases October 22, and #3 is scheduled for November 19.

If you want to catch up on the anthology series, the first three volumes are available in trade paperback for $10-$15 each. Volume 3 was published in April, and Volume 4’s paperback edition is slated for April 14, 2026. Last holiday season, Image Comics published a hardcover Deluxe Edition compiling the first two volumes. Amazon has Creepshow Deluxe Edition for $21 (was $40), which is almost exactly the same price as the two paperback editions combined.

Joe Hill’s Creepshow comic and three others are one-shots that aren’t included in the collected volumes, but you can buy Kindle digital editions for a couple bucks each or collected volumes for $8-$12. All 20 Creepshow comics released publsihed so far are available in a Kindle bundle for $43.80. But before reading the new series, we’d highly recommend Stephen King’s original graphic novel, which is available in paperback for only $15 (was $20) at Amazon.

Modern Creepshow Series (2022-Present)

Creepshow Digital Comics

Creepshow 2 reversible cover art

Creepshow 2 Limited Edition Special Features

  • “Pinfall” comic booklet (adaptation of unpublished King story)
  • Illustrated booklet with commentary on the film
  • Collector’s sleeve with original artwork and reversible cover art
  • Native 4K (2160p) restoration from original camera negative
  • HDR: Dolby Vision and HDR10
  • Audio: 5.1 DTS-HD surround sound, stereo, and lossless mono (original)
  • English subtitles
  • Audio Commentary: director Michael Gornick
  • Screeplay for a Sequel – Interview with screenwriter George A. Romero
  • Tales from the Creep – Interview with actor and makeup artist Tom Savini
  • Poncho’s Last Ride – Interview with actor Daniel Beer
  • The Road to Dover – Interview with actor Tom Wright
  • Nightmares in Foam Rubber – Archive featurette and interviews on Creepshow 2 special effects
  • My Friend Rick – Howard Berger talks about special effects mentor Rick Baker
  • Behind-the-scenes footage
  • Image gallery
  • Trailers and Commercials
  • Original screenplay galleries

Creepshow Steelbook + Collector’s Edition Special Features

Disc 1: 4K Blu-ray

  • Audio commentary with director George A. Romero and makeup effects artist Tom Savini
  • Audio commentary with photography director Michael Gornick
  • Audio commentary with composer/first assistant director John Harrison and construction coordinator Ed Fountain
  • Interviews: Michael Gornick, John Amplas, Bruce Alan Miller, Darryl Ferucci
  • Mondo Macabre – A look at Creepshow posters with Mondo co-founder Rob Jones and events planner Josh Curry
  • Collecting Creepshow – Prop collector Dave Burian shows off his collection
  • The Colors Of Creepshow – How Creepshow was restored in 4K
  • Into The Mix – Sound re-recordist Chris Jenkins talks about remastering the audio
  • Still Galleries – Behind-the-scenes pictures, movie posters, special effects makeup, color stills, posters, and lobby cards

Disc 2: 1080p Blu-ray

  • Terror and the Three Rivers – Roundtable discussion on the making of Creepshow
  • The Comic Book Look – Interview with costume designer Barbara Anderson
  • Ripped From the Pages – Interview with animator Rick Catizone
  • Horror’s Hallowed Grounds – Sean Clark tours original filming locations
  • Tom Savini’s Behind-the-scenes footage
  • Audio commentary with director George A. Romero and makeup effects artist Tom Savini
  • Audio commentary with photography director Michael Gornick
  • Audio commentary with composer/first assistant director John Harrison and construction coordinator Ed Fountain
  • Audio interviews with original crew
  • Mondo Macabre – A look at Creepshow posters with Mondo co-founder Rob Jones and events planner Josh Curry
  • Collecting Creepshow – Prop collector Dave Burian shows off his collection
  • The Colors Of Creepshow – How Creepshow was restored in 4K
  • Into The Mix – Sound re-recordist Chris Jenkins talks about remastering the audio
  • Still Galleries – Behind-the-scenes pictures, movie posters, special effects makeup, color stills, posters, and lobby cards
  • Deleted scenes
  • TV and radio commercials
  • Theatrical trailers in English and Spanish

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September 22, 2025 0 comments
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HBAR/USD (TradingView)
NFT Gaming

HBAR Experiences Sharp Decline Amid High Volume Selling Pressure

by admin September 22, 2025



HBAR experienced a sharp downturn over a 23-hour trading window between September 21 and 22, as the token tumbled from $0.24 to $0.22. The 6.29% decline was accompanied by a dramatic expansion in volatility, with trading ranges reaching 9.7%—well above monthly averages. Market pressure intensified as institutional sellers drove prices lower, establishing firm resistance around the $0.235–$0.24 zone and triggering a wave of liquidations.

The most pronounced selling pressure arrived at midnight on September 22, when volumes surged to 137.11 million, nearly triple the daily baseline. This spike marked the peak of the selloff as market sentiment soured across crypto assets, amplifying HBAR’s decline. At the trough, the token hovered around $0.22, signaling potential capitulation among short-term holders.

Yet, the session ended with a notable rebound. In the final hour of trading, bulls regained momentum, pushing HBAR from $0.2197 to $0.2222. A breakout above the $0.22 threshold was fueled by an exceptional 6.21 million in volume within minutes, sparking a short-lived rally toward session highs near $0.2225. The recovery underscored the token’s liquidity-driven dynamics, though volumes collapsed to zero in the final three minutes, suggesting a temporary equilibrium.

HBAR’s volatile session highlights the crypto market’s heightened sensitivity to institutional flows and sentiment-driven reversals. The combination of sharp declines, outsized volume spikes, and a late-stage rebound illustrates the rapid shifts in liquidity that define digital asset markets—underscoring how quickly bearish pressure can give way to opportunistic buying.

HBAR/USD (TradingView)

Key Technical Indicators

  • Price tumbles 6% from $0.24 to $0.22 over 23-hour period from 21 September 15:00 to 22 September 14:00.
  • Volume explodes to 137.11 million at 22 September 00:00—nearly triple daily average baseline.
  • Bears establish strong resistance at $0.24 level where price reverses sharply on heavy selling.
  • Bulls mount 1% recovery rally in final 60 minutes from 22 September 13:09 to 14:08.
  • Breakout above $0.22 resistance occurs at 13:54 on exceptional 6.21 million volume surge.
  • Zero trading volume in final three minutes signals temporary market pause after volatile session.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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September 22, 2025 0 comments
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Crypto Trends

Bakkt Stock Spikes Past Analysts’ Price Target After Adding Crypto Veteran to Board

by admin September 22, 2025



In brief

  • Crypto industry veteran Michael Alfred is joining the board of Bakkt, a provider of digital asset services.
  • The company’s share price jumped more than 40% on the day.
  • Bakkt has been looking to reposition itself in recent months, including with plans for a potential Bitcoin treasury.

Bakkt Holdings’ share price jumped past analysts’ one-year consensus target on Monday after the provider of digital asset services announced that noted crypto investor and entrepreneur Michal Alfred was joining the board.

BKKT rose more than 40% on the day to close at $14.70 per share, its highest level since late July, according to Yahoo Finance data, and above analysts’ average prediction of $13.26. Alfred was a co-founder of Digital Assets Data, a crypto-focused data platform acquired by NYDIG in 2020, and has invested in multiple high profile firms, including Swan Bitcoin and Bitwise Asset Management.

“We’re doubling down on our mission to build next-generation financial infrastructure by bringing world-class leaders onto our board,” Bakkt CEO Akshay Naheta said in a statement. “Mike’s proven track record and reputation in the digital asset and fintech ecosystem brings unparalleled expertise, a powerful network and institutional credibility.”

The company has repositioned itself in recent months as it looks to elevate its stock price, which is down more than 40% year-to-date and over 94% since reaching an all-time high in late 2021.



In July, Bakkt announced that it had sold its loyalty rewards business for $11 million as it looked to focus more tightly on digital asset infrastructure.

The sale aimed to streamline operations and allow the company to focus on core crypto services, including custody, stablecoin payments, and tokenized assets. In the second quarter, its crypto business generated more than $568 million in revenue, while the loyalty unit brought in some $10 million.

In June, Bakkt notified the U.S. SEC of plans to sell up to $1 billion in securities to provide fresh capital for a possible expansion of its corporate treasury to include Bitcoin. That followed less than three weeks after the company updated its investment policy, allowing it to include Bitcoin and other digital assets as part of a broader treasury strategy.

Earlier this month, investment bank Benchmark Company initiated coverage with a buy rating and price target of $13. Analyst Mark Palmer wrote that the company “is poised for a fresh start after a period of restructuring that has streamlined its focus and reset its growth trajectory.”

“The divestiture of its custody business and the pending sale of its legacy loyalty business mark a decisive exit from capital-intensive, non-core operations that weighed on its profitability and investor confidence,” Palmer wrote.

He noted Naheta’s hiring in March and the Bitcoin and stablecoin initiatives, among other positive developments.

In a statement, Alfred said he was looking forward to working with Bakkt on its next growth phase.

“Bakkt has a unique opportunity to deliver a trusted fintech platform for institutions in four transformative trends over the next decade: digital asset trading, stablecoin payments, AI agents, and Bitcoin,” he said.

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September 22, 2025 0 comments
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The best iPhones to buy in 2025
Gaming Gear

The best iPhones to buy in 2025

by admin September 22, 2025


If you’ve been holding off on getting a new iPhone, now’s the perfect time to size up your options. Apple recently launched its 2025 iPhone lineup, which includes the iPhone 17, 17 Pro, 17 Pro Max, and a brand-new model, the ultra-thin iPhone Air. These new phones offer a number of new features over their predecessors, such as upgraded cameras, faster chips, better battery life, and even better screens — Apple Intelligence, however, is still a work in progress.

Alongside the new hardware, Apple also launched iOS 26 (yes, the numbering system has changed and we’re jumping from iOS 18), which includes a new Liquid Glass user interface, live translation, wallpapers in messages, and more. The software marks Apple’s biggest visual redesign since iOS 7, and despite some very polarizing reactions, we think it looks fine.

If your current iPhone is humming along, there’s no need to rush out and get a new one. But if you’re questioning whether it’s the year to replace your iPhone that’s a few generations old, then I think the answer is an easy yes. There are real gains to be had this time around, especially in the basic iPhone 17, which features a higher-refresh-rate display than last year’s model for smoother-looking animations, plus double the base storage to 256GB — all without raising the price, despite the current tariff situation.

What we’re looking for

How we test smartphones

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There’s no shortcut to properly testing a phone; I put my personal SIM card (physical or otherwise) in each phone I review and live with it for a minimum of one full week. I set up each phone from scratch, load it up with my apps, and go about living my life — stress testing the battery, using GPS navigation on my bike while streaming radio, taking rapid-fire portrait mode photos of my kid — everything I can throw at it. Starting over with a new phone every week either sounds like a dream or your personal hell, depending on how Into Phones you are. For me, switching has become so routine that it’s mostly painless.

Overall value

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The most expensive, souped-up iPhone isn’t automatically the best one for everyone. What I look for is a happy medium — features that will satisfy most people at the best price. Sometimes, that’s last year’s model.

Battery life

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Battery performance can vary significantly between current iPhone models, primarily due to the size of the phone. Everyone wants a phone that can last a full day, and these recommendations reflect that.

Screen size

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One size does not fit all. Some people like a small phone, others want the biggest screen money can buy. This list includes iPhones for people in both camps.

The best iPhone for most people

$799

The Good

  • Always-on display makes it vastly more useful
  • High refresh rate makes using the phone smoother
  • The cameras are solid
  • Battery lasts well through the day
  • The price isn’t going up
  • No redesign, but the green is nice

The Bad

  • Zoom capabilities are weak compared to the Pro
  • Gets hot during heavy gaming sessions
  • Apple Intelligence is still somewhere between useless and MIA

Screen: 6.3-inch 2622 x 1206 OLED, 120Hz refresh rate / Processor: A19 / Cameras: 48-megapixel f/1.6 main with sensor-shift IS; 48-megapixel ultrawide; 18-megapixel selfie / Battery: Not advertised / Charging: 40W wired, 25W wireless MagSafe / Qi2 / Weather-resistance rating: IP68

The iPhone 17 marks a turning point for the standard model. After years with a lower-quality screen, the cheapest model finally got two major upgrades for 2025: an always-on display and a high-refresh-rate panel. These features make it feel meaningfully better than the iPhone 16 and prior models in everyday use, bringing it closer than ever to the Pro models. And at the same $799 starting price as the previous generation, this year’s update is a no-brainer.

While the iPhone 17’s 48-megapixel main camera is carried over from last year, the ultrawide camera has been changed from a 12-megapixel sensor to a 48-megapixel sensor, and it delivers sharper and more vibrant photos. The device features an 18-megapixel Center Stage selfie camera, which is also in the Air and 17 Pro. Your selfies may not look materially better, but the front camera’s square sensor elevates the user experience, making it possible to take horizontal selfies while holding the device vertically (no need to rotate the phone).

The iPhone 17’s always-on display lets you quickly glance at notifications. Photo by Amelia Holowaty Krales / The Verge

Apple also gives you double the storage — 256GB versus 128GB in the base iPhone 16 — and improved battery life. The standard 17 still lacks a proper telephoto camera, and the A19 chip is slower than the A19 Pro found in the Pro models. Still, it’s a big step up in almost every way, even if it looks basically the same as every iPhone from the past six years.

Read our iPhone 17 review.

$1099

The Good

  • Solid battery life
  • Brighter screen outdoors
  • Center Stage camera
  • Faster charging
  • Doesn’t get blazing hot
  • Orange

The Bad

  • What’s up with Siri?
  • Heavier than last year

Screen: 6.3-inch 2622 x 1206 OLED, 120Hz refresh rate / Processor: A19 Pro / Cameras: 48-megapixel f/1.78 with sensor-shift IS; 48-megapixel 8x telephoto with OIS; 48-megapixel ultrawide; 18-megapixel selfie / Battery: Not advertised / Charging: 40W wired, 25W MagSafe / Qi2 / Weather-resistance rating: IP68

The iPhone 17 Pro introduces a bold redesign and a number of notable upgrades, including the lineup’s most advanced camera setup yet. It also features rounded edges, and similar to last year, it’s on equal footing with the 17 Pro Max in terms of performance; the biggest differences that the Pro Max offers a larger display, a larger battery, and up to 2TB of storage.

Whereas the iPhone 17 is for most people, the 17 Pro is more geared toward creators. The device has three 48-megapixel cameras, including a 48-megapixel telephoto, and it offers several pro features aimed at those who want to take the best possible photos and videos. Some of those features include Genlock support, which lets videographers sync up timecodes across multiple cameras, and support for ProRes RAW recording. It also sports the upgraded Center Stage selfie camera found in other 2025 iPhone models.

The iPhone 17 Pro offers a smaller form factor compared to the 17 Pro Max. Photo by Vjeran Pavic / The Verge

Despite the additions and improvements, there’s little here that makes the 17 Pro an absolute must-upgrade. However, it comes in an irresistible orange, which is apparently the new “it” color.

Read our iPhone 17 Pro review.

The iPhone with the best battery life

$1199

The Good

  • Solid battery life
  • Brighter screen outdoors
  • Center Stage camera
  • Faster charging
  • Doesn’t get blazing hot
  • Orange

The Bad

  • What’s up with Siri?
  • Heavier than last year

Screen: 6.9-inch 2868 x 1320 OLED, 120Hz refresh rate / Processor: A19 Pro / Cameras: 48-megapixel f/1.78 with sensor-shift IS; 48-megapixel 8x telephoto with OIS; 48-megapixel ultrawide; 18-megapixel selfie / Battery: Not advertised / Charging: 40W wired, 25W MagSafe / Qi2 / Weather-resistance rating: IP68

The iPhone 17 Pro Max’s redesign isn’t just about looks. Apple hollowed out the device’s aluminum frame to fit in the biggest battery yet in an iPhone. Apple says the device offers up 39 hours of video playback, which is 12 more hours than last year’s iPhone 16 Plus, our previous battery champ. The device can easily push through a full day and then some, though your mileage will vary depending on how often you play mobile games, watch videos, and doomscroll on social media.

The bigger iPhone 17 Pro Max means a bigger battery. Photo by Vjeran Pavic / The Verge

There are other benefits to going with the 17 Pro Max. It has the largest display among the latest iPhone lineup — 6.9 inches — and offers up to 2TB of storage, giving creators more room than ever for storing their media. If you want the most iPhone you can possibly get, including the longest battery life, then the 17 Pro Max is the way to go.

Read our iPhone 17 Pro Max review.

The best iPhone for people who hate bulky phones

$999

The Good

  • Easier to carry thanks to its slim profile
  • Remarkably light and more pleasant to use for long periods of time

The Bad

  • Battery drains quicker than a standard phone
  • No ultrawide camera

Screen: 6.5-inch 2736 x 1260 OLED, 120Hz refresh rate / Processor: A19 Pro / Cameras: 48-megapixel f/1.6 main with sensor-shift IS; 18-megapixel selfie / Battery: Not advertised / Charging: 30W wired, 20W MagSafe / Qi2 / Weather-resistance rating: IP68

The iPhone Air is Apple’s biggest redesign since the iPhone X was released in 2017. It’s shockingly thin and light, at 5.6mm and 165 grams, respectively. Thanks to its titanium frame and Ceramic Shield 2 display, it’s more durable than you might expect, too. The device feels deceptively small, despite having a 6.5-inch display. You really have to see and feel the phone yourself to get the appeal.

But the thinner design comes with a few substantial compromises compared to the other models available this year. One of the biggest is that the Air features a single 48-megapixel camera on the back. That’s not to say the device’s camera is bad. But it’s a far less versatile system than even the far more affordable iPhone 17, which has a dual-camera setup. The second compromise is on battery life, which is just okay. It’s not terrible, but it’s not great, either.

The iPhone Air is the thinnest iPhone ever, though it still has a chunky camera hump. Photo by Vjeran Pavic / The Verge

At $999, you’re paying a lot for middling battery life and camera performance. Those who primarily care about design, though, may be more forgiving about those shortcomings.

Read our full iPhone Air review.

The best inexpensive-ish iPhone

$599

The Good

  • Reliable performance
  • Good, if limited, camera system
  • It’s the cheapest new iPhone you can buy

The Bad

  • No MagSafe
  • $599 feels like $100 too much
  • No ultrawide

Screen: 6.1-inch Super Retina XDR / Processor: A18 Cameras: 48MP Fusion with 1x and 2x optical zoom, 12-megapixel selfie / Battery: Not advertised / Charging: 20-watt wired, 7.5W Qi, no MagSafe/ Weather-resistance rating: IP68

This recommendation comes with a heavy sigh. Yes, the 16E is the cheapest new iPhone Apple sells. Yes, it’s a good phone. It has a capable camera, reliable performance, full water resistance, wireless charging, and will be supported with software updates for years to come. But its $599 price tag starts to feel like too much when you consider what it’s missing.

There’s no MagSafe, which you can kind of add by way of a MagSafe case, but it’s a bummer not to have it built in when it has basically become a standard iPhone feature. There’s no ultrawide camera, no Dynamic Island housing timely information, no camera control button (not a huge loss, honestly), and no Ultra Wideband for precise object tracking. It does support Apple Intelligence, but that doesn’t feel like much of a consolation, given that it’s very much still a work-in-progress.

The 16E will most likely receive more years of software support than a previous-gen model like the iPhone 14 or 15. And sure, Apple Intelligence might turn into something useful someday. The 16E is a good choice if you want the path of least resistance to blue bubbles and FaceTime at your fingertips. But if you’d like MagSafe, a more advanced camera, and some of the other bells and whistles that got lost on the way to the 16E, then it’s not a bad idea to look at one of the older iPhones.

Read my full Apple iPhone 16E review.

Apple’s latest iPhone lineup is available now, but there are already reports about what’s next. One report suggests Apple is readying a book-style foldable iPhone for 2026, which allegedly looks like two iPhone Air models put side by side. Apple is reportedly still working to flatten the crease that appears when the phone is unfolded, but has otherwise settled on a design. Looking ahead to 2027, a report claims Apple is planning a redesigned “all-screen” iPhone to celebrate the device’s 20th anniversary. These upcoming releases are allegedly part of Apple’s three-year plan — starting with the new iPhone Air — that’s aimed at refreshing its smartphone lineup.

Update, September 22nd: Updated to reflect current pricing / availability, and added the iPhone 17, 17 Pro, 17 Pro Max, and Air as new picks. Brandon Russell contributed to this article.

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Here's the humongous multiplayer breakdown for Call of Duty: Black Ops 7
Esports

Here’s the humongous multiplayer breakdown for Call of Duty: Black Ops 7

by admin September 22, 2025


Call of Duty: Black Ops 7 will be fully revealed at next week’s Call of Duty: NEXT (where you’ll find us). Even with it around the corner, the team wanted to show off all they’ve been working on, with a deep dive into the multiplayer and the first multiplayer trailer. All eighteen launch maps have a cameo as well – a first for the series. Check out all the amazing details below from the Call of Duty Blog!

We had to do it. ADRENALINE 2025 IS HERE. 🔊@jackwallmusic and @BigGiantCircles cooked with this one! pic.twitter.com/45SEEJxdPF

— Treyarch (@Treyarch) September 22, 2025
Black Ops 7 Multiplayer Deep Dive

The November 14 launch of Call of Duty®: Black Ops 7 is getting closer every day, and we’re here to cover all the latest news in the weeks leading to release and beyond.

For an expansive look at Multiplayer, this is your first stop. Get more info on all 16 6v6 Multiplayer maps, both 20v20 Skirmish maps, the near-future weaponry and Loadout features on the way, Progression systems, and more. Find out what will be available for play during the upcoming Beta versus what’s coming at launch.

Call of Duty: NEXT and the Black Ops Beta

Get an extended look at Black Ops 7 during the worldwide Multiplayer reveal at Call of Duty: NEXT on Tuesday, September 30. Following that, try Black Ops 7 for yourself and earn special rewards when the Beta begins on all platforms starting Thursday, October 2! For all the details, check out the end of this blog.

Onto the intel. This is Black Ops 7 Multiplayer.

The Game Modes

Summary: Game Modes

New Mode: Overload: In Overload, squads clash over one device that must be carried into enemy territory to score. Momentum swings sharply as the device changes hands, making every pickup, player escort, and interception a pivotal moment in this all-new 6v6 mode.

Other Announced Modes: Black Ops 7 Multiplayer delivers a full slate of fan favorites at Beta and launch, from Team Deathmatch, Domination, and Search & Destroy to Kill Confirmed, Hardpoint, Gunfight, Control, and more.

Test your skills across an impressive array of Multiplayer modes, including a mix of classics like Team Deathmatch and Domination, more recently introduced fan favorite modes like Kill Order, and the brand-new Overload. Each mode has been fully tuned and adjusted for the best experience within Black Ops 7.

New Mode: Overload (Available at Beta)

Bring the Overload Device to the enemy zones to overload them.

Fight for possession of the Overload Device in this new push and pull 6v6 respawn mode that challenges teams to overload the enemy’s control zones. Only one device spawns on the map at a time, so get in there and grab it before the other side can. The team in charge of the device must protect the carrier as they run toward one of two designated zones near the enemy team’s starting spawn. Disrupt one of the zones in time to score a point and spawn a new device in the field.

The position of the Overload Device is always indicated on the HUD and Tac-Map, so be prepared for an intense tug of war as the device changes hands often throughout the match. Any player holding the item benefits from a personal radar to help detect nearby enemies attempting to steal it away. At halftime, teams switch sides. Stick together, get to the device, and overload the enemy.

Other Announced Modes

Other modes arriving during the Beta and launch include — but are not limited to — the following:

Team Deathmatch (Available at Beta)

Eliminate enemy players to earn score for your team.

Domination (Available at Beta)

Capture, hold and defend objectives to earn score for your team.

Search and Destroy

Teams alternate between detonating and defusing a bomb. No respawns.

Kill Confirmed (Available at Beta)

Recover dog tags to score for your team and deny enemy scores.

Free-For-All

Eliminate enemies to earn score. The first to reach the score limit will achieve victory.

Hardpoint (Available at Beta)

Capture and hold the Hardpoint zone to earn score for your team.

Gunfight

Eliminate all enemy players using pre-determined classes to win the round. No respawns.

Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team.

Control

Take turns attacking and defending zones with a limited number of lives for each round.

Alternate Modes

Face Off brings small team combat to the more compact maps (showcased later in this blog). Scorestreaks are disabled, keeping combat focused on the ground.

Face Off Domination

Capture, hold and defend objectives to earn score for your team. Scorestreaks disabled.

Face Off Team Deathmatch

Eliminate enemy players to earn score for your team. Scorestreaks disabled.

Face Off Kill Order

Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Scorestreaks disabled.

Face Off Kill Confirmed

Recover dog tags to score for your team and deny enemy scores. Scorestreaks disabled.

Skirmish

For larger scale Multiplayer battles, nothing beats a good Skirmish. In addition to the 16 core maps launching with Black Ops 7, players can look forward to two 20v20, objective-focused maps dropping teams into expansive environments with enhanced means of traversal including wingsuits, grappling hooks, and vehicles all assisting you and your squad get to the next objective with time to spare, and dominate the other team.

Training Course (Beta)

Enter a new training course designed to get you up to speed on basic movement and advanced combat skills. Perfect for new and returning players, this course will teach you all you need to know to get the most out of your Operator in the field, including the ability to practice Wall Jumps, and perfect the new grenade-based Finishing Move!

Private Matches

Invite your friends, add bots, and customize the rules of your favorite Multiplayer modes in Private Match. Add Spectators to cheer on the match and tune CODCaster settings across visual and camera options. Or play solo, using Private Match to explore different maps and modes at your own pace.

The Maps

Summary: The Maps

Maps Overview: Black Ops 7 launches with 16 Core 6v6 maps and two Skirmish combat zones, designed for tactical intensity across a wide variety of locations. Built around Treyarch’s signature three-lane philosophy, each location balances fast gunplay with strategic routes, offering arenas sized for close brawls or long-ranged dominance.

16 Core Launch Maps: Six maps debut through the Beta, with 16 available at launch. From oil rigs and robotics labs to neon-soaked city streets and Arctic crash sites, every setting delivers unique combat encounters. Fan-favorite classics Express, Hijacked, and Raid return, rebuilt for the 2035 setting.

Skirmish Maps: For larger-scale combat, Skirmish 20v20 introduces Hightown and Military Island. Fight through urban towers, courtyards, and parks or storm a fortified coastal compound. Both maps feature vehicles, vertical ascenders, and wide-open sightlines, delivering sprawling battles that amplify the chaos and scale of Black Ops combat.

Launching with 16 6v6 Multiplayer maps plus two large-scale 20v20 Skirmish maps, Black Ops 7 has been built to deliver intense, tactical action across a variety of environments from the Atlantic Ocean to the Alaskan tundra. The 2035 setting imagines near future possibilities while remaining grounded in the Black Ops universe, each map is designed for fast gunplay and around the original three-lane design Treyarch is famous for. 

Expect a variety of map sizes catering to every type of player, from those craving instant action on very small-sized arenas to those wanting longer-ranged, tactical engagements across medium-sized combat zones. Below are the maps available to play during the Beta as well as coming at launch, including the return of three Black Ops 2 fan favorites!

Core Launch Maps

The following includes a full list of the Multiplayer maps arriving at launch, starting with the six that will be released on a staggered schedule through the Black Ops 7 Beta: 

Core 6v6 Maps

  • Blackheart (Beta)
  • Cortex (Beta)
  • Exposure (Beta)
  • Imprint (Beta)
  • The Forge (Beta)
  • Toshin (Beta)
  • Colossus
  • Den
  • Flagship
  • Homestead
  • Paranoia
  • Retrieval
  • Scar
  • Express (Returning from Black Ops 2)
  • Hijacked (Returning from Black Ops 2)
  • Raid (Returning from Black Ops 2)

Skirmish Maps:

  • Mission: Edge
  • Mission: Tide

Core 6v6 Launch Maps

Blackheart

Core 6v6, Playable at Beta, Small-sized

Head out to sea on a drilling platform extracting essential resources for The Guild. Battle on and around the central drill or duke it out on the barge around mineral containers, pumps, and massive nautical vehicles. Flank enemies around the diving bell and watch your feet when jumping over the grinder pit.

Cortex

Core 6v6, Playable at Beta, Small-sized

A cliffside compound hides a clandestine laboratory conducting experimental research for The Guide. Vat chambers hold subjects suspended in fluid, the area supported by an adjoining autopsy and morgue. Lock down the underpass to control the heart of the map or branch out to the narrow skybridge overlooking the water.

Exposure

Core 6v6, Playable at Beta, Medium-sized

Deploy to an Australian Outback installation at the eye of a vast solar array, in the aftermath of a fierce tank assault on the plant. Except for an interior control room, most of the action is focused on the outer grounds here. Try your luck traversing the suspended Guild crate, jumping from here to the yellow ladder to climb even higher. Also expect a variety of towers, pumps, and storage units provide ample cover throughout.

Imprint

Core 6v6, Playable at Beta, Medium-sized

Brave the frigid cold on this mid-sized robotics complex producing drones and battle tanks for The Guild. Explore the inner facility branching through the center and watch your step along the sheer drops circling the perimeter where long-ranged combat dominates. Press the control panels by the inclinator for a lift through the snow. 

The Forge

Core 6v6, Playable at Beta, Medium-sized

Visit the heart of research and development for The Guild’s latest lethal tech. Built on the harbor, The Forge welcomes visitors with a demo and product lobby showcasing the latest advancements in autonomous weapon design. Navigate the two wings of the complex, joined by covered walkways and the central range where rotating walls circle a defense turret.

Toshin

Core 6v6, Playable at Beta, Medium-Sized

A monorail derailment has caused chaos downtown in a shopping district outside the station. Neon lights illuminate the streets at every turn, a Guild advertisement outshining all the others. Battle through the park and market, look for upper vantage points across a central thoroughfare as you encounter new dangers at every road junction. You’ll need street smarts and a fast trigger finger to conquer this urban map.  

Colossus

Core 6v6, Medium-sized

Board the floating Colossus Resort, listing further into the ocean after sustaining heavy damage. Take your chances by the atrium and bar or move through the maintenance rooms, baggage claim and loading bay. Smell the fresh salt air across the main site of the wreckage outside where a pair of wrecked helipads now sit in the debris-strewn ocean waters.

Den

Core 6v6, Medium-sized

Travel to a sprawling Japanese Guild compound set high over the surrounding locale. A large courtyard dominates the central area with branching pathways toward the driveway, helipad, and impressive conference room. Engage in close combat in the dojo and challenge your agility traversing the damaged roof connecting the armory and garage.

Flagship

Core 6v6, Small-sized

Explore the underside of a gigantic aircraft carrier docked for repairs, sparks flying overhead as mechanical arms weld sections of the hull. Battle through the underside of the ship where an ascender offers access up to the gantry or move out from underneath the hulking mass and fight over the surrounding work site.

Homestead

Core 6v6, Medium-sized

Witness the Northern Lights high over David Mason’s Alaskan childhood home. Fight in the warmth of the cabin or brave the elements using the rocky terrain to flank enemies. Watch for occupants in the various outbuildings and dive into the frigid water to try and reposition out of sight, ignoring hypothermia risks in favor of a surprise attack from below.

Paranoia

Core 6v6, Small-sized

There’s something going on at the hospital, but is it all in your head? While half of the tiny map appears like a normal medical facility, the other half erupts into a psychedelic dreamscape, objects floating upward where a red light shines through the broken ceiling. Hold onto your sanity or risk being administered for life.

Retrieval

Core 6v6, Large-sized

A Guild stealth aircraft has crash landed in the remote frozen tundra, leaving a heaping wreckage behind. Hike through the snow and the meltwater flowing down the map, battling around the rugged outcroppings and within the crash site itself. An ice cavern provides opportunities for longshots while underpasses and a discarded crate work as stellar ambush points.

Scar

Core 6v6, Medium-sized

Fighting breaks out in the rustic mountain village of Silverbrook, where quad-tanks, military vehicles and the latest in offensive equipment are parked within old frontier hamlet with a general store, health clinic, the Old Bear Restaurant, and a carpentry business. Fire down at targets from the motel balcony, explore the commandeered Post Office as you traverse the immediate surroundings of this rural Alaskan outpost.

Express

Core 6v6, Returning from Black Ops 2, Medium-sized

Express returns for even more epic battles at the iconic high-speed train station, now under new management courtesy of Sunrise Railways. Engage enemies around the tracks, within and over the parked train, and throughout the inner terminal. Watch for sharpshooters in the control room and the covered walkways and get out of the way of passing trains.

Hijacked

Core 6v6, Returning from Black Ops 2, Small-sized

Everyone’s favorite superyacht returns as Hijacked glides into harbor in Black Ops 7. From bow to stern, engage in nonstop action down the length of the vessel, colliding on the center deck where all lanes converge. Keep your eyes on the opposing vantage points and flex your close-quarters skills down in the engine room.

Raid

Core 6v6, Returning from Black Ops 2, Medium-sized

Experience high-end living at its best as Raid returns with as a Japanese beachside mansion compound. Trade shots across the courtyard and circular drive, enjoy a very brief moment of tranquility in the garden, and take a dip in the pool. The home interior is as impressive as ever, including the large garage, open kitchen, bedrooms, and other accoutrements made for a life of luxury.

Skirmish 20v20 Maps

Mission: Edge

Skirmish, 20v20, Large-sized

Take to the streets of Avalon’s downtown district amidst towering buildings, fighting in and around upscale hotels and cafes, through underpasses, courtyards, and parks. Take the stairs or attach to ascenders to reach higher vantage points or skip the climb altogether and stick to the outer roads. Commandeer a vehicle to outrun enemy snipers or beat them at their game by taking flight in a helicopter, bringing your squad along with you to fire from the passenger seats. Or stay on the ground, moving from roof to roof, claiming zones and eventual victory.

Mission: Tide

Skirmish, 20v20, Large-sized

Deploy to the site of a large-scale military compound built on the coastal waters of Avalon. Fight and drive on the shore, up or around the buttress rocks toward the compound itself, ascenders providing quick access over the outer fortifications to the surrounding and inner battlements, which feature corner towers providing incredible sightlines. Within the compound itself, explore the armory, mess hall, barracks, garage buildings and other structures, including ladders and staircase access for both vertical and ranged maneuvering.

Loadouts and Equipment

Summary: Loadouts and Equipment

Overclocks: Black Ops 7 continues customization with ten editable Loadouts covering weapons, Perks, Equipment, and more. A new Overclock System lets you supercharge gear during a match, unlocking enhancements like faster Field Upgrades, reduced Scorestreak costs, or more dangerous Equipment. Tailor your Operator’s ordnance and push your playstyle further than ever before.

Tacticals and Lethals: Expect a full complement of limited-use gear that can change the course of battle. Tacticals disorient, disable, heal, or reveal, while Lethals deliver devastating damage through explosives, drones, or deployables. With Overclocks enhancing everything from blast radius to stun strength, every throw or placement becomes a tactical choice that reshapes combat.

Field Upgrades: Redefines mid-match power with new and adjusted Field Upgrades that supply ammo, launch drones, cloak Operators, or even deploy holographic decoys, with each device getting Overclock abilities.

Wildcards and Perks: Wildcards return, granting extra attachments, bonus equipment, or even replacing Scorestreaks with more Perks via the Specialist Wildcard. Perks define Operator specialties across Enforcer, Recon, and Strategist categories, with Black Ops 7introducing hybrid specialties that unlock powerful new bonuses when mixing categories.

Prepare for Multiplayer Beta with a new-look Loadout, and a closer look at the brand-new Overclock System and how it affects your various Equipment, Field Upgrades, and Scorestreaks. Discover which weapons are coming to the Beta along with their strengths and weaknesses and start planning for Beta dominance now!

Loadouts

Loadouts determine the tools and abilities your Operator brings into battle, including their weapons, Equipment, Field Upgrade, Perks, and other features. Players can customize and name up to ten Loadouts which can be finetuned before and within the match, ensuring you’ve got exactly what you need for the combat situation at hand.

Black Ops 7’s Loadout Menu is comprised of the following elements:

  • Primary Weapon
  • Secondary Weapon
  • Melee Weapon
  • Tactical
  • Lethal
  • Field Upgrade
  • Perks
  • Combat Specialty
  • Wildcard

New Loadout Feature: OverclocksNew to Black Ops 7, players can now customize their Tactical and Lethal Equipment, Field Upgrades, and Scorestreaks using the Overclock System. Effective use of these individual Loadout items will unlock up to two Overclock abilities over time, providing a variety of benefits like a lower Score cost for Scorestreaks, decreased charge time for Field Upgrades, and extra lethality for your Equipment. Select the Overclock ability that works best for your playstyle and reap the rewards of even greater power. Check out the exact Overclocks for individual equipment items later in this blog.

Primary Weapons

Your main weapon. These guns hit hard and tend to specialize in different areas of combat, from the versatility of Assault Rifles to the more specialized traits of Sniper Rifles and Shotguns. Gunsmith is available for this weapon. The six Primary Weapon classes include:

  • Assault Rifles
  • SMGs
  • Shotguns
  • LMGs
  • Marksman Rifles
  • Sniper Rifles

Secondary WeaponsRemember, swapping to your Pistol is always faster than reloading. And there’s no better deterrent against aerial streaks and vehicles than a good Launcher. This is your backup weapon for use in emergencies and in context-specific situations. Gunsmith is available for these weapons, though Launchers have limited options. Choose from:Melee WeaponsAll Operators carry a dedicated Melee weapon for close-quarters combat. Gunsmith is available for this weapon (Cosmetics only).

Tacticals

Limited-per-life items that offer a range of tactical benefits, from disorienting enemies to disabling electronics, gathering intel, topping off your health, and other more. The following Tactical items and their Overclock abilities will be available for use in the Beta:

Stun Grenade

Slow’s victim’s movement and aiming.

Overclock #1 — Increased stun duration.
Overclock #2 — Slows enemy move speed when stunned.

EMP Grenade

Disables or destroys electronics. Effective against Equipment, Scorestreaks, and enemy players.

Overclock #1 — Increased disruption radius.
Overclock #2 — Cook for extra EMP bursts.

Flashbang

Blinds and deafens targets.

Overclock #1 — Wider full flash angle makes your flash harder to counter by looking away.
Overclock #2 — Adds ability to cook for additional detonations.

Stim Shot

Military stimulant that quickly heals combat wounds.

Overclock #1 — Adds ability to remove player debuffs.
Overclock #2 — Adds a move speed boost.

Pinpoint Grenade

Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.

Overclock #1 — AI chip increases grenade lifetime and detection radius.
Overclock #2 — Tagged enemies appear on allied minimaps.

Psych Grenade

Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.

Overclock #1 —Increases the duration that enemies are affected by the grenade.
Overclock #2 —The grenade’s released gas deals damage over time.

Additional Tacticals

Other Tactical Loadout items arriving at launch include the Hunter Bot, Smoke Grenade, and Decoy Grenade.

  • Hunter Bot: A personal defensive device that hovers near and homes in on enemy Equipment, Field Upgrades, and Scorestreaks, before exploding on impact.

LethalsLimited per-life items that damage or eliminate enemy Operators. The following Lethal items and their Overclock abilities will be available for use in the Beta:

Frag

Cookable fragmentation grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Increased throw distance. Cooking shows an arc indicator.

Sticky Grenade

Timed sticky grenade.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to cook the fuse.

Cluster Grenade

Grenade that scatters smaller explosives when detonated.

Overclock #1 — Adds ability to cook the fuse.
Overclock #2 — Additional mini grenade.

Combat Axe

Thrown axe that eliminates enemies in one hit. Bounces off surfaces.

Overclock #1 — Faster raise speed.
Overclock #2 — Throw the Combat Axe farther and faster.

Point Turret

Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.

Overclock #1 — Increases turret’s rate of fire.
Overclock #2 — Orientation sensors allow turret to deploy on walls and ceilings.

Needle Drone 

Small flying drone that explodes on impact. Toggles between auto or manual control.

Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to boost the dart while flying in manual mode.

Additional Lethals

Other Lethal Loadout items arriving at launch include C4 and Molotov.

Field Upgrades

Field Upgrades are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support, with the following Field Upgrades and their Overclock abilities available during the Beta:

Assault Pack

Extra ammo and equipment to resupply your team.

Overclock #1 — Faster charge time.

Overclock #2 — Additional score on eliminations.

Drone Pod

Deployable device that launches aerial drones. Drones seek out enemies and explode.

Overclock #1 — Drones are launched much faster.

Overclock #2 — Leave a minimap icon at each drone’s detonation point.

Trophy System

Area defense system destroys enemy projectiles in the air.

Overclock #1 — Faster charge time.

Overclock #2 — +2 explosive charge ammo.

Active Camo

Become partially invisible for a short period of time.

Overclock #1 — Gunfire reveals you temporarily instead of ending the ability.

Overclock #2 — Increased duration and faster charge time.

Echo Unit

Holographic soldier decoy tricks enemies and captures and holds objectives.

Overclock #1 — Hologram brightly flashes when enemies come near, stunning them.

Overclock #2 — Faster charge time.

Squad Link

Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.

Overclock #1 — Expands coverage of the link.

Overclock #2 — Increases nearby allies’ Field Upgrade recharge speed. Increases earned score.

Additional Field Upgrades

Other Field Upgrade Loadout choices arriving at launch include the Scrambler, Fear Trap, Black Hat, and Mute Field.

Fear Trap: A deployed trap which emits a neurotoxic gas cloud, causing hallucinations and disorienting victims.

Black Hat: A device that hacks enemies, equipment, and Scorestreaks. Aim continuously at a target to hack it.

Mute Field: A stealth device that reduces your footstep volume, hides you from enemy minimaps, and prevents you from being targeted by enemy Scorestreaks for a limited time.

Wildcards

Wildcards are the abilities that augment your Loadouts by bending and breaking the rules of the Create-a-Class system. During the Beta, get access to:

Gunfighter

Get three extra attachment points for your Primary weapon.

Overkill

Equip any non-melee weapon in Primary and Secondary slots.

Pair your Shotgun with an Assault Rifle or your Sniper Rifle with an SMG. Wanna go dual Pistol? Go ahead.

Perk Greed

Equip an extra Perk.

Additional Wildcards

At launch, get access to additional Wildcards including Prepper, High Roller, Flyswatter, Tac Expert, Danger Close, and Specialist.

  • Specialist: This replaces your Scorestreaks with three additional Perks on top of the ones you normally choose. Perks 4, 5, and 6 are earned like low-level Scorestreaks, at 200, 400, and 600 score. Earn all remaining eligible Perks during a match at 1,200 score.

PerksPerks provide your Operator with special abilities that improve a wide range of characteristics, from faster movement and weapon handling to stealth advantages, extra defense, intel gathering and more. Every Loadout includes three Perks organized across three categories: Perk 1, Perk 2, and Perk 3. Within each category you’ll find Perks from all three Combat Specialties (Enforcer, Recon, Strategist, described below).

The full list of Perks, all available for use in the Beta, are as follows:

Perk 1 Slot

Gung Ho (Enforcer)

Fire while sprinting. Improved movement speed while reloading or using Equipment.

Dexterity (Enforcer)

Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.

Lightweight (Enforcer)

Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.

Cold-Blooded (Recon)

Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.

Ghost (Recon)

Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.

Ninja (Recon)

Move more quietly.

Tech Mask (Strategist)

Resistance to enemy flash, concussion, and gas. You cannot be EMPed or hacked.

Flak Jacket (Strategist)

Reduces incoming explosive and fire damage.

Shadow (Strategist)

Undetectable by enemy traps and mines.

Perk 2 Slot

Scavenger (Enforcer)

Resupply ammo and equipment from eliminated enemies.

Assassin (Enforcer)

Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when eliminated. Pick up the packs for more Score.

Close Shave (Enforcer)

Automatically use your dedicated melee attack when you perform a weapon butt attack.

Hunter’s Instinct (Enforcer)

Killing an enemy marks the direction of the next closest enemy on your minimap.

Vigilance (Recon)

Displays a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.

Blast Link (Recon)

Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn Score when they deal explosive damage.

Engineer (Recon)

See enemy equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.

Fast Hands (Strategist)

Reload and swap weapons faster. Extend fuses when throwing back grenades.

Gearhead (Strategist)

Two Field Upgrade charges. Booby trap Care Packages.

Perk 3 Slot

Tac Sprinter (Enforcer)

Enables Tactical Sprint but reduces your normal sprint speed.

Bankroll (Enforcer)

Start each life with +150 score toward Scorestreaks.

Bruiser (Enforcer)

Melee eliminations and finishing moves replenish health and earn extra score.

Looper (Enforcer)

Gain the ability to re-earn Scorestreaks in the same life.

Vendetta (Recon)

On respawn, mark your killer’s last known position for a short duration. Get bonus score for eliminating that enemy.

Tracker (Recon)

See rough locations of nearby enemies on your minimap and see their footsteps in the world. ADSing auto-pings enemies.

Quartermaster (Strategist)

Recharge Equipment uses over time.

Charge Link (Strategist)

Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their Field Upgrades.

Guardian (Strategist)

Faster healing while capturing and holding objectives. Revive downed teammates faster.

Combat Specialties

The three Perks you select for your Loadout determine your Operator’s Combat Specialty. Equip three Perks of the same category to activate the Enforcer (red), Recon (blue), or Strategist (green) Combat Specialty bonus. 

New to Black Ops 7, players can now activate Hybrid Combat Specialties when pairing Perks of different categories. As long as your Loadout includes at least two Perks of the same color, you’re guaranteed to unlock a Hybrid Combat Specialty!

Note that while using the Perk Greed Wildcard, your Combat Specialty will still be determined by the base Perks in your Perk 1, 2, and 3 slots.

Hybrid Specialty: Scout (Red and Blue Perks)

Offense and stealth hybrid. When you get a bullet elimination, stay completely hidden from enemy minimaps for five seconds. Additional eliminations during this period reset the timer.

Hybrid Specialty: Tactician (Red and Green Perks)

Support and offense hybrid. When you earn assists, earn bonus score from bullet eliminations for ten seconds.

Hybrid Specialty: Operative (Blue and Green Perks)

Stealth and support hybrid. Earn Field Upgrade charge from stealthy eliminations. Suppressed weapons, melee eliminations, eliminations while out of line of sight, and other cases count as stealth eliminations.

Core Specialty: Enforcer (All Red Perks)

After each elimination, gain a buff to movement speed and health regen speed for a short time.

Core Specialty: Recon (All Blue Perks)

On respawn, see the direction of the closest enemy on the minimap. Edge of HUD pulses for enemies outside your view. Leave no death skulls.

Core Specialty: Strategist (All Green Perks)

Increased score for objectives and sabotage. Deploy Equipment faster. See enemy content through walls a short distance.

Weapons Detail and Scorestreaks

Summary: Weapons Detail and Scorestreaks

Primaries, Secondaries, Melee: At launch, Black Ops 7 delivers 30 weapons, including 16 debuting for the first time in franchise history. From versatile Assault Rifles and rapid-fire SMGs to devastating Shotguns, heavy LMGs, precise Marksman Rifles, and powerful Snipers, every Beta weapon is shown, and each offers new ways to perfect your Loadout.

Gunsmith and Global Weapon Builds: Black Ops 7’s Gunsmith expands weapon crafting with Global Builds usable across all modes, detailed stat comparisons, and robust cosmetic options. Coming at launch, new Build Code Sharing lets you easily showcase your Gunsmith skills and swap builds with friends.

Scorestreaks: Bring out the big guns. Black Ops 7’s Scorestreaks reward aggressive, objective-driven play with devastating tools — like the Rhino, a remotely piloted robotic soldier wielding a minigun — and the deployable D.A.W.G., a groundcraft packing rockets, turrets, and defense systems. Each Scorestreak comes with Overclocks boosting power and efficiency.

Below, we’ve listed out the various weapon classes with descriptions for those you’ll be utilizing in the upcoming Beta.

Assault Rifles

The most versatile weapon class, Assault Rifles combine power, accuracy, and handling into a package that performs best in mid-range fights but in the right hands remain competitive up close and at a distance.

M15 Mod 0: An adaptable full auto Assault Rifle combining well-rounded damage, range, and handling for a weapon that performs admirably across a variety of combat scenarios.MXR-17: A full auto Assault Rifle with excellent accuracy and range, offset by its more modest mobility and rate of fire.Peacekeeper Mk1: Full auto Assault Rifle delivering exceptional mobility and handling for its class, but at the cost of high recoil and limited range.

Additional Assault Rifles

Expect three additional Assault Rifles to use at the launch of Black Ops 7.

SMGs

These compact weapons pair a fast fire rate with quick handling, perfect for Operators on the move. They can compete out to the mid-range, too, though you’ll need to land more shots to compensate for the lower damage dealt outside their ideal range. 

Graz 45k: A versatile full auto SMG offering a solid balance of CQB power, handling, and recoil. Dravec 45: A full auto SMG that’s highly stable and effective at longer ranges, but with less raw CQB power. Razor 9mm: Full auto SMG with an extreme rate of fire, but limited range and slower handling.

Additional SMGs

Expect three additional SMGs to use at the launch of Black Ops 7.

Shotguns

The rulers of close-quarters combat, Shotguns deliver a spread of shot that devastates nearby targets. For more distant foes, it may be wise to swap to a different weapon.

M10 Breacher: A pump action charge Shotgun. Hold the trigger to improve hip and ADS spread for a tighter pellet spray.Echo 12: Rechambering double-barrel Shotgun. Fires two semi-automatic shots between rechambers. Great range and a high damage potential with back-to-back shots.

Additional Shotgun

Expect an additional Shotgun to use at the launch of Black Ops 7.

LMGs

LMGs more than make up for their slow handling and mobility with large magazines outputting solid damage. Pressure enemy targets and keep firing long after your foes have been forced to reload.

MK.78: Full auto LMG. Great damage and a high ammo count, limited by slower mobility and handling.

Additional LMG

Expect an additional LMG to use at the launch of Black Ops 7.

Marksman Rifles

Marksman Rifles combine power and precision for a weapon class that performs well at middle and longer distances, typically offering burst or semi-auto fire.

M8A1: A four-round burst Marksman Rifle with very high damage and an extremely fast rate of fire within the burst, balanced by a moderate burst cooldown.

Additional Marksman Rifles

Expect two additional Marksman Rifles to use at the launch of Black Ops 7.

Sniper Rifles

Sniper Rifles inflict devastating damage at long range, offering precision and power at the cost of handling and mobility. Hold breath while ADS to steady.

VS Recon: Bolt-action Sniper Rifle with a quick rechamber and moderate recoil and stability.XR-3 Ion: A three-round burst Sniper Rifle with high power and low recoil but slower handling and a short pre-fire delay.

Additional Sniper Rifle

Expect an additional Sniper Rifle to use at the launch of Black Ops 7.

Pistols

Swapping to your Pistol is always faster than reloading your Primary Weapon. These back-up sidearms are perfect for finishing off an injured opponent and can hold their own when properly wielded.

Jäger 45: Semi-auto Pistol. A reliable sidearm with a very fast rate of fire and low recoil.CODA 9: Full auto Pistol with high damage and rate of fire offset by strong recoil and a shorter effective range.

Additional Pistol

Expect an additional Pistol to use at the launch of Black Ops 7.

Launchers

Launchers are your best counter against enemy Scorestreaks and vehicles, delivering a powerful payload against armored targets.

A.R.C. M1: Charge Launcher. Hold the trigger to charge up a devastating energy beam that can pierce through enemies. Deals high damage to vehicles and Scorestreaks.

Additional Launcher

Expect an additional Launcher to use at the launch of Black Ops 7.

Melee Weapons

Every Operator deploys with a Dedicated Melee Weapon. When it’s time to get personal, this is the tool to get the job done.

Flatline MK.II: Melee weapon with high damage and moderate attack speed.

Additional Melee

Expect an additional Melee weapon to use at the launch of Black Ops 7.

Gunsmith

The more you use a weapon, the better you’re able to tailor it to your needs. As they level up, the vast majority of your weapons allow access to additional Attachments, equippable via the Gunsmith system. 

Attachments and Stats

Different weapons and weapon classes offer access to certain Attachment types, unlocked by leveling up each weapon through continued use in your deployments. By default, most weapons support up to five Attachments equipped at a time, though in certain cases such as when using the Gunfighter Wildcard, this limit can be expanded.

Want to see how your weapon stacks up against others at launch? Pull up the stats sheet in the weapon selection screen, displaying detailed information on your weapon’s performance, incorporating any Attachments on the selected weapon. Check damage distribution and range and in-depth info on each weapon’s firepower, accuracy, mobility, and handling. Compare the selected weapon with other weapons, checking their stats against one another so you can zero in on exactly the right build for your playstyle.

Weapon Customization 

Through a variety of means, you’ll also unlock customization items for your weapons, including Camos, Reticles, Accessories, Decals, and Stickers. Apply your preferred look within Gunsmith. These are earned via Challenges, the Battle Pass, Bundles, and other in-game activities.

Weapon Build Sharing

New to Black Ops 7 and coming at launch, players can now easily share their favorite weapon Loadouts with friends and squadmates in the form of a Build Code. By sharing and importing Build Codes, you can get a facsimile of the weapon directly implemented into your Loadout. Note that players can only use Weapon Builds (with associated attachments) for armaments and attachments they’ve already unlocked.

Firing Range

The Firing Range returns, allowing you to test different weapons and weapon builds on a variety of targets. See exactly how much damage each shot inflicts at a variety of ranges, adjust between still and moving targets, and test your recoil patterns on the wall.

New to Black Ops 7, you can now access Gunsmith and all your Loadouts within the Firing Range in Multiplayer, and import Weapon Build codes to try out other players’ creations.

Scorestreaks

The heavy hitters of Multiplayer combat, Scorestreaks are awarded to players who chain actions together in a single life, including eliminations, assists, objective plays, and more, reaching the required Score. Equip up to three Scorestreaks (four with the High Roller Wildcard), providing a variety of advantages from intel gathering to lethal payloads that can turn the tide of the match.

Scout Pulse (Beta)

Radar ping that reveals nearby enemies on the user’s minimap.

Overclock #1 — Lower score cost.

Overclock #2 — Radar ping shows directional arrows instead of red dots.

RC-XD (Beta)

Deploy a small remote controlled, remote detonated explosive vehicle. 

Overclock #1 — Increased Resistance to enemy gunfire.

Overclock #2 — See target indicators on occluded enemies in medium range.

UAV (Beta)

UAV recon ship that reveals enemy locations on the minimap.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

Skewer (Beta)

Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage.

Overclock #1 — Skewer targets higher priority enemies when possible.

Overclock #2 — Increased velocity.

Care Package

Call in an airdrop that contains a random Scorestreak.

Overclock #1 — Re-roll a Care Package drop one time.

Overclock #2 — Lower score cost.

Counter UAV (Beta)

A drone that scrambles all enemy minimaps.

Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.

Overclock #2 — Lower score cost.

LGM

Launch a continuous bombardment of explosive shells at a targeted area.

Overclock #1 — Rains down extra projectiles.

Overclock #2 — Marks a second target location. Reduced payload per zone.

Napalm Strike

Launch a targeted carpet bomb strike of explosive napalm.

Overclock #1 — Reveals enemies longer and displays their movement directions while aiming a strike.

Overclock #2 — Flames burn longer.

Sentry Turret

Automated turret that scans for and attacks nearby enemies in a forward-facing cone.

Overclock #1 — Increased turret rotation for greater coverage.

Overclock #2 — Adds ability to control remotely.

Hellstorm

Control a long-range cruise missile with boost capabilities and secondary missiles.

Overclock #1 — Additional cluster missile.

Overclock #2 — Missiles can lock onto Scorestreaks.

Hand Cannon

Powerful large caliber handgun with high bullet damage and penetration.

Overclock #1 — More ammo in clip.

Overclock #2 — Dual Hand Cannons.

Gravemaker (Beta)

Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.

Overclock #1 — A larger magazine provides more ammo.

Overclock #2 — Reduced charge time before firing.

D.A.W.G. (Beta)

Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets.

Overclock #1 — Adds Sentry Mode. D.A.W.G. hunkers down, guarding an area and deploying a supply pack and integrated Trophy System.

Overclock #2 — Longer active duration.

Interceptors

Call in a group of five jets to destroy enemy flying targets.

Overclock #1 — Deploy Interceptors without detected threats.

Overclock #2 — Lower score cost.

Watchdog Helo (Beta)

Close air support escort chopper that pings and attacks enemies in your area.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Direct Watchdog Helo to guard an area.

HKDs (Beta)

Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.

Overclock #1 — Improved durability against enemy attack.

Overclock #2 — Deploy additional GDU drop pods.

Rhino (Beta)

Remotely control an armored robotic soldier equipped with a deadly minigun.

Overclock #1 — Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration.

Overclock #2 — Extended runtime for Rhino.

VTOL Warship (Beta)

Control a VTOL Warship armed with a turret and air-to-land missiles.

Overclock #1 — Adds ability to boost in a direction, breaking enemy rocket lock-on.

Overclock #2 — Increased durability.

HARP

High altitude recon vehicle reveals enemy position and direction on the minimap in real time.

Overclock #1 — Deploys flares against incoming lock-on rockets.

Overclock #2 — Lower score cost.

EMP Systems

Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles.

Overclock #1 — Lower score cost.

Overclock #2 — Prevents enemies from using Scorestreaks and Field Upgrades for a long duration.

Legion

Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact.

Overclock #1 — Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades.

Overclock #2 — More drone clusters provide extra coverage.

Omnimovement and Innovations

Summary: Omnimovement and Innovations

Wall Jumps: Omnimovement expands with Wall Jumps, letting you leap between vertical surfaces to reach new heights, cross hazards, or chain routes together. Up to three jumps can be linked, with momentum balancing the flow for fast, tactical movement.

Movement and Mayhem: Treyarch is dialing in Multiplayer flow, removing Tactical Sprint as a default option and shifting it into Perks. Additionally, the Body Shield mechanic evolves with a brutal twist — jam a grenade onto your captive and send them staggering into enemies before detonation!

Wall Jumps

With additional innovations to Omnimovement, you have an increased choice in your traversal capabilities. The image above shows a few examples of locations within Multiplayer environments where walls or other vertical sections can be optionally leapt to, then from, to rapidly maneuver across a section of a map, often to gain height. Wall Jumps can be “chained” together up to three times, but with a loss of inertia each time to keep the momentum balanced. Expect to use Wall Jumps to reach higher vantage points, leap over dangerous gaps in a map, or to find different routes to take. 

Note: You can perfect your Wall Jumps in the Multiplayer Training.

Optional Tactical Sprint

Treyarch has also taken a close look at feedback and made tuning adjustments across the board for a more controlled experience, including the removal of Tactical Sprint — a limited-duration boost of speed allowing faster movement than standard sprint — as a default movement option. Instead, this ability can be granted through an optional Perk in Multiplayer.

The Body Shield mechanic introduced into Black Ops 6 is as entertaining as it is practical, allowing you to grab an opponent from behind and drag them around the map, using them to block incoming fire. Usually, this ended with the opponent’s demise, or you letting the enemy go. For Black Ops 7, there’s an additional, tactical way to finish your foe courtesy of a well-timed grenade.

Once you have your adversary locked into a Body Shield, you can jam a grenade onto them and shove them forward. They’ll stagger for a few seconds before the grenade detonates and other enemies can be caught in the explosion.

Note: You can hone your timing with this explosive technique in the Multiplayer Training.

Meet the Operators

Summary: Operators

Meet the Operators: Multiplayer in Black Ops 7 features two opposing factions: JSOC, led by David “Section” Mason, and The Guild, commanded by CEO Emma Kagan. Players can choose from over 20 Operators across both sides, with a selection to play as during the Beta.

Black Ops 7 pits two factions against one another: JSOC, a team of elite Operators led by David “Section” Mason, and The Guild, an enterprise leader with classified dealings in military intelligence and weapons development at the helm of CEO Emma Kagan. The playable Operators across these factions include:

JSOC and The Guild

  • 50/50 (playable in Beta)
  • Anderson
  • Carver
  • Dempsey
  • Falkner (playable in Beta)
  • Grey
  • Grimm
  • Harper
  • Jurado (playable in Beta)
  • Kagan (playable in Beta)
  • Karma
  • Mason (playable in Beta)
  • Maya
  • Nikolai
  • Razor
  • Reaper
  • Richtofen
  • Samuels
  • Takeo
  • T.E.D.D.
  • Vermaak (playable in Beta)
  • Weaver
  • Wei Lin (playable in Beta)
  • Zaveri (playable in Beta)

Progression: Classic Prestige

Progression: Prestige and Weapon Prestige

Classic Prestige: 

Level XP is earned everywhere you play in BO7: Co-Op Campaign, Multiplayer, Zombies, and Call of Duty: Warzone (at Season 1), unlocking gear as you progress through Military Levels 1–55. Classic Prestige also returns with 10 Prestiges of rewards to climb through including exclusive Operator Skins, Blueprints, and additional rewards. 

Weapon Prestige: For the first time since Black Ops 4, Weapon Prestige deepens the Weapon journey wherever you play. After maxing a Weapon, enter Weapon Prestige to reset the Weapon, unlock an exclusive Prestige Attachment and Universal Camo, and continue the grind. Each Weapon has 2 Weapon Prestiges to complete before reaching Weapon Prestige Master – featuring 250 levels with unique milestones and a final Universal Camo to obtain. 

Level Unlocks: Now Across More Modes

Players gain Level XP wherever they play in Black Ops 7 Multiplayer, Co-Op Campaign, Zombies, Dead Ops Arcade 4 and (at Season 1) Call of Duty: Warzone. Initially, Level XP progresses along Military Levels 1–55. Each Level unlocks new game content, beginning with new Default Loadouts until Custom Loadouts are unlocked at Level 4. After that, new Levels award a variety of useful content, including new Weapons, Equipment, Scorestreaks, Perks, Wildcards, Operators, and other major features and pieces of content.

Prestige and Prestige Master

The Classic Prestige system is back in Black Ops 7: Players who reach Military Level 55 can begin the Prestige leveling process at any time, offering further rewards including content that’s exclusive to the Prestige leveling journey. The choice to Prestige is entirely up to you. 

There are 10 Prestige Levels to climb through and each time you enter a new Prestige, expect a Level Reset, a Permanent Unlock Token, and a Prestige Icon reward displayed in your Level insignia, along with other Prestige-specific rewards.

  • Prestige themes will continually escalate beyond traditional definitions in later Prestiges to cover elements within the Black Ops 7 narrative.
  • Expect a deeper Black Ops 7 Prestige system for the dedicated player who makes it to Prestige Master. In addition to ultimate rewards like Operator Skins and Weapon Blueprints, expect additional Prestige Master Titles and Colors at regular intervals throughout your Level 1000 grind, to further showcase your prowess.

Progression: Weapon Prestige

Weapon Prestige returns in Black Ops 7 for the first time since Black Ops 4, delivering deep progression and rewards to the weapon leveling process. The option to enter Weapon Prestige appears after reaching a weapon’s max level. As with Player Prestige, Weapon Prestige is available across multiple modes: Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.

Level Unlocks

Each weapon features two Weapon Prestige levels, followed by Weapon Prestige Master providing 250 additional levels to climb through with a unique Camo awarded to players who get to the end. 

Entering Weapon Prestige 1 activates the following effects:

  • Level and Attachment Reset: Your Weapon Level returns to one, all Weapon Builds are locked, and all earned Attachments are relocked and must be earned again through leveling up the weapon. This does not include Optic Attachments (or Weapon Camos), which remain permanently unlocked once obtained.
  • Weapon Prestige 1 Unlocks: Entering Weapon Prestige 1 unlocks the following:
    • A unique Prestige Attachment that’s different for every weapon.
    • The choice to unlock one of your weapon’s attachments permanently.
    • A unique Weapon Camo that can be equipped to that weapon, or any other weapon.
    • A Prestige Build is automatically created for the weapon you just Prestiged, with the Prestige and permanently unlocked Attachments applied to it, as well as the Weapon Camo.
  • Your weapon receives a Prestige icon next to it, which changes as you progress (from 1 to 2, to Master, to Master Maximum Level) and is shown in the kill cam. At this point, you can level up your weapon again, just as you did before, and once it reaches Max Level, you can optionally enter Weapon Prestige 2:
  • Weapon Prestige 2 Unlocks: Entering Weapon Prestige 2 unlocks the following:
    • Another choice to unlock one of your weapon’s attachments permanently. 
    • A weapon-specific Weapon Charm.
    • A second, unique Weapon Camo that can be equipped to that weapon, or any other weapon.
  • Hit Weapon Prestige 2 and you can level up your weapon one more time, before you finally (and automatically) enter Weapon Prestige Mastery.
  • Weapon Prestige Mastery Unlocks: Enter Weapon Prestige Mastery and expect the following:
    • All attachments for your weapon are now permanently unlocked.
    • Your weapon’s level remains at the number it was previously but continues all the way to 250.
    • This final levelling occurs at a faster rate than before.
    • Expect additional XP rewards and Weapon Camos at levels 100, 150, and 200.
    • Unlock the ultimate reward for your weapon when you reach the Level 250 maximum: a unique final camo for you to showcase, with some of the Level 250 camos being returning fan-favorites!

Black Ops 7 Weapon Prestige offers a deep progression with each Weapon, virtually no more wasted Weapon XP, and double-quick progression if you utilize any 2XP Weapon Tokens throughout the grind.

Progression: Career and Weapon Camos

Summary: Career and Weapon Camos

Calling Card Challenges, Daily Challenge Re-Roll & Weekly: Do you have what it takes to reach Multiplayer 100 Percenter? Black Ops 7 includes a deep set of Multiplayer Calling Card Challenges split across three categories: Career, Hardened, and Prestige. For the first time, Re-Roll one of your Daily Challenges. Starting in Season 1, complete Weekly Challenges week after week in each Season to unlock new Loadout items and Camo rewards.

Weapon Camos: It wouldn’t be Multiplayer without a new Camo grind! Black Ops 7 introduces more Mastery Camos than ever seen before with the addition of a Camo chase in Co-Op Campaign, and more ways to earn Camos across multiple systems in the game. Learn about updates to the Core Camo journey and additional ways you’ll be earning Camos in Black Ops 7.

And More: Claim missed rewards from past content while earning XP toward chosen unlocks in the Armory. Unlock more progression and XP with Mastery Badges and check your talents out against others with deep stat tracking, global leaderboards, and customizable profiles.

Black Ops 7 offers up an impressive number of in-game challenges to test every aspect of your combat mettle, granting players with plenty of awesome new rewards upon completion.

Calling Card Challenges

A deep set of Calling Card Challenges awaits you in Multiplayer at launch, classified into three categories: Career, Hardened, and Prestige. Complete each Challenge to earn a Calling Card and XP to represent the accomplishment. Complete each Calling Card set to unlock an Animated Mastery Calling Card. Players who manage to complete all set will unlock the ultimate “Multiplayer 100 Percenter” Animated Calling Card which will classify you the ultimate Challenge completionist when equipped.

Daily Challenge Re-Roll

Daily Challenges return, with more player control over how you earn your Daily Challenge Bonus than ever before. New in Black Ops 7 is the ability to Re-Roll one Daily Challenge per mode day. Stuck on a final Challenge or don’t want to change your playstyle to complete one of the Dailies you were given? Re-Roll it for something that might better suit your playstyle.

Weekly Challenges 

Treyarch is also bringing Weekly Challenges to Black Ops 7, starting in Season 1. Weekly Challenges will feature a new piece of unlockable Loadout content week after week in the post-launch seasons, including Weapons, Attachments, and Scorestreaks. Complete any six of a Week’s Challenges across all four modes (Multiplayer, Zombies, Co-Op Campaign & Warzone) to unlock that week’s new Loadout item. Additionally, earn two Camos per Season by earning half and all of the available Weekly Challenge rewards.

Weapon Camos

Black Ops 7 features more ways than ever to earn Weapon Camos, and Multiplayer is just part of the journey. Each Weapon features multiple Camos to unlock through completing certain challenges, starting with the Military Camos before moving on to Special and Mastery Camos. Within the Challenges menu, you can track the Camo Challenge progress for every weapon, in addition to viewing those that are near completion, so you don’t miss out on rewards that are just within reach. 

Weapon Camos: Overview

Here’s how this all breaks down:

  • For the first time ever in Call of Duty, Campaign will have a Weapon Camo journey! This means you can earn and unlock Weapon Camos across Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.
  • This means every one of the 30 launch weapons has a total of 16 Weapon Camos to unlock
  • Nine Military Camos (different for every mode, the same for each Weapon)
  • Three Special Camos (different for every mode, the same for each Weapon)
  • Four Mastery Camos (different for every mode, the same for each Weapon)
  • There are 16 different Mastery Camos across all four modes.

Black Ops 7: Weapon Camo Updates and Improvements

Guided by development, observations, and community feedback, expect a host of improvements to the Weapon Camo grind. Here are some we can reveal:

  • Fewer Headshots & Better Camo Pacing: Players now only need 80 Headshots per weapon to complete all nine Military Camos, and the pacing of Camo unlocks is more consistent as you progress (earn your first camo after 5 Headshots, then every 10 Headshots after that – 5 / 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80).
  • Military Camos: Instead of requiring Headshots, Shotguns will now require Point Blank Kills and Sniper Rifles will require One Shot Kills to progress.
  • Special Camos: There are now three Special Camos per weapon instead of two. Special Camos are now the same per weapon and can only be equipped to that Weapon once unlocked (like the Military Camos).
  • Equipping Universal Camos: You can now equip any Universal Camo to any Weapon; the previous requirement of having to unlock five Military Camos on the Weapon before equipping a Universal Camo has been removed.
  • Call of Duty: Warzone Camo Challenges: The Treyarch and Raven teams have monitored and re-evaluated more difficult and frustrating Warzone Camo Challenges. You can expect Warzone Camo Challenges in Season 01 that are more reasonable to complete. 
  • Camo Hub & Tracking: The Camo Hub, Camo Challenge Tracking, automatic display of Camos Near Completion, and the “Last Used” Weapon Camo display feature, will be present in Black Ops 7 at launch.

Additional Ways to Earn Camos: In addition to the Core Camo grind, there will be many additional ways to unlock unique Universal Camos in Black Ops 7:

  • Weapon Prestige: mentioned in the Weapon Prestige section above, each Weapon will feature three unique Universal Camos that can only be unlocked by progressing deep into Weapon Prestige with that Weapon. All Weapons introduced in Black Ops 7seasons will also come with 3 new unique Universal Camos to chase and unlock.
  • Weekly Challenges: starting in Season 1, each Season will feature 2 Universal Camos obtainable via the Weekly Challenge system. The first Camo is awarded for completing half the Weeks in a Season, the final Seasonal Mastery Camo is awarded for completing all Weeks in the Season. 
  • Seasonal Events: You can anticipate an ample number of desirable Universal Camos during Black Ops 7 Seasonal Events and Updates
  • REDACTED: Reach [[CLASSIFIED]]  to unlock the [[CLASSIFIED]] Mastery Camo

Mastery Badges

Unlock and progress through Mastery Badges for every Black Ops 7 Weapon, Scorestreak, piece of Equipment, and Field Upgrade. Use each item to progress through Bronze, Silver, and Gold Badges while also earning XP in the process. Earn enough Gold Badges within a category of content (ex: Lethal Equipment) and you’ll unlock a Calling Card to represent Mastery of the category and all Gold Badges will automatically upgrade to Diamond. New in Black Ops 7, earn Diamond for all Multiplayer categories to unlock an Animated Calling Card representing total Multiplayer Mastery! 

Statistics and Profile

Combat Record, Leaderboards, and the Medal Collection return in Black Ops 7. Compare your performance and accolades against your Friends and the Global Call of Duty player base.

Customize your Showcase, Wallpaper, and Clan Tag. For your Showcase, select up to three Calling Cards, three Mastery Badges, and the Operator you want to appear in your Profile viewable by other players. By default, your Showcase Operator will be the Operator and Skin used in your last-played mode, and the Showcase Weapon held will be the Primary Weapon in that Mode (Favorite Loadout in MP).

Additional Comms: Call of Duty NEXT, Beta Dates, and More

Latest Intel: Call of Duty NEXT 

Mark your calendars for September 30, as Call of Duty®: NEXT commences with a live streaming broadcast starting at 9AM PT. Expect developers from Treyarch talking you through the full Black Ops 7 offering, plus representatives from across Call of Duty Studios and community channels, and key announcements, full Beta information, and everything coming to Call of Duty: Black Ops 7 Multiplayer, Zombies, and Call of Duty: Warzone!

Black Ops 7 Beta Dates

The Black Ops 7 Beta — divided into the Early Access and Open Beta periods — runs from October 2 to October 8.

The Early Access Beta launches at 10AM PT on Thursday, October 2 for those who preorder the game, and runs for a period of 72 hours.

The Open Beta launches at 10AM PT on Sunday, October 5 for all players on all platforms, and runs consecutively after the Early Access period, for another 72 hours. The Black Ops 7 Beta is scheduled to conclude at 10AM PT on Wednesday, October 8.

Early Access Beta*

Available to players who have pre-ordered the game on any platform (console or PC), as well as eligible Game Pass subscribers, the initial part of the Beta is planned to launch on Thursday October 2 at 10AM PT, and concludes 72 hours later when the main Open Beta begins on Sunday October 5 at 10AM PT. The Beta is available on all platforms at the same time.

Open Beta*

The second part of the Beta is open and free for all players on all platforms, and is planned to begin on Sunday October 5 at 10AM PT. The Black Ops 7 Beta is scheduled to conclude 72 hours later, on Wednesday October 8 at 10AM PT.

Internet access is required for participation. 

Accessing the Beta and Beta Codes

Your path to access to the Beta Early Access period depends on the version of the game you preordered:

If you preordered any Digital Edition version, you do not need a “Beta Code”, as you’ll be automatically allowed entry into Beta Early Access (and subsequently, the Open Beta).

If you preordered a Physical Edition (consoles only), you should have received a “Beta Code” at the point of sale (at select retailer locations), enabling entry into the Beta Early Access. 

If you don’t preorder Black Ops 7, you can still access the Open Beta period.

Preorder Black Ops 7 Now! Additional Intel to Come!

Be sure to stay danger close with the latest official Black Ops 7 information by checking the Call of Duty Blog as further communications are scheduled, including a massive intel drop of Round-Based Zombies coverage later this week, as well as even more information at Call of Duty: NEXT, details on the Black Ops 7 Open Beta, and the countdown to launch.

Preorders are available now at participating retailers, in-game, on platform stores, or at CallofDuty.com.

Stay tuned to GamingTrend for more Call of Duty: Black Ops 7 news and info!


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September 22, 2025 0 comments
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Tanks 5%, SHIB-DOGE Bounces From Record Lows
GameFi Guides

Tanks 5%, SHIB-DOGE Bounces From Record Lows

by admin September 22, 2025



Shiba inu SHIB$0.0₄1208, the world’s second-largest meme token by market value, dropped sharply along with the broader market, triggering a bearish price pattern. However, the token has outperformed its peer dogecoin DOGE$0.2388.

Prices declined 5% from $0.000012888 to $0.000012188 over the 24 hours, crowding out over $1 million in leveraged bets, most of which were long positions, a sign that the market was skewed bullish, according to data source Coinglass.

Robust resistance was established at $0.00001237 level during high-volume liquidation, with support emerging at $0.00001197.

More importantly, the decline marked a downside break of the contracting triangle identified by trendlines connecting Jun. 22 and Sept. 1 lows and May 12 and Jul. 21 highs. In other words, the range play has resolved bearishly, indicating potential for further losses toward the Jun. 22 low of $0.00001004.

The range breakdown saw a volume surge of 5.29 trillion tokens, indicating an institutional liquidation event, according to CoinDesk’s market analytics.

SHIB’s range play has resolved bearishly. (TradingView)

Key insights

  • SHIB encountered considerable downward pressure throughout the preceding 24-hour period from Sept. 21, 15:00 to Sept. 22, 14:00, retreating from $0.000012888 to $0.000012188, constituting a 5% depreciation.
  • The comprehensive trading range extended to $0.000009441 (79%), with the most pronounced movement materialising on Sept. 22, 06:00, when valuations plummeted to $0.000011975 amid exceptionally elevated volumes of 5.29 trillion tokens, thereby establishing formidable resistance at the $0.000012373 threshold.
  • Critical support materialized at $0.00001197, accompanied by substantial buying interest, while conventional resistance consolidated around $0.00001290, where valuations consistently encountered downward pressure throughout the initial trading sessions.

SHIB-DOGE bounces from record low

While SHIB fell 5%, dogecoin suffered a bigger loss of over 8%, resulting in a notable recovery in the Binance-listed SHIB-DOGE pair from record lows.

The pair’s daily MACD histogram is on track to turn positive, marking a bullish shift in momentum, which suggests that SHIB could continue to outperform DOGE in the coming days.

That said, the overall outlook would remain bearish as long as the descending trendline from the March 2024 highs remains intact.

SHIB-DOGE recovers from record lows. (TradingView)



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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain
Game Updates

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

by admin September 22, 2025



Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.


On the one hand, you’ve got rain falling inside buildings. I quite like this one, myself. I grew up with 3D first-person games that had slightly magic precipitation. I used to enjoy wobbling back and forth in entrances, trying to coax the weather into following me in-doors. I actually feel slightly dissatisfied when I play one of those fancy modern shooters in which water bounces off corrugated metal roofing as it should.


On the other hand, Techland say they’ve identified some problems with the day-night cycle, inasmuch as it sometimes stops cycling. This seems more urgent, because Dying Light: The Beast is a very different game in the dark. You’ll have to worry about Volatile zombos who are both resilient and inconveniently athletic, capable of chasing you all over the scenery while making frightful gargling noises in your ear. A few Redditors report encountering Volatiles in blazing sunlight. Others say they can’t seem to progress their worlds beyond mid-morning, which doesn’t seem quite as harrowing.


Techland are working on a PC hotfix for these things, but say they need to take their time testing the patch, because these particular issues aren’t that frequent and they don’t want to screw up anything else. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing,” reads a post on Steam from yesterday. “We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal.


“If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again,” the developers caution. “Thank you for your patience. We know these issues are frustrating to those who experience them, and we’re doing everything we can to deliver a stable solution as soon as possible.”


As is tradition, Techland’s promises have met with an avalanche of comments telling them that they’re prioritising the wrong fixes. Some people are mad about the frame rate, others complain about getting stuck in falling animations and quests not progressing. It doesn’t seem like there are any catastrophic problems with the current PC build, but I’m keen to hear your thoughts, as ever. As for myself, I’ve played about three hours of Dying Light: The Beast, including 30 minutes of preview time, and I think that’s probably enough for me. I like scampering over roofs but I just can’t be arsed re-killing zombies any more.



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