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Feds Charge Brothers in Alleged $8 Million Crypto Kidnapping of Minnesota Family

by admin September 26, 2025



In brief

  • Two brothers have been charged with kidnapping after allegedly holding a family hostage in a plot to steal $8 million in crypto.
  • The brothers allegedly forced their way into the family’s home at gun point.
  • The local school district canceled a homecoming football game as police searched for the brothers.

U.S. federal prosecutors in Minnesota charged two Texas brothers with violently kidnapping a Minnesota family and stealing $8 million in crypto, according to a filing on Thursday by the U.S. Department of Justice.

The U.S. Attorney Office, Minnesota district accused Raymond Christian Garcia, 23, and Isiah Angelo Garcia, 24 of using an AR-15-style rifle and a shotgun to force their way into the family’s Grant, Minnesota home, where they bound a man, his wife and their son, and held them hostage until he transferred the amount to their digital wallets. The DOJ did not reveal which digital coins specifically were stolen. 

The ordeal led to the cancellation of a homecoming football game. Grant is in the Eastern part of the state about 45 minutes from Minneapolis. 

“A violent kidnapping that stole $8 million and silenced a homecoming game is not just a crime.  It is a blow to the sense of safety of everyone in Minnesota,” Acting U.S. Attorney Joseph H. Thompson said. 

He added: “This is not normal. Minnesotans should not accept wild violence and thievery as normal.  Every Minnesotan deserves to live in peace and a life unaffected by rampant crime.”

Mahtomedi High School canceled its September 22 game against Bloomington Kennedy for the “safety of its community,” as police searched for the alleged kidnappers.

Investigators allege that the Garcia brothers restrained the family for nine hours starting on September 19. At one point, Isiah Garcia forced the father at gunpoint to drive three hours away to a family cabin to access a portion of the crypto holdings, while Angelo remained with the wife and son.

According to the DOJ report, the son managed to call 911 when Angelo left the home. Police arrived to witness the son and mother still zip-tied and Angelo fleeing the home. They later found a suitcase that held a disassembled rifle, ammunition, clothing and beverages.

Investigators tracked a rented Chevrolet white Malibu to the brothers’ home in Waller, Texas, where they were arrested. Isiah Garcia has confessed to the kidnapping, according to the DOJ report. 

The DOJ charged them with kidnapping. The defendants made their initial appearances in federal court on Thursday.

The brothers also face three counts of kidnapping with a firearm, one count of first-degree aggravated robbery, and three counts of first-degree burglary, according to a complaint in Washington County, Minnesota. 

Crypto-fueled kidnappings—dubbed “wrench attacks”—are on the rise worldwide. In France, a total of 25 suspects were arrested this year after a series of crypto-driven attacks and kidnapping attempts, including the failed abduction of the pregnant daughter of Pierre Noizat, co-founder and CEO of French crypto exchange Paymium.

And Ledger co-founder David Balland and his wife were kidnapped in France and held for ransom back in January, with Balland’s finger reportedly cut off and sent to associates. Police liberated the couple after about 24 hours of captivity.

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Here's everything announced at the Xbox Tokyo Game Show Broadcast
Game Updates

Here’s everything announced at the Xbox Tokyo Game Show Broadcast

by admin September 26, 2025


As part of this year’s Tokyo Game Show, Microsoft streamed an Xbox Broadcast featuring a load of new games coming to Xbox consoles in the near future.

Xbox consoles don’t traditionally sell well in Japan, but it’s clear Microsoft is aiming to appease players in the country. That’s why Forza is moving to Japan, and Call of Duty will feature maps inspired by the country.

Here are all the announcements from the Xbox Tokyo Game Show Broadcast.

[English – 4K] Xbox Tokyo Game Show 2025 BroadcastWatch on YouTube

First look at Gungrave Gore Blood Heat

A remake of the 2002 PS2 game, today we got a first look at Gungrave Gore Blood Heat – a third-person action shooter with extravagant gore. It’s been built in Unreal Engine 5 for improved visuals and will be released on Xbox Series X/S, as well as PS5 and Steam.

Gungrave GORE Blood Heat – Announce Trailer | Tokyo Game Show 2025Watch on YouTube

Gemma Chan stars in IOI’s 007 First Light

Following an extended look at the game from PlayStation, we got another look at IOI’s Bond game First Light that’s out on 27th March next year. Here, Xbox revealed Gemma Chan (Marvel’s Eternals, Crazy Rich Asians) will play Dr Selina Tan – MI6’s Head of Tactical Simulation, a new character specifically created for 007 First Light.

007 First Light – Gemma Chan Reveal | Tokyo Game Show 2025Watch on YouTube

A look at Double Dragon Revive

Arc System Works is updating the classic beat ’em up Double Dragon – here we saw its story mode as well as a load of missions and episodic stories in its Extra Mode. It’s out on 23rd October across Xbox One, Xbox Series X/S, PS4, PS5, Switch, PC (Steam, Epic).

Double Dragon Revive | Tokyo Game Show 2025Watch on YouTube

Hold hands in Fatal Frame 2: Crimson Butterfly

Next up was Fatal Frame 2: Crimson Butterfly, a remake that will let characters hold hands at last, which wasn’t possible in the original PS2 and Xbox versions. The graphics and sound have been updated for improved skin textures and 7.1.4 sound. There are also new filters for your camera to help you defeat spirits. It’s out early next year on Xbox Series X/S, as well as PS5, Switch 2 and PC (Steam).

FATAL FRAME II: Crimson Butterfly REMAKE – Broadcast Trailer | Tokyo Game Show 2025Watch on YouTube

Pokémon wannabe Aniimo

A new trailer for Aniimo showed off a load of Pokémon-esque critters, but with barely any gameplay it’s hard to tell what this game even is. The designs are quite cute at least. It’s available to pre-register now.

Aniimo Tokyo Game Show Exclusive Trailer | Discover Even More Aniiimo! | Tokyo Game Show 2025Watch on YouTube

Sudden Strike 5 will have BIG GUNS

Out next year, war game Sudden Strike 5 will have a number of new features like BIG GUNS. Isn’t that to be expected?

The Monster Hunter Stories games come to Xbox

Monster Hunter Stories 3 was recently announced at the Nintendo Direct, but will additionally be available on PlayStation and Xbox on 13th March. It’s the latest in Capcom’s turn-based RPG spin-off, but the first two games will also be coming to Xbox One and Xbox Series X/S on 13th November.

Monster Hunter Stories Series – Broadcast Trailer | Tokyo Game Show 2025Watch on YouTube

Protect Bruce Lee in Hitman

Bruce Lee is today joining Hitman World of Assassination as the latest Elusive Target. He’s not actually a target, though, but an ally, so you’ll need to neutralise anyone else attempting to kill him. The update is available on all platforms from today until 20th November.

HITMAN World of Assassination – The Infiltrator (Bruce Lee) Launch Trailer | Tokyo Game Show 2025Watch on YouTube

Swery is rubbish at Hotel Barcelona

Hotel Barcelona launches tomorrow – it’s the latest game from Hidetaka “Swery” Suehiro (Deadly Premonition) and Goichi “Suda51” Suda (No More Heroes). The 2D horror action game has both co-op and PvP multiplayer, as shown in this trailer, but Swery keeps losing – poor guy.

Hotel Barcelona | Tokyo Game Show 2025Watch on YouTube

Dragon Quest 1+ 2 HD-2D Remake features brand new area

The remake of Dragon Quest 1 and 2 will feature the Ocean Floor for the first time, a brand new expansive area inhabited by mermaids. How do you get there? In a ship encased in a bubble, of course. The game will be released on 30th October on Xbox Series X/S, as well as PlayStation consoles, Switch consoles, and PC (Steam, Windows).

DRAGON QUEST I & II HD-2D Remake: Ocean Floor Playthrough | Tokyo Game Show 2025Watch on YouTube

Rhythm Doctor has just one button

One of the most interesting reveals, Rhythm Doctor is a rhythm game (obviously) that features just one button. It’s “the easiest game you’ve ever played,” the trailer boasts. Looks like there’s comedy mixed in with the cute pixel art – it’s out on 6th December across Xbox Series X/S and PC (Steam).

Travel across Japan in Microsoft Flight Simulator 2024

World Update 20 is out now in Microsoft Flight Simulator 2024, adding a whole load of locations and landmarks from across Japan. It means you’ll be able to fly over the likes of Tokyo, Osaka and way beyond in great detail – it’s available now for free.

Microsoft Flight Simulator | World Update 20: Japan | Tokyo Game Show 2025Watch on YouTube

Romancing SaGa 2: Revenge of the Seven out now

This remake of the classic Square Enix RPG is available now on Xbox Series X/S, and there’s even a free demo to check it out – your save data will carry over. The remake is already out on PlayStation and Switch and has been well-received.

Romancing SaGa 2: Revenge of the Seven | Xbox and Windows Launch Trailer | Tokyo Game Show 2025Watch on YouTube

Yet another life sim is on the way

They’re everywhere these days. Starsand Island is a cute anime life sim game that’ll be out on 1st February. I’m not sure exactly how this will differentiate itself from others of the genre, but it does at least have an adorable panda and capybara playing on Xbox controllers, so that’s nice? It’s coming to Xbox Series X/S, PS5, and PC (Steam).

Starsand Island | Tokyo Game Show 2025Watch on YouTube

Yet another dark fantasy game is on the way

Project Evil Bane won’t be out until 2027, but it looks like some sort of dark fantasy multiplayer game. The cinematic trailer showed a group of players battling giant creatures, using swords, guns, and magical grappling hooks. It’s coming to Xbox Series X/S and PC.

Project EVILBANE – Official Reveal Trailer | Tokyo Game Show 2025Watch on YouTube

Ninja Gaiden 4’s difficulty options detailed

The Ninja Gaiden series is notorious for its difficulty, but this fourth game in the series will expand out in both directions. For newcomers, there’s a new Hero Mode with auto-guard and auto-dodge assists you can toggle at will. You can also change difficulty at any point, while the standalone Training Mode will let you practice your combos. For experts, there’s Master Ninja which cannot be switched to midgame and will be particularly tricky, requiring deadly precision. Gameplay for this looks very cool! It’s out on 21st October across Xbox Series X/S, PS5, and PC.

NINJA GAIDEN 4 – Difficulty Design | Tokyo Game Show 2025Watch on YouTube

Mistfall Hunter is dark fantasy extraction

Mistfall Hunter’s game director Haoliang “HAO” Zhang introduced this dark fantasy extraction game, following its recent beta test. It looks particularly atmospheric – judging by some beautiful artwork at least. It’s heading to Xbox Series X/S and PC, but there’s no release date yet.

Mistfall Hunter – Developer Update | Tokyo Game Show 2025Watch on YouTube

Winter Burrow out in November

Cut mouse survival game Winter Burrow received a release date – it’s out on 12th November across Xbox Series X/S, Xbox One, Switch, and PC (Steam). It’s like a deadlier Animals of Farthing Wood.

Winter Burrow – Release Date Trailer | Tokyo Game Show 2025Watch on YouTube

Evangelion collaboration coming to Terminull Brigade

An Evangelion collaboration is on its way to free-to-play roguelike Terminull Brigade on 31st October. Never heard of it? A quick check on Steam shows the game has a Mostly Negative rating from players, which just about sums up this showcase

Terminull Brigade Xbox on PC Launch and Evangelion Collaboration Announcement | Tokyo Game Show 2025Watch on YouTube

Japan arrives in Age of Mythology Retold

It’s called Heavenly Spear and will be available from 30th September on all platforms.

Age of Mythology: Retold – Heavenly Spear | Launch Trailer | Tokyo Game Show 2025Watch on YouTube

Shoot your friends in a cat cafe in Call of Duty Black Ops 7

The next in the Call of Duty series will get a bunch of multiplayer maps inspired by Japan, so no wonder they were revealed at the Tokyo Game Show. The country is a “major region woven across the entire experience”, apparently, and its 2035 setting presents a near-future merging tradition and innovation. Two maps were named: firstly Toshin, a Tokyo-esque metropolis that includes a cat cafe among the neon lights, and Japanese castle Den. It’s out on 14th November.

Forza Horizon 6 will bring Japan to life “like never before”…

…but it wasn’t actually shown. The next in the racing series will be out in 2026, but this was just a quick tease before it’s fully unveiled next year.

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube



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September 26, 2025 0 comments
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Trump Executive Order Will Hand TikTok Over to US Investors
Product Reviews

Trump Executive Order Will Hand TikTok Over to US Investors

by admin September 26, 2025


On Thursday, US president Donald Trump signed an executive order to transfer ownership of TikTok’s US operation to a group of American investors, including Oracle cofounder Larry Ellison.

“I had a very good talk with president Xi. We talked about TikTok. He gave us the go-ahead,” Trump said during a White House press conference. He conceded that he’d gotten a bit of resistance from the “Chinese side.” By Thursday afternoon, the Chinese government had not issued an announcement acknowledging the deal.

Vice President JD Vance said the deal valued TikTok at around $14 billion. ByteDance was valued at $330 billion as of August. Both Trump and his treasury secretary, Scott Bessent, credited Vance as playing a pivotal role in brokering the agreement.

Larry Ellison, Michael Dell, and Rupert Murdoch are among the “four or five” American investors who will take over TikTok’s US operations, according to Trump. “Oracle is playing a very big part,” he said at the press conference. Vance noted the full list of investors will be released in the “days to come.”

Details of the deal are still unknown. “What this deal ensures is that the American entity and the American investors will actually control the algorithm,” Vance said during the briefing. “We don’t want this used as a propaganda tool by any foreign government.”

It’s unclear if ByteDance would remain in any way responsible for the operation of TikTok in the US. Up to this point, TikTok has been betting on Project Texas, a system designed to separate the data access of US- and China-based employees, to soothe national security concerns. But a global platform like TikTok inevitably requires different departments and geographical branches to access data from each other, making a clean separation unlikely. For many in Congress and in Washington more broadly, any ByteDance involvement in the new US TikTok would violate the law. On the flip side, if licensing essentially amounts to buying a copy of the ByteDance source code, it’s hard not to see that as a violation of Chinese law.

It’s also unclear whether US users will now be forced to migrate to a new app, and whether they’ll be served different content than TikTok users in the rest of the world.

White House press secretary Karoline Leavitt said on Monday that there would be no difference. But even if the pool of content being posted to the platform is the same, changes to the recommendation algorithm would inherently mean that users see different things. TikTok was one of the first social networks in which the content algorithm overwhelmingly decides a user’s experience, unlike previous platforms that prioritize personal connections and self-labeled interests. It means users have less control over what they see on their For You page.

There are widespread concerns that the Trump administration is willing to weaponize its allies’ control of media and social media to censor content it doesn’t favor. Larry Ellison, the Oracle founder who will have a significant role in the new TikTok entity, has close ties to the Trump administration. CBS, which is now owned by his son David Ellison’s Paramount Skydance Corporation, recently canceled The Late Show, whose host, Stephen Colbert, is a frequent Trump critic.

Asked by a reporter on Thursday if the deal would mean more MAGA content on TikTok, Trump responded, “If I could, I’d make the algorithm 100 percent MAGA related. But it’s not going to work out that way unfortunately. Everyone’s going to be treated fairly.”



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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will come to PlayStation 5, but not immediately

by admin September 26, 2025


Forza Horizon 5 set a historic precedent earlier this year when it was released on PlayStation 5. It marked the first time Microsoft’s exclusive Xbox racing brand had appeared on a Sony machine – historically a rival in the console space. It was a landmark moment in Microsoft’s pivot to Xbox being more of a software company than a hardware-restricted one.

This move meant that when Forza Horizon 6 was announced this morning, with a Japanese setting and a 2026 release date, one of the biggest questions was: which platforms will it be released on? Will it be a PlayStation 5 game and if so, when will it be released – at the same time?

Today’s Forza Horizon 6 teaser.Watch on YouTube

Now, we partially know the answer. Yes, Forza Horizon 6 will be a PlayStation 5 game, but no, it won’t be released at the same time. A Forza Horizon 6 announcement post on Xbox News Wire reveals, in an endnote, that: “Forza Horizon 6 will launch first on Xbox consoles and PC in 2026.” And then: “Playground Games and Turn 10 Studios are also working together to bring Forza Horizon 6 to PlayStation 5 post-launch.”

A period of exclusivity makes sense, of course – why concede every advantage? It’s also worth underlining that Forza Horizon 6 will be a day-one Game Pass game as all Microsoft Studios games are. The question now becomes how long will PlayStation owners have to wait? Six months, a year, more? And in that wait, will we glimpse a plan Microsoft intends to return to as it brings more internally developed games to other consoles? This is new ground we’re breaking, remember.

We’re promised more information on Forza Horizon 6 in the spring next year.


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New Book on AI Says ‘Everyone Dies,’ Leading Chatbots Disagree

by admin September 26, 2025



In brief

  • Authors Yudkowsky and Soares warn that AI superintelligence will make humans extinct.
  • Critics say extinction talk overshadows real harms like bias, layoffs, and disinformation.
  • The AI debate is split between doomers and accelerationists pushing for faster growth.

It may sound like a Hollywood thriller, but in their new book “If Anyone Builds It, Everyone Dies,” authors Eliezer Yudkowsky and Nate Soares argue that if humanity creates an intelligence smarter than itself, survival wouldn’t just be unlikely—it would be impossible.

The authors argue that today’s systems aren’t engineered line by line but “grown” by training billions of parameters. That makes their behavior unpredictable.

As intelligence scales, drives such as self-preservation or power-seeking could emerge independently, the authors warn. If such a system ever outstrips human control, they say, extinction would follow by default.

They call the current race among tech giants and governments to build ever-larger models a “suicide race.” No villainy required, just incompetence.



Why it matters

The book lands with the AI community already fractured into camps.

AI doomers argue that extinction is the inevitable outcome unless humanity halts or drastically slows progress. Accelerationists counter that pushing forward could deliver breakthroughs in medicine, science, and economics, while slowing down poses a greater danger.

Nick Bostrom’s Superintelligence first made the existential case a decade ago. Yudkowsky and Soares sharpen it into a klaxon call.

But critics worry that fixation on extinction distracts from harms already here: bias, layoffs, surveillance, and disinformation.

What the AI models say

Since the book is talking about them, we asked leading AI models what they think of it.

As far as we know, none of the LLMs have actually read the book yet, so the following reviews are based on the platforms’ interpretations of the reviews they have interpolated.

ChatGPT

OpenAI’s ChatGPT framed the book as a useful provocation rather than a prophecy.

“The book is valuable as a perspective-shifting tool, even if you think it overshoots,” the chatbot responded. “It sharpens intuitions about alignment and unintended consequences. But treating its worst-case as inevitable ignores uncertainty around future architectures, regulations, and constraints.”

ChatGPT stated that the model of future AI developments is contingent on how architectures evolve and what regulatory, social, or technical guardrails emerge.

“That uncertainty means I wouldn’t treat their worst-case as inevitable,” ChatGPT sniffed.

Meta

Meta AI struck a middle note, saying the book’s dire warnings are exaggerated but still valuable for sparking debate.

“Its dire predictions may feel exaggerated, but the emphasis on caution and international cooperation is justified,” Meta AI responded. “Whether or not you agree with its conclusion, the book sparks needed debate about responsible AI development.”

Meta’s AI said the authors’ emphasis on the need for caution and international cooperation is well-justified, given the potentially catastrophic consequences of unaligned AI development.

Gemini

Google’s Gemini cast the book as a terrifying but clarifying read, even if its proposed solutions seem unrealistic.

“The book is essential for understanding the extreme end of AI risk,” Gemini said. “Its proposed solution—a total shutdown—is politically unachievable, but the warning can galvanize investment in safety and control techniques before we reach the point of no return.”

Gemini said the book defines the extreme stakes of superintelligence, which, in turn, helps justify robust (if less radical) safety measures today.

Claude

Anthropic’s Claude was even more skeptical, which was interesting since among the leading LLMs, Anthropic is generally considered to be the most safety-conscious. But Claude described the book’s tone as “overconfident” and its framing as too binary.

“The authors correctly identify real risks, but their certainty feels overconfident,” Claude said. “They dismiss progress in AI safety research and frame the issue as a binary between perfection and extinction. That makes their message less constructive.”

While their warnings highlight important risks that warrant substantial resources and caution, Claude said the “everyone dies” framing appears more designed to grab attention than accurately represent the complex uncertainties involved.

“The risks are serious enough to take seriously without needing to accept their claims of inevitable catastrophe,” the AI said.

Grok

Elon Musk’s AI platform also surprised, since he’s been promoting Grok as the anti-mainstream media AI of record.

But Grok was quick to cite “a scathing NYT review, [calling] its arguments weak or alarmist.”

“This book is a gut-punch reminder that intelligence without wisdom is a liability, and we’ve got none of the latter baked in yet,” Grok responded. “That said, it’s doomer porn for rationalists: thrilling in its fatalism, but it underplays human adaptability. xAI’s ethos—curiosity over conquest—suggests we can thread the needle: pursue bold AI for cosmic questions while embedding safeguards from day one.”

Beyond that call out, however, Grok said that “overall, it’s a provocative, efficient read for anyone grappling with AI’s future—compelling if you’re open to pessimism, but potentially overstated if you’re optimistic about tech progress.”

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Bitcoin price data. Image: Tradingview
Crypto Trends

Rate Cuts, Options Expiry Put Bitcoin at a Crossroads

by admin September 26, 2025



In brief

  • About $17 billion in Bitcoin options are set to expire Friday, one of the largest on record.
  • Experts warn a break below $108,000 could trigger forced selling and a drop toward $96,000.
  • Softer inflation could ease pressure and open room for a rebound into year-end.

Crypto faces a critical test this week as the quarterly options expiry collides with a key U.S. inflation reading, a convergence that could determine whether the rally gains momentum or falters.

Roughly, $22.3 billion in crypto options will expire as the third quarter comes to a close on Friday, according to options exchange Deribit. Out of which, Bitcoin options with a notional value of $17.06 billion are set to expire.

Greg Magadini, director of derivatives at options analytics platform Amberdata, told Decrypt that the current Bitcoin expiration cycle is “the largest on the board.”



Dealer positioning shows “a lot of short gamma at $109,000 and $108,000,” he said, pointing to a situation that requires those price levels to hold to prevent a sharp move downward.

Bitcoin’s short-term moves depend heavily on options dealers and large institutions that hedge their positions in real-time. Their exposure to “gamma,” a measure of how quickly hedges must adjust, can either amplify price swings or help steady them.

A short gamma position means dealers could be forced to sell into a declining market, exacerbating a drop.

Data shows that $108,000 has become critical for Bitcoin traders. A failure to hold above this level could trigger an automated selling cascade, independent of the August Core PCE release, Decrypt was told.

Considering the dealer’s short gamma positioning and volatility around 35%, Magadini expects a drop below $108,000 to trigger a “two standard deviation move to $96,000,” especially if the markets are weak.

Bitcoin is currently trading at $109,100, having clocked a 3.8% loss on Thursday. In total, the top crypto has shed 6.50% over the past week, CoinGecko data shows.

All eyes are now on the Core PCE release, scheduled for 8:30 a.m. ET today, which remains sticky around 3%. The month-over-month forecasts sit around 0.2%, slightly lower than last month’s 0.3%.

A hotter-than-expected release could strengthen the dollar’s recent bounce and exacerbate Bitcoin’s ongoing correction, experts previously told Decrypt.  

However, a softer Core PCE could form a “pin from options expiry” that could “loosen and allow a sharp upside move,” Maja Vujinovic, CEO and Co-Founder of Digital Assets at FG Nexus, a Nasdaq-listed company focused on accumulating and generating yield on Ethereum, told Decrypt.

Despite the short-term, jumpy reaction around inflation report releases, she expects a constructive fourth quarter for crypto markets, driven by demand for spot exchange-traded funds and improving liquidity. 

Magadini echoed Vujinovic’s outlook, noting that there is downside risk in the short term, driven by uncertainty over the Fed’s path and weakness in risk assets. 

“Long-term, I expect prices to be drastically higher…should Fed inflation fighting stop…I could easily see Bitcoin start to trade above $250,000.”

Options data also support Bitcoin’s long-term bullish sentiment, evidenced by heavy buying of year-end call options with $120,000 and $140,000 strikes.

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Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2
Game Updates

Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2

by admin September 26, 2025


Hades 2 is finally out of Early Access and Supergiant Games has rolled out the red carpet with patch notes showing every major change as the game enters version 1.0 on PC and comes to Switch 1 and Switch 2. The true ending to Princess Melinoë’s adventure is now live, along with fresh secrets and a bevy of balancing tweaks.

Supergiant Games put Hades 2 out in Early Access back in May 2024 and it was already pretty decent. The studio’s been adding more content and fine-tuning its more ambitious scope ever since. In addition to the True Ending and Epilogue, there are also new story events, gift events, keepsakes to discover and fresh artwork and music for players to enjoy. Most of the balance changes are buffs or bug fixes. Appearance rates for resources have undergone some changes as well—all Prestige are now Kudos—and Tablet of Peace and Rod of Fishing sequences have been sped up.

“While Hades 2 spent more than four-and-a-half years in development, including about a year and a half in Early Access, it’s also the culmination of all the experience we’ve gained together as a team since Supergiant Games started back in 2009,” director Greg Kasavin wrote in the game’s Discord. “Early Access development was foundational to the entire idea of the original Hades, and proved instrumental to this latest game as well. So, from all of us, thank you for inspiring us to do our best, and we hope you enjoy your time with Hades 2.”

Opinions may vary on how well this sequel builds on the foundations of the original, but Hades 2 is an impressive achievement for a studio that’s retained all seven of its founding members and continues releasing popular indie hits without a CEO or conventional business structure. “I don’t have some kind of magical explanation for why we’ve been able to stick around for this long while some others haven’t been as fortunate,” Kasavin told SFChronicle in a new interview. “I do attribute it to the value that we place on sticking together as a team, on keeping our ambitions relatively modest. We don’t have an ambition to grow big for its own sake.”



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A screenshot of Atsu in Ghost of Yotei
Product Reviews

Ghost of Yotei review: a beautiful and bloody sequel that iterates on its predecessor in almost all the best ways

by admin September 26, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

I have caught myself reliving riding my horse across Ghost of Yotei’s landscape of 17th-century Japan almost every time I’ve put the game down since starting it.

From the simplest of jogs between locations, or the longest of horse rides across sweeping lands, through fields, and over rivers, there’s just something truly beautiful about it that has consumed me.

Review info

Platform reviewed: PS5
Available on: PS5
Release date: October 2, 2025

  • Ghost of Yotei at Amazon for $69

And while the world of Ghost of Yotei is one of the best I’ve played in years, and one of the most spectacular things about the game, it’s only one of a number of highlights in the PS5 exclusive.

The worldbuilding and sense of place the lands offer is supported by an epic tale that twists and turns, an interesting protagonist who develops as the story goes, multi-faceted, immense, and bloody, moreish combat, and a smattering of enjoyable open-world and role-playing game (RPG) staples. Which, even though they can be repetitive sometimes, also bring much value and meat to the experience.

It wears the influence of its predecessor on its sleeve prominently, but Ghost of Yotei has been more than worth the wait.

(Image credit: Sony/PlayStation/Sucker Punch)

A tale for the ages

Set a few hundred years after Ghost of Tsushima, you are Atsu an outlaw making a return to her homeland of Ezo with revenge on the mind. Be prepared to hear the phrase “The Yotei Six” an awful lot in the first half of the main story in particular, as that is who Atsu is chasing down: six masked-up baddies who inflicted great pain on her and her family when she was a child.

Complemented by intriguing flashbacks that give greater context to that original pain, the story of Atsu chasing after these six almost-mythical enemies is an epic one. It has twists and turns and is deeply cinematic and gripping, and Atsu and the change she experiences along the way make her a compelling protagonist. You can feel the anger and deliberation in her encounters, in her visceral combat actions; and you can see how her relentless pursuit of justice changes her outlook along the way, too.

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And while the premise of hunting down the six masked big bads is similar to Assassin’s Creed: Shadows, a linear revenge tale, and checking off an assassination hitlist, this is not. There are more layers to the story and to each of the narratives around the enemies to get stuck into.

Image 1 of 3

(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)(Image credit: Sony/PlayStation/Sucker Punch)

Experiencing the beauty of nature

That stylish way that the story is delivered is indicative of the lands that it takes place in, too – as well as how you explore it.

Firstly, the scenery and sense of place in the game’s landscapes and environments are wonderful. From expansive, sweeping fields of grasses and flowers bathed in sunshine, to the icy mountainsides of an arctic, wintry region. And from the spring-like, verdant, and lush fluvial landscapes either side of meandering waterways to the gorgeous and blinding oranges and golds of hundreds of trees in their autumn form, all four seasons are draped over the landscapes of Ghost of Yotei beautifully.

As well as offering sheer beauty, everything seems truly part of the environment; each location does seem purposefully placed, sprouting from the ground or perched on it intentionally.

There’s also a wider use of the landscape to create ‘landscape moments’ as I call them; using the wind for guidance is a sheer joy once again, throwing up thousands of flower petals as you bound across plains is a thrill, and there’s a few moments where your ride across the countryside or along winding tracks is accompanied by wonderful and haunting songs.

(Image credit: Sony/PlayStation/Sucker Punch)

Mapping an adventure

Taking the importance of the landscape and environment further is Atsu’s in-game map, the way objectives are presented, and also how exploration and discovery work.

In short, the map is outstanding. Its art style is gorgeous, and the way icons and your travel route appear on it like paintings is great. Additionally, cartographers’ maps can be bought and placed over areas on your own map to reveal locations in an incredibly satisfying way that brings the map to life as opposed to being a static resource. This is echoed by other locations on the map being slightly animated, rather than just quest markers on a static background.

The details are excellent here, too. For example, if it’s raining in the world, you’ll see a pitter-patter of raindrops fall on your map. Teaming this map with your spyglass makes for satisfying exploration that nails the ‘see that over there, mark it, and go there’ incentive, which is key to a well-done RPG world.

Additionally, there isn’t a smattering of side quest markers on the map or a list of text in your menu – there’s a superb card system instead, which is stylish and artsy – and you can stumble across simple side encounters naturally through exploration. It’s a world that demands to be explored, and its slowly revealing open zones in the open world are filled with things to see and do, and are more densely filled than massive, open, and empty.

(Image credit: Sony/PlayStation/Sucker Punch)

Put them to the sword

However, it’s not just style and aesthetics and a stacked world; there’s plenty of substance elsewhere in Ghost of Yotei, and at the forefront of that is Atsu’s violent, bloody, and super-slick combat.

With access to five melee weapons when fully kitted out, Atsu can cut through hosts of enemies with ease and grace; it really can be like a dance, almost, and chaining together parries, strikes, weapon swaps, and dodges to seamlessly work between enemies and cut them down is almost poetic.

The violence and bloodshed are incredibly graphic – something that I’ve greatly enjoyed upping the ante on by playing in the game’s Miike mode – but also arty and make for extremely reactive visuals to this dance too.

At the core of the combat is, of course, the weapons and toolset open to Atsu. Yotei does away with the different stances to combat different enemies and weapon types, and instead gives you an arsenal of different weapons to use.

Each will work against anybody, but it pays to know your katana from your Kusarigama and who best to fight with each, for example – however, each weapon is excellent, dynamic, and exciting to use and master. I greatly enjoyed the process of acquiring these weapons through quests, too. Each expert you find for the weapons feels organic and feeds into Atsu’s learning and developing skills to be best equipped to fulfill her revenge mission.

The bows in Yotei are once again satisfying to use, and while the rifle is an option, I barely used it – though finishing a stand off with a quick, hip fire shot of the pistol is dead cool. Complementing this are some ranged throwables you can use, such as firebombs to wreak havoc on groups of enemies, and quickfire kunai knives.

Armor always plays a part by offering perks that can be boons to different play styles. You can gain new sets to obtain with mysterious side quests or tasks, and they can be upgraded – but your main Ghost one is upgraded through the main story.

(Image credit: Sony/PlayStation/Sucker Punch)

Style *and* substance

There’s plenty of opportunity to customize Atsu’s gear, too, and there’s clearly an emphasis on this. You can work to find resources for weapon and armor upgrades, and a whole raft of charms – themselves upgradeable through in-game tasks or actions – can give you edges in certain play styles. However, you can also enjoy a whole host of cosmetic upgrades to give Atsu the perfect look.

There are loads of skill trees and options to explore and acquire to enhance Atsu along your journey too. Each weapon has its own tree; there are some skills relating to Atsu’s survivor background (reducing fall damage, etc), and even some that relate to help you can sometimes get from a wolf companion.

You’ll unlock these abilities by bowing in front of altars. These can be found out in the wild on their own, or be tied to clearing camps of badmen. I appreciate the simplicity of this, but to mirror the location-specific skills of those who can teach Atsu skills, it could have added a further layer by tying certain abilities to certain altars or locations to give some geography-based nuance – i.e., certain skills can only be acquired at specific altars, for example.

Putting all of that to practical application is fantastic. Whether you’re absorbing the main quest line, or going off the beaten track to hunt down challenging or intriguing bounties, exploring myths and legends, or simply clearing out bandit camps to rid the land of baddies, utilizing Atsu’s wealth of combat approaches – either stealthily or head-on – is a joy.

(Image credit: Sony/PlayStation/Sucker Punch)

In an incredibly strong field, perhaps my favorite part of Ghost of Yotei that made me smile every time I did it was when dispatching a whole gang of goons while barely receiving a scratch. Changing weapons out seamlessly while knowing when to strike, when to parry, and when to go in for the kill is one of the things that makes Ghost of Yotei’s combat spectacular. I have to add that the map itself could have been my choice here, or indeed the landscapes and how they affect and frame the gameplay.

On the whole, I have found myself preferring head-on combat. There is a good balance between stealth and combat – but I prefer the stealth found in Assassin’s Creed Shadows. Charging in and beating goons of all types and sizes, and bosses, with Atsu’s beastly weapons is so moreish.

Either way, whatever you choose, there’s excellence and mileage in both approaches, I’ve found. Utilizing tall grass to sneak around camps and pick off guards with a bow or with distant assassinations with the Kusarigama – a personal favorite – is brilliant. However, nothing quite hits like taking out a few pesky ranged enemies before engaging in a standoff to dispatch a host of guards. Throw in Atsu’s Onryo’s Howl skill – a banshee-like scream you can blast toward your enemies, causing them to cower in fear.

(Image credit: Sony/PlayStation/Sucker Punch)

A near-perfect cut

Are there creases in all this bloody brilliance, though? Of course, but only a few that I found that impacted my enjoyment. While I’m always one to sink dozens of hours into an open world, checking activities off a list, I did feel a bit of fatigue when stumbling across a vast number of the same activities such as bamboo cuts, hot springs, and altars.

The number of which also impacted the sense of exploration and discovery that the world is generally so good at. Elsewhere, the conversation options you get don’t seem to make a huge impact on encounters or quests I’ve found, which is a shame, and there are some strange moves later in the story that reintroduce tutorial-like sections that affect pacing.

However, one thing that is a fierce double-edged sword for Yotei is the game that came before it, as it wears the influence of Ghost of Tsushima and all that made that game excellent proudly on its sleeve. As a result, in a similar way to Horizon Forbidden West, there’s a lot of iteration on established features and facets.

Golden birds and foxes are present again, breaking guards in combat with heavy attacks is key again, and acquiring charms from shrines up broken pathways are back, to name a couple of examples. This might disappoint some, but it also offers ‘more of the same’ of one of the most memorable and enjoyable games of the last five years.

This is simply a world worth committing dozens of hours to

Technically, however, Ghost of Yotei does a lot to make itself feel like the PS5 exclusive we’ve been waiting for. The Ray Tracing Pro mode available on the PS5 Pro is superb and has offered a fault-free and technically excellent experience for my entire 55+ hours, but it’s the DualSense integration that is a real highlight.

Those raindrops I mentioned earlier falling on your map? You can feel those on the controller, along with rain on Atsu in the world; the balance of your instrument’s music coming from the main speakers with that of the DualSense’s speaker is a delight, painting sumi-e with flicks across the touchpad is superb, and you can even blow in the microphone to help light your campfires.

If there was any other indication needed to show what I think of Ghost of Yotei, then it’s the fact that I have kept playing the game, long after finishing the story and almost all of the quests, and am committed to going for the platinum trophy.

Yes, those few slight gripes hold it back from true generational greatness, but I’m already planning my way mentally across the map, strategizing weapon swaps and attack combos in my mind, and this is simply a world worth committing dozens of hours to, and I’m going to drink it all up.

Should you play Ghost of Yotei?

Play it if…

Don’t play it if…

Accessibility

Ghost of Yotei‘s accessibility features are a little lighter than some of its PS5 first-party contemporaries. There are no colorblind options, which is a shame, for example.

Elsewhere, you do have options for subtitle size and color, you can increase gameplay clues and visibility, and simplify control schemes for things like campfires and forging, and also get some assistance for combat, such as projectile indicators.

(Image credit: Sony/PlayStation/Sucker Punch)

How I reviewed Ghost of Yotei

Totalling more than 55 hours of testing, I reviewed Ghost of Yotei on a PS5 Pro teamed with a Samsung Q6F 55-inch 4K QLED TV and Samsung soundbar, and carried out some brief testing on a PS5 Slim combined with an Acer X32QFS gaming monitor and a Yamaha SR-C20A soundbar. On both machines, I used a standard DualSense Wireless controller, and I also spent many hours playing the game on my PlayStation Portal. When using a headset, I used a Drop + EPOS PC38X wired gaming headset combined with a Creative Sound BlasterX G6 on my PS5 Pro, and a SteelSeries Arctis Nova 7 wireless gaming headset on the PS5 Slim.

I tested the game thoroughly in all its graphics modes and found its Ray Tracing Pro mode on PS5 Pro to be the best way to play on Sony’s premium console. I also played chunks of the game on several of the difficulty levels to explore and experience the different challenges in the combat, and tried out the different filmic modes too, with my favorite being the Miike mode by far.

First reviewed September 2025

Ghost of Yotei: Price Comparison



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Forza Horizon 6 Has The Franchise's Biggest Open World Yet
Game Reviews

Forza Horizon 6 Has The Franchise’s Biggest Open World Yet

by admin September 26, 2025


On Thursday, after a lot of rumors and leaks, Xbox officially announced Forza Horizon 6. And yes, as many expected, the next Forza Horizon game is set in Japan and will launch in 2026. We haven’t seen much of the upcoming open-world racing sequel, but we do know that it will have the franchise’s biggest open world, and you can expect a lot to see and do in this big ol’ map.

In a new interview with Gamesradar, Forza Horizon 6 art director Don Arceta claimed that the open-world racer will have the “biggest map yet” in the history of the series. Considering the fact that Forza Horizon 5 was twice the size of the game before that, it seems players will have a lot of digital Japan to explore. But don’t expect Horizon 6‘s Japan to be empty or boring, as Arceta told the outlet that the new map is Playground’s “most full.”

“Like, obviously, we can’t go bigger without filling it with things to do and see,” explained Arceta. “And I think this map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense. There’s always something around the corner for you to discover and see. But yeah, it’s bigger. I won’t put a number on it. It is bigger.”

And inside this large open world is Forza Horizon 6‘s version of Tokyo, which the game’s art director calls the “biggest city” the studio has ever created.

“[What] I’m really excited about that is also bigger, is our urban area, which is Tokyo city. That’s the biggest city that we’ve done in a Horizon game yet,” said Areta. “I think people will be most surprised about the city, Tokyo city, because I think it is probably our most ambitious. It’s really layered and complex. And I think players will just enjoy that space. It’ll be something new and fresh.”

Interestingly, as revealed in Gamesradar’s interview, the elevated roadways players will find in Forza Horizon 6′s version of Tokyo were built using the tech the studio created for the Hot Wheels tracks in Forza Horizon 5. Don’t expect any orange plastic tracks around Japan at launch, though. Forza Horizon 6 will arrive sometime in 2026 on Xbox Series X/S and PC, with a PS5 port coming at a later date.



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Circle Examines Ways to Reverse Transactions to Counter Fraud, Disputes: FT
NFT Gaming

Circle Examines Ways to Reverse Transactions to Counter Fraud, Disputes: FT

by admin September 26, 2025



Circle Internet, (CRCL) is examining ways of reversing transactions involving its stablecoin, USDC, the Financial Times (FT) reported on Thursday.

The issuer of the second-largest stablecoin is “thinking through … whether or not there’s the possibility of reversibility of transactions,” the company’s president, Heath Tarbert, said in an interview with the newspaper.

Stablecoins, tokens pegged to the value of a traditional financial (TradFi) asset such as a fiat currency, are an important cog in the cryptocurrency machine, offering users a hedge against the volatility than can hit tokens like BTC$109,694.70 and ETH$3,960.01. They’re also finding popularity as a method for international payments. The sector has a market cap of about $300 billion, according to data tracked by CoinGecko. USDC alone has a market cap of $74 billion; market leader Tether’s USDT has $173 billion.

Tarbert said that allowing transactions to be refunded in case of fraud or disputes, similar to what is possible in TradFi, would help push stablecoins into the mainstream.

Such a development may rub certain crypto purists up the wrong way, because they consider settlement finality to be non-negotiable. Introducing the possibility of reversing transactions could rely on the the arbitration of a central authority, which many believe is antithesis of the decentralization that lies at cryptocurrency’s core.

“At the same time, we want settlement finality,” Tarbert said. “So there’s an inherent tension there between being able to transfer something immediately, but having it be irrevocable.”

Circle has been at the forefront of growing adoption of stablecoins in the U.S. this year following its successful initial public offering (IPO) in June.

The company did not immediately respond to CoinDesk’s request for further comment.



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September 26, 2025 0 comments
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