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Bitcoin
GameFi Guides

Trader’s $1 Billion Wager Says BTC Climbs This Week

by admin May 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

A high-stakes wager has landed a crypto trader in the headlines. He’s known online as James Wynn, and he’s placed almost $1 billion on Bitcoin rising further. He started piling into a bullish position last week and hasn’t said when he plans to exit.

Bitcoin Bets Hit Billion Dollar Mark

According to Wynn’s posts on X, his position reached about $1 billion on May 21. He’s using $20 million of his own funds and borrowed to make the trade roughly 40 times bigger than his stake. The bet sits on Hyperliquid, a decentralized exchange where traders can open perpetual futures positions. Wynn has already closed part of it, trimming the size to just over $800 million as Bitcoin climbed.

Lookonchain data shows he jumped in around a BTC price of $108,084 and set his “kill switch” just below $103,640—so if Bitcoin dips that far, the whole trade goes bye-bye. As of early Thursday, that bet was sitting on a cool $40 million in unrealized gains.

Source: HyperDash

Trader’s Past Success With Memecoin

Wynn didn’t emerge from nowhere. In 2023, he predicted the Pepe memecoin would hit a $4.2 billion market value. That bet paid off in a big way when Pepe peaked at more than $11 billion in December 2024. A wallet tied to “jwynn.eth” even sent $7 million of Pepe tokens to Binance in May 2024. Based on reports, that move helped him pull in eight-figure gains.

Bitcoin just broke through $111,900!

Top trader @JamesWynnReal‘s 40x leveraged long position of 10,200 $BTC($1.14B) is now sitting on an unrealized profit of over $39M!https://t.co/Xy0EC0h5Cw pic.twitter.com/5UlbeiA984

— Lookonchain (@lookonchain) May 22, 2025

Huge Risk Tied To Price Drop

His trade isn’t without danger. If Bitcoin falls below $100,850, the position could be wiped out. Wynn has said he’d add more money rather than face liquidation. In turbulent markets, minor declines can be the trigger for cascade-like forced liquidations. Any substantial amount of money put into the market begs the question: If prices were to shift just a few percent in either direction, would serious losses be incurred?

BTC is currently trading at $110,783. Chart: TradingView

Market Logic Favors This Move

Reportedly, the May chances of Bitcoin hitting $115,000 are pegged at 64% or thereabouts, as per Polymarket. Standard Chartered’s Geoff Kendrick also has a bullish view. He predicts Bitcoin could top $120,000 before the end of July. Those forecasts line up with Wynn’s own target of $115,000–$118,000 by the end of next week, and even $118,000–$122,000 shortly after.

Update on my little $BTC long position.

Reduced position size today, took some profits around $110k -$111k.

Seemed like a nice spot to TP, and seems others are doing the same right now.

In my opinion bitcoin is dying to breakout higher. My target remains the same of… pic.twitter.com/BUfWTuqpoU

— James Wynn 🐳 (@JamesWynnReal) May 22, 2025

Positioning In A Shaky Market

Bitcoin had reached about $111,800 on May 22, 2025, before the slight pullback. Traders pointing at rapid gains also warn of quick drops. On decentralized exchanges, the funding-rate costs might add up. Large orders on Hyperliquid might face slippage, which would move the market against Wynn should he try to unwind too quickly.

People see the trades and think its some high level stupid gambling kinda shit, and yes it is. But it is backed by my own thesis. Which in turn, is a calculated risk.

Since local bottom of 74k bitcoin has remained in this channel. Touching the bottom acting as support just two… pic.twitter.com/wenpkcWKrG

— James Wynn 🐳 (@JamesWynnReal) May 20, 2025

Calm Words From A Risk-Taker

“People see this as high-level gambling, and yes it is,” Wynn said. He added that his bets rest on what he calls a solid thesis. Whether he’s right or wrong remains to be seen. For now, his willingness to risk large sums has drawn both admiration and caution from onlookers.

Featured image from Unsplash, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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May 23, 2025 0 comments
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Elden Ring Live-Action Movie In The Works With Ex Machina, Annihilation Director Alex Garland
Game Updates

Elden Ring Live-Action Movie In The Works With Ex Machina, Annihilation Director Alex Garland

by admin May 23, 2025


From Software’s Elden Ring franchise is having a big year. We learned last month that it surpassed 30 million copies shipped, and the multiplayer spin-off, Elden Ring: Nightreign, launches next week. Now, publisher Bandai Namco has revealed it is working on a live-action film adaptation of Elden Ring, and it’s tapped production company A24 (Hereditary, Everything Everywhere All At Once, and the in-the-works Death Stranding adaptation) and director Alex Garland (Ex Machina, Annihilation, Civil War) to helm it.

Unfortunately, this announcement is as mysterious and filled with unknowns. There’s no word on what parts of Elden Ring the film will adapt, who’s writing the movie, or when it’s planning to hit theaters.

 

Elden Ring launched in February of 2022 and quickly became a phenomenon, selling 12 million copies in less than three weeks. Game Informer gave it a 10 out of 10 in our review, and we loved its Shadow of the Erdtree expansion too.

While waiting to learn more about this adaptation, catch up on Elden Ring: Nightreign before it hits PlayStation 5, Xbox Series X/S, and PC on May 30.

What storyline from Elden Ring do you want this movie to adapt? Let us know in the comments below!



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May 23, 2025 0 comments
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Tribesigns
Product Reviews

Tribesigns Mobile Height Adjustable Desk review

by admin May 23, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Standing desks have become increasingly popular over the last several years, especially as working from home grows. The quality and features have grown along with that popularity. Some of the desks I am testing right now are well into $3,000, and that’s not even fully featured or the most expensive that specific desk can get.

The point is that the best standing desks are getting larger in terms of size, feature sets, and price. For those who have one of those and want another workspace, or those who wish to have just a simple, bare-bones workspace that isn’t their kitchen table, counter, or slumped over on their couch, the TribeSign Mobile Height Adjustable Desk may be an excellent option for you.

It’s designed to be a cart you can roll in front of a couch, for example, to provide a workspace to place your laptop and get some work done without staring down at your lap. It’s great for that, but I have actually found use for this desk as a heavily used workspace where I have been able to get some serious work done.

I won’t say that this desk compares to some of the premium standing desks, because it doesn’t. But what it does well is the bare-bones basics, for a very low cost. With that in mind, and the caveat of budget pricing, I’ll give this desk a 4/5. But let me explain further…


You may like

(Image credit: Collin Probst // Future)

Tribesigns Mobile Height Adjustable Desk: Pricing and Availability

The TribeSign Mobile Height Adjustable Desk retails at around $129.99 through the company’s website by clicking here and a few other retailers like Amazon.

(Image credit: Collin Probst // Future)

  • Tribesigns Mobile Height Adjustable Desk at Amazon for $123.46

Tribesigns Mobile Height Adjustable Desk: Unboxing & first impressions

The desk came in compact packaging with the basic tools and components needed. I built this desk in 16 minutes from start to finish, and it was incredibly easy to do.

(Image credit: Collin Probst // Future)

Once I got this desk together, I could see how simple and lightweight it was. It’s minimalistic and has simple controls to raise and lower the desk, albeit manually. It is not easy to do if you have things on the desk weighing it down, but regardless, it has the ability.

I also noticed the simple grommet power solution, and immediately noted how it could be used with an upgraded grommet, if desired or needed.

Tribesigns Mobile Height Adjustable Desk: Design & Build Quality

Specs

Dimensions: 35.4″ W x 17.7″ D x 27.6″–43.3″ H
Materials: 0.6″ thick particleboard with a metal frame
Features: Wireless charging grommet, USB ports, sliding keyboard tray, lockable wheels

The TribeSign Mobile Height Adjustable Desk is compact and made for small or multi-use spaces. The materials are budget-grade, though the desk is solid for the price point. The keyboard and mouse sliding tray works well and is easy enough to use. It’s pretty shallow, but I can fit a standard Logitech MX Keys and a Logitech MX Anywhere mouse.

(Image credit: Collin Probst // Future)

Tribesigns Mobile Height Adjustable Desk: In use

As I mentioned, this desk is designed to roll out in a living room scenario and be a temporary or simple workstation. However, without intending it, this desk has become a heavily used workstation for me in the last month. I set this up upstairs in my house to try it out when my basement office overruns guests.

Since then, I have found myself needing to use this desk quite a bit, so much so that I have added a 32″ Dell monitor I am testing (review coming soon), a Logitech MX Keys, Logitech MX Anywhere, a Grovemade iPad Stand I love using with my MacBook, and even a BenQ Laptop Light Bar that I have behind the monitor to bouce light off the wall at night.

I use the monitor as a hub to charge my lightbar, iPhone/iPad if needed, and, of course, my MacBook Pro while plugged in. Occasionally, I will charge my AirPods on the wireless charger, but I’m more tempted to upgrade this grommet with a nicer one that gives me better output.

This desk works even with this setup, as you can see in the pictures. It feels like it shouldn’t, but it has been working for months. It’s simple. It’s minimal, not expensive, nor bougie, but it works. And, sometimes, that’s all you need.

I still greatly prefer my fancy desks, which I get to build and use daily. Those are still my primary workstations and the ones I like. But if you are short on space and only have a little room to fit in a workstation, this one is shockingly impressive.

I’ll admit, I have yet to mess with the height settings manually I have this desk on right now, but setting the height in the first place has given me a great height to use a mouse and keyboard with the tray and see my monitor at the height I want.
All around, as a secondary desk space, smaller desk space, or even this makeshift minimalist desk, the TribeSigns Mobile Height Adjustable Desk has surprised me.

(Image credit: Collin Probst // Future)Swipe to scroll horizontally

Attributes

Notes

Rating

Design

Minimal, compact

⭐⭐⭐⭐

Ease of use

Easy to use

⭐⭐⭐⭐⭐

Practicality

Right for small spaces

⭐⭐⭐⭐⭐

Price

Cheap Price, Cheap material

⭐⭐⭐⭐

Tribesigns Mobile Height Adjustable Desk: Final verdict

TribeSigns Mobile Height Adjustable Desk is a budget-friendly and versatile option for anyone looking for a space-saving workstation. Though it won’t replace a full desk for intensive use, its mobility and built-in features make it a great addition to any home or office environment.

Tribesigns Mobile Height Adjustable Desk: Price Comparison



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May 23, 2025 0 comments
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kotaku
Game Reviews

3 Cool Games After An Impossible Week

by admin May 23, 2025


Screenshot: Jump Over The Age / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Playable”)
Current goal: Vibe out in the dystopia

Whether I’m dragging out the ending of Clair Obscur or frequently hopping into sessions of Doom: The Dark Ages, most of the games I’ve been playing lately depend on my direct, undiverted attention to dodge and parry. I love that challenge, but I could use a break. So, this weekend I’m spending some more time with Citizen Sleeper, which is perhaps the exact opposite of what I’ve been playing. I also want to check out its sequel, Citizen Sleeper 2, before the year is over, so it felt necessary to start with the first.

Released back in 2022 with its sequel arriving in January of 2025, this RPG offers up some chill space vibes displaced by the weight of some wonderfully written dystopian science fiction. The story and dialogue here are something special. Sometimes I’ll just linger on a single sentence or two at a time, be it some intensely written, introverted speculations of the protagonist as they consider their relationship to their body and self, or the wonderful depictions of folks living on the game’s space station. Also, having recently undergone two major surgeries myself, descriptions of coming in and out of consciousness and the task of sustaining my body in a video game feel very different to me emotionally than they would’ve before. I’m finding it all adds up to a rather neat experience that I want more of. — Claire Jackson



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Venom spikes after achieving 150K TPS in closed-network stress test
Crypto Trends

Venom spikes after achieving 150K TPS in closed-network stress test

by admin May 23, 2025



Venom Foundation’s crypto spiked after a successful closed-network test, revealing significant throughput.

Scalable blockchain Venom claims that it can handle more throughput than Solana. On Friday, May 23, the Venom Foundation announced a successful closed-network beta test. Specifically, the network achieved 150K transactions per second, more than Solana’s theoretical limit of 65K TPS.

🚀 Venom Set to Upgrade Mainnet with 150K TPS Protocol 🚀

Venom is on the verge of a huge upgrade! The Venom Foundation has been hard at work trying to refine and improve the network and the results have the potential to elevate Venom above all of its blockchain peers. 🌐

⚡… pic.twitter.com/hT92SWi9h2

— Venom Foundation (@VenomFoundation) May 23, 2025

For the Venom Foundation, this is a key step ahead of its mainnet launch, set for the third quarter of 2025. According to the foundation, this would make Venom one of the blockchains with the highest throughput out there.

For instance, Solana advertises a theoretical limit of 64,000 TPS, while the payment giant Visa can support 24,000 TPS. Following the successful test, Venom’s token spiked 2%, reaching a daily high of $0.1031.

Venom Foundation prepares for enterprise use cases

According to the Venom Foundation, the goal of this stress test was to ensure that the blockchain is ready for enterprise use cases in DeFi. This includes payment providers, crypto exchanges, and games, among other DeFi users. Specifically, these are the types of platforms that require a reliable and scalable blockchain that doesn’t break down under network stress.

“Throughput only matters if it can remain reliable under pressure,” said Christopher Louis, Chief Executive Officer at Venom. “Our new stack can handle enterprise‑scale workloads without spiking fees or compromising decentralization, which is exactly what payment providers, exchanges, and game studios need.”

Venom uses directed acyclic graph technology, which is different than traditional blockchains, which record transactions sequentially one after another. Unlike blockchains, transactions can be confirmed in parallel, as long as they don’t conflict with each other.

Based in Abu Dhabi and registered in the Cayman Islands, Venom Foundation is a non-profit supporting the development of its layer-1 blockchain. Their focus is on building a scalable blockchain for DeFi use cases.





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Doctor Who The Rani Kate Omara
Gaming Gear

A Brief Guide to the Rani, the Diva Time Lady Villainess of ‘Doctor Who’

by admin May 23, 2025


The current era of Doctor Who has tried to shy away from resurrecting some of the series’ biggest bads for the 15th Doctor to face off against—but that’s not to say it has been devoid of classic villains. As we barrel towards the finale of the show’s latest season, we’ve been given another in the form of the Rani, a brief but brilliant icon of ’80s Who.

Who Is the Rani?

An amoral Time Lord scientist, the Rani, portrayed by Kate O’Mara, appeared in just two classic Doctor Who storylines in the 1980s: “Mark of the Rani,” where she teamed up with the Master to face off against the Sixth Doctor, and “Time and the Rani,” Sylvester McCoy’s debut storyline as the Seventh Doctor, responsible for his prior incarnation’s regeneration as she takes over an alien world in an attempt to manipulate evolution across the cosmos. O’Mara would appear onscreen once more as the Rani during the 1993 special Dimensions in Time, both a celebration for the then-cancelled show’s 30th anniversary and a charity drive for Children in Need that saw Doctor Who cross over with the long-running British soap EastEnders, and the Rani trap multiple incarnations of the Doctor and several of their companions in a time loop in Walford, for inexplicable reasons.

Little is known about the Rani beyond her on-screen appearances. She was given a similar background and status as a foil to the Doctor as the Master: a sinister mirror that felt kinship with the Doctor for their shared status as renegades of Time Lord society, as well as contemporaries who studied at the Pyrdonian Academy on Gallifrey together in their youths. But while the Doctor fled their people in rebellion, the Rani was exiled from Gallifrey for engaging in radical experimentation as part of her obsession with science and evolution. An obsession she was willing to do anything for, at any cost.

Unlike many classic Who villains, the Rani has a limited life in spinoff media, even more so than her already limited TV outings. O’Mara portrayed the Rani once more in the questionably licensed 2000 audio drama The Rani Reaps the Whirlwind, set after the events of “Time and the Rani,” and was set to reprise the role for Big Finish before her death in 2014. Instead, the Rani returned in a new incarnation for two Sixth Doctor audio stories, played by Siobhan Redmond—and was seemingly never to be heard of again until this year’s season of Doctor Who revealed that Anita Dobson’s mysterious “Mrs. Flood” character is in fact the latest incarnation of the Rani… before she herself promptly regenerated into another new incarnation played by Archie Panjabi.

Camp and the Rani

The Rani has perhaps an oversized imprint on Doctor Who fandom despite her extremely limited number of appearances. This is largely down to O’Mara’s performance as the character. While the Rani herself is absolutely dastardly, and Doctor Who itself never treats her as anything less than serious (even if her schemes are inevitably foiled), O’Mara played her as big and brash, vamping about the place in glamorous outfits as she snarls and shouts and cackles, woe betide any fool who gets in her way. A lot of classic Doctor Who has taken on a camp appreciation in recent years, but if that appreciation could be distilled into the embodiment of a single character, the Rani is exactly that.

It’s that camp status as an obscure, yet loved favorite that also has led the Rani to take on a different kind of life in modern Doctor Who before her appearance last weekend. After the series’ return in 2005 made clear just how quickly it was willing to bring back monsters and antagonists from the classic era of the show, the Rani became a catch-all speculatory guess whenever the series presented a mysterious woman to its audience. The running joke was known not just among fans, but the creative team as well, who would jokingly acknowledge that she was always the first guess for any potential returning identity.

That is, until modern Who‘s second showrunner, Steven Moffat, tried to clamp down on it. “People always ask me, ‘Do you want to bring back the Rani?’ No one knows who the Rani is,” Moffat said to SFX magazine in 2012. “They all know who the Master is, they know Daleks, they probably know who Davros is, but they don’t know who the Rani is, so there’s no point in bringing her back. If there’s a line it’s probably somewhere there.” Perhaps that was where the Rani fit best: known enough to be loved, not known enough to actually make her way back to TV… until 2025, that is.

What Bringing the Rani Back Means for Doctor Who

Aside from the end of a very long joke, the Rani’s awaited return simultaneously means a lot and very little. On the one hand, showrunner Russell T Davies has made it clear that while the Rani is a known name, her character is minor enough that the show can essentially do whatever it wants with Panjabi and Dobson’s iteration of the Rani, so whatever schemes they get up to in the final two episodes of this season, they don’t necessarily have to align with the kinds of things we’ve seen the Rani doing in the past.

But at the same time, the Rani is very interesting for another reason beyond being herself: she is the first Time Lord to return since Gallifrey’s second sundering in contemporary Doctor Who continuity. The Time Lords were seemingly wiped out prior to the show’s 2005 return in an almighty war with the Daleks, only to be saved from that fate during the events of Doctor Who‘s 50th anniversary and following series, which saw Gallifrey isolated but returned to existence once more. During the climax of the 2020 season of Doctor Who, it was revealed that the Master had razed the returned Gallifrey and harvested the bodies of the Time Lords as a new army of Cybermen called the CyberMasters, only for those to be seemingly wiped out for good during the events of “The Power of the Doctor.”

With the Doctor once again the “last” of the Time Lords, just how the Rani escaped not one, but two cataclysms on Gallifrey remains to be seen—as does whether or not her return could mean that the series is on the verge of restoring Gallifrey for a third time. Time will tell, and so will Time Ladies!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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Sombra in Overwatch 2
Esports

Overwatch 2 devs reveal the most banned heroes and one has a 93% ban rate

by admin May 23, 2025



The Overwatch 2 developers have revealed which heroes are being banned the most in every role, with one character not being playable in over 90% of games.

In Season 16, Overwatch finally introduced hero bans, giving players the opportunity to shift the game’s meta in wildly different ways by removing certain characters from the equation.

The bans have been seen as a major success so far, albeit some players, such as Mercy mains, have been upset with the feature as they struggle to use other heroes.

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On May 23, the devs finally unveiled data for hero bans on console and PC, with one hero standing high above the rest in terms of how often they’re banned.

Sombra is banned in over 90% of Overwatch 2 games on console

In a May 2025 blog post, the devs revealed that Sombra has an 85% ban rate on PC – while on console, it’s even higher at 93%.

Sombra has been an incredibly controversial hero despite receiving a handful of reworks, but common issues with her kit have remained throughout her introduction to the game back in 2016.

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Primarily, fans dislike playing against a hero who has both invisibility and a disable as part of their kit – something that has remained in all variations of the Talon hacker.

In second place on PC, it’s Zarya at 59%, followed by Doomfist at 43%. On console, it’s Zarya at 57% and Symmetra at 23%.

Meanwhile, for players who are Masters and above on PC, Freja is the most banned hero. However, Sombra remains the most banned hero in Masters+ on console.

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As for supports, Ana is the most banned on PC, while Mercy has been banned the most on console.

The developers say that this data will help them when it comes to future balance patches, but it’s important to note that ban statistics alone won’t be responsible for which heroes get nerfs and buffs.

That said, it certainly seems like Sombra could be in line for yet another rework down the road based on these overwhelming stats.

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Decrypt logo
GameFi Guides

WalletConnect Token Lands on Solana With WCT Airdrop

by admin May 23, 2025



In brief

  • WalletConnect’s WCT token is launching on Solana.
  • The integration will be accompanied by an airdrop of 5 million WCT tokens to active Solana users.
  • Further chain integrations are “already in development,” WalletConnect told Decrypt.

WalletConnect Token (WCT) is launching on Solana, with 5 million WCT set to be airdropped to the blockchain’s active users.

The launch of WCT as a multichain token aims to open WalletConnect to new users and liquidity, and applications throughout the Solana ecosystem.

The WCT token powers staking and governance across WalletConnect’s network, and will be used for fees and rewards in the future. Current estimates suggest about 145,000 hold WCT—a figure that’s expected to rise given it’s now expanding to a blockchain with more than 100 million monthly active wallets.

In a statement shared with Decrypt, WalletConnect Foundation founder and director Pedro Gomes said the platform has made a concerted shift to becoming a “chain-agnostic protocol” in recent years, following its “very Ethereum-centric” beginnings.

“It makes sense that WCT, the native token, is also a multichain token,” Gomes added. “WalletConnect has been working closely with Solana teams over the past couple of months and I have been continuously impressed by the builders, the community and the energy of the Solana ecosystem.”

Wormhole Foundation’s CCO and co-founder Robinson Burkey said that WCT’s expansion “is a clear signal builders and users want fluid, secure movement of value across ecosystems.”

“A multichain journey”

Further chain integrations are “already in development” as WalletConnect builds out its roadmap—and as its native token becomes more widely available, new governance features and token-based incentives will be unveiled to give the community a greater role in its future.

This latest airdrop also comes hot on the heels of 50 million WCT being distributed to WalletConnect users last year.

Several prominent Solana apps already rely on WalletConnect’s infrastructure—including lending platform Save, perpetual futures exchange Drift, and DeFi protocol Kamino Finance.

Figures from the protocol suggest that, since launching in 2018, it has facilitated more than 278 million connections along with 45 million unique active wallets.

In a statement shared with Decrypt, WalletConnect said that its arrival on Solana “marks the beginning of a multichain journey” that will build on its track record of enabling “secure and seamless connections” between apps and wallets.

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Fantasy Life i studio announces free DLC as the "slow-life RPG" sequel gets off to a flying start
Game Updates

Fantasy Life i studio announces free DLC as the “slow-life RPG” sequel gets off to a flying start

by admin May 23, 2025



Fantasy Life i: The Girl Who Steals Time has had an unexpectedly strong start for a sequel to a fairly obscure 13-year Nintendo DS game. And developer Level 5 has now thanked fans for their enthusiasm, pledging to release free DLC in response to “popular demand”.


The Girl Who Steals Time, for context, is a sequel to Level 5’s Fantasy Life – a sort of job-focussed mash-mash of life sim and RPG – which enjoyed modest critical and commercial success when it launched for Nintendo DS back in 2012. Eurogamer’s celebrated its “abundance of features” in our 6/10 review at the time, but noted the result was often “less than the sum of its parts”.


But in this post-Stardew Valley world – where you can’t watch an indie showcase without seeing a dozen new village sims jostling for attention – the newly released Fantasy Life i: The Girl Who Steals seems to resonated with audiences. It’s garnered a positive early critical reception and even surpassed 45K concurrents on its first day on Steam (that’s more than Doom: The Dark Ages managed) – and Level 5 is now celebrating its launch with news of more to come.

Fantasy Life i – features trailer.Watch on YouTube


“In response to the positive reception from players around the world,” it wrote in a message on its website (via Google Translate), “we have decided to release free DLC that will ‘update the world’… so that players can continue to enjoy the game for a long time to come.”


Level 5 hasn’t shared much in the way of specifics, but there’s talk of new recipes and “high-rarity weapons” that can be acquired though dungeons and “other methods”. The studio says it’s working to release the DLC “as soon as possible”, and will share more details at a later date. And it sounds like there’s more on the way; “We plan to continue updating the game,” it adds, “so that you can enjoy the world of Fantasy Life i for longer and more comfortably.”


Fantasy Life i: The Girl Who Steals Time is available now on Steam, Xbox Series X/S, PlayStation 5, and Switch, with a Switch 2 version coming later this year.



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Dusk Wendigo approaching player
Product Reviews

Most players ‘know next to nothing about how games are made’: New Blood devs sound off on gamedev misconceptions

by admin May 23, 2025



Hang out with a game developer in a casual setting for an hour and the topic of gamedev misconceptions is bound to come up. It’s always fun to explain what people get wrong about your job, especially if it could lead to fewer misguided assumptions and mean comments on the internet.

Such was the goal of a monster feature interviewing 32 game developers published today at GamesRadar, which included several choice quotes from New Blood, the indie studio known for modern throwbacks like Dusk, Ultrakill, and Gloomwood.

Pulling no punches as usual, New Blood CEO Dave Oshry said that most players “know next to nothing about how games are made,” adding that game development teams have more in common with film and TV production than you’d think.


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“With the exception of solo devs, games are an artistic endeavor that require the cooperation of handfuls, dozens, hundreds or even thousands of people at once working together to create interactive art,” Oshry said. “You can put all the great programmers, artists, animators and sound designers you want in the same building but that doesn’t mean they can make a great game. Great games are made by great teams that work great together. It helps when they’re all friends, too.”

I think most fans understand that it takes a village, but Oshry is also speaking to the surface-level chatter surrounding new games or studios as they’re first announced, the roots of which often begin with the studios themselves. There’s nothing a new outfit with big investors loves more than highlighting all the successful games its employees have collectively worked on, but that has almost nothing to do with what they’ll eventually make together. How many studios “founded by ex-Blizzard devs” have come and gone over the years?

(Image credit: New Blood Interactive)

The idea is to sell a studio’s immense talent so you can attract other talent, which is reasonable and important, but who’s to say if that talent will gel together? That’s the hardest part, according to Oshry, and exceedingly rare.

I rate that one a 5/10 on the misconception scale, but Oshry’s cohort David Szymanski had a spicier take that I subscribe to. The man behind Dusk and Iron Lung is tired of seeing “dev laziness” used as “a blanket explanation for missing/buggy features or seemingly hacky implementation.”

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“These decisions are nearly always driven by an unseen web of more complex issues and/or external pressure,” he said.

Not an especially spicy observation, but then Szymanski went on to say that, in some instances, the accessibility of game dev tools these days has become “a bit of a double-edged sword” when complaints start flooding in.

(Image credit: David Szymanski)

“It’s now very easy to acquire enough knowledge to make broad incorrect assumptions about how easy a given task should be,” Szymanski said.

You know, that does sound annoying—8/10 misconception. It’s one level of irritation when someone with absolutely no background in your field makes a wild assumption, but it’s way worse when someone believes they know just enough to tell you how it’s done. When your favorite game is missing a feature that you believe should be there by now, there’s always that one guy who gets 5,000 upvotes on Reddit with a post titled “As a game developer, don’t let them fool you, this should be easy as hell.”

Similarly, Helldivers 2 and Palword devs had some words for fans who intuitively believe that big features can be made within days or weeks when they actually take months. The whole feature’s packed with quotes like that, so make sure to check out the full thing over at GamesRadar.



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May 23, 2025 0 comments
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