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GameFi Guides

Dogecoin Makes Meaningful Correction: Key Pullback Pattern Points To Looming Rally

by admin May 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Popular dog-themed meme coin, Dogecoin, may have witnessed a bearish performance in the last few days, but this waning price action could benefit its price dynamics. Technical developments show that the current pullback is a signal of an impending major rally in DOGE’s price.

Bullish Structure Forming On Dogecoin Chart

After a period of bullish performance, Dogecoin’s price experienced a retracement, which led to a correction or consolidation phase. However, recent analysis from Trader Tardigrade, a seasoned crypto analyst and investor, reveals that the correction phase is about to come to an end, and a rally is just around the corner.

In the analysis shared on the X platform, Trader Tardigrade stated that DOGE is gearing up for a major rise as a key technical pattern emerges on the daily chart, a typical sign of a possible uptrend. The meme-inspired cryptocurrency is currently consolidating within this key structure, often associated with trend continuation after cooling off from recent highs.

Specifically, the meme coin has formed a Channel Pullback. Combined with stable support levels and rising market sentiment, this channel formation raises the possibility that DOGE is preparing for a significant rise in the upcoming days.

Looking at the chart, this channel pullback previously appeared between late April and early May. Following a breakout from the pattern, Dogecoin saw a notable rise from $0.17 to $0.25 in less than a week. With the structure reappearing, the expert contends that a breakout, which he believes is inevitable, is likely to trigger a similar upward trend. 

A recurrence of a bullish pattern | Source: Trader Tardigrade on X

Should the breakout mirror the previous scenario, Trader Tardigrade has predicted a surge from current price levels to the $0.265 mark. DOGE’s reclaiming this level in tandem with significant buying pressure might act as a launchpad to a continued rally toward higher targets.

Dogecoin’s bullish signal extends beyond the 1-day chart. In another post, Trader Tardigrade highlighted a growing momentum in the 3-day time frame, which increases the potential for a rebound.

Following his examination of the 3-day chart, the expert found an Expanding Triangle formation, a key reversal pattern after a widening consolidation phase. Given that the market is slowly turning positive, a breakout from the pattern is expected to cause a rally to $0.275 and beyond.

A Remarkable Price Growth For DOGE Incoming

A view of a much larger time frame shows that DOGE’s price is headed for a new all-time high before the ongoing cycle concludes. Trader Tardigrade has underlined the recurrence of a bullish structure that triggered a massive bullish move for the meme coin on the 6-month time frame.

During the 2017 and 2021 cycles, this macro pattern kick-started DOGE’s final rally all the way to its peak in each cycle. While the structure has reemerged, Trader Tardigrade foresees a similar spike that could lead to a cycle top for Dogecoin. The expert chart reveals that the meme coin might reach a top from the $6 level and above.

DOGE trading at $0.22 on the 1D chart | Source: DOGEUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 22, 2025 0 comments
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Ace Ventura Limited Edition 4K Steelbook Preorders Restocked At Amazon
Game Updates

Ace Ventura Limited Edition 4K Steelbook Preorders Restocked At Amazon

by admin May 22, 2025



If you weren’t a regular moviegoer in 1994, then it must have been a confusing year, thanks to everyone around you peppering their speech with “Alriiiiiiighty then” catchphrases. Jim Carrey’s breakout year at the box office started with Ace Ventura: Pet Detective, and at long last, that comedy classic is releasing on 4K Blu-ray on July 29. The Limited Edition Steelbook version is available to preorder for $33 at Walmart or $36 at Amazon.

Amazon has sold out of preorders once already (at full price), but if it remains in stock this time, we’d expect the retailer to match Walmart’s price prior to launch. That said, it’s also possible that the price-matching will go the other way, and Walmart increases its price to $36.

$33 at Walmart | $36 at Amazon (was $45) | Releases July 29

The 4K Blu-ray edition of Ace Ventura: Pet Detective was created using the original 35mm camera negative. It supports Dolby Vision with HDR10 and DTS-HD 5.1 Surround Sound. There aren’t any new bonus features, but the audio commentary with director Tom Shadyac is included on both the 4K Blu-ray disc and remastered 1080p Blu-ray disc. The latter should offer better visual and audio quality than the original Blu-ray release since it is based on the 4K transfer. The Blu-ray disc also has the theatrical trailer.

The original 1997 laserdisc release of Pet Detective had three episodes of the Ace Ventura animated series, but unfortunately those episodes have never been included with subsequent Blu-ray releases.

The steelbook case features original artwork of Ventura’s signature hairstyle and a pigeon worth $25,000 resting on Jim Carrey’s head.

$40 | Releases July 29

Ace Ventura: Pet Detective is also getting a standard edition 4K Blu-ray release on the same day. Though it’s officially called a “Collector’s Edition,” make no mistake that the collectible version is the aforementioned Steelbook Edition. This edition includes a standard plastic case and cardboard sleeve with one of the promotional images for the theatrical release.

At the time of writing on May 21, this edition is actually more expensive than the Limited Edition Steelbook at both retailers.

Ace Ventura was one of the biggest comedy films of the mid-1990s, thanks mostly to Jim Carrey’s wild performance as the titular pet detective. While the movie does have some content that is very dated when viewed through a modern lens, it’s still a laugh riot thanks to the constant flow of one-liners and a solid mystery at its core. A sequel would arrive a few years later and it saw Ventura travel to Africa–much to the relief of several dozen Buddhist monks–but this one hasn’t received a 4K Blu-ray release yet. You can find it on Blu-ray, or as part of an Ace Ventura Blu-ray double feature.

To complete the set, you can also pick up Ace Ventura: Pet Detective Jr. on DVD. We’re not saying you should avoid it, but this prequel can induce a level of cringe so bad that it generates its own gravity. It’s a soulless cash-grab at best, and if you watch it, you might need to buy a new Blu-ray player because you’ll likely fling yours through the nearest window after watching just a few minutes of this movie.

In related Jim Carrey news, you can pick up Sonic the Hedgehog 3 on 4K Blu-ray right now. The threequel saw Carrey star once again as Dr. Ivo Robotnik and his character’s grandfather, Gerald Robotnik.

There are two different steelbook case designs to choose from: Sonic and an Amazon-exclusive Shadow variant. You can complete the Carrey trilogy with Sonic the Hedgehog Bonus Stage Steelbook Edition for $28.30 (was $30.46) and the Sonic 2 Steelbook Edition for $18.45 (was $29).



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May 22, 2025 0 comments
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An image of the Lies of P protagonist standing in a barren snowy area overlooking a grand mansion
Product Reviews

In an uncontroversial move that will bother no one, Lies of P is getting an easy mode

by admin May 22, 2025



Lies of P, the Dark Souls-flavored RPG starring Pinocchio, will get a big expansion later this year in the form of Overture. To complement the new content, the game will receive a free update at around the same time, introducing a Boss Rush mode, a “Battle Memories” mode that will let us tweak the difficulty settings of the game’s boss battles, and—uncontroversially—two new difficulty modes.

When the free update drops in summer, Lies of P will get not one but two new easier difficulty modes, named ‘Butterfly’s Guidance’ and ‘Awakened Puppet’. This flies against conventional Soulslike logic, though for exactly what reason depends on who you ask. For Souls creator Hidetaka Miyazaki himself, overcoming insurmountable odds is “a fundamental part of the experience. Turning down difficulty would strip the game of that joy—which, in my eyes, would break the game itself”.

This debate crops up at least biannually, and is usually fought brutally. It’s possible to have complex views on the easy mode question, though my views are uncomplex: Lies of P succeeds because it’s tense, and if the tension is siphoned out of it, so is a core aspect of its appeal. Am I glad that people who want an easy mode will get one? No. I don’t think all things should be for all people: that’s dumb. If that was a universally obeyed truth, we wouldn’t have niche modern classics like Baldur’s Gate 3, Clair Obscur, or Labyrinth of the Demon King.


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But also Neowiz made the game and they can do what they want, I guess.

In a roundtable discussion attended by VGC, game director Jiwon Choi explained that the team wanted “to make sure a wider audience of players could play the game”. Player feedback naturally had a hand in it too: “We have a lot of feedback from customers, and from our developers. So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

The new difficulty modes will apply to both the base game and the expansion campaign, which is apparently set in a frosty zoo. After Overture, the Neowiz team will focus its entire attention on a sequel to Lies of P.

It’s a little rude of Lies of P to kickstart the difficulty debate again so close to Elden Ring: Nightreign, which will inevitably bring the easy mode question kicking and screaming back into “the discourse”. I suggest taking a side and maintaining a smug sense of superiority over your ideological adversaries: it may seem slightly undignified to anyone watching from the sidelines, but it sure feels good.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 22, 2025 0 comments
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Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)
Game Reviews

Following the breakout success of Metaphor Refantazio, Atlus’ only action-RPG gets a second lease of life on Switch 2 (and it’s pretty good, too)

by admin May 22, 2025


By now, you should know what to expect from an Atlus game. Whether you’re wading into the Boschian fever dream of Metaphor Refantazio or winding your way down the seven circles of hell in Shin Megami Tensei, Atlus likes it dark. Dark and weird. Unconstrained by the trappings of normalcy. A bit edgy and a bit juvenile, but all provocative and goth.

Raidou Kuzonha vs. The Soulless Army is no exception. The curious PS2 game (which enjoyed a 2006 release in Japan and North America, and 2007 in PAL regions) carries on Atlus’ fascination with the occult and the Satanic, but with one major variation from all the developer’s other titles: this one is an action-RPG.


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Now, you need to immediately get your brain away from the idea it’s a Soulslike, or anything similar. It’s more of a hack-and-slash, peppered with the need for strategic flourish. Unlike previous MegaTen games (and their use of the phenomenal Press Turn system), your protagonist, Raidou Kuzunoha, can attack with either his close range sword or his long range gun. But this wouldn’t be a MegaTen game without demons, so of course Kuzunoha can also summon two demons at a time to help in battle.

At launch, this game was fine. I’m a MegaTen sicko, so of course I played this as soon as it hit the PAL market (I also played the sequel, later, which is better in almost every way). It wasn’t anything to write home about, really, and the combat was grating more than it was inventive. But, oh my, how all that has changed now – nearly two decades later.

Coming to the Switch 2 at launch, Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Remastered is a bit of a misnomer. What we’re getting here is more of an enhanced version, and one that actually feels like a natural and intentional growth of the original game. And do you know why that is? Because, somehow, many of the same developers that worked on Raidou and its sequel during the PS2 era are still at the studio.

This is Tsuchigumo, and I don’t think he likes you very much. | Image credit: Atlus

Yeah, I know, right? What’s effectively happened here is that Atlus has been able to say to its staff: “hey, remember that game you very nearly got right at launch in 2006? Have another swing at it. Load it with all those cool combat ideas you wanted, improve the systems, take what we’ve learned in the last 19 years and go wild”. And the result is an enhanced piece of niche role-playing history that plays better than ever.

First up, Atlus has remade the game’s pre-rendered backgrounds into actual 3D. Everything looked fine before, but now there’s more interactivity, more impetus to get off the beaten path (and, potentially, more to actually do – negating some criticism of the game’s short length from its release). Atlus has crammed more demons into the roster, too, meaning you’ve got more freedom in how you approach battles, as well as more options for summoning and fusing. Again, this feels like a direct reply to criticisms of the game’s small offering at launch in 2006. If you’re a MegaTen sicko, you’ll appreciate the additions of demons like Idun, Hayataro, and more from SMT:5.

The combat upgrades themselves – more status effects, a more streamlined menu, more movement for Raidou in battle, more control over your demons – all seem to have been retroactively added into the game from the second in the series. No complaints, here; Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon improved upon the first game in nearly every way. It makes for a far better experience than the original game, and one that actually stands up pretty well in 2025. It’s not exactly going to blow newcomers away, but it’s novel – and a perfect ‘on the go’ kinda game to show off on the Switch 2’s fancy hardware.

I’ll defeat you with the power of friendship and this gun I found. | Image credit: Atlus

Another small quality-of-life thing that’s worth mentioning is the encounter rate. It’s been fixed. No more random encounters. Instead, demons are visible on-screen and you (sort of) get to choose when to engage. To make things even more engaging, we’ve got English voice acting, too… And you know what? It’s pretty good!

And that may be what makes this re-release so appealing to me, actually. The original Raidou games contain some of the most enjoyable, and memorable, narrative moments from any title Atlus has ever made. Yes, that includes Persona. There is a humour to these games that really works – and the interactions between Raidou himself and his familiar cat Gouto is a great example of good games writing: tutorializing whilst delivering story.

Your demons have all those powers outside battle (so you can reveal the hidden thoughts of NPCs – often vulgar, always funny – or roleplay as a detective to see more in a given scene). The weird, occult-leaning setting of 1920s Japan is fairly unique, and Atlus does well to dive into how curious it is, understanding that it’s a time of change, a time of anxiety, but also of excitement and growth. Having this coloured in with competent and fun voice-acting is something I didn’t know I needed.

Batles are a bit complicated, but once you nail the rhythm, they work well. | Image credit: Atlus

This is a far better product than I was expecting, honestly. The Shin Megami Tensei 3 remaster was fairly basic and barebones, but this… this is a shining example of how you can re-release a game some 19 years later and have it actually offer something new, and fix things that the original version lacked. After a brief preview, this has gone from ‘hm, that’s interesting’ to ‘oh, well I’m going to buy that, then.’ Your mileage may vary, of course, but I think this is a fascinating example of what Atlus can cook up with its legacy titles.

Now, where’s my Digital Devil Saga 1 + 2 HD Remaster, ey?



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May 22, 2025 0 comments
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Australian regulator asks High Court to allow appeal in Block Earner case
Crypto Trends

Australian regulator asks High Court to allow appeal in Block Earner case

by admin May 22, 2025



Australia’s financial regulator will seek the High Court’s permission to appeal a lower court’s ruling favoring fintech firm Block Earner, which found the company’s crypto-linked fixed-yield earning service is not a financial product.

The Australian Securities and Investment Commission said on May 21 that it wants to ask the High Court of Australia to clarify what the definition of a financial product is and clarify the circumstances when an interest-earning product and the conversion of assets from one form to another are regulated.

“The definition of financial product was drafted in a broad and technology-neutral way, and ASIC believes it is in the public interest to clarify this,” the watchdog said.

“This clarification is important as it applies to all financial products and services whether they involve crypto-assets or not.”

On April 22, Federal Court Justices David O’Callaghan, Wendy Abraham and Catherine Button found that Block Earner’s crypto-linked fixed-yield earning product is not a financial product, a managed investment scheme or a derivative under the Corporations Act.

ASIC said the court will consider its application. Special leave is required in an appeal to the High Court, and it’s only granted in cases where it would answer significant legal questions or matters of public interest.

A Block Earner spokesperson told Cointelegraph the matter has now escalated to a “broader legal question” around the definition of a financial product, which extends “well beyond Block Earner, and the crypto sector.” 

“We believe the Full Federal Court’s April ruling was a strong and well-reasoned decision that upheld the integrity of our operations,” the spokesperson said. “We remain confident in the soundness of that judgment and will respond to ASIC’s application through the appropriate legal channels.” 

Legal saga ongoing since 2022

ASIC first launched legal proceedings against Block Earner in November 2022, arguing the company needed a financial services license to offer its yield product, which was available from March 17, 2022, until the company shut it down on Nov. 16, 2022.

Related: Australia outlines crypto regulation plan, promises action on debanking

ASIC was arguing Block Earner needed a financial services license to offer its crypto-linked fixed-yield earning product. Source: ASIC

In February 2024, an Australian court initially ruled the fintech firm would need a financial services license to operate its crypto yield-bearing products. 

Another June 2024 ruling in Australia’s Federal Court released Block Earner from any financial penalties because it had “acted honestly” and pursued its legal opinions before launching the products, which ASIC appealed.

Block Earner appealed the Federal Court’s decision that it needed a financial services license on July 9, 2024. 

Magazine: SEC’s U-turn on crypto leaves key questions unanswered



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May 22, 2025 0 comments
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Google AI Try On
Gaming Gear

I tried Google’s new AI try-on feature, and it’s given me some new fashion ideas

by admin May 22, 2025



Google has rolled out a new AI-powered shopping feature to help you figure out what the clothes you are interested in buying might look like when you wear them. It’s dubbed “try it on” and it’s available right now in the US through Google Search Labs.

To get started, you just need to switch it on in the lab. Then, you upload a full-length photo of yourself and start looking for clothes in the Google Shopping tab.

When you click on an image of some outfit from the search results, you’ll see a little “try it on” button in the middle of the enlarged version of the outfit in the right-hand panel. One click and about ten seconds later, you’ll see yourself wearing the outfit. It may not always be a perfect illusion, but you’ll at least get a sense of what it would look like on you.


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Google claims the whole thing runs on a model trained to see the relationship between your body and clothing. The AI can, therefore, realistically drape, stretch, and bunch material across a variety of body types.

The feature doesn’t work with every piece of clothing you might see, or even every type of outfit. The clothing retailer has to opt into the program, and Google said it only works for shirts, pants, dresses, and skirts.

I did notice that costumes and swimwear both had no usable images, but I could put shorts on myself, and costumes that looked enough like regular clothes were usable. The AI also didn’t seem to have an issue with jackets and coats as categories.

Elvis looks

(Image credit: Photo/Google AI)

For instance, on Google Shopping, I found replicas of the outfits Elvis wore for his 1966 comeback and one of his jumpsuits from the 1970s. With a couple of clicks, I could imagine myself dressed as the King in different eras.

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It even changed my shoes in the all-black suit. I’d always wondered if I could pull off either look. The images are shareable, and you can save or send them to others from the Google mobile app and see how much of an Elvis your friends think you are.

Super summer

(Image credit: Photo/Google AI)

The details that the AI changes to make the photos work are impressive. I used the AI to try on a fun summer look and the closest to a superhero costume I could try. The original photo is me in a suit and jacket with a bowtie and black dress shoes. But the shoes and socks on both AI-generated images not only match what was in the search result, but they’re shaped to my stance and size.

Plus, despite wearing long sleeves and pants, the AI found a way to show some of my arms and legs. The color matches reality, but its imperfections are noticeable to me. My legs look too skinny in both, like the AI thinks I skipped leg day, and my legs in the shorts have not been that hairless since I turned 13.

Imperfections aside, it does feel like this will be a major part of the next era of e-commerce. The awkward guessing of whether a color or cut works for your skin tone and build might be easier to resolve.

I wouldn’t say it can make up for trying them on in real life, especially when it comes to sizing and comfort, but as a digital version of holding an outfit up against you while you look in a mirror, it’s pretty good.

Ending unnecessary returns

(Image credit: Photo/Google AI)

Uncanny as some of the resulting images are, I think this will be a popular feature for Google Shopping. I’d expect it to be heavily imitated by rivals in AI development and online retail, where it isn’t already.

I particularly like how the AI lets you see how you’d look in more outlandish or bold looks you might hesitate to try on at a store. For example, the paisley jacket and striped pants on the left or the swallowtail jacket and waistcoat with Victorian trousers on the right. I’d hesitate to order either look and would almost certainly plan on returning one or both of them even before they arrive.

Returns are a plague on online retailers and waste tons of packaging and other resources. But if Google shows us how we’d look in clothes before we buy them, it could chip away at return rates; retailers will race to sign up for the program.

It could also open the door to more personalized style advice from AI. You could soon have an AI personal dresser, ready to give you a virtual fit check and suggest your next look, even if it isn’t something Elvis would have worn.

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May 22, 2025 0 comments
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Crisis Protocol Card Update May 2025
Esports

Crisis Protocol Card Update May 2025

by admin May 22, 2025


Atomic Mass Games released some updated content this week for their superhero miniature game, Marvel Crisis Protocol. These updates are to character cards, tactics cards, and their FAQ & Errata document, all of which you can view and download on their Rules page for free here. While there aren’t any Asgard-shattering changes, there are a few nice quality of life balances implemented to help clarify timing and interactions within each game phase. Many of these figures will be appearing in the new Affiliation Packs set to release over the next year, which gives players the opportunity to pick up four or five figures in a themed pack (Avengers, Cabal, X-Men, Midnight Sons, etc.). Some of the pieces are hard to find currently because they’re out-of-print, so these new packs are meant to get new players in and experienced players back in.

You can read their official transmission for a more in-depth view, but here are some of the highlights from their post:

  • Agent Venom
    • Project Rebirth 2.0 now causes the character to make a Shake action.
  • Carnage
    • Healthy side Stamina up to 8 from 7. Paint the Town Red updated.
  • Colossus
    • Strike Concussive Force ability replaced with Push. X-Slam Stagger ability replaced with Throw. Big Brother updated to have a different ability based off Range to the attacker.
  • Doctor Strange
    • Injured side Stamina up to 7 from 6. Bolts of Bedevilment has added Pierce ability on a Block. Judgment of the Vishanti replaced previous Leadership. Oshtur’s Refuge up to Range 3. Hoggoth’s Hoary Wisdom can add dice to dodge rolls. Eye of Agamotto can now reroll dodge rolls. 
  • Gambit
    • Kinetic Ace down to 4 Strength from 5 and type changed to Energy. 52 Card Pickup ability changed and Power Cost down to 3. Enhanced Agility changed to Advance in any direction. The Cards Always Be In My Favor superpower added.
  • X-23
    • Frenzy updated timing. Adamantium Skeleton Innate superpower removed.
  • Mutant Traitor (Team Tactics Card)– 
    • Amplified Ammunition’s ability that damages Bishop changed to after all attacks are resolved and only happens once.

There are a fair amount of changes to help with fluidity of gameplay, intuitiveness for timing and resolution, and either increase or decrease character’s power levels for game balances so be sure to read AMG’s full article. 

Don’t forget to follow Gaming Trend for more Marvel: Crisis Protocol articles, reviews, and news!


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May 22, 2025 0 comments
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GameFi Guides

SafeMoon CEO Found Guilty in US Crypto Fraud Trial

by admin May 22, 2025



In brief

  • Braden Karony, CEO of SafeMoon, was convicted in a U.S. federal court of conspiracy to commit securities fraud, wire fraud, and money laundering.
  • Prosecutors said Karony misled investors about access to the token’s liquidity pool and used millions in diverted funds for real estate and luxury cars.
  • The SafeMoon token once reached a market cap of more than $8 billion before collapsing amid fraud allegations.

A U.S. federal jury has found Braden Karony, the chief executive of digital asset firm SafeMoon, guilty on all counts in a crypto fraud case that prosecutors said led to the misappropriation of millions of dollars in investor funds.

Karony was convicted of conspiracy to commit securities fraud, wire fraud, and money laundering following a 12-day trial before U.S. District Judge Eric R. Komitee in the Eastern District of New York. He faces up to 45 years in prison when sentenced.

A jury also ordered the forfeiture of one residential property and the proceeds from the sale of another, amounting to roughly $2 million.

Prosecutors said the scheme undermined investor confidence in digital assets and contributed to broader concerns about fraud in the crypto market.

“The SafeMoon digital asset was anything but safe and turned out to be pie in the sky for investors who were deliberately misled by Karony, a man who sought to get rich quick by stealing and diverting millions of dollars,” U.S. Attorney Joseph Nocella, Jr. said in a statement.

Prosecutors alleged Karony and his “co-conspirators” misled investors about the structure and safety of SafeMoon, a token issued in 2021 that applied a 10% transaction tax on transfers. 

Half of that fee was purportedly redistributed to token holders, while the remainder was said to be locked in a liquidity pool to support trading.

In reality, the Justice Department said Karony and others retained access to the liquidity pool and diverted substantial funds for personal use. 

Despite public claims that they did not hold or trade SafeMoon tokens, Karony and others repeatedly bought and sold the asset for personal gain, including during peak prices, the court heard.

The diverted funds were used to purchase multiple properties, luxury vehicles, including an Audi R8 and Tesla, and custom trucks, according to the indictment.

Karony is accused of concealing his trading activity and use of investor funds through a series of pseudonymous wallets and unhosted accounts on centralized exchanges. 

He personally obtained more than $9 million in crypto assets from the scheme, authorities said.

One co-defendant, Thomas Smith, has pleaded guilty and is awaiting sentencing. Another, Kyle Nagy, remains at large.

The case was investigated by the FBI, IRS Criminal Investigation, and Homeland Security Investigations, with assistance from the U.S. Securities and Exchange Commission. 

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May 22, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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The Tryx Arcvision PC case with embedded curved display
Product Reviews

Tryx’s new PC case has an embedded curved display

by admin May 22, 2025



A relatively new name in the PC hardware market, Tryx, gained attention last year with its Panorama AIO liquid coolers featuring L-shaped curved OLED screens. This year, the company is extending that concept to its new PC case, the Arcvision.

Additionally Tryx announced an airflow-focused case, a lifestyle-oriented case, and its first CPU air cooler.

The Arcvision is a premium mid-tower case featuring curved tempered glass panels on the front and side. It supports ATX motherboards and up to seven cooling fans, with room for radiators up to 360 mm. The standout feature is the embedded curved display in the lower-left corner, which creates the illusion of a panoramic view.


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(Image credit: Future)(Image credit: Future)(Image credit: Future)

The display is similar to the one used by Tryx in their AIO coolers and is housed within a removable panel. The company will offer interchangeable panels with wood or marble finishes, and the case itself will be available in versions both with and without the curved screen. Tryx plans to launch the case by the end of the year in black and white color options, with pricing starting at $120 for the standard version and around $240 for the model with the curved display.

The second PC case in the lineup is the Flova, which features a fabric finish on the front and the power supply shroud, along with some wooden feet. Since fabric isn’t ideal for airflow, Tryx has introduced an interesting solution. In addition to the standard vertical triple-fan mount, the case includes a cross-flow fan that draws air in through side vents. The mounting system is designed to support both cross-flow and traditional case fans at the same time. The front panel allows the fabric cover to be removed easily for cleaning if dust builds up over time.

The case supports up to ATX motherboards, including models with reverse connectors. It accommodates up to a 360 mm radiator or three 120 mm fans at the top, a single fan at the rear, and up to a 240 mm radiator or two 120 mm fans on the side.

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(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)

For those who prioritize airflow, the company also introduced the new Luca and Luca Air cases. Both feature the company’s X-shaped floating base design, while the Luca Air offers the option to install two 200 mm front fans with a 38 mm thickness. The case also includes an integrated solution for connecting the front fans via pogo pins.

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(Image credit: Future)

Lastly, the company unveiled the new Turris CPU air cooler. It sports a high-performance dual-tower design with two fans, six heat pipes, and a plastic shroud reminiscent of the DeepCool Assassin IV series. The cooler also features a removable 5-inch LCD for displaying system stats, GIFs, or custom artwork. Additionally, the front fan can be repositioned to accommodate high-profile memory modules. Available in black and white variants, the Turris air cooler is priced at $100.

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May 22, 2025 0 comments
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