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We tried on Google’s prototype AI smart glasses
Product Reviews

We tried on Google’s prototype AI smart glasses

by admin May 21, 2025


Here in sunny Mountain View, California, I am sequestered in a teeny-tiny box. Outside, there’s a long line of tech journalists, and we are all here for one thing: to try out Project Moohan and Google’s Android XR smart glasses prototypes. (The Project Mariner booth is maybe 10 feet away and remarkably empty.)

While nothing was going to steal AI’s spotlight at this year’s keynote — 95 mentions! — Android XR has been generating a lot of buzz on the ground. But the demos we got to see here were notably shorter, with more guardrails, than what I got to see back in December. Probably because, unlike a few months ago, there are cameras everywhere and these are “risky” demos.

The Project Moohan VR headset.

First up is Project Moohan. Not much has changed since I first slipped on the headset. It’s still an Android-flavored Apple Vision Pro, albeit much lighter and more comfortable to wear. Like Oculus headsets, there’s a dial in the back that lets you adjust the fit. If you press the top button, it brings up Gemini. You can ask Gemini to do things, because that is what AI assistants are here for. Specifically, I ask it to take me to my old college stomping grounds in Tokyo in Google Maps without having to open the Google Maps app. Natural language and context, baby.

But that’s a demo I’ve gotten before. The “new” thing Google has to show me today is spatialized video. As in, you can now get 3D depth in a regular old video you’ve filmed without any special equipment. (Never mind that the example video I’m shown is most certainly filmed by someone with an eye for enhancing dramatic perspectives.)

When angled just so, you can see a glimpse of the hidden display.

Because of the clamoring crowd outside, I’m then given a quick run-through of Google’s prototype Android XR glasses. Emphasis on prototype. They’re simple; it’s actually hard to spot the camera in the frame and the discreet display in the right lens. When I slip them on, I can see a tiny translucent screen showing the time and weather. If I press the temple, it brings up — you guessed it — Gemini. I’m prompted to ask Gemini to identify one of two paintings in front of me. At first, it fails because I’m too far away. (Remember, these demos are risky.) I ask it to compare the two paintings, and it tells me some obvious conclusions. The one on the right uses brighter colors, and the one on the left is more muted and subdued.

Tapping the side will bring up Gemini on the Android XR prototype glasses.

On a nearby shelf, there are a few travel guidebooks. I tell Gemini a lie — that I’m not an outdoorsy type, so which book would be the best for planning a trip to Japan? It picks one. I’m then prompted to take a photo with the glasses. I do, and a little preview pops up on the display. Now that’s something the Ray-Ban Meta smart glasses can’t do — and arguably, one of the Meta glasses’ biggest weaknesses for the content creators that make up a huge chunk of its audience. The addition of the display lets you frame your images. It’s less likely that you’ll tilt your head for an accidental Dutch angle or have the perfect shot ruined by your ill-fated late-night decision to get curtain bangs.

These are the safest demos Google can do. Though I don’t have video or photo evidence, the things I saw behind closed doors in December were a more convincing example of why someone might want this tech. There were prototypes with not one, but two built-in displays, so you could have a more expansive view. I got to try the live AI translation. The whole “Gemini can identify things in your surroundings and remember things for you” demo felt personalized, proactive, powerful, and pretty dang creepy. But those demos were on tightly controlled guardrails — and at this point in Google’s story of smart glasses redemption, it can’t afford a throng of tech journalists all saying, “Hey, this stuff? It doesn’t work.”

Reminder: this is a prototype. What’ll end up shipping to consumers will be different.

Meta is the name that Google hasn’t said aloud with Android XR, but you can feel its presence loom here at the Shoreline. You can see it in the way Google announced stylish eyewear brands like Gentle Monster and Warby Parker as partners in the consumer glasses that will launch… sometime, later. This is Google’s answer to Meta’s partnership with EssilorLuxottica and Ray-Ban. You can also see it in the way Google is positioning AI as the killer app for headsets and smart glasses. Meta, for its part, has been preaching the same for months — and why shouldn’t it? It’s already sold 2 million units of the Ray-Ban Meta glasses.

The problem is, even though Google let us take photo and video this time, it is so freakin’ hard to convey why Silicon Valley is so gung-ho on smart glasses. I’ve said it time and time again. You have to see it to believe it. Renders and video capture don’t cut it. Even then, even if, in the limited time we have, we could frame the camera just so and give you a glimpse into what I see when I’m wearing these things — it just wouldn’t be the same.





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Immortality and Thank Goodness You're Here first releases from Lost in Cult's new premium physical games label
Game Reviews

Immortality and Thank Goodness You’re Here first releases from Lost in Cult’s new premium physical games label

by admin May 21, 2025


Lost in Cult is launching a new label to release premium physical games, beginning with three British games: Immortality, The Excavation of Hob’s Barrow and Thank Goodness You’re Here.

Known as Editions, the new line of physical games will be limited in quantity and include interview booklets, art cards and more for collectability and display, with a new game added each month on PS5 and Switch.

Editions will cost £59.99 and ship worldwide. Three games are available now at launch, with more planned every month from July into 2026.

Thank Goodness You’re Here! – Reveal Trailer – Nintendo SwitchWatch on YouTube

A major reason for the label is game preservation, with Lost in Cult partnering with DoesItPlay? to ensure each game’s playability for the future: every game is complete on disc or cart, is playable without the internet, and includes all primary content at the time of publication.

Plus, in addition to the limited edition versions, all releases will be available as a standard edition through online and brick-and-mortar stores. Museums and archive groups will also receive copies.

Lost in Cult is aiming for shipping within six months of the release of each Edition, though is hoping for within three months. Switch 2 games are also in the works.

Image credit: Lost in Cult

“We’re being bold,” said Lost in Cult’s Ryan Brown. “I can unashamedly say we set out to create a new standard for physical games. And this is a multi-faceted mission. Our Editions are designed to preserve not just the game, but the story and artistry behind its creation. At the same time, our retail releases ensure no one is locked out of owning great games physically, giving everyone a chance to play their favourites for the decades to come, internet connection willing or not.”

Said Sam Barlow, Immortality creator: “The most common request we’ve had since releasing Immortality has been for a physical edition, but we always knew that if we did do it, we’d need to do it right – and so, working with Lost In Cult on this amazing new series was a no brainer!”

Lost in Cult is known for its premium game packages, including its Design Works books and Lock-On gaming journals.

Each game in the Editions lineup will come with a slipcase and poster of custom artwork, an authenticity card with printed signature from the game’s director, art cards, and a 40-page booklet from Edge Magazine alumni Chris Schilling.

Image credit: Lost in Cult

The company is carefully curating its selection of games, focusing on those that have pushed the medium as an art form. The first three have all been recognised by BAFTA.

Thank Goodness You’re Here won Best British Game at this year’s awards. It will be available through Editions on PS5 (1500 copies) and Switch (3000 copies).

Immortality won Best Narrative in 2023 and was nominated for multiple other awards. It will be available on PS5 (1500 copies).

Lastly, The Excavation of Hob’s Barrow was long-listed by BAFTA in 2023 for Samantha Béart’s performance. It will be available on Switch (3000 copies).

You can check out more details on Editions on the Lost in Cult website.

Thank Goodness You’re Here received a five star review from Eurogamer: “Developer Coal Supper’s relentlessly inventive absurdist comedy might, by necessity, keep a tight rein on players, but this is an impeccably constructed masterclass in gag-telling.”

Immortality and The Excavation of Hob’s Barrow were also very well-received.



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XRP momentum stalls as SEC delays 21Shares XRP ETF decision
NFT Gaming

XRP momentum stalls as SEC delays 21Shares XRP ETF decision

by admin May 21, 2025



XRP’s recent rally has stalled with market activity slowing down and uncertainty surrounding the Securities and Exchange Commission’s review of the 21Shares XRP spot ETF.

The token is trading at about $2.35 at press time, down 1.4% over the last day and 8.3% in the previous seven days, suggesting that its momentum is waning following a strong run earlier this month. Additionally, trading volume has sharply decreased. Over the past day, XRP (XRP) has seen spot trading of $2.67 billion, a 15.9% decrease from the day before.

Derivatives data paints a similar picture. Coinglass data shows that open interest in XRP fell 3.14% to $4.58 billion, while futures volume fell 28.45% to $4.24 billion. While the drop in open interest shows traders are closing positions rather than opening new ones, frequently an indication of diminished confidence in short-term price action, the steep drop in volume suggests cooling speculative interest.

The weakening market momentum comes just as the SEC delayed its decision on the proposed 21Shares Core XRP Trust. In a May 20 filing, the agency said it was extending the review period to evaluate whether the ETF complies with Section 6(b)(5) of the Exchange Act, which requires protections against fraud and market manipulation.

The Trust will use Coinbase Custody to store its assets and seeks to track the CME CF XRP-Dollar Reference Rate. The SEC stressed that the delay permits further analysis and public input rather than representing a final decision. Rebuttals must be submitted within 35 days of the Federal Register publication, and the comment period will last for 21 days.

Bloomberg ETF analyst James Seyffart called the delay “expected,” adding in a May 20 X post that early approvals for any crypto spot ETFs, including those for XRP or Solana (SOL), are unlikely before late June or early July, and more realistically expected in early Q4.

Delays on spot crypto ETFs are expected. A bunch of XRP ETPs have dates in next few days.

If we’re gonna see early approvals from the SEC on any of these assets — i wouldn’t expect to see them until late June or early July at absolute earliest. More likely to be in early 4Q.

— James Seyffart (@JSeyff) May 20, 2025

The technical indicators for XRP point to indecision. At the moment, the price of XRP is close to the Bollinger indicator’s lower band, indicating cautious market activity. With a value of 52, the relative strength index is neutral. Short-term moving averages signal weakness. 

XRP price analysis. Credit: crypto.news

Both the SMA and the 10-day EMA point to bearish pressure. On the other hand, long- and medium-term MAs are more optimistic. Despite the recent decline, the longer trend is still in place, as shown by the 20-day to 200-day EMAs and SMAs flashing buy signals.

A breakout above $2.38 and sustained momentum past $2.61 could signal further upside, targeting higher resistance zones. If XRP falls below its 20-day SMA at $2.34, it could test support at $2.26 or even $2.06, increasing the likelihood of downward pressure.

With both technical and regulatory signals providing conflicting hints about XRP’s next significant move, the market is currently in a wait-and-see state.





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Fortnite is finally back on Apple's App Store ... sort of
Gaming Gear

Fortnite is finally back on Apple’s App Store … sort of

by admin May 21, 2025



After being unceremoniously booted off Apple’s App Store in 2020, Epic Games’ Fortnite is finally back.

Take note, though — it’ll only show up on iPhones and iPads for searches made within the U.S., at least for now. 

The return of Fortnite marks the end of a nearly five-year ban caused by Epic Games’ implementation of a direct payment system that bypassed Apple’s in-app purchase fees, an act that violated the tech giant’s App Store rules.

In a message posted on X on Tuesday, Epic Games’ founder and CEO Tim Sweeney said: “Thanks to everyone who supported the effort to open up mobile competition and #FreeFortnite from the very beginning.”

Sweeney added: “And thanks to all of the folks who initially sided with Apple then later came around to the winning side, supporting app developer rights and consumer rights.”

Epic Games has been battling away in the courts to get the popular title back on the App Store. It scored a big win at the end of last month when a U.S. court ruling forced Apple to allow apps to include external payment links without charging commissions on those transactions. 

After Epic Games recently submitted Fortnite for inclusion in the U.S. App Store, Apple has finally approved it, though not before some additional legal issues and delays just last week.

If you search for Fortnite on the App Store outside of the U.S., however, it still won’t show up as Apple continues to fight in other regions. But in the European Union, for example, the game continues to be accessible via alternative platforms such as the Epic Games Store and AltStore.

Fortnite was allowed back on the U.S. App Store after the recent court ruling found that Apple had violated a previous injunction in 2021 by continuing to restrict competition and prohibit alternative payment methods in its App Store. The judge ordered Apple to comply with the earlier order, forcing it to allow Fortnite’s return and to permit external payment links in apps.

Judge Yvonne Gonzalez Rogers made several scathing comments about Apple in her ruling last month, criticizing the tech behemoth for deliberately undermining her 2021 injunction, saying that Apple aimed to “sustain a revenue stream worth billions in blatant violation of this court’s injunction.”

She even went so far as to refer an Apple executive to federal prosecutors for a criminal contempt investigation into their conduct in the case.

The Fortnite saga was essentially a landmark battle over digital marketplace power, one that shone a light on the struggle between app developers and platform owners like Apple in areas of control, competition, and the right to offer alternative payment options outside walled-garden ecosystems.






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an image of some Operators in Rainbow Six Siege X
Esports

When does Rainbow Six Siege X Year 10 Season 2 start?

by admin May 21, 2025


Ubisoft has confirmed the arrival of Rainbow Six Siege X in a grand style with a bunch of improvements over the base game with Year 10 Season Two. But when does the new season start? Here’s everything you need to know.

Rainbow Six Siege X Year 10 Season 2 release date

Rainbow Six Siege X Year 10 Season Two will commence on June 10, 2025. At the time of writing, you can get an early access via the test servers that will run from May 20 at 8am CT / 3pm CEST to June 9 at 8am PT / 3pm CEST. The test session will only be available to PC players who already own a copy of
Rainbow Six Siege.

Operation Daybreak will be the name of this season, and the biggest highlights include a new 6v6 game mode, modernized maps, and most importantly, a rework for the Defender Operator, Clash.

Modernized maps are coming. Screenshot by Dot Esports

You can check our guide to know about everything that’s new in Year 10 Season Two, including all the changes, modernized maps, and more.

Will Operation Daybreak and Rainbow Six Siege X launch on the same day?

Yes, Operation Daybreak and Rainbow Six Siege X will launch on the same day, which is June 10.

The update will go live on all the platforms (PS5, PS4, Xbox Series X/S, Xbox One, and PC), and the title will be free-to-play.

Some Rainbow Six Siege X Year 10 Season 2 highlights

Here are some of the key highlights from Rainbow Six Siege X Year 10 Season 2:

  • Electricity will no longer damage any Operator. It will slow them down and destroy gadgets.
  • Limb damage will be reduced.
  • Shield Operators can no longer ADS while vaulting or dropping from higher levels.
  • Blackbeard’s shield glass has been tinted to make it easier to see if it’s up or down.
  • Jackal will only ping an enemy position one time after scanning footprints, and the footprints will disappear immediately after being scanned. He will also be able to use it five times instead of three.
  • Jager’s Active Defense System can eliminate Capitão’s bolts and Gridlock’s Trax Stingers.
  • Thunderbird will no longer heal enemies from her Kona Stations.
  • Sledge will be able to knock down shield users.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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GameFi Guides

ASIC Seeks High Court Ruling on Crypto Yield Products After Block Earner Win

by admin May 21, 2025



In brief

  • Australia’s corporate regulator is seeking High Court approval to appeal a ruling that favoured crypto firm Block Earner over the classification of digital asset yield products.
  • ASIC is asking the court to clarify whether interest-earning and asset conversion crypto products fall under the Corporations Act as financial products.
  • The appeal follows a Federal Court decision that found Block Earner’s fixed-yield product did not constitute a financial product under current law.

Australia’s corporate regulator is seeking special leave from the High Court to appeal a ruling in favour of crypto firm Block Earner, intensifying a legal dispute over the status of digital asset yield products.

The Australian Securities and Investments Commission, or ASIC, is asking the High Court to clarify how interest-earning and asset conversion products should be treated under the Corporations Act. 

“The definition of financial product was drafted in a broad and technology-neutral way, and ASIC believes it is in the public interest to clarify this,” the agency said in a statement. “This clarification is important as it applies to all financial products and services, whether they involve crypto-assets or not.”

Special leave is required to appeal to the High Court of Australia. The court grants it only in cases involving significant legal questions or matters of public interest. Appeals are not heard automatically, and ASIC, in this case, must first obtain the court’s permission.

In April, a decision by the Full Federal Court overturned earlier findings against Block Earner, which ASIC argues had offered a fixed-yield crypto product called “Earner” without a financial services licence. 

The Full Court found the offering did not constitute a financial product under existing law, a blow to ASIC’s efforts to bring crypto services under the same framework as traditional finance.

The case was brought to the court following an earlier Federal Court ruling in February 2024, which found that Block Earner had engaged in unlicensed conduct when offering the Earner product between March and November 2022.

However, the Court dismissed ASIC’s claims against Block Earner’s variable-yield product, “Access,” and in June relieved the company of penalties. 

That decision was then appealed by ASIC and counter-appealed by Block Earner, culminating in the Full Federal Court’s ruling in April 2025.

Block Earner, the trading name of Web3 Ventures Pty Ltd, has since shuttered the product and has stated it has no plans to relaunch it. 

The company argues that its offering simply allowed customers to loan crypto under fixed terms and receive interest, without pooling funds or exposing users to business risk.

“From the outset, we sought to ensure that our modern product suite could fit into a less-modern regulatory environment,” Charlie Karaboga, CEO and co-founder of Block Earner, said in April.

The High Court has not yet set a date to consider ASIC’s application.

Decrypt has approached Block Earner for comment.

Edited by Sebastian Sinclair

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



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Cyberpunk 2077 sequel features second city that's like "Chicago gone wrong", says series creator
Game Updates

Cyberpunk 2077 sequel features second city that’s like “Chicago gone wrong”, says series creator

by admin May 21, 2025



Mike Pondsmith, the creator of the Cyberpunk tabletop RPG that formed the basis of Cyberpunk 2077, has been discussing CD Projekt’s in-development sequel, saying it’ll feature second city that feels like “Chicago gone wrong”.


CD Projekt confirmed a Cyberpunk 2077 sequel was in the works back in 2022, and only a scant few details have been shared since then. We know it’s currently being referred to by the codename Project Orion, for instance, that it’s being developed by CD Projekt’s Boston and Vancouver studios, and… well, that’s about it.


Pondsmith, though, has now provided what might just be the first tangible details of CD Projekt’s Cyberpunk 2077 sequel. Speaking to TVGRY during this year’s Digital Dragons Conference in Krakow, he explained that while he’s “not as involved directly” with Project Orion as he was its predecessor, he still sees the scripts and has been visiting its development studio.

Here’s a trailer for Cyberpunk 2077’s Ultimate Edition.Watch on YouTube


“Last week,” he revealed, “I was wandering around talking to different departments and seeing what they had… I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion… because there’s another city we visit, and I’m not telling you anymore than that.”


Luckily for everyone (except, perhaps, CD Projekt, which seems unlikely to have sanctioned any of these reveals), Pondsmith did share a little more. First, he confirmed “Night City is still there” alongside this second location, before teasing how Project Orion’s two cities will differentiate themselves. “I remember looking at [the new location] and going, ‘Yeah, I understand the feel that you’re going for, and this really does work. It doesn’t feel like Blade Runner, it feels more like Chicago gone wrong’. And I said, ‘Yeah, I can see this working.'”


Interestingly, while Pondsmith only suggested Project Orion’s second location was like Chicago, fans have long speculated the actual city of Chicago will play a key role in CD Projekt’s sequel. As explained in a fairly comprehensive post on the Cyberpunk subreddit, the in-universe version of Chicago has struggled through both an economic collapse, a corporate war, and a bio-plague – so “gone wrong” would very much apply here. Additionally, Cyberpunk 2077’s Phantom Liberty expansion features a possible ending that can nudge players several years forward in the timeline, after which the Transcontinental Maglev Network project referenced in the base game – one linking Night City with Chicago – is revealed to be complete.


It’s certainly a compelling theory, especially given Pondsmith’s latest chatter, but there’s obviously no guarantee any of this will make it through the years of development required to turn Project Orion – which is currently in the pre-production phase – into a complete and released game. That won’t happen until sometime after The Witcher 4’s still-nebulous launch window – but at least that leaves plenty of time to wrap up the original Cyberpunk 2077, which will soon be making its Nintendo debut on Switch 2.



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NFT Gaming

US Tourist Says Bitcoin, XRP Worth $123K Stolen After Ride With Fake Uber in London

by admin May 21, 2025



In brief

  • A U.S. tourist lost more than $123,000 in cryptocurrency after being drugged and abducted by a fake Uber driver in London’s West End.
  • The attacker reportedly gained access to the victim’s digital wallet after obtaining his phone passcode.
  • Police are investigating the incident amid a rise in physical attacks targeting crypto holders across Europe.

A U.S. tourist has lost more than $123,000 in crypto after being targeted in a suspected premeditated theft in London’s West End following a night out and a short stay in the city.

Jacob Irwin-Cline from Portland, Oregon, was on a two-day layover when he called an Uber after leaving The Roxy, a nightclub in Soho, around 1:30 AM on May 9.

Police reports indicate a driver who knew his name from the app intercepted him, according to an initial report from local media outlet MyLondon.

CCTV footage from the nightclub later requested by Irwin-Cline revealed that he entered a dark sedan rather than the Toyota Prius displayed on his Uber app.

“The guy seemed super chill, super nice,” Irwin-Cline recounted.

The driver then offered him a cigarette, believed to contain scopolamine, a sedative causing blackouts while keeping victims conscious and suggestible.

“I said I stopped smoking, but he said, ‘Oh, c’mon. I said, ‘Sure, if you want to bond over a cigarette, ‘” Irwin-Cline reportedly said.

While under the influence, Irwin-Cline unwittingly provided his phone’s passcode and access to his crypto accounts before he was abandoned in an unfamiliar area of London.

Authorities later confirmed the attackers accessed his wallet directly after a forced login of his Revolut account.

The London incident marks the latest instance across Europe involving a “wrench attack,” a term used to refer to physical threats forcing victims to surrender their crypto.

Irwin-Cline estimates his total crypto losses at $123,000, including $72,000 in XRP tokens, approximately $50,000 in Bitcoin, and several smaller coin positions were drained.

He also said he doesn’t believe he was targeted and that instead the attacker got “lucky” that he had a “bit of wealth stored away.”

An investigation is ongoing, and no arrests have yet been made. Decrypt reached out to relevant authorities for comment.

Edited by Sebastian Sinclair

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



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Crypto Trends

Google Unveils Android XR Glasses with Gemini AI Integration

by admin May 21, 2025



In brief

  • At Google I/O, Google demos Android XR glasses with Gemini AI for translation, navigation, media, and real-time help.
  • The glasses are in beta testing and Google plans to release them with eyewear brands Gentle Monster, and Warby Parker.
  • Google is positioning Android XR to rival Meta’s AI glasses.

Google unveiled Android XR, a new extended reality platform designed to integrate its Gemini AI into wearable devices such as smart glasses and headsets.

During its 2025 I/O developer conference on Tuesday, the tech giant showcased the Android XR glasses, the company’s first eyewear set since the ill-fated Google Glass smart glasses in 2023.

During the presentation, Shahram Izadi, Vice President and General Manager at Android XR, highlighted the need for portability and quick access to information without relying on a phone.

“When you’re on the go, you’ll want lightweight glasses that can give you timely information without reaching for your phone,” he said. “We built Android XR together as one team with Samsung and optimized it for Snapdragon with Qualcomm.”

Google first announced Android XR in December 2024. The reveal arrived eight months after Meta released the latest version of its Ray-Ban Meta AI glasses—a sign of growing competition in the wearable AI space.

Glasses with Android XR are lightweight and designed for all-day wear. They work with your phone so you can be hands-free, stay in the moment with friends and complete your to-do list. pic.twitter.com/CLXGxeQPzs

— Google (@Google) May 20, 2025

Like Meta’s AI glasses, the Android XR glasses include a camera, microphones, and speakers and can connect to an Android device.

Google’s flagship AI, Gemini, provides real-time information, language translation, and an optional in-lens display that shows information when needed.

During the presentation, Google also showed off the Android XR glasses live streaming capabilities, as well as their ability to take photos, receive text messages, and display Google Maps.

Google also demonstrated how Gemini can complement exploration and navigation through immersive experiences.

“With Google Maps in XR, you can teleport anywhere in the world simply by asking Gemini to take you there,” Izadi said. “You can talk with your AI assistant about anything you see and have it pull up videos and websites about what you’re exploring.”

While Google did not announce a release date or price, Izadi said the glasses would be available through partnerships with South Korean eyewear brand Gentle Monster and U.S. brand Warby Parker, adding that a developer platform for Android XR is in development.

“We’re creating the software and reference hardware platform to enable the ecosystem to build great glasses alongside us,” Parker said. “Our glasses prototypes are already being used by trusted testers, and you’ll be able to start developing for glasses later this year.”

Edited by Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.





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Radeon Rx 9060 Xt From Amd
Gaming Gear

AMD’s Radeon RX 9060 XT Could Do Budget GPUs Better Than Nvidia

by admin May 21, 2025


In the battle of the low-end, 60-class graphics cards, AMD wants to see if it can pull off the same sucker punch of price and performance it gave Nvidia during the launch of its mid-range GPUs. The graphics card maker offered the first, sparse details on its Radeon RX 9060 XT graphics processors late Tuesday at Computex. The card may offer enough power for your PC to hit solid gaming performance at 1440p resolution, similar to the $450 Nvidia GeForce RTX 5060 Ti, on cheaper gaming rigs. The real inflection point of this latest card will be whether you can actually buy it for its base price.

The Radeon RX 9060 XT is the step down in GPU performance from the RX 9070 that AMD launched back in March. It’s based on the same RDNA 4 microarchitecture of the mid-range cards, but with 32 of the company’s latest compute units compared to the 56 on the higher-end card. The GPU comes with two options: one with 8 GB and another with 16 GB of GDDR6 VRAM. The version with more memory will be better for your rig long-term, especially if you plan to hook your PC up to a 1440p monitor and run the latest, more graphically intensive games.

AMD did not offer us the full range of specs, which makes it hard to pin down just where this GPU will land in terms of raw performance compared to Nvidia’s latest cards. While the number of RDNA 4 compute units—the core clusters on AMD cards that process the thousands of calculations necessary for graphically intensive tasks—offers a vague impression of performance compared to the RX 9070, AMD didn’t provide any charts to compare FPS between games. The GPU runs on a 3.13GHz boost clock and has between 150W and 182W of board power compared to the 2.54 GHz clock and 304W board power on the company’s Radeon RX 9070 XT.

Without a price tag, it’s impossible to judge how much of a step down the latest card is compared to the RX 9070. AMD didn’t offer any word on a non-XT variant, either. The card will require a PCIe 5.0 x16 interface, the same as its other cards. AMD doesn’t craft its own GPUs and instead relies on AIC (add-in card) makers to produce its cards. We’ll update this article if AMD announces details on price or availability during its Computex keynote.

The crown jewel of AMD’s current lineup of graphics cards is the RX 9070 XT. AMD made headlines when it set the suggested sale price of the GPU at $600, only $50 more than the 9070, but it packs enough performance to get playable framerates out of multiple intensive games at 4K with a fair amount of ray tracing settings turned up. Unfortunately, because of a combination of tariffs and stock woes, the 9070 XT ended up priced at over $800 and as high as $1,000 at some online retailers.

We’ve seen prices fluctuate regularly over the past several months, but a near 20% price inflation to what should be a mid-range card is simply too much to stomach. However, the lower-end GPUs are faring better. The RTX 5060 Ti MSRP is set at $450, and the lowest price we’ve seen so far is $480. The $300 RTX 5060 is sitting closer to $320 from some AIC makers like Gigabyte. A fair number of Nvidia’s lowest-end GPUs are currently listed as “Out of Stock” or “Coming Soon” on sites like Newegg and Best Buy. Those buying a lower-end GPU are more price sensitive than people who can drop $2,000 on an RTX 5090 without blinking. AMD has even more impetus to set a price people can afford, and make sure it can keep costs level when the card finally hits store shelves.



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