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Australian regulator asks High Court to allow appeal in Block Earner case
Crypto Trends

Australian regulator asks High Court to allow appeal in Block Earner case

by admin May 22, 2025



Australia’s financial regulator will seek the High Court’s permission to appeal a lower court’s ruling favoring fintech firm Block Earner, which found the company’s crypto-linked fixed-yield earning service is not a financial product.

The Australian Securities and Investment Commission said on May 21 that it wants to ask the High Court of Australia to clarify what the definition of a financial product is and clarify the circumstances when an interest-earning product and the conversion of assets from one form to another are regulated.

“The definition of financial product was drafted in a broad and technology-neutral way, and ASIC believes it is in the public interest to clarify this,” the watchdog said.

“This clarification is important as it applies to all financial products and services whether they involve crypto-assets or not.”

On April 22, Federal Court Justices David O’Callaghan, Wendy Abraham and Catherine Button found that Block Earner’s crypto-linked fixed-yield earning product is not a financial product, a managed investment scheme or a derivative under the Corporations Act.

ASIC said the court will consider its application. Special leave is required in an appeal to the High Court, and it’s only granted in cases where it would answer significant legal questions or matters of public interest.

A Block Earner spokesperson told Cointelegraph the matter has now escalated to a “broader legal question” around the definition of a financial product, which extends “well beyond Block Earner, and the crypto sector.” 

“We believe the Full Federal Court’s April ruling was a strong and well-reasoned decision that upheld the integrity of our operations,” the spokesperson said. “We remain confident in the soundness of that judgment and will respond to ASIC’s application through the appropriate legal channels.” 

Legal saga ongoing since 2022

ASIC first launched legal proceedings against Block Earner in November 2022, arguing the company needed a financial services license to offer its yield product, which was available from March 17, 2022, until the company shut it down on Nov. 16, 2022.

Related: Australia outlines crypto regulation plan, promises action on debanking

ASIC was arguing Block Earner needed a financial services license to offer its crypto-linked fixed-yield earning product. Source: ASIC

In February 2024, an Australian court initially ruled the fintech firm would need a financial services license to operate its crypto yield-bearing products. 

Another June 2024 ruling in Australia’s Federal Court released Block Earner from any financial penalties because it had “acted honestly” and pursued its legal opinions before launching the products, which ASIC appealed.

Block Earner appealed the Federal Court’s decision that it needed a financial services license on July 9, 2024. 

Magazine: SEC’s U-turn on crypto leaves key questions unanswered



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May 22, 2025 0 comments
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Google AI Try On
Gaming Gear

I tried Google’s new AI try-on feature, and it’s given me some new fashion ideas

by admin May 22, 2025



Google has rolled out a new AI-powered shopping feature to help you figure out what the clothes you are interested in buying might look like when you wear them. It’s dubbed “try it on” and it’s available right now in the US through Google Search Labs.

To get started, you just need to switch it on in the lab. Then, you upload a full-length photo of yourself and start looking for clothes in the Google Shopping tab.

When you click on an image of some outfit from the search results, you’ll see a little “try it on” button in the middle of the enlarged version of the outfit in the right-hand panel. One click and about ten seconds later, you’ll see yourself wearing the outfit. It may not always be a perfect illusion, but you’ll at least get a sense of what it would look like on you.


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Google claims the whole thing runs on a model trained to see the relationship between your body and clothing. The AI can, therefore, realistically drape, stretch, and bunch material across a variety of body types.

The feature doesn’t work with every piece of clothing you might see, or even every type of outfit. The clothing retailer has to opt into the program, and Google said it only works for shirts, pants, dresses, and skirts.

I did notice that costumes and swimwear both had no usable images, but I could put shorts on myself, and costumes that looked enough like regular clothes were usable. The AI also didn’t seem to have an issue with jackets and coats as categories.

Elvis looks

(Image credit: Photo/Google AI)

For instance, on Google Shopping, I found replicas of the outfits Elvis wore for his 1966 comeback and one of his jumpsuits from the 1970s. With a couple of clicks, I could imagine myself dressed as the King in different eras.

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It even changed my shoes in the all-black suit. I’d always wondered if I could pull off either look. The images are shareable, and you can save or send them to others from the Google mobile app and see how much of an Elvis your friends think you are.

Super summer

(Image credit: Photo/Google AI)

The details that the AI changes to make the photos work are impressive. I used the AI to try on a fun summer look and the closest to a superhero costume I could try. The original photo is me in a suit and jacket with a bowtie and black dress shoes. But the shoes and socks on both AI-generated images not only match what was in the search result, but they’re shaped to my stance and size.

Plus, despite wearing long sleeves and pants, the AI found a way to show some of my arms and legs. The color matches reality, but its imperfections are noticeable to me. My legs look too skinny in both, like the AI thinks I skipped leg day, and my legs in the shorts have not been that hairless since I turned 13.

Imperfections aside, it does feel like this will be a major part of the next era of e-commerce. The awkward guessing of whether a color or cut works for your skin tone and build might be easier to resolve.

I wouldn’t say it can make up for trying them on in real life, especially when it comes to sizing and comfort, but as a digital version of holding an outfit up against you while you look in a mirror, it’s pretty good.

Ending unnecessary returns

(Image credit: Photo/Google AI)

Uncanny as some of the resulting images are, I think this will be a popular feature for Google Shopping. I’d expect it to be heavily imitated by rivals in AI development and online retail, where it isn’t already.

I particularly like how the AI lets you see how you’d look in more outlandish or bold looks you might hesitate to try on at a store. For example, the paisley jacket and striped pants on the left or the swallowtail jacket and waistcoat with Victorian trousers on the right. I’d hesitate to order either look and would almost certainly plan on returning one or both of them even before they arrive.

Returns are a plague on online retailers and waste tons of packaging and other resources. But if Google shows us how we’d look in clothes before we buy them, it could chip away at return rates; retailers will race to sign up for the program.

It could also open the door to more personalized style advice from AI. You could soon have an AI personal dresser, ready to give you a virtual fit check and suggest your next look, even if it isn’t something Elvis would have worn.

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May 22, 2025 0 comments
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Crisis Protocol Card Update May 2025
Esports

Crisis Protocol Card Update May 2025

by admin May 22, 2025


Atomic Mass Games released some updated content this week for their superhero miniature game, Marvel Crisis Protocol. These updates are to character cards, tactics cards, and their FAQ & Errata document, all of which you can view and download on their Rules page for free here. While there aren’t any Asgard-shattering changes, there are a few nice quality of life balances implemented to help clarify timing and interactions within each game phase. Many of these figures will be appearing in the new Affiliation Packs set to release over the next year, which gives players the opportunity to pick up four or five figures in a themed pack (Avengers, Cabal, X-Men, Midnight Sons, etc.). Some of the pieces are hard to find currently because they’re out-of-print, so these new packs are meant to get new players in and experienced players back in.

You can read their official transmission for a more in-depth view, but here are some of the highlights from their post:

  • Agent Venom
    • Project Rebirth 2.0 now causes the character to make a Shake action.
  • Carnage
    • Healthy side Stamina up to 8 from 7. Paint the Town Red updated.
  • Colossus
    • Strike Concussive Force ability replaced with Push. X-Slam Stagger ability replaced with Throw. Big Brother updated to have a different ability based off Range to the attacker.
  • Doctor Strange
    • Injured side Stamina up to 7 from 6. Bolts of Bedevilment has added Pierce ability on a Block. Judgment of the Vishanti replaced previous Leadership. Oshtur’s Refuge up to Range 3. Hoggoth’s Hoary Wisdom can add dice to dodge rolls. Eye of Agamotto can now reroll dodge rolls. 
  • Gambit
    • Kinetic Ace down to 4 Strength from 5 and type changed to Energy. 52 Card Pickup ability changed and Power Cost down to 3. Enhanced Agility changed to Advance in any direction. The Cards Always Be In My Favor superpower added.
  • X-23
    • Frenzy updated timing. Adamantium Skeleton Innate superpower removed.
  • Mutant Traitor (Team Tactics Card)– 
    • Amplified Ammunition’s ability that damages Bishop changed to after all attacks are resolved and only happens once.

There are a fair amount of changes to help with fluidity of gameplay, intuitiveness for timing and resolution, and either increase or decrease character’s power levels for game balances so be sure to read AMG’s full article. 

Don’t forget to follow Gaming Trend for more Marvel: Crisis Protocol articles, reviews, and news!


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May 22, 2025 0 comments
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Decrypt logo
GameFi Guides

SafeMoon CEO Found Guilty in US Crypto Fraud Trial

by admin May 22, 2025



In brief

  • Braden Karony, CEO of SafeMoon, was convicted in a U.S. federal court of conspiracy to commit securities fraud, wire fraud, and money laundering.
  • Prosecutors said Karony misled investors about access to the token’s liquidity pool and used millions in diverted funds for real estate and luxury cars.
  • The SafeMoon token once reached a market cap of more than $8 billion before collapsing amid fraud allegations.

A U.S. federal jury has found Braden Karony, the chief executive of digital asset firm SafeMoon, guilty on all counts in a crypto fraud case that prosecutors said led to the misappropriation of millions of dollars in investor funds.

Karony was convicted of conspiracy to commit securities fraud, wire fraud, and money laundering following a 12-day trial before U.S. District Judge Eric R. Komitee in the Eastern District of New York. He faces up to 45 years in prison when sentenced.

A jury also ordered the forfeiture of one residential property and the proceeds from the sale of another, amounting to roughly $2 million.

Prosecutors said the scheme undermined investor confidence in digital assets and contributed to broader concerns about fraud in the crypto market.

“The SafeMoon digital asset was anything but safe and turned out to be pie in the sky for investors who were deliberately misled by Karony, a man who sought to get rich quick by stealing and diverting millions of dollars,” U.S. Attorney Joseph Nocella, Jr. said in a statement.

Prosecutors alleged Karony and his “co-conspirators” misled investors about the structure and safety of SafeMoon, a token issued in 2021 that applied a 10% transaction tax on transfers. 

Half of that fee was purportedly redistributed to token holders, while the remainder was said to be locked in a liquidity pool to support trading.

In reality, the Justice Department said Karony and others retained access to the liquidity pool and diverted substantial funds for personal use. 

Despite public claims that they did not hold or trade SafeMoon tokens, Karony and others repeatedly bought and sold the asset for personal gain, including during peak prices, the court heard.

The diverted funds were used to purchase multiple properties, luxury vehicles, including an Audi R8 and Tesla, and custom trucks, according to the indictment.

Karony is accused of concealing his trading activity and use of investor funds through a series of pseudonymous wallets and unhosted accounts on centralized exchanges. 

He personally obtained more than $9 million in crypto assets from the scheme, authorities said.

One co-defendant, Thomas Smith, has pleaded guilty and is awaiting sentencing. Another, Kyle Nagy, remains at large.

The case was investigated by the FBI, IRS Criminal Investigation, and Homeland Security Investigations, with assistance from the U.S. Securities and Exchange Commission. 

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May 22, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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The Tryx Arcvision PC case with embedded curved display
Product Reviews

Tryx’s new PC case has an embedded curved display

by admin May 22, 2025



A relatively new name in the PC hardware market, Tryx, gained attention last year with its Panorama AIO liquid coolers featuring L-shaped curved OLED screens. This year, the company is extending that concept to its new PC case, the Arcvision.

Additionally Tryx announced an airflow-focused case, a lifestyle-oriented case, and its first CPU air cooler.

The Arcvision is a premium mid-tower case featuring curved tempered glass panels on the front and side. It supports ATX motherboards and up to seven cooling fans, with room for radiators up to 360 mm. The standout feature is the embedded curved display in the lower-left corner, which creates the illusion of a panoramic view.


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Image 1 of 3

(Image credit: Future)(Image credit: Future)(Image credit: Future)

The display is similar to the one used by Tryx in their AIO coolers and is housed within a removable panel. The company will offer interchangeable panels with wood or marble finishes, and the case itself will be available in versions both with and without the curved screen. Tryx plans to launch the case by the end of the year in black and white color options, with pricing starting at $120 for the standard version and around $240 for the model with the curved display.

The second PC case in the lineup is the Flova, which features a fabric finish on the front and the power supply shroud, along with some wooden feet. Since fabric isn’t ideal for airflow, Tryx has introduced an interesting solution. In addition to the standard vertical triple-fan mount, the case includes a cross-flow fan that draws air in through side vents. The mounting system is designed to support both cross-flow and traditional case fans at the same time. The front panel allows the fabric cover to be removed easily for cleaning if dust builds up over time.

The case supports up to ATX motherboards, including models with reverse connectors. It accommodates up to a 360 mm radiator or three 120 mm fans at the top, a single fan at the rear, and up to a 240 mm radiator or two 120 mm fans on the side.

Image 1 of 4

(Image credit: Future)(Image credit: Future)(Image credit: Future)(Image credit: Future)

For those who prioritize airflow, the company also introduced the new Luca and Luca Air cases. Both feature the company’s X-shaped floating base design, while the Luca Air offers the option to install two 200 mm front fans with a 38 mm thickness. The case also includes an integrated solution for connecting the front fans via pogo pins.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

(Image credit: Future)

Lastly, the company unveiled the new Turris CPU air cooler. It sports a high-performance dual-tower design with two fans, six heat pipes, and a plastic shroud reminiscent of the DeepCool Assassin IV series. The cooler also features a removable 5-inch LCD for displaying system stats, GIFs, or custom artwork. Additionally, the front fan can be repositioned to accommodate high-profile memory modules. Available in black and white variants, the Turris air cooler is priced at $100.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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May 22, 2025 0 comments
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Jesse Hamilton
NFT Gaming

Trump’s Memecoin Dinner Draws Crowded Cast of Democratic Protesters from Congress

by admin May 22, 2025



As President Donald Trump’s biggest memcoin buyers such as Tron founder Justin Sun bask in his attention over dinner on Thursday, Democratic lawmakers and advocacy groups have arrayed a series of protests and complaint sessions to decry the president’s crypto event as fundamentally corrupt.

Trump will host his dinner for more than 200 of his leading memecoin investors, whose money will fill the coffers of the president’s own business entities. They’ve reportedly been invited to his capital-area golf course, the Trump National Golf Club Washington, D.C., outside of which the memecoin buyers may encounter protesters.

Some of the counter-programming for his dinner will start earlier in the day in front of the Capitol Building. At 12:45 p.m., Representative Maxine Waters, the top Democrat on the House Financial Services Committee, will round up other lawmakers in front of the House steps to rail against Trump, accusing him of abusing his White House powers to “shamelessly promote and profit from a series of crypto ventures tied to himself and his family,” according to a notice about the event.

Waters will also introduce a new messaging bill “to block Trump’s memecoin and stop his crypto corruption, once and for all.” The legislation, which is unlikely to make headway in a Republican-majority Congress, would ban presidents, vice presidents, members of Congress and their families from “engaging in similar crypto crime.”

It’s the same type of ban that Democrats had been seeking to insert into crypto legislation, but Republicans have declined to let Trump-targeting language into the current digital assets bills, including the Senate stablecoin effort getting close to the finish line.

Later on Wednesday at 2:30 p.m., another press conference of Democratic lawmakers will feature Senators Chris Murphy and Elizabeth Warren, both of whom have been prominent in congressional criticism against Trump’s crypto actions. Murphy had introduced his own bill with a similar aim to Waters’, the Modern Emoluments and Malfeasance Enforcement (MEME) Act to stop federal officials from using their positions to profit from digital assets.

That event — also outside the Capitol — will additionally feature Senator Jeff Merkley, who also intends to join an evening protest right outside Trump’s golf course, hosted by progressive groups under the banner of Our Revolution. The message of the “America Is Not For Sale” rally is to push back on “a blatant example of political access being sold to the highest bidder,” according to the group.

The guest list for the memecoin dinner hasn’t been made public, but analysis of the buying of those coins suggest that the biggest spenders devoted millions for the privilege of joining the president at the event. The attendees’ anonymity is part of the problem, according to critics, who say that foreign buyers are gaining access to the president without the knowledge of the public.

Debate over the president’s crypto ties temporarily delayed progress on the U.S. stablecoin legislation meant to set up rules for domestic issuers, but the bill got back on track this week to clear an important procedural hurdle in the Senate on Monday.

Trump’s team has downplayed accusations of corruption. White House official Bo Hines said last week at CoinDesk’s Consensus 2025 conference in Toronto that the Trump family’s crypto ventures do not pose conflicts of interest, and they have “the right to engage in capital markets.”

Read More: Justin Sun Emerges as Donald Trump Memecoin’s Top Holder With $21.9M Stake



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May 22, 2025 0 comments
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New Frontier to $3,000, Shiba Inu (SHIB) Eyeing Golden Cross
Crypto Trends

New Frontier to $3,000, Shiba Inu (SHIB) Eyeing Golden Cross

by admin May 22, 2025


  • Ethereum breaks out
  • Shiba Inu’s golden flash

Hovering above the pivotal 26 EMA, which is currently serving as its main support level, XRP is indicating an impending breakout. XRP is currently coiling for a possible move driven by technical consolidation after a comparatively quiet correction phase. The price has remained stable above the $2.30 mark. 

The convergence of the main moving averages, especially the 26, 50 and 100 EMAs that are starting to tighten, is the most important finding on the chart. This squeeze pattern frequently precedes volatility surges, which are characterized by a sharp price swing as compressed momentum finds direction. 

XRP/USDT Chart by TradingView

If buying pressure returns, the likelihood of an upward breakout is higher as long as XRP remains above these levels. Although currently muted, volume lends credence to the compression narrative. XRP has a history of exhibiting explosive behavior after low-volume plateaus close to important technical thresholds. 

Since the RSI is close to 60, there is still space for the asset to rise without going into overbought territory right away. Latent bullish energy waiting for a catalyst is indicated by this technical setup. XRP is currently recovering from a multi-month downward trend, and its recent breakout above that structure earlier this month has not been disproven from a wider market structure standpoint. 

A continuation rally could be in the works based on the current price action, which points to a sound retest of support. If volume validates the breakout and XRP closes above the $2.50 resistance, a move toward $2.80-$3.00 may occur quickly. In contrast, a loss of the 26 EMA would raise the risk of a decline to the 100 EMA, which is located around $2.26. 

Ethereum breaks out

As the long consolidation comes to an end and a new bullish leg begins, Ethereum has formally broken out of its descending trendline. Beyond simply being a technical milestone, this breakout could serve as the basis for Ethereum’s long-awaited reversal and a push toward the crucial $3,000 mark. The 200 EMA, which has served as a solid support and launching pad for the current move, was touched and bounced off by ETH at the pivotal moment.

Its importance as a psychological and technical floor, which bulls successfully defended in the face of wider market hesitancy, is confirmed by the response from this level. A distinct close above the upper trendline has now validated the breakout from the short-term descending wedge pattern, which was characterized by several weeks of lower highs. In bullish times, this pattern frequently serves as a continuation structure, and ETH’s follow-through has reinforced that assertion.

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The move gains weight when the volume stays constant during a breakout. Further upward movement is still possible, particularly in a breakout scenario, even though the Relative Strength Index (RSI) is moving toward overbought territory. Now, the main resistance to keep an eye on is just below the psychological $3,000 level close to the $2,800 zone.

This move could draw in sidelined buyers and start a new round of bullish activity if Ethereum can keep up the momentum and clear this region with increasing volume. Ethereum’s technicals are pointing in the direction of a sustained increase. A bullish outlook is well supported by the clean breakout setup bounce from the 200 EMA and descending trendline break. The level of $3,000 is now firmly on the horizon, and ETH may soon enter its next significant push if market conditions continue to be favorable.

Shiba Inu’s golden flash

With the 50-day Exponential Moving Average (EMA) progressively approaching the longer-term 200 EMA, Shiba Inu is displaying early indications of a possible golden cross formation. Although this crossover is typically interpreted in technical analysis as a bullish signal, SHIB’s future is far from assured. In terms of price, SHIB has been comparatively steady in recent sessions, circling around the 100 EMA just above important support levels.

The token is forming a base once more in anticipation of a catalyst that will push it higher following its previous unsuccessful breakout attempt above the 200 EMA. An impending momentum shift may be signaled by the 50 EMA’s current proximity to the price action, but this needs to be confirmed. Nonetheless, the obvious drop in trading volume is among the most obvious warning signs.

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Weak volume, combined with a golden cross, frequently causes a false breakout or rapid reversals. This setup could easily fade away before reaching full crossover status if there is not much buying pressure. In recent days, Shiba Inu has experienced a significant increase in both inflow and outflow on-chain. Inflows from large holders have increased by more than 1100% in the last week, while outflow activity has also increased significantly.

This implies that whales are paying more attention, though not necessarily in a positive way. Instead of accumulation, the opposing flows suggest redistribution or strategic repositioning. Now everyone’s watching to see if the 50 EMA can continue to close the 200 EMA gap and set off a golden cross. SHIB is still in a speculative zone until volume is confirmed and price action stays above important EMAs. Traders should proceed cautiously and wait for confirmation in the volume and market structure before committing to bullish wagers.



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May 22, 2025 0 comments
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Ion Hazzikostas, WoW game director
Gaming Gear

World of Warcraft game director details which combat add-ons are safe and which will be eliminated in the coming purge

by admin May 22, 2025



World of Warcraft senior game director Ion Hazzikostas recently warned players that add-ons and mods that predict or help players respond to things happening in combat will be disabled in the future. We caught up with him in a far-ranging interview to find out what, specifically, would be affected and why.

“You have your quest helpers, you have your gathering add-ons, you have your role-playing add-ons, all of that stuff is no concern,” he said.

PvP add-ons might still tell you what classes you’re facing, but won’t tell you what cooldowns they’ve used. Auction house add-ons won’t be touched.


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“The goal is at the end of the day to get to a point where if asked, ‘Hey, do I need to use add-ons to play?’ the answer is, ‘Well, they’ll give you a lot of options to customize your experience, but no, it’s up to you.’ Today, if we’re being honest, we can’t say that.”

He said Blizzard definitely won’t take away combat log or aura hooks in patches 11.1.7 or 11.2—which leaves the door open for the final patches of the The War Within expansion, including the pre-patch for the upcoming Midnight expansion later this year, as a possible starting point.

“This is meant to be a philosophical kickoff and to begin the conversation with the community,” Hazzikostas said. “Add-ons have been part of the game since its very earliest days. If we were to just come along one day and rip off that band-aid, it would be jarring.”

Mods that help and annoy

Blizzard is taking these steps in part because of player complaints about how many add-ons are needed to successfully complete raid and dungeon encounters, according to Hazzikostas.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Blizzard will be working on improvements to the in-game Cooldown Manager, visual effects, improvements to the game’s UI Edit Mode, audio cues and the handling of nameplates for players and enemies.

Hazzikostas said the company heard loud and clear the player feedback to the first, basic rollout of the Cooldown Manager, which was part of the recent troubled 11.1.5 patch. Players decried its simplicity, lack of functionality and the fact that it could not be customized. Ironically, some mod-makers immediately created add-ons to improve it.

The cooldown manager is so utterly featureless it may as well not exist. from r/wow

Above: A recent Reddit post reacting to the Cooldown Manager.

“We know we’re not going to replace a fully in-depth, customizable add-on that you’ve been using for years and tailored to your personal gameplay with something that we have as an initial, fixed offering,” he said. “But we’re getting a whole bunch of feedback about the ways in which it would need to change. We need to add customization and improve it, to make it feel like it could be a reasonable substitute for a more-advanced power user.”

In-game solutions may not be as good—and that could be okay

The task ahead of Blizzard will be challenging, he said, but added that having a fixed development team and slower update cycle doesn’t mean that Blizzard’s solutions have to be a “we have details at home” meme situation—or that maybe it’s okay if it is.

“Some of it is being guided by feedback to understand how we can bridge that gap for a majority of our players, and also to some extent accepting, and hopefully getting folks to accept, that it is 96 percent of perfect,” Hazzikostas said.

WoW with a damage meter add-on. (Image credit: Blizzard)

We’re always going to be listening. Our hope is that the things we add are going to be things that can be reskinned and tweaked by add-on developers.

Ion Hazzikostas

“Your performance relying on [rotation helper] Hekili is still inferior to someone who has it all ingrained as muscle memory. There’s always a higher skill ceiling. Is it a critical flaw if the highlighted combat assist recommendation for your next ability is not reflecting the latest theorycraft that was discovered yesterday? I don’t know if that should be a dealbreaker.”

He said he was open to the idea of allowing player-shared loadouts, like the text strings currently used to share talents. That might improve Rotation Assist for those who wanted the latest theorycrafting.

“That’s an interesting idea,” he said. “This topic has come up in the context of Edit Mode layouts, and other things we want to empower people to share.”

The overwhelming majority of add-ons won’t be affected by the changes, Hazzikostas stressed. Blizzard considers this a continued collaboration with add-on developers, perhaps even to the extent of partnerships that would allow amateur developers to contribute ideas or coding approaches.

“Everything is possible,” he said. “I don’t want to close doors. We’re always going to be listening. Our hope is that the things we add are going to be things that can be reskinned and tweaked by add-on developers.”

The smallest change possible to achieve the goal

Hazzikostas said the team had discussed many approaches, and believed this was the least invasive path that would still accomplish the goal.

“This is not us setting out to smash a bunch of add-ons,” he said. “The way we’re approaching it is, ‘What’s the least collateral damage that we can cause while addressing this issue?’

“The goal is to build up the native functionality of our UI to increasingly narrow the gap between players who are using add-ons that assist with competitive functions and those who are not. Once we are most of the way there, there’s going to be that last mile that consists of things that honestly we don’t think are super healthy for the game.”

That’s when the functionality would be turned off, he said.

Another example of modded WoW. (Image credit: Blizzard)

This is not us setting out to smash a bunch of add-ons. The way we’re approaching it is, ‘What’s the least collateral damage that we can cause while addressing this issue?’

Ion Hazzikostas

Previously, Blizzard experimented with private auras that could not be read by add-ons and WeakAuras. But players circumvented that with in-game macros that told the mods when players saw they had conditions that had been kept secret.

“The aura is private, but you can just make a separate macro that pipes the information in, and now whoops, you wiped because someone hit the wrong macro or had a typo in their macro and great, we’ve succeeded in making it even more frustrating,” Hazzikostas said. “Let’s never do this again.”

The company is building in all of this functionality in part because they know players will find ever-more-circuitous routes to getting the information if they don’t. If boss ability timelines aren’t a thing, he suggested, players might turn to YouTube videos or recorded sound files that would provide audio countdowns when pressed at the start of a heavily scripted encounter.

Keeping the challenge, ditching the complexity

WoW with raid markers. (Image credit: Blizzard)

Dungeon and raid fights will still be just as challenging, he said, just not in a way that requires perfectly-working WeakAuras.

“Our goal is to deliver a baseline, a consistent level of difficulty that meets players’ expectations. I’ve seen discussion of whether WoW is harder than it used to be. If you measure that by player success rates, then no,” Hazzikostas said.

“We might tune a Heroic end boss for Ahead of the Curve to be something that’s going to take a couple dozen attempts, for a guild that’s in the core audience. What it takes to hit that mark has continually increased in terms of complexity, because our players have gotten more sophisticated.”

With this move, Blizzard hopes to dismantle the arms race between add-on developers and boss mechanics. A fight like Blood Queen Lana’thel in Icecrown Citadel had one simple mechanic—who to bite when you had a vampiric lust and were about to be mind controlled—that ramped in difficulty over the course of the fight. It would have been trivialized by a combat WeakAura, he noted.

“No stress, no confusion, no need for communication, no need for backups. A fight that had exciting frantic moments in 2009, 2010 gets transformed into something that’s pretty ho-hum,” Hazzikostas said.

Less swirls, more fun for casters

(Image credit: Blizzard)

In modern raids, players might see happy changes like a reduction in the number of bosses that frequently place random damage swirls on the ground, a mechanic the team has come to lean on because add-ons can’t predict or help with it, he said.

“Our classes weren’t designed under the assumption that you’re going to have unpredictable movements every few seconds,” making those encounters less fun for caster characters, he said. “We just want more variety in a diverse design space.”

The toughest modern bosses with mechanics that require players to clump up or head to specific spots might give a few more seconds to respond, or have fewer spots to go, in a world without combat add-ons, he said.

“If we know it’s being solved for you, and you’re just being told to run to diamond, how is that challenging?” Hazzikostas asked. “How do we make it challenging? The only way is to only give you two and a half seconds so that you need some movement boost. You’re taking a warlock gate from point A to point B, because otherwise anyone could do this.”

No changes for Classic, but plenty of changes to raid fights

These changes will likely not be implemented in Classic, where the team is careful to avoid messing with history. New features like the damage meter might be rolled out, but combat log and aura access is unlikely to be turned off, Hazzikostas said.

In the modern game, Blizzard knows this will force its developers to be better about making mechanics visible and readable.

World of Warcraft Classic (Image credit: Blizzard)

“I think, frankly, this will stop letting us off the hook when we fail to do so,” he said. “If you’re riding a Katamari ball on Stix and if you run into one of these three nameplates you wipe the raid, but there are 90 things on screen, good luck visually parsing that.

“There are nameplate attachments and things the community has come up with to help solve that problem. We should have solved that problem.”

Visual customization of nameplates, including how big they are or what they look like, will still be allowed, he said—but using conditional logic to change the way they look because of something the player or enemy is doing or a buff or debuff they have likely won’t be.

“This is all pretty speculative,” Hazzikostas said, as the team is still working to solve the problems that players have created mods for. Lethal casts in dungeons, for example, should be telegraphed much better, perhaps negating the need for mods that alert players when something bad is coming.

No more tracking other players or enemies

(Image credit: Blizzard)

Tracking of group abilities will no longer function in add-ons after the changes, so things like other players’ cooldowns won’t be visible, he said. That might, in turn, lead to dungeons with fewer interrupts in a pack of mobs, which might in turn lead to less reliance on classes with abilities that stop a whole pack of enemies from casting.

Incoming heals will no longer be trackable, nor will specialized buffs or debuffs. But if they needed to be, that should be built into the base game, Hazzikostas said.

“It should be part of the default UI,” he said. “Same is true for tank swaps. If we’re building an encounter where once your co-tank reaches four stacks of some negative effect, you need to taunt immediately, we should be giving you much better information to make that apparent. That’s on us.”

Another issue they want to make more visible is diminishing returns in PvP and PvE, where stuns or other crowd control become less effective after repeated casts, until an enemy is immune.

“We have this very important mechanic and really, unless you’re using an add-on, it’s not super obvious,” he said. “We should make that obvious.”

At the end of the day, the game should be just as easy or difficult as it is right now, he said, but for different reasons.

“Part of the goal of mechanics is to create a problem that needs to be solved and a bit of challenge that feels satisfying once you overcome it,” Hazzikostas said.

“The goal is to keep similar numbers of wipe counts for Normal, Heroic and Mythic encounters, early versus late, similar success rates. But to tailor that to a world where the problems are, once again, in players’ own flesh-and-blood hands to solve, not an algorithm that they’ve downloaded.”



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May 22, 2025 0 comments
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Ubisoft CEO to be summoned to court in Ubisoft harassment trial
Esports

Ubisoft CEO to be summoned to court in Ubisoft harassment trial

by admin May 22, 2025


Ubisoft CEO Yves Guillemot and human resources director Marie Derain will be summoned to court to testify in the trial of three former Ubisoft executives accused of sexist and racist behaviors.

As reported by the union Solidaires Informatique via VGC, Guillemot and Derain have been called in the trial of Serge Hascoet, Tommy Francois, and Guillaume Patrux, all of whom have been accused of sexual harassment. After delays pertaining to errors by the prosecution, the trial is set to begin on June 2, 2025.

Former chief creative officer Serge Hascoët and ex-VP of editorial and creative services Tommy François both left the publisher in summer 2020, following allegations of widespread abuse, harassment, and discrimination within Ubisoft, including claims against the two executives. In all, five former executives from Ubisoft were arrested by French police in 2023 following a year-long investigation into sexual assault and harassment within the company.

“Beyond the personal responsibility of these three executives, this trial will highlight Ubisoft’s responsibility in setting up a system aimed at keeping harassers in place while silencing their victims,” the union said (as translated by machine).

“As Mr. Beckers indicated during the March hearing, ‘this case is broader and involves many more people, both on the side of the victims and the defendants.’ It is not a question of a few individual actions, but of a well-oiled mechanism of insularity, work organization, and management that allowed this violence to continue within the company for years. One of the defendants’ lawyers himself said: ‘Ubisoft is the ghost of the case.'”

The statement said Guillemot and Derain had been summoned to highlight the “systemic nature of harassment” at Ubisoft.

Last week, Ubisoft released its financial results for the full 2024-25 fiscal year, reporting a “solid balance sheet” and “very strong praise” for Assassin’s Creed Shadows – which delivered the second-highest Day One sales in franchise history after Valhalla – despite hefty drops in revenue, net bookings, digital net bookings, and back-catalog net bookings across the year.



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May 22, 2025 0 comments
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