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'BNB Microstrategy' faces imminent Nasdaq delisting as price falls below threshold
Crypto Trends

BNB Coin price targets $1,500 as key network metrics jump

by admin October 4, 2025



The BNB Coin price continued its strong bull run this week, reaching its highest point on record. This performance may accelerate as key metrics improve. 

Summary

  • Binance Coin price continued its strong bull run this week.
  • The number of transactions on the BSC Chain has soared this month. 
  • The network will burn tokens worth over $1.2 billion soon. 

Binance Coin (BNB) token jumped to a high of $1,190, up 478% from its lowest level in 2023. This surge has pushed its market capitalization to over $162 billion, making it the fifth-largest cryptocurrency in the industry.

Third-party data shows that most metrics on the BNB Smart Chain have soared in recent months. For example, Nansen data shows the network had over 36 million active addresses, a 6.1% increase month-over-month.

The data also shows that the number of active transactions on the network jumped by 65% in the past 30 days, reaching 413.7 million.

Meanwhile, data by DeFi Llama data shows that the total value locked in the ecosystem rose to $12.52 billion, up sharply from the year-to-date low of under $5 billion. The biggest players in the ecosystem are PancakeSwap, Lista DAO, Venus, and Aster.

BSC’s growth has led to a significant increase in the fees generated by the network. Network fees rose by 117% over the past 30 days to $24.5 million.

The BNB price has also increased due to its deflationary nature, as token unlocks continue. The network will soon burn 1.4 million coins valued at over $2 billion. This is part of its strategy to reduce the number of coins in circulation from 139 million today to 100 million.

BNB Coin price technical analysis 

Binance Coin price chart | Source: crypto.news

The weekly chart shows that the BNB Coin price has surged in recent months. It has broken above key resistance levels at $1,000 and $791—the highest point since November last year.

The Binance Coin price has moved above all major moving averages. Additionally, the Average Directional Index (ADX) and the Average True Range (ATR) indicators have continued to rise.

Therefore, the token will likely continue its upward trend as bulls target the key resistance level at $1,500. However, a move below the psychological level of $1,000 would invalidate the bullish outlook.



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Save 50% On New Hunger Games Hardcover & Deluxe Edition Box Sets
Game Updates

Save 50% On New Hunger Games Hardcover & Deluxe Edition Box Sets

by admin October 4, 2025



The Hunger Games returned in a big way earlier this year with Sunrise on the Reaping, the fifth novel in Suzanne Collins’ wildly popular dystopian book series. More than 1.5 million copies were sold worldwide during launch week in March. If you haven’t read it or are interested in snagging a nice box set for yourself or as gift, Amazon has a fantastic deal on The Hunger Games 5-Book Hardcover Box Set ahead of Prime Big Deal Days. Released in June for $125, the slipcased collection is on sale for only $60.90. Alternatively, you can snag the gorgeous collectible paperbacks that were published ahead of Sunrise on the Reaping’s release. The Deluxe Hunger Games Collection comes with an eye-catching display case and is only $36.74 (was $70). All four Deluxe Editions are also on sale individually for less than $10 each.

We’ve rounded up the best Hunger Games book deals below. Beyond the two box sets, Amazon has The Hunger Games: Illustrated Edition for nearly 50% off, which is great timing considering Catching Fire’s Illustrated Edition releases Tuesday, October 7. We also detailed notable deals on the film adaptation series, including The Hunger Games 5-Film Collection for only $25.

$60.90 (was $125)

The Hunger Games 5-Book Hardcover Box Set includes the original trilogy starring Katniss Everdeen and the two prequel novels. The Hunger Games was published in 2008, and the two sequels, Catching Fire and Mockingjay, followed in 2009-10. After a 10-year hiatus, Collins returned in 2020 with The Ballad of Songbirds and Snakes. Set 64 years prior to Katniss volunteering as tribute, the novel focuses on Coriolanus Snow as a young man and the 10th Hunger Games. Sunrise on the Reaping follows Haymitch Abernathy, one of the District 12 tributes for the 50th Hunger Games, which takes place roughly 25 years before the original novel.

This box set would make for a great gift for longtime Hunger Games fans and new readers who enjoyed the movies. Together, the five novels are 2,112 pages. If you haven’t read the full series, it’s generally recommended to read them in the order they were published, but you can also read them in chronological order: The Ballad of Songbirds and Snakes, then Sunrise on the Reaping, then the original trilogy.

The box set is a bit cheaper than buying hardcover editions of all five books separately. All five hardcover editions are also available separately for low prices right now. It’d cost you around $67 to buy all five, and you’d miss out on the display box.

The Hunger Games Hardcover Editions

  1. The Hunger Games — $10.21 ($23)
  2. Catching Fire — $9 ($23)
  3. Mockingjay — $11.07 ($23)
  4. The Ballad of Songbirds and Snakes — $17.79 ($28)
  5. Sunrise on the Reaping — $19.17 ($28)

$36.74 (was $70)

The 5-Book Hardcover Box Set offers excellent value, but you should also check out the budget-friendly Deluxe Edition paperbacks that were published in February, a month before Sunrise on the Reaping’s release. Available to purchase individually or together in a display-worthy slipcase, the Deluxe Editions have exclusive cover art that pays homage to the original covers. Instead of being commemorated on pins, the mockingjay on these covers is alive and surrounded by foliage. The scene wraps around to the back covers thanks to the stained page edges with stenciled artwork.

If you buy the Deluxe Box Set, the four books form a beautiful mosaic when inside the display case. Each Deluxe Edition is on sale for roughly 50% off; buying all four separately would cost you about $1 less than the four-book set. But again, you’d miss out on the display case that completes the scene.

It seems likely that Sunrise on the Reaping will eventually receive a matching Deluxe Edition. For now, you’d have to settle for having one mismatched book in the series. But with Sunrise on the Reaping available for $19.17, you’d be spending roughly $56 total on the series, slightly less than the 5-Book Hardcover Box Set.

$18.15 (was $35)

Longtime fans who have already read The Hunger Games series multiple times should check out the Illustrated Edition of Book 1. Published in October 2024, The Hunger Games: Illustrated Edition is on sale for only $18.15 (was $35). This oversized hardcover edition is 368 pages and includes over 30 highly detailed black-and-white illustrations by artist Nico Delort.

$29.59 (was $37)

Catching Fire’s Illustrated Edition releases October 7 and is available to preorder for $29.59 (was $37). The 384-page hardcover also features 30-plus black-and-white illustrations by Delort.

$25.69 (was $42)

If you want to add all five movies to your collection, the 5-Film Blu-ray box set is your best bet in terms of value. Released last June, the 8-disc set comes with three Blu-rays and five DVDs. It also includes a voucher for digital editions from Vudu, though it’s possible the codes have expired by now.

  • The Hunger Games (2012)
  • Catching Fire (2013)
  • Mockingjay: Part 1 (2014)
  • Mockingjay: Part 2 (2023)
  • The Ballad of Songbirds & Snakes (2023)

The collection is packaged with the slipcover shown above. All five movies support DTS-HD Master Audio 5.1.

Alternatively, The Hunger Games 4-Movie Collection is available for $18 at Amazon. You’d need to buy The Ballad of Songbirds & Snakes separately, but this could be a good option for those who want the Steelbook Edition of the latest Hunger Games movie.

$84.68 (was $94)

The 5-Film Collection hasn’t received a 4K Blu-ray release in the US, but the Australian edition is region-free. Amazon has been stocking more and more international editions lately, and The Hunger Games 4K Blu-ray box set is an example of that. If you pick up the 4K Blu-ray edition, your order is sold and shipped directly from Amazon.

The downside here is that the 4K Blu-ray set is priced substantially higher. Even with a 10% discount, the 5-Film Collection is $84.68 (was $94), which is roughly equivalent to the cost of buying all five 4K Blu-ray editions separately. The 4K editions of the films are available for $14-$19 each. Before buying The Ballad of Songbirds & Snakes on 4K Blu-ray, make sure to check out Walmart’s exclusive Steelbook Edition, which is in stock for only $25.

The Hunger Games on 4K Blu-ray

The 4K editions have HDR10 and multiple surround sound audio formats: Dolby Atmos and Dolby TrueHD 7.1. The audio and visual enhancements are significant, so it’s worth considering the box set or standalone 4K Blu-ray editions.

With Sunrise on the Reaping’s film adaptation not releasing until November 20, 2026, many fans will want to refresh their memory by rewatching the series, so the box sets would make for great gifts this holiday.

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Inside the astonishing development of 1999's The Wheel of Time FPS: 'The fact that we shipped anything at all is kind of a miracle'
Product Reviews

Inside the astonishing development of 1999’s The Wheel of Time FPS: ‘The fact that we shipped anything at all is kind of a miracle’

by admin October 4, 2025



Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

There’s a good chance you haven’t heard of The Wheel of Time. No, not the beloved series of fantasy novels penned by Robert Jordan, or the less beloved but still pretty good TV show cancelled by Amazon, or the recently announced and preposterously ambitious RPG. I am of course referring to the other Wheel of Time, the first-person spell-slinger developed by Legend Entertainment and released in 1999.

The Wheel of Time was praised by critics when it launched, partly due to its association with the popular series of fantasy novels, but equally due to its decent singleplayer campaign and innovative multiplayer mode. Despite this, it sold poorly, fading quickly amid the torrent of first-person shooters that rushed across shelves in the late nineties.

(Image credit: Legend Entertainment)

But if The Wheel of Time has slipped from your memory, it’ll stick like a Heron-marked blade in a Trolloc’s chest once you hear the tale of how it was made. Even in the notoriously difficult world of game development, where projects shift and change more often than the dreamscapes of Tel’aran’rhiod, the story of The Wheel of Time is a wild ride.


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Indeed, the reason it exists at all is largely down to the determination of one man. Glen Dahlgren is a game developer and, in more recent years, novelist, whose other projects include Unreal 2: The Awakening and Star Trek: Online. But The Wheel of Time remains his favourite, despite the fact that guiding it from conception to birth seems, from the outside, like a five-year long ordeal. “The fact that we shipped anything at all is kind of a miracle,” Dahlgren tells me halfway through our chat. “My old boss at Legend used to say every game you ship is a miracle, and I didn’t really understand that until this game.”

New Spring

(Image credit: Legend Entertainment)

The story of The Wheel of Time’s creation is convoluted to say the least, and Dahlgren gives his own intricate account of it on his website that’s well worth reading. But it starts with a concept that Dahlgren dreamed up after Legend released the 1994 adventure game Death Gate, one which had nothing to do with The Wheel of Time.

His idea was for a fantasy, multiplayer FPS that combined the fast-paced action of Doom with the move/counter-move play of Magic: The Gathering, along with roleplaying elements from the boardgame WizWar. The result would have been a four-way mixture of combat and espionage, straddling the line between a fantasy MMO and something vaguely reminiscent of the Half-Life mod Science and Industry.

Players would control networks of spies from their own customisable fortresses, and engage in complex, reactive spell-based combat. “I’m choosing to do something to you, and you can do something about that if you want … and the more powerful it is, the slower it’s going to be,” Dahlgren says. “I love the idea that it was a strategic choice, not a tactical choice … the interplay of those offensive and defensive artifacts [was] really fun.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: Legend Entertainment)

The idea stretched far beyond Legend’s experience making low-budget adventure games, seemingly doomed to obscurity following Legend’s acquisition by the publishing giant Random House, which wanted to exploit Legend’s particular talents for its own suite of books licenses. Unsatisfied with the licenses offered to him by the publisher, Dahlgren made a curious gambit. He suggested that Legend make a game based on The Wheel of Time by Robert Jordan—an author who had no existing relationship with Random House.

“I really wanted to play with that world,” Dahlgren says. More than that, he wanted to ensure the videogame rights for The Wheel of Time ended up in safe hands. “I wanted to save him from Byron Preiss, because that was the other organisation that was after his license, and they made horrible games,” Dahlgren says.

Dahlgren was happy to abandon his multiplayer concept and continue making adventure games provided the stories excited him. Since Dahlgren’s idea gave Random House an excuse to approach Robert Jordan and possibly convince him to sign a book deal with them, the publisher agreed.


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The Great Hunt

(Image credit: Legend Entertainment)

Reenergised, Dahlgren wrote a design doc for an adventure game set in The Wheel of Time—one that took place in a 3D world, featured real-time puzzles, and included an inventive real-time with pause combat system that let players select blade techniques (known as sword-forms) from a list. Dahlgren sent this to Jordan, elaborating upon the design while waiting for Jordan to reply.

Jordan did reply, but it was less than enthusiastic. Desperate to salvage the idea, Dahlgren flew out to meet Jordan along with Legend’s then-president Bob Bates. Together, they had what Dahlgren believed was a jovial, productive meeting. “He showed us around his house. There were weapons in places, which was really cool. I got to ask him where he likes to work, and he said he does his thinking all over the house,” he says.

Dahlgren returned to work feeling confident the project was saved. Then he received what he calls “The Fax of Doom”. This reiterated all of Jordan’s original concerns in even more definitive fashion, seemingly putting an end to the whole project.

(Image credit: Legend Entertainment)

According to Dahlgren, Jordan’s doubts centred around a general reservation about the marketability of adventure games. “He understood the limitations of the genre,” Dahlgren says. “The genre itself was not doing very well. It was on its way out, and he didn’t want a game that didn’t have a chance to be big.”

But there was a lifeline. During the meeting at Jordan’s house, Dahlgren had wheeled out an alternative game concept that he’d cobbled together on the flight to meet the author, one that took place in a parallel dimension to The Wheel of Time. “One of the ways I convinced Jordan that I can make this game is ‘I’m not going to stomp on his storyline. I’m not going to kill his main character,'” he says.

Jordan expressed interest in this concept, but there wasn’t much else to it. In a mixture of inspiration and desperation, Dahlgren retrofitted his idea for the Doom/Magic/Wizwar FPS onto this concept, with players assuming the roles of various Wheel of Time factions which attempt to steal the magical seals which keep The Dark One (the story’s godlike villain) at bay.

The Gathering Storm

(Image credit: Legend Entertainment)

Dahlgren drew up a design document and an accompanying experience document, and sent them off to Jordan, who approved it. Random House, however, did not, and as part of a growing ambivalence toward gaming in general, pulled its financial support for Legend (while keeping its stake in the company).

Now, Dahlgren had the go ahead from Jordan, but no publisher to fund the game he had just received the nod to make. On top of that, Dahlgren also had no technology to make the game. To solve this problem, he hired an eclectic team of artists, architects and character designers to create detailed concept art and went pitching.

Eventually, the team secured the interest of Epic Games. Mark Rein, Epic’s Vice President, was receptive, and following a meeting with Rein and Tim Sweeney, Dahlgren received a copy of Unreal engine and its level editor to mock up a prototype. Dahlgren produced this himself, then showed them to Epic.

(Image credit: Legend Entertainment)

According to Dahlgren, these prototypes are what convinced Tim Sweeney of the potential of licensing Unreal Engine to third-party developers. It also provided Dahlgren with the opportunity to do something he’d wanted from the start—to shift Legend from being a developer of niche adventure games to a creator of blockbuster first-person shooters.

“What I wanted to be was a version of Raven [Software],” he says. “We would be that for Epic. We would be the one to come in and say ‘Listen, we can make something different than what you’re making, something that has a different soul … even though it’s using your technology.'” This is also why Dahlgren didn’t do what seems so obvious today—make a Wheel of Time CRPG. “Everybody asked me ‘Why don’t you just do an RPG?'” he says. “That’s not what I wanted to do. What I wanted to do was a first-person shooter.”

Among all this, Legend also wrangled a new publisher—GT Interactive. Finally, everything was in place to begin making the game Dahlgren had dreamed of. There was just one small problem. The deal Legend signed didn’t come anywhere near to footing the bill for the game Dahlgren had envisioned.

The Dragon Reborn

(Image credit: Legend Entertainment)

Undeterred, Legend set about building a prototype of its magical multiplayer espionage game for GT Interactive. Through developing this prototype, Dahlgren and The Wheel of Time team realised two things. First, the grand, complex multiplayer experience they had envisioned needed drastically reducing in scope. Second, the prototype itself made for a surprisingly engaging singleplayer adventure.

With this new perspective, and after struggling repeatedly to meet its development milestones for the original vision, Legend opted to redesign The Wheel of Time. This new design stripped out all the espionage and persistent, MMO-like elements from the multiplayer, narrowing the scope to just the customisable citadels and the counter-based magical combat. This multiplayer would be accompanied by a more traditional linear FPS campaign, one with its own Wheel of Time story.

For this new story, Dahlgren abandoned the parallel universe concept and made The Wheel of Time a prequel to Jordan’s novels, allowing for a story that better fit the new structure while upholding Dahlgren’s assurance to Jordan that he wouldn’t mess with the main narrative of the books (years later, Jordan would write his own Wheel of Time prequel—New Spring). The story would revolve around the four playable factions in the multiplayer—The Aes Sedai, the Children of the Light, the Forsaken, and the dark forces within the abandoned city of Shadar Logoth.

(Image credit: Legend Entertainment)

The story would also take players through environments based upon the four citadels in the multiplayer, like Shadar Logoth and the White Tower, allowing Legend to build the singleplayer using the multiplayer’s assets. “Choosing those four factions is what drove most of the environments out of the gate, because I needed their home bases,” Dahlgren says. The central plot came to Dahlgren on a flight to Italy to visit his then-girlfriend. “I couldn’t write it down because I had no piece of paper, I had no pen. So I had to sit there for, I think it was four hours, and just to repeat it over and over.”

Making some of these environments fun to play in proved a significant challenge. In the books, Shadar Logoth is an abandoned, cursed city, with no corporeal enemies to fight. So Legend had to come up with threats and obstacles that felt appropriate for the setting, like a strange mist that attacks the player, and dark tendrils that writhe out and block your path. Dahlgren believes these environments at least partly inspired the look of Shadar Logoth in the recent Wheel of Time TV series. “I think that the TV show guys absolutely played our game,” he says.”

Building the White Tower, meanwhile, was all about trying to provide a sense of scale and detail that evoked the high fantasy setting of the novels. “I want[ed] to bring a piece of fantasy fine art to life,” Dahlgren says. “I don’t think anything in the game was the kind of scale that you would see nowadays … [but] they’re architecturally beautiful. The textures are amazing.”

Lord of Chaos

(Image credit: Legend Entertainment)

By this point, Dahlgren had been working on the project for around four years. With a year to go until launch, Legend had only just put together a team capable of making it. It was at this point Dahlgren was called into a meeting with Legend co-founder Mike Verdu and producer Mark Poesch, who told Dahlgren they planned to cut the singleplayer entirely. “‘We are gonna trash this down to the bare bones'”, Dahlgren recalls. “‘We need to release something, it’s gonna be a multiplayer game, and that’s all it’s gonna be'”.

Dahlgren, desperate to save the story, begged for a chance to revise the scope one more time, and see what he could trim from the whole package to rescue the single-player. Verdu consented, and Mike went back and began cutting yet more spokes off The Wheel of Time.

Levels and ideas were cut. The multiplayer was slimmed from teams to four players working as individuals, and the interactive NPCs Dahlgren had intended to convey the narrative were replaced by straightforward cutscenes. “That became the game that we shipped,” Dahlgren says.

(Image credit: Legend Entertainment)

Even when The Wheel of Time was done, it wasn’t. Dahlgren wasn’t present for the game’s official launch date, as he was getting married in Italy. Yet when he returned from honeymoon, he discovered the game hadn’t shipped after all, while in his absence Legend had put together a demo that Dahlgren says “made no sense”.

“It had no story structure. It had nothing. So I had to just dive in and try to get that demo back on track,” Dahlgren says. “I’m like ‘this is what happens when I leave'”.

A Memory of Light

(Image credit: Legend Entertainment)

The Wheel of Time released on November 9, 1999. Critically it was well received, scoring 90% in PC Gamer US. Commercially, though, it was a flop. Dahlgren puts this down to several factors, such as the marketing. “GT was going under, and they only had so much marketing money to throw at it, and they threw it at Unreal Tournament,” Dahlgren says. “I don’t even know if we were placed on the right section of the Best Buy shelves at the time, which sucks.”

But he also believes that the counter-based spell system inspired by Magic: The Gathering demanded too much learning from players at the time. “It might have been one of the things that made the game less accessible than I would have liked,” he says. “There were so many ter’angreal (the magical items players used to cast spells) that it became hard to mentally map what you needed to do to react to the right thing.”

Nonetheless, The Wheel of Time proved influential in other ways. As it was developed concurrently with Unreal, certain tech and design ideas fed into both Epic’s debut shooter and the engine which supported it. “We made our own particle system. They didn’t have a particle system at the time. We worked to create AI that they had never seen before,” Dahlgren says.

(Image credit: Legend Entertainment)

Even Unreal’s level design appears to have been influenced by Legend’s work on The Wheel of Time. “They were standard levels [for] the time,” he says. “Rather than a full on place that you could explore. As soon as we showed them some of the stuff that we had produced as concept sheets, Tim said ‘I can’t believe this is my engine.’ Then, suddenly, in Unreal you see a lot of half timber buildings. So I think we absolutely influenced them.”

And while it wasn’t a smash hit, The Wheel of Time’s multiplayer did find a core community of players who appreciated its ambition, even in its stripped-down form. “Once the muscle memory was there, people loved it. They loved the idea of bouncing back attacks against each other, or putting on a fire shield before you walk through a bunch of landmines somebody had placed.” Dahlgren says. “I never played my games after they were done, but this one I played forever because it was so fun.”

The Wheel of Time also sowed the seeds for Dahlgren’s emerging career as a fantasy novelist. His first novel, The Child of Chaos, derived from an alternative, Wheel-of-Time-less story concept he used in a pitch to Activision while searching for a new publisher for the game, as Activision wasn’t interested in the Wheel of Time licence. His most recent novel, The Realm of Gods, won numerous awards, including the Dante Rossetti Grand Prize for young adult fiction.

(Image credit: Legend Entertainment)

And what did Jordan himself think of Legend’s game? In the latter stages of development Dahlgren reconvened with Jordan to show him what Legend had spent so many years working on. As Dahlgren guided Jordan through the game’s opening section, he was nervous.

“As we were walking around, he didn’t say anything,” Dahlgren says. “And then he said. ‘Yes, this is beautiful.'”



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Exchange Review August
Crypto Trends

Solana Is the New Wall Street, Says Bitwise CIO, Calling It ‘Extraordinarily Attractive’

by admin October 4, 2025



Solana’s role in the race to capture tokenized markets won new attention this week when Bitwise CIO Matthew Hougan called it “the new Wall Street.”

Speaking with Solana Labs’ Akshay Rajan on Oct. 2, Hougan said global financial leaders increasingly recognize the disruptive potential of stablecoins and tokenization.

He noted that the heads of the SEC and Bank of England, along with BlackRock’s CEO, have all signaled that digital assets could reshape payments and securities markets. Hougan added that this narrative resonates strongly with investors who understand the scale of change such technologies could bring.

Hougan said that once audiences begin to consider how to gain exposure to blockchain, comparisons between platforms inevitably follow. In that evaluation, he argued, Solana’s combination of speed, throughput and near-instant finality makes it “extraordinarily attractive.”

He cited improvements from 400 microseconds to 150 microseconds in settlement speed, describing the feature as intuitive for those accustomed to trading environments where execution and latency are critical.

Framing Solana as “the new Wall Street,” Hougan said the blockchain’s technical edge is resonating with market participants. He said the narrative is “really resonant” and added that “you’ll see substantial flows.”

Technical Analysis of SOL’s Price Action

According to CoinDesk Research’s technical analysis data model, during the 23-hour session from Oct. 3 at 15:00 UTC to Oct. 4 at 14:00 UTC, SOL traded within a narrow $8.40 range between $228.19 and $237.04, reflecting a period of consolidation.

The high was set at $237.04 around 16:00 on Oct. 3 before steady selling pressure pushed the price lower toward the $228–$229 area, which acted as support.

Trading activity was strongest early in the session, with volumes peaking at 3.29 million units around 17:00, but gradually declined to just 42,637 by the closing hour of the analysis period. This sharp reduction in volume suggested weakening participation and a potential pause before a larger directional move.

In the final 60 minutes, from 13:11 to 14:10 UTC on Oct. 4, SOL broke below the established $228–$229 support zone. Prices fell from $229.84 to $228.94, a 0.39% drop that confirmed the bearish shift.

Within this window, the market showed two phases: an early rebound attempt that briefly lifted the price to $229.78 at 13:38, followed by renewed selling that drove the token down to $228.72.

Importantly, this breakdown coincided with a surge in volume. The single busiest minute occurred at 14:01, when 18,011 units traded — the highest one-minute reading of the session.

This pattern of falling price alongside rising volume suggested larger sellers were active, potentially increasing the likelihood that bearish momentum continues.

Disclaimer: Parts of this article were generated with the assistance from AI tools and reviewed by our editorial team to ensure accuracy and adherence to our standards. For more information, see CoinDesk’s full AI Policy.



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Early sales on machines from Apple, Dell, Lenovo, HP and more
Gaming Gear

Early sales on machines from Apple, Dell, Lenovo, HP and more

by admin October 4, 2025


Regardless of if you need a new laptop for work or play, October Prime Day may have just what you’re looking for at a good price. Amongst the clothing, shoes, household essentials and other tech gear are some decent laptop deals that you can snag if you’re a Prime member — and even some that you can grab without a Prime subscription.

But deciphering what constitutes a “good deal” on a laptop during Prime Day can be a bit challenging. That’s due in part to the manic nature of laptop prices on Amazon in particular: they fluctuate often depending on model, brand, configuration, seller and more. But Engadget can help by collecting all of the best October Prime Day laptop deals here so you don’t have to go searching for them.

Best Prime Day laptop deals: MacBooks

Apple’s latest laptops are the MacBook Air M4 and the MacBook Pro M4, and we recommend getting those if you want a device that’s as future-proof as possible at the moment. You’ll find decent MacBook deals on Amazon throughout the year, and most of them will be on the base configurations. In a welcomed update earlier this year, Apple recently made all base models of the MacBook Air M4 have 16GB of RAM by default (which is the same as you’ll find on the base-level Pros).

Best Prime day laptop deals: Windows laptops

You’ve got a lot of variety to choose from when it comes to Windows laptops, and that can be a blessing or a curse. We recommend looking for a laptop from a reputable brand (i.e. Microsoft, Dell, Acer, Lenovo and others like them), and one that can handle daily work or play pressures. That means at least 16GB of RAM and 245GB of SSD storage, plus the latest Intel or AMD CPUs. If you’re looking for a new gaming laptop, you’ll need a bit more power and a dedicated graphics card to boot.

Best Prime Day laptop deals: Chromebooks

Most Chromebooks are already pretty cheap, but that just means you can get them for even less during an event like Prime Day. However, there are a ton of premium Chromebooks available today that didn’t exist even three years ago, so now is a great time to look out for discounts on those models. In general, we recommend looking for at least 4 to 8GB of RAM and at least 128GB of SDD storage in a Chromebook that you plan on using as your daily driver.



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Is Nine Sols currently hiding an entirely new game within itself? Yes, but I don't know why yet
Game Updates

Is Nine Sols currently hiding an entirely new game within itself? Yes, but I don’t know why yet

by admin October 4, 2025



Remember last month when Nine Sols developer Red Candle Games started teasing… something… related to the Metroidvania? That something leaned much more into the studio’s horror origins, and as it turns out has developed into a whole entire ARG. I won’t dive into every last detail of said ARG, you can go down that rabbit hole yourself. However it has led to something interesting: Red Candle Games have hidden an entirely new game within Nine Sols.


To unlock this game within a game isn’t particularly complicated. After making sure you have the game installed, head to the Betas tab in the game’s properties. Here, just type in “shanhaiarchive” and a download will start letting you play what is essentially a completely different, relatively short, first-person horror game. According to the devs themselves, this strange little game tasks you to save someone called Yuuki – the beta branch itself is titled “yuukimindscape.” It’s also worth noting that this appears to be a limited-time event, so if you might want to carve out some time for it.


Also worth noting is that this game-within-a-game may spoil some story elements of Nine Sols, so if this has you so curious that you want to play it even if you haven’t played the original, keep that in mind if you’re particularly spoiler averse. I’ll avoid going into any of that here so that you can experience it all as fresh as possible.


It’s still not particularly clear if this is leading to something else, like a sequel or a spin-off of some kind, but I’m deeply into it. Nine Sols felt like quite the change in tone for Red Candles Games, their first two works Detention and Devotion both sitting in the horror genre, so I’m finding this quite a clever use of their own skills.


In any case, Nine Sols is half off on Steam from now until October 6th as part of the autumn sales, so it’s a good time to get on board the mystery train.



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Kingmakers delayed indefinitely as developer needs "more time before we feel good about charging money for it"
Game Reviews

Kingmakers delayed indefinitely as developer needs “more time before we feel good about charging money for it”

by admin October 4, 2025


Redemption Road’s time-travelling bring-an-assault-rifle-to-a-medieval-sword-fight shooter and strategy game, Kingmakers, has been indefinitely delayed.

Redemption stated it pushed the release to ensure it does not “cut any planned features for the sake of getting it out of the door earlier” and apologised for “letting [players] down”.

Kingmakers – Early Access Release Date Trailer.Watch on YouTube

“After much contemplation, we realise that the scheduled Kingmakers launch on October 8 will no longer be possible. We want to apologise to all of the fans who are eagerly anticipating this game. We are sorry for letting you down,” the studio said in a statement posted to social media.

“Why is Kingmakers being delayed? In short, it’s an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier. Our goal, from the start, has been to create something that’s nothing like anything else on the market, in terms of gameplay, scale, scope, and interactivity.”


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The statement goes on to say that Redemption Road “pushed the Unreal Engine 4 codebase to its absolute limits”, while still providing “true 60fps to mid-range PCs, without the need for fake frames”.

“We are an 80% engineering team, who got into this business to push technological barriers,” the team added, before describing how the game has “tens of thousands of soldiers” each with AI and pathfinding that “rivals what you’d expect from a AAA person shooter” and how players can enter every room in its six-story castles.

“Every mission takes place in a giant, massive map that each player on the server is free to explore – with or without their own personal army of thousands,” Redemption added. “We set out to do all of this, with full drop-in/drop-out four-player multiplayer support, and we have. We just need a little bit more time on content polish before we feel good about charging money for it.”

The statement closed on promising that the studio would shortly present a half-hour-long deep dive on Kingmaker’s gameplay, “with a comprehensive overview of everything we’ve been working on”.

Donlan was certainly impressed when Kingsmakers memorable teaser dropped, writing: “Over the last decade or so, alongside the bigger, fewer bets publishers have made – which has also often led to formula, to conservatism – an onward march in graphical fidelity means that a certain kind of game has become obsessed with the details. I love details, and I love that games do this.”

Kingmakers may not be out yet, but it’s already secured a movie adaptation. The studio said it was “absolutely thrilled” that the unreleased game was “making its way to the big screen” in partnership with publisher tinyBuild and Story Kitchen.



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What Happens to Crypto if Government Shutdown Lingers
NFT Gaming

What Happens to Crypto if Government Shutdown Lingers

by admin October 4, 2025



The U.S. government shut down this past Wednesday, furloughing any federal employees deemed non-essential and forcing the rest to work without pay (though they should receive backpay when the government is formally funded again). If the government reopens within the next few weeks, it shouldn’t have too much of an effect on D.C.’s crypto policymaking. The longer the shutdown stretches, however, the more delayed crypto efforts will be.

You’re reading State of Crypto, a CoinDesk newsletter looking at the intersection of cryptocurrency and government. Click here to sign up for future editions.

The narrative

The government shut down on Wednesday, and at least as of press time, Democrats and Republicans do not appear to be close to a deal to reopen it.

Why it matters

As discussed in last week’s newsletter, the immediate effects of the shutdown are pretty straightforward: Market structure legislation will likely be delayed, federal agencies’ rulemaking will probably be delayed, and new spot crypto exchange-traded funds will not launch as many hoped in the coming days.

If the shutdown is just a few days — or potentially as long as two weeks — these efforts should resume pretty seamlessly. If the shutdown goes beyond that, the picture becomes much muddier.

Breaking it down

The longest U.S. government shutdown in history took place between December 2018 and January 2019, during President Donald Trump’s first term. At the time, Democrats controlled the House of Representatives while Republicans controlled the Senate. This latest shutdown is only a few days old as of press time, and could last just a few days or may stretch on further.

Perhaps the most immediate and tangible effect of the government shutdown on crypto issues is on exchange-traded funds. The Securities and Exchange Commission was expected to allow ETFs tracking the prices of assets like Solana SOL$225.07 and LTC$118.36 to launch this past week. While there was some movement last week and Monday, the clock ran out before all of the final paperwork could be pushed through, and the issuers have not yet been able to launch.

The SEC was able to finalize a pair of no-action letters prior to the shutdown as well. Other agencies, like the IRS, were similarly able to publish interim guidance prior to the shutdown.

Ron Hammond, head of Policy and Advocacy at Wintermute, told CoinDesk that, “It can’t be understated how busy the crypto policy developments have been.”

With the shutdown, policymakers are in limbo around these types of regulatory actions, he said.

On the legislative front, one individual familiar with the dynamics in Washington, D.C. said that they do not expect the timeline for market structure legislation to change much should the shutdown end within the next two weeks or so. While lawmakers are looking to hold a possible markup — a hearing where lawmakers debate bills before potentially voting to advance them to the full Senate (or House) — by Oct. 20, 2025, this seems unlikely, regardless of when the shutdown ends, given they are still working on the text of the bill.

Another individual familiar with these dynamics said an additional complicating factor for lawmakers and their staffers is the fact that the regulatory agencies they might consult with are currently furloughed, so the lawmakers writing the market structure bill won’t be able to receive feedback or answers to any questions they might have for these federal regulators.

Hammond said that December “is still feasible” for moving legislation through Congress at the moment.

“The longer this shutdown drags on, the more partisan bitterness seeps into the necessary bipartisan discourse on important topics like crypto market structure,” Hammond said. “Still, this shutdown drama isn’t affecting our calculus on odds of market structure legislation chances of passing being more probable than not before the 2026 election ramps up.”

Hammond said he was watching to see if a markup in the Senate Banking and Agriculture Committees by Thanksgiving.

This week

  • There are no hearings or events being held by lawmakers this week around crypto.

If you’ve got thoughts or questions on what I should discuss next week or any other feedback you’d like to share, feel free to email me at nik@coindesk.com or find me on Bluesky @nikhileshde.bsky.social.

You can also join the group conversation on Telegram.

See ya’ll next week!



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How Low Can The Price Go Next?
Crypto Trends

How Low Can The Price Go Next?

by admin October 4, 2025



Key takeaways:

XRP (XRP) has repeatedly broken above the $3 level since its November 2024 boom, but each attempt has ended in a fakeout followed by deeper corrections.

XRP/USD four-hour price chart. Source: TradingView

On Saturday, its price once again slipped below its $3 support, coinciding with its 200-4H exponential moving average (EMA; green wave).

Can the XRP price decline even further in the coming days? Let’s examine.

XRP chart fractal puts 15% correction in play

XRP is mirroring a bearish fractal that may trigger a 15% drop toward $2.60 in the coming days.

In September, the token’s price formed a rounded top, then slipped into a period of symmetrical triangle consolidation before breaking down sharply. That move sent XRP prices tumbling toward the $2.70 area.

XRP/USD four-hour price chart. Source: TradingView

A similar sequence is playing out again in October.

On the four-hour chart, XRP has formed another rounded top and is consolidating within a bearish flag. This structure often leads to another leg lower by as much as the maximum distance between its upper and lower trendlines.

The four-hour relative strength indicator (RSI) contributes to this risk, as it has been correcting from overbought levels above 70 and still has room to decline before the oversold threshold of 30.

Related: XRP price reclaims $3, opening the way for 40% gains in October

XRP may first test flag support at $2.93. A decisive close below it could confirm a breakdown, potentially opening the way to $2.60, a decline of nearly 15% from current prices.

That downside target aligns with XRP’s 200-day EMA (the blue wave in the chart below).

XRP/USD daily price chart. Source: TradingView

A bounce from 20- ($2.93) or 50-day ($2.52) EMAs may invalidate the bearish outlook, prompting a rebound toward $3 again.

$500 million long squeeze can fuel the XRP sell-off

XRP’s $3 level sits right in between two heavy liquidity pockets, according to data resource CoinGlass.

On the upside, there are thick clusters of long liquidation levels between $3.18 and $3.40.

For instance, at $3.18, the cumulative short leverage is approximately $33.81 million, suggesting the market could move upward to trigger stop orders if bulls regain control.

XRP/USDT liquidation heatmap (1-week). Source: CoinGlass/HyperLiquid

On the downside, however, the heatmap highlights even larger liquidation pools stacked between $2.89 and $2.73, of over $500 million.

XRP’s decisive close below $3 could trigger a cascade of long liquidations toward $2.89–$2.73. Holding above $3, however, leaves room for a stop-run to $3.20–$3.40.

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should conduct their own research when making a decision.



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Google is blocking AI searches for Trump and dementia
Gaming Gear

Oregon’s National Guard lawsuit hinges on Trump’s Truth Social posts

by admin October 4, 2025


After getting off the phone with Oregon Governor Tina Kotek on Saturday, the president mused over something that had baffled him about the call. Kotek had been “very nice,” said Trump in an interview the next day. But she was trying hard to convince him not to send in the National Guard, and that just didn’t make any sense to him. “But I said, ‘Well wait a minute, am I watching things on television that are different from what’s happening?’”

Hours later, Defense Secretary Pete Hegseth issued a memorandum federalizing 200 members of Oregon’s National Guard to deploy to Portland, and the state of Oregon promptly filed suit to stop it from happening.

In a hearing on Friday, the state of Oregon and the city of Portland presented arguments as to why a federal judge should grant a temporary restraining order against Trump. Over the course of about an hour and a half, the court appearance became a strange collision of television and reality, internet posts and statutory provisions. The two sides veered over a wide swath of legal territory — the prongs of Section 12406, the Posse Comitatus Act, the Administrative Procedure Act, irreparable harm. But the formalized structure of the hearing and the stolid, wood-paneled surroundings could not disguise the sheer insanity at the heart of the case. The lawsuit boils down to two things: the “great level of deference” owed to the Executive Branch when federalizing the National Guard, and the obvious truth that the Executive Branch is, at the moment, completely out of its gourd and posting through it.

There are three prongs to 10 U.S.C. § 12406, which outlines the circumstances under which the president may call up the National Guard. The first is in case of an invasion by a foreign power. The second is in the case of a rebellion. The third is when “the President is unable with the regular forces to execute the laws of the United States.”

“The parties have largely focused on Prong 3,” said Judge Karin Immergut as the hearing commenced. “I don’t think anyone has argued that we’re in danger of rebellion against the authority of the United States, but the defendants can correct me on that.”

As it turned out, the defendants — or rather, the DOJ attorneys representing the president and Pete Hegseth — did want to argue that Portland was on the verge of a revolt, saying that the protests at the ICE facility in Southwest Portland were a “deliberate organized resistance to the force and arms” of the United States.

“That standard is so broad it would swallow a whole lot of conduct,” objected Oregon senior assistant attorney general Scott Kennedy. “Most protests oppose authority.”

But somehow, the DOJ’s assertion that Portland was in danger of falling into an armed rebellion, wasn’t the most surreal part of the hearing. Most of the hearing was devoted to whether or not the preconditions for Prong 3 (the inability to execute US law using “regular forces”) had been met — or rather, whether the president’s determination that it had been met was valid.

When Judge Immergut asked the DOJ what the primary source of authority for the president’s determination was, deputy assistant attorney general Eric Hamilton replied, without the slightest hint of shame, “The most important determination is reflected in posts that he made on Truth Social.”

The two posts he cited were on September 27th and October 1st. In the first post, the president purported to authorize “full force” to call up troops to “protect War ravaged Portland” from “domestic terrorists.” The second post is much longer, and although it features Trump’s signature erratic use of capital letters, its sentences have multiple clauses and correspond to actual legal provisions. It’s a Trump-flavored post that doesn’t feel quite Trump. This October 1st post gets into the nitty gritty, specifying that he “activated and called into service the National Guard” because law enforcement “have not been able to enforce the Laws in Oregon.” The state of Oregon argued that the October 1st post was inappropriate to consider, since Hegseth had issued his memo on September 28th — a perfectly reasonable objection that barely seemed worth making, under the circumstances.

Hamilton took it upon himself to flesh out the picture of the war zone that the president was posting about. ICE was under “vicious and cruel” attacks by protesters, he said. Rocks had been thrown at ICE agents, protesters had attempted to “blind” ICE drivers with flashlights, ICE vehicle locations had been posted on the internet, ICE agents had been doxxed, and most terrifyingly, the driveway of the ICE facility had been occasionally blockaded, preventing shift changes. He also cited protesters setting up a guillotine on site. (No ICE agents have been guillotined.)

It was remarkable how many of the “attacks” he described were really about internet posts — posts about the vehicle locations, posts about the identities of ICE agents, posts with “violent threats” that proved that Portland was out of control. Kennedy pointed out that “by the defendant’s own description of the National Guard,” none of these things were in the National Guard’s power to address.

On top of that, not all of these things had happened in September, or even August. Many dated back to June, some to July. “The president’s perception of what is happening in Portland is not what is happening on the ground,” said senior deputy city attorney Caroline Turco. She spent some time reading excerpts from various law enforcement declarations that had been filed with the suit, especially in the nights leading up to Trump’s Truth Social posts, when the Portland Police Bureau had been in contact with the Federal Protective Service, which had reported “no issues, no concerns.”

Kennedy called the president’s posts “vague, incendiary hyperbole that lacks a good faith assessment of the facts.”

“We ultimately have a perception versus reality problem,” said Turco. “The president thinks it’s World War II out here. The reality is it’s a beautiful city with a sophisticated police force that can handle the situation.”

“We ultimately have a perception versus reality problem”

The shadow of 2020 loomed over much of the hearing. The DOJ wanted to use the 2020 protests to bolster its claims of violence and rebellion, but given the nature of a temporary restraining order, the judge didn’t seem to want to spend that much time thinking about what had happened five years prior. But the lawyers for the state and the city were also thinking about 2020 — “federal involvement,” they said, would only serve to “inflame” the situation, leaving Oregon and Portland holding the bag as furious protesters lashed out at Trump.

And the spectators in the courtroom and the overflow room were thinking about 2020 as well, Portlanders dressed in suits and rain jackets and puffers, filling the space with that idle, friendly chatter that is endemic to the Pacific Northwest. “Were you here in 2020?” I overheard one attendee say to another in the gallery.

The judge promised to issue her ruling soon, either that day or the next. She acknowledged that she had only been assigned to the case the day prior — the previous judge, Michael Simon, had recused himself the day before, caving to the Justice Department’s demands. Simon is married to Rep. Suzanne Bonamici (D-OR), whose district includes part of Portland and some of its suburbs. The new judge, Karin Immergut, was appointed by Trump in 2019.

As I exited the courthouse into a cold, wet October day, the building looked both new and old to me. I had been there many times before in the summer of 2020 — but the courthouse had been boarded up and fenced around, overrun with graffiti and feds in camo. I could see the spot where I had been tossed down the steps by an overzealous fed in 2020; it was next to a large engraved piece of stone I had never seen before, because it had been covered up by fortifications. There was a quote by Thomas Jefferson carved into its glossy face, with the inscription reading: “The boisterous sea of liberty is never without a wave.”

It was a bit on the nose, but so was everything else.

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