Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Author

admin

admin

The AKG N5 on a stone wall
Product Reviews

AKG N5 review: impressive noise-cancelling earbuds, but make sure you get them at the right price

by admin May 27, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

AKG N5: One minute review

When I’m testing new earbuds, and considering if they deserve a shoutout for our list of the best earbuds, the first thing I do is look at the price to set expectations – but for this AKG N5 review, I found two.

There’s the official list price, which sets you up for these buds to be powerful premium players, but I was also tripping over discounted prices, with the N5 seeing some hefty discounts since launch. So while I’ll test these as top-end earbuds, I’d be remiss not to point out that you can buy them for less – and you should, as they present fantastic value for money with a reduction.

The AKG N5 are the latest pair of wireless earbuds from originally-Austrian audio company AKG (which is owned by Harman, which itself is owned by Samsung). AKG puts out wireless headphones only sparingly, with its website populated almost entirely with professional wired headsets and microphones.


You may like

And it’s clear that some of that ‘professional’ DNA is present in the AKG N5 because there are loads of features which are helpful in such a setting: a USB-C dongle included in the case lets you easily (and temporarily) connect to any laptop, tablet or similar device, while call tone settings basically act like an EQ but for incoming voice calls. There are also loads of ANC settings for people who work in busy offices.

Suffice it to say I was impressed by the feature suite of the AKG N5, but not just as someone who himself tries to drown out the infuriatingly-loud team seated next to him – they’re all features that will be handy to regular buyers, not just office-locked ones.

Another strength of the AKG N5 is their audio chops, because the buds offer expressive and clear audio with plenty of detail and texture. A few more in-app modes (sorry to mention features again) let you carry out a sound test or tweak the sonic offering to your pleasure.

Some people may be put off by the AKG N5’s design. It’s true the case is pretty huge, the build quality feels iffy, and the earbud controls are hard to activate when you want to and easy to activate when you don’t. The battery life that won’t last a full day of work might also put some people off.

But it’s easy to overlook these issues if, like I said, you’re able to find a good deal on these buds. And that shouldn’t be hard given I found it more of a chore to find their actual original price rather than the current one. The N5 are fine value at their official price – but discounted, they’re a steal.

AKG N5 review: Specifications

Swipe to scroll horizontally

Component

Value

Water resistant

IP54

Battery life (quoted)

6 hours (earbuds), 24 hours (total)

Bluetooth type

Bluetooth 5.3

Weight

6g / Charging case: 48.4g

Driver

10mm

(Image credit: Future)

AKG N5 review: Price and availability

  • Announced in September 2024
  • Priced at $299 / £249 / AU$309
  • Readily available for under $250 / £199 / AU$250

The AKG N5 were announced in September 2024, at IFA 2024, as the latest entry into the brand’s line-up of earbuds. At the time of writing they’re the company’s only competitor for the best wireless earbuds.

At launch, the AKG N5 cost $299.95 / £249 / AU$309, which makes them a premium audio offering. However it’s worth pointing out that I could easily find it sold online for a discount of $60 / £50 / AU$65, so you’ll easily save money if you shop around.

Lowered price or not, these are still premium earbuds and we’ll treat them as such. Included in the box you get the buds, case and dongle as well as a USB-C to USB connector and some bud tips of varying sizes.

(Image credit: Future)

AKG N5 review: Features

  • Poor real-world battery life
  • Range of ANC options
  • Useful dongle connector

The AKG N5 connects to your phone via Bluetooth 5.3; initial pairing for me was quick and easy, and during testing there were barely any drop-outs or stutters.

You can also easily connect to new devices via a dongle included in the charging case; plug this into any device, and the N5 will stream audio from that.

The dongle is a USB-C one, though an adapter included in the box lets you plug it into standard USB ports. This is a really handy extra for people who own multiple devices and can’t pair to all of them, or who use unfamiliar devices on occasion. As someone who owns (and tests) too many gadgets, I found it incredibly handy.

9 times out of ten, this dongle worked well, however now and then I’d find the headphones would re-pair with my phone even if the dongle was connected to another device. One thing to note is that it did sap the battery of the device it was connected to: fine for gadgets plugged into an outlet, frustrating for my iPad.

Battery life is a weak spot for the buds. AKG predicts a 10-hour battery life… if you listen to music with ANC turned off, and that drops down to six hours with ANC on, or even lower if you’re talking or using the dongle.

However, in my testing I was lucky to get anywhere near six hours of listening time, and I’d usually have to charge after four and a half or five hours. That’s not just below what’s promised, it’s way below average.

(Image credit: Future)

The case itself contains four full charges for the buds, however long you make that.

So should you turn off ANC to preserve battery life? Well you can, but it’d be a shame, because the AKG N5 have fantastic noise cancellation – my usual ANC test is how well it drowns out the trains that commonly pass my house, and when testing the N5, I have no idea if it passed because I could never tell if trains had passed.

ANC is complicated here, though. There are three modes: standard, Ambient Aware and TalkThru (as well as off, obviously). TalkThru boosts nearby voices so you can hear people and Ambient Aware does a similar thing for background voices, with a slider letting you fiddle with the intensity of the effect.

In standard ANC mode you can toggle Adaptive ANC, which adjusts the level of noise cancellation based on your surroundings, and turning it off presents you with a slider to change the intensity yourself. There’s also Auto Compensation mode which tweaks with ANC depending on your ‘wearing and ear canal status’, whatever that means.

(Image credit: Future)

Suffice it to say that every time I was presented with the ANC part of the AKG Headphones app I was scratching my head at all the options presented to me – and that’s really the theme of this companion app which bombards you with options. This’ll be pleasing news to tech-heads, but horrifying for technophobes.

Let’s fire through some of the features and settings: SilentNow turns off music and ramps up ANC to help you focus or study; Smart Audio & Video adjusts sound stage based on whether you’re listening to music or watching a video; the equalizer has a load of presets or lets you customize your sound on a 10-band EQ; various call settings let you change how you or a caller sound on the phone; and Right/Left Sound Balance does what it says on the tin.

These are as well as all the standard app modes: gesture control customization, a find-my-buds feature, and a fit test.

The app also gives you the option to toggle Hi-Res Audio, but turning this on precludes you from several other features, including Spatial Sound and Personi-Fi. This latter is a lengthy audio test that presents you with a bespoke equalization fit for your music, and I don’t know any audiophiles who don’t appreciate this kind of feature.

If you’ve skimmed that list you may have noticed something I want to explicitly commend: there are loads of options with small or large accessibility use cases here, which is always great to see.

AKG N5 review: Sound performance

(Image credit: Future)

  • 10mm drivers
  • Balanced sound profile
  • Textured audio in high-res mode

Whether you’re listening via Bluetooth or dongle, with Hi-Res Audio on or instead Personi-Fi enabled, there’s one thing that’s hard to deny: the AKG N5 sounds great.

The sound profile is lovely and balanced, with well-defined bass sitting comfortably alongside clear treble and distinct mids. I didn’t feel the need to touch the equalizer as I liked the default mix, and wasn’t losing any instruments to overbearing bass or treble.

It’s easy to hear the texture in each instrument with the N5: I could make out the ripples of reverb on vocal lines to the flick of a bass guitar string being strum, and the audio lines were all spread out enough to make them distinct and clear (although I have tested buds with a better soundstage).

If I have to say one bad thing about the buds, it’s that audio sounds precision-tuned but not very energetic – they helped me really appreciate great songs sonically, but didn’t always make me feel like rocking out to them.

  • Sound performance score: 4/5

(Image credit: Future)

AKG N5 review: Design

  • Chunky and cheap charging case
  • Lightweight and comfortable buds
  • Annoying touch controls

Perhaps because it contains a dongle, the case of the AKG N5 is a little on the larger size, and I’ve seen some people online criticize its bulk. Honestly, it’s not that big, and doesn’t allay the space-saving advantages of earbuds like this over full-on headphones or open earbuds with a a wraparound design – plus they’re light at 48.4g.

But I did notice the thing in my pocket when I was walking – it’s on the larger end of the scale.

What’s arguably worse about the case is its build: the plastic feels cheap, groans under slight pressure and picks up fingerprints readily. However AKG has it certified at IP52, which protects it from limited fine particles and sprays of water at certain angles. I can’t remember the last time I saw a charging case with an IP rating, so it’s a welcome spec.

Now onto the earbuds: these are buds with stems, but with a bigger bud and shorter, flatter stem than on your generic AirPod doppelgänger. They have an IP54 rating so they’re a little better protected against water than the case.

Evidence of how easily-bendable the hook is (Image credit: Future)

Due to the tips material being quite smooth, when I first started testing the N5, it constantly felt like they were on the verge of falling out of my ear. Two weeks on and that hasn’t happened yet, but I’ve still been too apprehensive to take them on a run, cycle or any kind of activity which might actually cause them to fall to the floor.

At least the buds are lightweight, so when I was sitting still, they were comfortable to wear for long periods of time. They weigh 6g each which is comparable to rivals.

Each bud has a touch-sensitive area over the ‘A’ of the AKG logo, which lets you control music playback; by default the left side toggles ANC and Ambient Aware, while the right one is for play and pause.

It took some time getting used to tapping the right spot when I was wearing the buds, and there’s a noticeable delay in the gesture being picked up – more than once I got caught in a loop playing or pausing a tune, thinking that my touch hadn’t been picked up, and constantly flicking between the two.

An even more annoying issue was that it’s very easy to accidentally press the button when you’re trying to readjust loose buds.

You can pick the AKG N5 up in white or black, and your choice affects both the buds and the case. As you can see from images, I tested the black pair.

AKG N5 review: Value

(Image credit: Future)

While it’s not easy to make reasonable argument for $299 / £249 / AU$309 earbuds being good value propositions, it does bear repeating that these things have been seeing increasing discounts over their first year of existence.

The AKG N5 aren’t bad value for money by any means, with their top-notch audio and range of useful features justifying the price, but they’re far from bargains either (except in Australia, where they’re much cheaper than elsewhere).

That certainly isn’t the case if you can find them for below about $200 / £180 / AU$300, which would make them a really tempting alternative to earbuds that are usually priced in that area.

(Image credit: Future)

Should I buy the AKG N5?

Swipe to scroll horizontally

Category

Comment

Score

Features

There are so many features that it’s hard to get your head around them all. Battery life isn’t amazing though.

4/5

Sound

The N5 offered a lovely balanced sound that lets you hear the texture and sound stage of your music.

4/5

Value

By default they’re not especially competitively-priced, but discounts help.

3.5/5

Design

A few small design problems affect the user experience, but they’re still great to wear.

3.5/5

Buy them if…

Don’t buy them if…

Also consider

Swipe to scroll horizontally

Component

AKG N5

Samsung Galaxy Buds 3 Pro

Apple AirPods Pro 2

Water resistant

IP54

IP57

IP54

Battery life

6 hours (earbuds), 32 hours (total)

7 hours (earbuds), 30 hours (total)

6 hours (buds); 30 hours (case)

Bluetooth type

Bluetooth 5.3

Bluetooth 5.4

Bluetooth 5.3

Weight

6g (buds)

5.4g (buds)

5.3g (buds)

Driver

10mm

10mm dynamic driver + planar tweeter

11mm

How I tested the AKG N5

(Image credit: Future)

My testing process before writing this AKG N5 review took two weeks. I tested them alongside their contemporary siblings, the AKG N9 Hybrid over-ear headphones, and I’ve tested a huge number of earbuds recently to compare them against.

I connected the AKG N5 to a range of devices including my smartphone (via Bluetooth), my desktop PC (via dongle) and my work laptop (again via dongle) with a roughly 50/50 split between Bluetooth and dongle listening.

I also split my Bluetooth listening time roughly equally between Hi-res Audio and Personi-Fi (and other feature) modes, bearing in mind that you can’t have both enabled at the same time.

My listening was done in a range of environments including at home, on public transport, in my office and on walks around my borough – and following TechRadar’s testing guidelines for earbuds.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hellblade 2 physical edition reportedly coming to PS5, Xbox Series X
Game Reviews

Hellblade 2 physical edition reportedly coming to PS5, Xbox Series X

by admin May 27, 2025


It looks like Senua’s Saga: Hellblade 2 will be getting a physical release across PlayStation 5 and Xbox Series X.

Earlier this week, the ESRB posted about a release for Ninja Theory’s sequel across Xbox Series and Playstation 5. This time, though, Microsoft was not listed as the game’s publisher, but Limited Run Games was instead.

Senua’s Saga: Hellblade II looks STUNNING in VR (but it needs an EPIC PC to run) – Ian’s VR Corner. Watch on YouTube

Limited Run Games is known for publishing physical editions of games which may otherwise remain only available to purchase digitally. So, while an official announcement hasn’t been made, this rating all but confirms the physical editions’ existence.

In addition to the above releases for Hellblade 2 on PS5 and Xbox Series X, a new Switch listing for the original Hellblade game has also been added to ESRB, again with Limited Run Games listed as publisher. This suggests Hellblade: Senua’s Sacrifice will also be getting a physical Switch version. The first Hellblade game originally arrived on Nintendo’s platform digitally back in 2019.

Image credit: ESRB

Earlier this month, Ninja Theory announced Hellblade 2 was set for a PS5 release this summer, in a package known as Senua’s Saga: Hellblade 2 Enhanced Edition. This release will include new features and haptic feedback, and also be optimised for the PS5 Pro. A free update will be coming to the PC and Xbox versions of the game.

Unlike its predecessor, Hellblade 2 did not initially release on PlayStation, as Ninja Theory was acquired by Xbox maker Microsoft in 2018.

“We have such incredible fans of Ninja Theory on PlayStation going all the way back to the days of Heavenly Sword,” studio head Dom Matthews said at the time of the game’s PS5 announcement. “And we’re so pleased that we can welcome PlayStation fans back to Senua’s story.”

Image credit: ESRB

We were rather taken with Senua’s Saga: Hellblade 2 on its debut last year, with Johnny Chiodini calling it a “triumphant return to a challenging story” in their review. “Hellblade 2 continues Senua’s story with grace, confidence, surprising brutality and thundering conviction,” reads Eurogamer’s five star Senua’s Saga: Hellblade 2 review.

The Hellblade sequel went on to become the most-nominated game at this year’s BAFTA Game Awards, ultimately winning the award for Technical Achievement.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
crypto
Crypto Trends

New Suspect to Turn Himself In, Reports Say

by admin May 27, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

A second man believed to be connected to a disturbing crypto-related kidnapping in New York is expected to turn himself in to police soon. He’s reportedly a Swiss crypto investor tied to Joel Woeltz, the man already in custody for allegedly kidnapping and torturing a 28-year-old Italian man inside a luxury apartment in Soho.

According to multiple reports, the second suspect may already be in custody, though sources differ. NBC New York claimed he would surrender within a week, while FOX5 cited conflicting updates suggesting police may have already arrested him. The unnamed man is said to be the co-founder of a Swiss trading firm.

Victim Allegedly Held For 17 Days In Soho

Michael Valentino Teofrasto Carturan, a 28-year-old crypto investor from Italy, flew into New York on May 6 to meet his “business partners.” That meeting quickly turned into a nightmare. He was allegedly detained in the five-story Soho apartment for 17 days, during which he was tortured and abused in a bid to extract his crypto wallet seed phrase.

Woeltz was arraigned on kidnapping, assault and imprisonment charges and ordered held without bail Saturday. Credit: Michael Nagle / New York Post.

Woeltz, nicknamed the “crypto king of Kentucky,” now faces serious charges including kidnapping, unlawful imprisonment, and assault. He remains behind bars, with his next court appearance scheduled for May 28. His assistant, Beatrice Folchi, who is originally from Italy, was also arrested but has since been released without charges.

Torture, Threats, And A Narrow Escape

Police say Carturan was tied up with electrical cords, electrocuted, and even tased in the feet while they were submerged in water. He was allegedly forced to smoke crack cocaine, urinated on, and shown an electric chainsaw, which was used to threaten to cut off his limbs.

BTC is currently trading at $109,218. Chart: TradingView

Investigators say a Polaroid photo was found showing Carturan tied to a chair with a gun pointed at his head. The entire ordeal reportedly unfolded in an apartment filled with expensive liquor, stripper poles, and loud music — described by NBC reporters as resembling a “high-end frat house.”

Carturan finally managed to escape on May 23. He told police that he tricked Woeltz into letting him retrieve his laptop, where the seed phrase was stored. As Woeltz turned his back, Carturan bolted, barefoot, toward a traffic officer outside.

Crypto Wealth At The Center Of Attack

NBC New York reported that Carturan’s net worth is estimated at $30 million. That figure may have made him an attractive target for a criminal scheme, one where access to a single passphrase could mean millions in stolen digital currency.

Investigation Still Ongoing

While Woeltz is already in custody, the fate of his alleged accomplice remains unclear. Reports from different outlets conflict over whether the Swiss trader has already turned himself in or is still arranging to do so. Police have not released his name.

The investigation is still open, and more arrests could follow depending on what comes to light next. For now, the spotlight remains on Woeltz and the chilling claims that have stunned both the crypto world and the wider public.

Featured image from Discovery Institute, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Microsoft Notepad AI
Gaming Gear

Microsoft Notepad gets an AI makeover

by admin May 27, 2025



  • Microsoft is adding an AI-powered Write feature to Notepad as part of Copilot Plus
  • Write uses prompts to generate and refine text
  • The update also enhances Paint with a sticker generator and the Snipping Tool with smart cropping

Microsoft Notepad is about as basic a tool as you’ll find on Windows. Just a basic blank slate for writing. But, like everything else these days, Microsoft has decided to infuse Notepad with some AI.

The new Notepad feature is called “Write” and is part of a Windows 11 update currently being tested by Windows Insiders.

As the name implies, Write gets Notepad to write (and edit). You can submit a prompt, and it will draft text on your behalf, or rewrite something you’ve already put together into something more polished or of a different length or tone. You just have to right-click in a document, then click Write, and Windows Copilot will produce a prompt box.


You may like

You can submit the prompt and see what the AI comes up with. Then you can choose to accept it, refine it, or start over.

The feature builds on other AI tools that Notepad added in the last year or so. There’s the Summarize tool and the Rewrite tool to let you tweak your text’s tone or structure.

Really, “Write” is the big one. It turns Notepad from a passive canvas into something a bit more active and encourages people to collaborate with one of Microsoft’s many AI interfaces.

Snipping and painting AI

Notepad isn’t the only AI improvement added to classic Microsoft apps. Paint is getting an AI sticker generator that turns text into images and an object select tool that uses AI to figure out what’s foreground and what’s background. Meanwhile, Microsoft’s Snipping tool can now automatically crop and resize your screenshots based on what it thinks you’re trying to highlight.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

Now, all this AI magic doesn’t come entirely free. To use the new Notepad and Paint features, you’ll need to sign in with a Microsoft account and be running Windows 11 on one of Microsoft’s new Copilot Plus PCs. There’s also a credit system in place, meaning the AI tools will be metered, though Microsoft hasn’t announced how much this will cost yet.

You might also like



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
NBA playoffs 2025 - The pressure point deciding the conference finals
Esports

NBA playoffs 2025 – The pressure point deciding the conference finals

by admin May 27, 2025


  • Zach KramMay 27, 2025, 08:00 AM ET

    Close

      Zach Kram is a national NBA writer for ESPN.com, specializing in short- and long-term trends across the league’s analytics landscape. He previously worked at The Ringer covering the NBA and MLB. You can follow Zach on X via @zachkram.

With just under six minutes remaining in Sunday’s Game 3 of the Eastern Conference finals, the New York Knicks tried a new defensive tactic.

The Knicks typically set up their base defense deep in their own end, and to that point in the series, they had never sent more than one player to apply more than light pressure after a made free throw. But after Karl-Anthony Towns sank a freebie late in a must-win game, with his team clinging to a 91-90 lead after a surprising comeback, the Knicks sent not one, not two, but three different defenders to the backcourt to add pressure on the ball.

First, Miles McBride and Mikal Bridges double-teamed Tyrese Haliburton, forcing the inbounds pass to Pascal Siakam instead of the Indiana Pacers’ potent point guard. Then OG Anunoby picked up Siakam early, leading to a trap and nearly a steal at midcourt.

Finally, with about half the shot clock already gone, the Pacers got into their offense with a lazy pick-and-roll. But the Knicks switched, and the ball didn’t enter inside the 3-point line until the Pacers had seven seconds to shoot. All Siakam could do as the shot clock wound down was jab step and force a contested midrange jumper — one of the sport’s least efficient shots.

The Knicks used more ball pressure in the fourth quarter of Game 3 than any previous stretch of the conference finals. Here, they deny Haliburton and force a stagnant Pacers play on a crucial possession. pic.twitter.com/92piitqKqy

— Zach Kram (@zachkram) May 26, 2025

The Knicks had forced a stagnant possession and successfully staved off a Pacers scoring chance. Haliburton never touched the ball. And on the next play, Towns hit a 3-pointer to widen New York’s lead and close out the Pacers 106-100 to notch their first win in the series.

Ball pressure — who engages it, where it is initiated and when teams decide to change it — is the hidden story of the 2025 conference finals. By itself, ball pressure doesn’t show up on the scoreboard or in the box score, but it affects every possession, alters offensive strategies and swings games.

When controlling for how a possession begins — because teams are more likely to be able to set up early pressure after an inbounds pass than after a live rebound, for instance — the NBA as a whole has a 109 offensive rating when it faces backcourt pressure in these playoffs, as compared to a 111 offensive rating with no backcourt pressure. That’s not a major difference.

Editor’s Picks

2 Related

But every point counts in close playoff games, and there’s plenty more team-to-team variation. Some teams thrive when applying more pressure on their opponents. In last year’s East semifinals, the Pacers pressured New York’s Jalen Brunson more than any other team pressured any other ball handler. Second on that leaderboard was the Minnesota Timberwolves against the Denver Nuggets’ Jamal Murray in the Western Conference semifinals; third was the Timberwolves against Reggie Jackson, Murray’s backup.

Both Indiana and Minnesota won those second-round series in seven games, and both teams are back in their respective conference finals this year.

Both 2025 conference finals started 2-0, but they now look more competitive — and this is the secret reason, as once again, ball pressure is quietly shaping postseason play.

East finals: New York takes a page from Indy’s playbook

Indiana’s penchant for pressure fits its identity as a fast-paced team that plays hard and seeks chaos. The Pacers might not have the league’s best individual defenders, but they can make life harder on their opponent every time it brings the ball up the court.

In the regular season, the Pacers had the fifth-highest average pickup distance on half-court possessions. In the playoffs, they’ve been even more aggressive; six opposing players have brought up the ball on at least 50 half-court possessions, and the Pacers have picked up five of them an average of 53 feet away (or more) from the hoop. For reference, the NBA half-court line is 47 feet away from the basket.

Put another way, five of the nine most aggressive pressure schemes targeting specific ball handlers in the postseason have come from the Pacers. They only chose to moderate against the Milwaukee Bucks’ Giannis Antetokounmpo, who isn’t a threat to pull up from the perimeter. (All pressure data in this piece comes from GeniusIQ tracking and refers to non-transition possessions.)

Pacers’ pickup distances (2025 playoffs)

Ball handlerDistance
(Feet)Postseason
RankJalen Brunson601stDarius Garland602ndDonovan Mitchell555thKevin Porter Jr.547thTy Jerome539thGiannis Antetokounmpo31Last

The Knicks, however, usually pursue an opposite approach. In the regular season, their average pickup distance was just 37 feet, which ranked 28th; only the Nuggets and the Los Angeles Lakers waited longer to start playing defense. And coach Tom Thibodeau’s Knicks team continued defending that way in the playoffs, with an average pickup distance of 38 feet, right in line with New York’s regular-season norm.

But during the fourth quarter of Game 3, and in desperate need of stops with their season on the line, the Knicks’ average pickup distance rose to 45 feet, their highest for any quarter in the conference finals.

That additional pressure sometimes forced the ball out of Haliburton’s hands, and it meant the Pacers had to take an extra second or two to cross the half-court line and initiate their offense. Again, that might not seem like a lot, but in a series this tight, every point and second matter.

As Jared Dubin wrote for FiveThirtyEight, offensive efficiency is higher the earlier teams get into their actions, so for a defense, “the more time you want the offense to waste, the farther up the floor you should apply pressure on the ball handler.” Dubin highlighted McBride as one of the NBA’s most prolific full-court defenders, and the backup guard wielded that strength to great effect in Game 3, with Brunson sidelined because of foul trouble for most of New York’s comeback.

With Haliburton conducting the offense, the Pacers are simply too efficient to sit back and let them run the plays they want. In the fourth quarter of Game 3, the Knicks increased their pressure to dictate the action themselves, and in turn, New York came away with the win.

West finals: Adjust to the adjustments

Out West, a different tactical tweak involving ball pressure has changed the conference finals. The Timberwolves typically play a lot like the Pacers. The Wolves ranked sixth in regular-season pickup distance, and they had the highest average pickup point of any team in the first round (52 feet), as they constantly harassed Luka Doncic and Austin Reaves while putting the Lakers’ offense on its back foot.

With so many long, athletic defenders in their rotation, the Timberwolves’ extended pressure can force their opponents to exert more energy across more of the court. NBA analyst Owen Phillips speculated that this strategy wore down the Lakers’ short rotation and is why “the Lakers effectively held serve in the first half of each game (-5 total point differential) but were run ragged in the second halves (-30 total point differential).”

But that’s not a one-size-fits-all approach that works against every opponent — like, for instance, a deep, young Oklahoma City Thunder team that won’t be tired out. Instead, in the first two games of the Western Conference finals, Shai Gilgeous-Alexander manipulated that pressure to his own advantage.

From the play-in tournament to the NBA Finals, ESPN has you covered throughout the postseason.

• Conference finals: Preview | Picks
• MacMahon: Inside OKC’s stifling defense
• Paine: What’s in the stars for conf. finals?
• McMenamin: Evolution of Anthony Edwards
• Herring: Playoff MVPs through two rounds

With Minnesota picking up Gilgeous-Alexander early, the Thunder were able to set picks high up the court, increasing the space he had to operate before meeting Rudy Gobert’s drop coverage. In Game 1, the average screen for Gilgeous-Alexander was set 28.3 feet away from the basket. That was his highest such mark in any playoff game.

Until Game 2, when it ticked up to 28.6 feet.

For context, only two players in the regular season had average screen distances that high: the Golden State Warriors’ Stephen Curry (29.1 feet) and Milwaukee’s Damian Lillard (28.9 feet). In essence, the Timberwolves were defending Gilgeous-Alexander like he is one of the greatest pick-and-roll pull-up threats in NBA history.

But the 2024-25 MVP’s game is predicated more on his drives than his pull-up 3-pointers, so Minnesota was inadvertently giving him the space he needed to thrive. The Timberwolves could complain about Gilgeous-Alexander’s whistle all they wanted, but they were playing right into his hands, and he scored 69 points and generated 29 free throw attempts across two wins at home.

Consider this play from the opening minutes of the series. Jaden McDaniels picks up Gilgeous-Alexander before the half-court line, and the Thunder initiate a monster double screen with Chet Holmgren and Isaiah Hartenstein far out on the perimeter. The screens connect, and McDaniels is caught up well behind the play, so Gilgeous-Alexander walks into open space in the midrange and draws an easy foul on Gobert.

Also placing these ball pressure-relevant videos here for later reference pic.twitter.com/o9UmAmKUKv

— Zach Kram (@zachkram) May 26, 2025

Or watch this play from the start of Game 2. This time, McDaniels sticks with Gilgeous-Alexander during his entire walk up the court, so Hartenstein sets a screen out at the midcourt OKC logo. Gilgeous-Alexander gets downhill, and his drive opens up an easy pass to a rolling Hartenstein in his preferred floater range.

pic.twitter.com/9jGw4JLm8k

— Zach Kram (@zachkram) May 26, 2025

The Thunder must have known this sort of pressure was coming. Minnesota had defended Gilgeous-Alexander’s pick-and-rolls aggressively all campaign; in the regular season, his two games with the highest pick-and-roll distances both came against the Timberwolves.

But like the Knicks, the Timberwolves adjusted after falling behind 0-2 in the series. They just did so in the opposite direction, drawing back in instead of extending their pressure. In Game 3, the average screen for Gilgeous-Alexander came 25 feet away from the basket, meaning the Timberwolves shrank his runway by 3 feet.

The result was Gilgeous-Alexander’s least efficient pick-and-roll game of the entire playoffs. Oklahoma City averaged just 0.73 points per possession when Gilgeous-Alexander received a screen, down from 1.07 across the first two games.

On this representative possession early in Game 3, McDaniels retreated to the 3-point line before dropping into his defensive stance. When Holmgren sets a pick, Gilgeous-Alexander has less room to maneuver, more immediate help is nearby and the Thunder end up with a contested Luguentz Dort 3-pointer.

pic.twitter.com/vyFoTTNnrb

— Zach Kram (@zachkram) May 26, 2025

Look at the moment Gilgeous-Alexander passes to Dort here: Just two dribbles after he bursts around the pick, Gilgeous-Alexander is triple-teamed with Gobert lurking as the fourth man, just in case he manages to wriggle free.

Overall, Minnesota’s average pickup point when Gilgeous-Alexander brought up the ball was 48 feet in Game 1 and 46 feet in Game 2 but only 35 feet in Game 3.

In general, ball pressure is dependent on both the defensive team’s approach and the ball handler’s identity. Pickup points naturally correlate to shooting threat. Among players who brought up the ball on at least 1,000 half-court possessions in the 2024-25 regular season, Curry, Brunson, Doncic, Lillard and the Detroit Pistons’ Cade Cunningham faced the five highest average pickup points, while Denver’s Nikola Jokic, the Houston Rockets’ Amen Thompson, Antetokounmpo, the LA Clippers’ Ben Simmons and the Memphis Grizzlies’ Ja Morant faced the five lowest.

Ball pressure is important, but so is flexibility based on the opponent’s strengths. Treating Gilgeous-Alexander as if he were Curry was a mistake, and Minnesota coach Chris Finch fixed it in Game 3.

Of course, part of the fun of a lengthy playoff series is adjustments and readjustments, and the Thunder regained the tactical advantage in a crucial Game 4 win. They added three wrinkles to their offensive gameplan to get Gilgeous-Alexander his groove back.

SGA took what the defense gave him and pulled up from distance more; his seven 3-point attempts were a high for the series. He also got off the ball quicker, with a playoff career-high 10 assists. And he reoriented much more of the offense through Jalen Williams, who scored a playoff career-high 34 points in support of Gilgeous-Alexander’s 40.

This subtle push and pull is hidden from most statistics, but it’s worth monitoring as the postseason continues. The team-to-team and game-to-game changes in ball pressure can swing a game, a series and, let’s not forget, a championship.





Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ethereum (ETH) Eyes $3,000, But One Thing Remains
GameFi Guides

Ethereum (ETH) Eyes $3,000, But One Thing Remains

by admin May 27, 2025


Ethereum (ETH), the second-largest cryptocurrency by market capitalization, extended its climb in the early Tuesday session. Ethereum began to recover on May 24 after falling sharply to a low of $2,500 on May 23.

At press time, ETH had increased by 2.89% in the last 24 hours to $2636, outperforming the top 10 cryptocurrencies in daily gains.

The latest gain has brought Ethereum to a familiar technical hurdle that has slowed its recent rise: the 200-day Simple Moving Average (SMA), currently at $2,699. This long-term trend indicator has been a major barrier recently, with ETH failing to break through it since May 13.

ETH/USD Daily Chart, Courtesy: TradingView

In the very short term, traders are watching this barrier closely. A sustained move above it might spark a fresh upswing for Ethereum, with a target of $3,000.

You Might Also Like

On the macroeconomic front, all eyes are on this Friday’s Core PCE print, a key inflation gauge for the Federal Reserve. This measure of inflation is considered a key indicator in assessing inflation and making policy decisions.

Ethereum’s path to $3,000

Ethereum’s path to $3,000 might not be straightforward; aside from the $2,700 mark, Ethereum may encounter hurdles at other levels.

You Might Also Like

On-chain analytics firm Glassnode identified a notable cluster of investor cost basis levels around $2,800 for ETH. As the price approaches this level, sell-side pressure may intensify as many previously underwater holders seek to derisk at breakeven. This might spark additional selling activity, potentially slowing ETH’s rise before it reaches or breaks past the $3,000 mark.

In May, ETH broke above its Realized Price of $1,900, bringing the average holder back in profit. Glassnode observed that the ETH price is now above the True Market Mean, which currently lies at $2,400, a bullish sign. However, reclaiming the Active Realized Price of $2,900 remains key for further confidence.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
This year's Oblivion remasters got you desperate for a more modern Morrowind? Then come Nerevar, Skywind's just put out a fresh gameplay showcase
Game Updates

This year’s Oblivion remasters got you desperate for a more modern Morrowind? Then come Nerevar, Skywind’s just put out a fresh gameplay showcase

by admin May 27, 2025


Sure, Elder Scrolls IV: Oblivion Remastered and Skyblivion either already have dropped this year or are set to arrive before 2025 is done. But the people crave more revamps of classic TES games, and the modders behind Skywind – a remake of Morrowind in Skyrim’s engine – have just dropped a fresh gameplay showcase.

Yep, in case you forgot, a group of folks have been dilligently working away on their own modernised interpretation of the game about taking a long walk to a mountain so the most charismatic being ever to rock a loincloth/mask combo can chat you up because you’re a reincarnation of his dead mate.


To see this content please enable targeting cookies.

Manage cookie settings

This latest look at Skywind is a 20-minute long run through of the Imperial Legion quest to rescue Joncis Dalomax, a knight errant who’s ended up stuck in the Daedric Shrine of Ashurnibibi.

After picking up the mission from Imsin the Dreamer, whose revamped templar knight armour looks damn cool here, at the Buckmoth Legion Fort south of Ald’ruhn, the devs’ Dunmer adventurer makes their way to the shrine, running into a bandit shakdown on the way. They score bonus TES points for emplying the age-old tactic of giving up some cash, then immediately murder-deathing the robber to get it back.

Watch on YouTube

While there are plenty of cool details – I like the slightly Morrowindy visual flair that’s been added to the ver SkyUI-ish interface all of these Skyrim engine conversions have to use – the aspect of this gameplay showcase I found the most interesting is the architecture of Ashurnibibi. Sure, the exterior of the ruin looks quite Skyrim fort-ish, but once the player’s inside, you can see how much work’s gone into re-creating Morrowind’s otherworldly and jagged Daedric architecture. There are funky patterns on the walls, those weird doors, and murals of death providing the background for skirmishes with the likes of Daedroth and Dremora.

Naturally, this latest bit of gameplay concludes with an update from the Skywind team on their progress, and while the mod’s still without a concrete release date right now, it souns like things are coming along nicely.

“The team has been hard at work this past year and we are excited to share that all 2D art and writing for the base game has now been completed,” the vid’s narrator says, “Other recent advancements include major progress towards creature models and animations, as well as an extensive overhaul of weather, water, and lighting. Additionally, almost all 3000 NPCs have now been cast and voiced.”

Then then go through exactly how each aspect of the mod is progressing, with the bit that caught my attention being that someone’s still needed to play the most important voice acting role – Dagoth Ur. Vivec and Yagrum Bagarn are also still in need of voicebox providers.

Aside from that, the mod team’s looking for volunteers to help develop Skywind, with anyone who has experience “creating 3D clothing models, mixing and mastering voice acting, and implementing assets via the Creation Kit”. Voice file editors, navmeshers, and localisers are also in demand – if any of those fit you, you can head to the mod’s site to apply.

If you want to keep reading about modding that involves revamped versions of old Elder Scrolls games, make sure to check out our series of interviews with Oblivion Remastered modders who’ve been doing cool things – the latest is with ColdTyrant, who’s added a bunch of new faction quests (one of which includes a gacha reward system run by a beloved Morrowind character).



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
A 3D printed custom PC case build fashioned to look like a triumphantly-posed Palico from Capcom's Monster Hunter series. It has a long sword strapped to its backpack. A GPU features prominently in the sword's hilt. This was photographed on the show floor at Computex 2025.
Product Reviews

Computex 2025 made me realise I have no time for extravagant PC parts, just give me a simple, solid design and function

by admin May 27, 2025



I’m a staunch defender of the dull, the drab, the plain, the ‘oh yeah, I didn’t notice that.’ And nothing has reminded me of my proclivity towards all things seemingly mundane than Computex 2025 and all the resultant ooh-ing and aah-ing over extravagant tech.

I know, I know, tech shows are supposed to be gaudy and extravagant, and they are just so every year, but these consumerist fever dream pills never get easier to swallow. In fact, as I get older, it gets more difficult.

What am I talking about? Everything from AIO shelves for displaying figurines, a million-and-one screens attached to things that don’t need them—giant CPU cooler screens, cases with built-in screens, bendy cooler screens that move around for seemingly no reason—and just about as many convoluted PC case designs.


You may like

Now look, I’m not denying there’s something impressive about a Palico PC case with an RTX 5070 Ti built into its sword, but it’s impressive in the same way that lifelike wax sculptures of people are: They’re eye-catching and quite the creative feat, but you won’t catch me slapping one down in the home office.

And that’s just the good PC cases. Don’t get me started on the likes of those coffee cup-shaped monstrosities. Sometimes I feel like a lot of time could be saved by just pulling aside designers early on and asking, Why?

INWIN lâche un boitier de OUF, le CHRONOMANCY !!! – YouTube

Watch On

Listen, I’m not judging. Everyone’s tastes are different, and I’m not saying I’m right—but I am right.

It didn’t take me long to find some things I do like the look of at this year’s Computex, though. Upon discovering Noctua has created its own PC case, I had my boring equivalent of a normal human being’s excitement: ‘Ooh, a Noctua case for an all-Noctua build. I hope it’s very plain and brown.’

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I wasn’t disappointed. It would look great under my plain and brown (but very stylish!) desk. Noctua gets it, y’see.

(Image credit: Future)

I also did find something shiny that I could get behind, this being the PNY Iron Core series of RTX 50-series graphics cards. But that’s primarily thanks to the underside of the design being very plain—just a flat, shiny surface, not too much going on other than the RGB arrow, which I suppose I can put up with if I must.

I wasn’t free from having my nostalgia muscles massaged, either. Silverstone’s new retro PC case got me longing for a time long past… but that’s hardly the same as an endorsement of a design on its own terms, is it? And anyway, it’s a beige, ’90s themed PC case—the whole point is it’s kind of plain.

(Image credit: Future)

It’s not all minimalist designs that got me almost-but-not-quite riled up this year, either. No, I was pleasantly surprised to find my favourite design improvements to be on the most boring component of them all: the power supply.

Computex 2025

(Image credit: Jacob Ridley)

Catch up with Computex 2025: We’re on the ground at Taiwan’s biggest tech show to see what Nvidia, AMD, Intel, Asus, Gigabyte, MSI and more have to show.

The first of these was a PSU with thermal sensors that can help shut off overheating GPU power cables, which will be an extra level of security for high-end RTX 50-series graphics card owners. But if that isn’t quite exciting enough for you, we also saw a PSU with a power connector that swivels, allowing you to orient the entire power supply in different directions inside your case for more versatile cable management.

Who needs anything more than that? Not I, that’s who.

Admittedly I am someone who is currently sitting with a Fractal Design Define R4 under their desk—a veritably plain slab of a chassis. So no surprises there. But come on, would you really take a side-panel LCD over a twizzly PSU connector?

Oh, you would… Well, I stand by it anyway.

The only real debate occurs for me when I see something like Hyte’s latest bubbly case. It’s kind of minimalistic, but equally… strange. Good job Hyte, you got me. I can’t fit this one into my neat and tidy dichotomy.

Bubbly cases aside, I think my black-and-white thinking holds pretty firm across the other products we saw this year. Now choose your side—the right one, or the wrong one—and prepare for Computex 2026.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dragon Quest 1 + 2 HD-2D Remake coming to Switch 2, but physical version is just a download key
Game Reviews

Dragon Quest 1 + 2 HD-2D Remake coming to Switch 2, but physical version is just a download key

by admin May 27, 2025


Dragon Quest 1 + 2 HD-2D Remake now has a confirmed release date, and a trilogy edition has also been announced.

The game will be available on 30th October this year across Switch, Switch 2, PS5, Xbox Series X/S, and PC (Steam, Windows).

However, the Switch 2 physical version of the game will be a Game-Key Card, meaning it contains a download key rather than the full game data.

Dragon Quest I & II HD-2D Remake | Teaser TrailerWatch on YouTube

This will be the case for the majority of third-party Switch 2 games, including Square Enix’s launch game Bravely Default: Flying Fairy. It’s unknown yet if the forthcoming Final Fantasy 7 Remake Intergrade will follow suit.

The Switch 1 version, though, will include the game on the card and will be playable on the new console.

Happy #DragonQuestDay to all who celebrate! 🎉

We’re excited to announce that #DragonQuest I & II HD-2D Remake arrives 30th October 2025.

Coming to Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store on Windows.

Pre-orders… pic.twitter.com/AccZbEayAo

— DRAGON QUEST (@DragonQuest) May 27, 2025

To see this content please enable targeting cookies.

Manage cookie settings

Dragon Quest 1 + 2 HD-2D Remake follows the release last year of Dragon Quest 3 HD-2D Remake, which went on to be a huge sales success for Square Enix – particularly in Japan.

The company began with the third game in the series as it’s chronologically the first, with a post-credits scene confirming the release of the first two games.

The Dragon Quest HD-2D Erdrick Trilogy Collection will be digital-only and include all three games in one collection. It will launch across all platforms on the same day, 30th October.

“Some excellent enhancements make this the ultimate version of Dragon Quest 3, but it could still do more to make it wholly welcoming to newcomers,” reads our Eurogamer review of Dragon Quest 3 HD-2D Remake.

As for new Dragon Quest games, series creator Yuji Horii confirmed in February that Dragon Quest 12 is still in development. It was first announced in 2021 but little has been seen since.





Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
Crypto Trends

Bank of Korea Exploring Using ‘Stablecoins Issued by the Private Sector’

by admin May 27, 2025



In brief

  • The Bank of Korea is considering issuing deposit tokens on a public blockchain to coexist with private stablecoins.
  • $19.5 billion worth of stablecoins left South Korea in Q1 2025, prompting calls for a won-backed alternative.
  • Tech design isn’t enough to safeguard sovereignty, pointing to the need for sound fiscal policy, according to industry experts.

The Bank of Korea is considering linking its deposit tokens to a public blockchain, a move that would position its state-backed digital currency alongside private-sector stablecoins operating on open networks.

The tokens will be “a type of stablecoin issued within the digital currency system built and operated by the Bank of Korea,” the bank’s Deputy Governor Lee Jong-ryeol said in a statement Decrypt has confirmed with local sources.

“We are considering a direction in which it will coexist within the entire digital currency system in conjunction with stablecoins issued by the private sector,” the Deputy Governor said at the 8th Blockchain Leaders Club held at the Lotte Hotel in Jung-gu, Seoul on Monday.

Lee said the initiative is being pursued from “a national perspective” and falls under the Bank of Korea’s responsibility as a monetary and foreign exchange authority, according to local news outlet News1 Korea.

The proposal has raised questions about how such a hybrid system might function across jurisdictions.

“It’s not clear how the hybrid model of tokenized deposit plus private-sector stablecoin will necessarily achieve the stated purpose of protecting monetary sovereignty,” Peter Chung, head of research at Singapore-based algorithmic crypto trading firm Presto Labs, told Decrypt.

“Stablecoins on public blockchains will be free to cross borders,” Chung said, noting that “the way to protect monetary sovereignty is not by tinkering with token design or network architecture, but through sound monetary and fiscal policies.”

Meanwhile, the Deputy Governor also raised concerns over the growing use of global stablecoins in South Korea, calling their influx “the most concerning part.”

The official warned that using them as currency substitutes could lead to violations of monetary sovereignty, weakened policy controls, financial instability, and increased money laundering risks.

In the first quarter of 2025, South Korea’s crypto exchanges transferred around $40.6 billion (56.8 trillion won) worth of digital assets abroad.

Nearly half, $19.5 billion (26.87 trillion won), was in stablecoins such as USDT and USDC, according to Maeil Business Newspaper, a local news outlet.

The issue is gaining traction among South Korean political leaders as well. Democratic Party of Korea presidential candidate Lee Jae-myung has proposed launching a won-backed stablecoin to reduce capital outflows and reliance on dollar-denominated tokens.



The Bank of Korea is also part of the Agora Project, a cross-border settlement system with central banks from seven countries.

“It is designed so that a country’s deposit token cannot be used directly in another country,” Lee said.

Globally, stablecoin usage continues to rise. The total market cap now stands at $249.6 billion, up 0.3% in the last 24 hours, per CoinGecko data.

Edited by Stacy Elliott.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

May 27, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • …
  • 114
  • 115
  • 116
  • 117
  • 118
  • …
  • 237

Categories

  • Crypto Trends (321)
  • Esports (245)
  • Game Reviews (229)
  • Game Updates (287)
  • GameFi Guides (327)
  • Gaming Gear (321)
  • NFT Gaming (309)
  • Product Reviews (321)
  • Uncategorized (1)

Recent Posts

  • Lorenzo Musetti warned for kicking ball at French Open line judge
  • Kraken launches Kraken Prime, a brokerage service for institutional crypto clients
  • The Witcher 4 Looks Truly ‘Next-Gen’ In New Gameplay Tech Demo
  • HiBoy Foldable Electric Scooter Is Practically a Steal Now as Best Buy Clears Out Top Deals
  • Elden Ring: Nightreign offers no technical progression – and doesn’t properly support PS5 Pro

Recent Posts

  • Lorenzo Musetti warned for kicking ball at French Open line judge

    June 3, 2025
  • Kraken launches Kraken Prime, a brokerage service for institutional crypto clients

    June 3, 2025
  • The Witcher 4 Looks Truly ‘Next-Gen’ In New Gameplay Tech Demo

    June 3, 2025
  • HiBoy Foldable Electric Scooter Is Practically a Steal Now as Best Buy Clears Out Top Deals

    June 3, 2025
  • Elden Ring: Nightreign offers no technical progression – and doesn’t properly support PS5 Pro

    June 3, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Lorenzo Musetti warned for kicking ball at French Open line judge

    June 3, 2025
  • Kraken launches Kraken Prime, a brokerage service for institutional crypto clients

    June 3, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close