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Ethereum
Crypto Trends

Ethereum Surges With Force As Price Logs Most Significant Daily Rally In Years

by admin May 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Since the past few days, Ethereum price action has been nothing but quite stunning after breaking past the key $2,400 resistance level that previously hampered upside attempts. ETH’s breaking past this level has provided some sort of stability to the current upward trend as the altcoin continues to record significant gains.

A Historic Ethereum Daily Price Surge

With the broader crypto market recovering strongly, Ethereum seems to have found its footing alongside other major digital assets. Considering its recent move, seasoned market expert and host of the Crypto Banter show, Kyle Doops, claims that Ethereum has jolted back to life, indicating a resurgence of a bull market trend.

Kyle Doops made the assertion due to ETH’s remarkable performance on Thursday, pushing past the crucial $2,600 barrier range. This notable move is attributed to the renewed investors’ interest in altcoins in light of shifting market dynamics.

According to the market expert, the altcoin has pulled an over 50% price increase from the $1,800 mark to $2,700 after trailing the entire cycle. ETH’s growth within this price range was mainly bolstered by the recent integration of the Ethereum Pectra Upgrade, which was launched on May 7.

ETH records biggest daily gains | Source: Kyle Doops on X

The Pectra Upgrade is a key update in the Ethereum network consisting of two major aspects meant to enhance scalability and efficiency. Furthermore, the upgrade marks the blockchain’s most significant change made to the network since the Merge was launched in 2022.

After navigating the ETH Daily Price Performance metric, Kyle Doops revealed that the altcoin recorded more than a 21.8% rise in under 24 hours. It is worth noting that this sharp move is the biggest daily gain Ethereum has experienced since May 2021.

Given the robust bullish sentiment in the crypto market, the expert is confident that Ethereum might be waking up from its prolonged slumber, suggesting the potential beginning of a new bull phase for the crypto giant. 

ETH’s Active Addresses Count On The Rise

Ted Pillows, a crypto enthusiast and investor, asserted that ETH is waking up, with its eyes set on reclaiming the $2,664 once again. Pillows is confident about ETH’s short-term performance as the weekly active addresses on the Ethereum network increase sharply, suggesting that upside momentum is building. 

Data shows that the number of weekly active addresses has risen to 15.65 million. Specifically, this growth in active wallets reflects investors’ strong adoption and conviction in the network, which could set the stage for a more sustainable increase in ETH’s price.

Pillows remain extremely bullish in Ethereum’s future action, stating in a previous X post that a huge rally to the “$6,000 milestone isn’t a question of if, but when.” His prediction is due to the fact that ETH has not looked back since its deflationary shift in September 2022, and the next rally may just be “the most hated one ever.”

ETH trading at $2,671 on the 1D chart | Source: ETHUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 23, 2025 0 comments
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BO6 season 1 operators from the BlackCell battle pas
Esports

When is the next double XP weekend in Black Ops 6?

by admin May 23, 2025


Call of Duty: Black Ops 6 turns back the clock with classic Prestige mode, where XP and leveling up fast are more important than ever. And that means double XP weekends are key.

The harsh reality of classic Prestige sets in once you enter, and everything gets reset to level one. It’s a bummer each time it happens, but that just means it’s time to have fun unlocking everything all over again in the latest CoD.

The fun settles down once you realize you’re missing your loadouts and weapons, so it’s time to level up as fast as possible. Thankfully, double XP weekends in BO6 are a thing, and they’re the perfect time to maximize your XP gains and burn through a Prestige over the course of a few days with lots of gaming.

Here’s when the next double XP weekend is in BO6 so you can plan accordingly.

Next BO6 double XP weekend

Double your XP, double your fun. Image via Activision

Call of Duty’s double XP weekends happen every so often throughout the year. They usually take place during holidays, after the release of new content, and towards the end of seasons, whenever the XP grind is most important as players aim to finish their battle passes.

The next double XP weekend starts on Friday, May 23, at 11am CT, and is likely to end on Monday, May 26 at the same time. The event features double XP (player level) and double weapon XP for a few days.

A double XP weekend is coming soon. Screenshot by Dot Esports

Even though double XP weekends are only a few short days whenever they are live, make sure not to burn yourself out on the CoD grind. Another double XP weekend should be coming shortly, so pace yourself and have fun while you can.

Remember, no double XP weekend is worth it if you don’t have the will or desire to play. Prestige Master will come in due time.

Double XP start and end times

Double XP weekends begin at 9am PT / 11am CT / 12pm ET / 4pm GMT on a Thursday or Friday, then coming to an end on the following Monday at the same times. However, double XP weekends are often extended, particularly if there are server issues.

The double XP event beginning on May 23 lines up perfectly with the final weekend of CoD season three—so it’s a great time to grind your Prestige, level up your weapons, and earn the remaining unlocked items in your battle pass before heading into season four.

Best XP farm in BO6 double XP

Get the job done, double time. Image via Activision

Double XP weekends are the best time to play BO6 to make the grind through Prestige levels much faster, but twice the XP is only the start. There are other ways to maximize your XP gains during these special weekends, like these:

  • Spam tacticals like concussion, flash, and decoy grenades, along with Scorestreaks like UAV and Counter-UAV, for extra assists and points.
  • Use Dispatcher and Bank Roll perks for easy Scorestreaks and better score.
  • Save up Mastery Badges to unlock during double XP.
  • Play small maps and fast-paced respawn modes (Face Off, Stakeout 24/7, etc.)
  • For less effort, zone out and casually play Zombies for XP.
  • Complete daily challenges every day that double XP is live.

For more information on how to rank up quickly in BO6, check out our guide on the fastest way to level up.

Black Ops 6 double XP weekend schedule

DatesHighlightsNov. 1 to 5Nuketown 24/7 Nov. 27 to Dec. 2Prop Hunt, Stakeout 24/7, Hardcore Stakeout 24/7, Double GobbleGums in ZombiesDec. 13 to 16Double XP, double weapon XP, double battle pass XP, and double GobbleGum earn rateDec. 25 to Jan. 3Double XP and double weapon XPJan. 17 to 20Double XP, double weapon XP, double battle pass XP, double GobbleGums in ZombiesFeb. 6 to 12The Terminator event, Gun Game, War Machine Scorestreak, double XP, double weapon XP (extended 48 hours)Feb. 14 to 17Shadow Hunt event, Double XP, double weapon XP, double battle pass XP, and double GobbleGum earn rateMarch 28 to April 2Double XP, double weapon XP, double battle pass XP, and double GobbleGum earn rateApril 4 to 8Double XP and double weapon XPMay 8 to 12Double XP and double weapon XPMay 15 to May 19Double battle pass XPMay 23 to May 26Double XP and double weapon XP

This article will be updated whenever the next double XP weekend is announced for BO6.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 23, 2025 0 comments
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Decrypt logo
GameFi Guides

‘Off the Grid’ NFT Sales Heating Up as Avalanche Game Plots Expansion to Steam

by admin May 23, 2025



In brief

  • Off the Grid is migrating players onto mainnet, enabling items to be traded as NFTs. Some are selling for thousands of dollars.
  • The game will expand to Steam in June, despite the platform’s 2021 blockchain game ban, raising questions about crypto feature implementation.
  • Some collectors are holding onto rare items, anticipating sizable demand after promised updates.

Avalanche shooter Off the Grid has slowly started to shift its player base onto the GUNZ mainnet, where they can trade in-game items for GUN tokens. Even with approximately 0.13% of its player base now able to trade items, the marketplace is heating up, with some items going for thousands of dollars’ worth of crypto.

This all comes as the hit battle royale shooter plots its June expansion to PC platform Steam—a marketplace that banned blockchain games from the platform in 2021. That said, Off the Grid is also on PlayStation and Xbox, despite those platforms also apparently not allowing crypto features in games.

Up until this point, all console Off the Grid gamers have been playing the game solely on testnet, meaning that a test blockchain was running behind the scenes but that player-facing features were missing. As a result, they can’t trade their items on the marketplace for GUN tokens, potentially cashing out thousands of dollars for rare guns and more.

Theodore Agranat, director of Web3 at Off the Grid creator Gunzilla Games, told Decrypt this week that the migration to mainnet has first started for only PC players, but eventually all wallets will be on mainnet. How exactly this will work with crypto features has yet to be revealed, given that they’re prohibited by Steam and still M.I.A. in PlayStation and Xbox games.

Eagle-eyed players have spotted that the official Steam listing for Off the Grid claims the game will have an in-game marketplace, possibly referencing functional crypto features.

At the time of writing, there are just shy of 16.5 million wallets on the GUNZ testnet, a dedicated Avalanche L1 network created to support Off the Grid and potential future games. Meanwhile, there are just 21,000 players on the mainnet—approximately 0.13% of its player base.

Its no surprise that @playoffthegrid is the first game with blockchain components on consoles.

That it would be the FIRST game with blockchain components on STEAM.

Gunzilla moves different.

This will be studied for generations. pic.twitter.com/Iit6kCscDv

— meatport (@meatportmusic) May 21, 2025

Even with such a small amount of players being able to transact on mainnet, already there have been some sizable trades. A Prankster tactical vest sold for $2,393 last week, a ZipperMouth mask was shifted for approximately $1,100, and a Convict chest rig traded hands for more than $500. 

These items are super rare, with the community believing that less than 300 ZipperMouth masks were ever minted, but Gunzilla “reserves the right” to reissue both ZipperMouths and Convict gear—Agranat explicitly told Decrypt that Convict gear will “absolutely” be released in the future. 

As such, skin collectors now see the Pioneer items—which were handed out in the first OTG Pro subscription and will not be re-released—as likely the most rare set in the game. Avid skin collector MoneyMagician reported that this has led to a lack of Pioneer items being listed on the marketplace. 

🚨 Notable OTG Mainnet Sales (Past 24HRS):

🧥 Prankster Vest – $2,393 🔥🔥

🧥 Player Zero Vest – $439

🚀 2x Player Zero Jetpacks – $273 & $301 pic.twitter.com/IZJEHai2bC

— meatport (@meatportmusic) May 18, 2025

This has also been the case for the Kestrel Legacy, a gun that had modified stats in the closed play test but were discontinued, and now is effectively an ultra-limited skin of the stock gun. There are other Legacy weapons, as well as Retro weapons, however the Kestrel Legacy is the most hyped due to its importance to the game’s lore.

MoneyMagician explained that players expect an update is coming for these weapons, which would include a reskin and a deepening of the lore behind the items. This update is what the skin collector anticipates will kick-start the first batch of five-figure NFT sales. For this reason, he said most collectors plan to hold onto their rarest items for now, expecting demand to explode.

“I think when we see sales of five figures, the FOMO will kick in hard, triggering a flywheel,” MoneyMagician told Decrypt. “[The update] would cause new waves of hype and attention onto them, and surely their price will rise along with market volume.”

Agranat declined to offer any additional information on the progression of this update, adding that the mainnet rollout is Gunzilla’s main priority for now.

For now, Prankster items are the most sought-after items despite being marginally less rare than the Pioneer set; Prankster was released in the second battle pass in the closed play test, while the Pioneer was the first one. MoneyMagician believes this is because, well, the Prankster set simply looks cooler.

Over the past 24 hours alone, according to OTG DegenRadar, two Prankster Woodpecker guns have sold for approximately $600 and $570 as well as a pair of Prankster shades for $467. On Tuesday, a Prankster Mask sold for $1,008. But none of those sales compare to the Prankster tactical vest, which commanded a whopping $2,393 last week.

“Rarity isn’t always what sticks, but [rather] what the community feels the most compelled with,” MoneyMagician explained. “The Pioneer set is green, a very showy color, making it hard to splash on just some shorts or a vest to make it look good. But the Prankster, it looks amazing. Gives this Joker vs Batman rivalry feel.”

Edited by Andrew Hayward

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May 23, 2025 0 comments
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There's now an Oblivion Remastered mod that lets you eat rocks
Game Updates

There’s now an Oblivion Remastered mod that lets you eat rocks

by admin May 23, 2025


Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.

Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.


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Modder CephalonImp’s ‘Edible Gems’ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.

It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.

Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.

CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).

“Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.

Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.



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May 23, 2025 0 comments
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Inside Anthropic’s First Developer Day, Where AI Agents Took Center Stage
Product Reviews

Inside Anthropic’s First Developer Day, Where AI Agents Took Center Stage

by admin May 23, 2025


“Something like over 70 percent of [Anthropic’s] pull requests are now Claude code written,” Krieger told me. As for what those engineers are doing with the extra time, Krieger said they’re orchestrating the Claude codebase and, of course, attending meetings. “It really becomes apparent how much else is in the software engineering role,” he noted.

The pair fiddled with Voss water bottles and answered an array of questions from the press about an upcoming compute cluster with Amazon (Amodei says “parts of that cluster are already being used for research,”) and the displacement of workers due to AI (“I don’t think you can offload your company strategy to something like that,” Krieger said).

We’d been told by spokespeople that we weren’t allowed to ask questions about policy and regulation, but Amodei offered some unprompted insight into his views on a controversial provision in President Trump’s megabill that would ban state-level AI regulation for 10 years: “If you’re driving the car, it’s one thing to say ‘we don’t have to drive with the steering wheel now.’ It’s another thing to say ‘we’re going to rip out the steering wheel, and we can’t put it back in for 10 years,’” Amodei said.

What does Amodei think about the most? He says the race to the bottom, where safety measures are cut in order to compete in the AI race.

“The absolute puzzle of running Anthropic is that we somehow have to find a way to do both,” Amodei said, meaning the company has to compete and deploy AI safely. “You might have heard this stereotype that, ‘Oh, the companies that are the safest, they take the longest to do the safety testing. They’re the slowest.’ That is not what we found at all.”



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May 23, 2025 0 comments
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“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”
Game Reviews

“What if I was the bad guy?” Oblivion Remastered’s best new faction quests so far exist because a modder was doing evil stuff, and they’re now teasing “a secret project”

by admin May 23, 2025


If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.

We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.


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The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.

So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:

VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?

ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.

I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.

Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.

Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247

VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?

ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?

I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).

After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.

Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.

Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247

VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?

ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!

Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.

What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.

Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.

Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.

Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247

However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.

So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.

VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?

ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.

When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.

I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.

Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant

As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.

If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!

Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!

VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?

ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.

As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.

Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant

Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!

Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!

As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.

I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.

As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!



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May 23, 2025 0 comments
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Bitcoin's Death Cross Might Flip Golden
NFT Gaming

Bitcoin’s Death Cross Might Flip Golden

by admin May 23, 2025


Chris Kuiper, vice president of research at Fidelity Digital Assets, has predicted that Bitcoin’s death cross will flip golden if the price of the leading cryptocurrency “persists” above the pivotal $93,000 level. 

According to Kuiper, Bitcoin’s current golden cross has been in play since Apr. 7. During this period, the cryptocurrency has managed to surge by 33%. 

The last golden cross recorded by Bitcoin managed to push the price of the cryptocurrency by 13%. 

“Our team will continue monitoring this trend as the market may be preparing for its next shift,” Kuiper said. 

The golden cross that was formed in October 2023 resulted in an 80% price surge, with Bitcoin skyrocketing from $35,000 to $61,000.

According to CoinGecko data, Bitcoin is currently changing hands at $108,622 after dipping by 2.6% over the past 24 hours. 

On Thursday, the Bitcoin price reached its current all-time high of $111,814.

Bitcoin has since pared some of its recent gains following the most recent escalation in the trade tensions between the U.S. and the EU. 

Earlier this month, Kuiper opined that Bitcoin was in an “acceleration phase.” According to Fidelity, the $110,000 level would potentially serve as the base for another price surge. 

Notably, the November 2021 peak was the only time when a second rally would fail to take place. 

This time, the rally is being driven by steady ETF inflows that signal strong institutional interest. In the meantime, retail investors remain mostly on the sidelines. 



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May 23, 2025 0 comments
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Crypto Trends

Inside Rug Radio’s Whirlwind Tour of Dubai

by admin May 23, 2025



In brief

  • Decrypt’s sister media outlet Rug Radio descended on Token2049 this month for a whirlwind tour.
  • Founder Farokh Sarmad sat down with former Binance CEO Changpeng Zhao for an exclusive interview.
  • Rug Radio hosted its iconic R HAUS event alongside Infinex, with partners including Near Protocol, Auros, MOG, Uniqly, Bing Bong, Market Across, Magic Eden and TakeOver

It’s been an eventful month for Decrypt’s sister media outlet Rug Radio, as it descended on Dubai for Token2049 for a series of events and showcase interviews.

“There was one of the days where we partnered with three events, and all three events were the same night,” Rug Radio Founder and President Farokh Sarmad revealed on the FOMO Hour podcast. “I was so dead.”

Sarmad’s persistence throughout Token2049 paid off, though—he scored a one-on-one interview with former Binance CEO Changpeng Zhao that made headlines, as the crypto exchange founder recounted his experience in prison.

But the main event was altogether more upbeat, as Rug Radio joined Decrypt, parent company DASTAN and co-host Infinex for the exclusive R HAUS night at Dubai’s iconic Aura Skypool, at the heart of the Palm Jumeirah.

The event played host to headline sponsors Near and Auros, along with MOG, Uniqly, Bing Bong, Market Across, Magic Eden and TakeOver.

Infinex showcased its new Infinex Connect UX platform, which enables Infinex users to connect their account to third-party dapps and use Infinex features and their cross-chain portfolio within the dapp.

“We’re going to give you an SDK where you can build a new kind of crypto app that feels like a centralized exchange,” Infinex founder Kain Warwick told Sarmad at the event.

Near Protocol co-founder Illia Polosukhin joined Sarmad to discuss the chain abstraction stack’s vision for an AI-powered future. “AI is going to be effectively the way we interface with computing,” he said. “There are going to be no more apps, there are going to be no more websites.”

AI assistants will run in the background, anticipating user needs, Polosukhin said. He pointed to the example of move-to-earn game Sweat, built atop Near, which recently launched an in-wallet AI agent, Mia.

“Mia is an assistant that is directly in your crypto wallet, that knows everything about your crypto wallet, and your interactions and your physical fitness,” he said. “Now you can have conversations about crypto, physical fitness, you can initiate transactions. So we see that future is really quickly evolving.”

BitGPT founding member Lia Müller Peña touted the platform’s newly launched payment protocol for AI agents. “We’re one step closer to having agent commerce be the new staple, and really a way to mass adopt crypto and decentralized tech outside of Web3,” she said.

An “unreal” experience

While R HAUS attendees prepared to lay the groundwork for the Web3 and AI revolution, there was plenty of time for R&R at the event. And where last year’s Token2049 was marred by torrential rains, this year’s guests had a far sunnier time of it.

Gathered around the world’s highest 360° infinity pool, suspended 200 meters in the air, they took in “amazing” views of the Dubai skyline, had “incredible conversation,” danced the night away with a giant Pudgy Penguin and enjoyed the “unreal” vibes.

The show-stopping setting made it an evening to remember, with attendees calling the event, “straight up fire” and “one of the most magnificent evenings.” Meme coin MOG and Uniquly.io showed off their NFC-equipped t-shirts, with some lucky owners receiving a MOG airdrop, while

It was, as Rug Radio put it, “absolute cinema.”

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LONDON, ENGLAND - APRIL 18: Brian Eno speaks during SUMUD, a fundraising event for Palestine, organised by the Amos Trust, at Union Chapel on April 18, 2024 in London, England. Sumud, meaning 'steadfast perseverance' in Arabic, is a common term used to describe Palestinian non-violent, resistance against Israel's occupation. Amos Trust is a small, creative human rights organisation who have been working in Palestine for over 30 years with local and international peace activists, partnering with grass-roots projects, campaigning for Palestinian rights. (Photo by Jim Dyson/Getty Images)
Gaming Gear

Brian Eno, creator of the Windows 95 startup sound, calls on Microsoft to sever ties with Israel: ‘If you knowingly build systems that can enable war crimes, you inevitably become complicit in those crimes’

by admin May 23, 2025



Art rock legend Brian Eno has called on Microsoft to sever its ties with the government of Israel, saying the company’s provision of cloud and AI services to Israel’s Ministry of Defense “support a regime that is engaged in actions described by leading legal scholars and human rights organizations, the United Nations experts, and increasing numbers of governments from around the world, as genocidal.”

Eno’s connection with Microsoft goes back 30 years—he composed the famous boot-up jingle for Windows 95 that was recently inducted into the National Recording Registry at the US Library of Congress.

“I gladly took on the project as a creative challenge and enjoyed the interaction with my contacts at the company,” Eno wrote in an open letter posted to Instagram (via Stereogum). “I never would have believed that the same company could one day be implicated in the machinery of oppression and war.”


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Eno referenced Microsoft’s May 15 statement “on the issues relating to technology services in Israel and Gaza,” in the which company acknowledged providing Israel’s Ministry of Defense with various technologies and services but denied any culpability in IMOD’s ongoing attacks on Gaza—although it also said that it “does not have visibility into how customers use our software on their own servers or other devices,” essentially admitting that it doesn’t really know what’s going on at all.

Regardless, Eno clearly isn’t interested in Microsoft’s protestations of innocence: “Selling and facilitating advanced AI and cloud services to a government engaged in systematic ethnic cleansing is not ‘business as usual’. It is complicity. If you knowingly build systems that can enable war crimes, you inevitably become complicit in those crimes.”

Eno called on Microsoft to “suspend all services that support any operations that contribute to violations of international law,” and said he “stand[s] in solidarity with the brave Microsoft workers who have done something truly disruptive and refused to stay silent. They risk their livelihoods for people who have lost and will continue to lose their lives.”

Two Microsoft employees interrupted the company’s 50th anniversary event in early April to protest its entanglements with the Israeli military; both were fired less than a week later, but in spite of that similar protests occurred earlier this week at Microsoft’s Build developer conference. The fate of those employees is not yet known.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Eno invited “artists, technologists, musicians, and all people of conscience” to join him in the call, and pledged that his fee for creating the Windows 95 startup sound will “go towards helping the victims of the attacks on Gaza. If a sound can signal a real change then let it be this one.”





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EA never grasped Dragon Age's value as an RPG, says Inquisition writer
Game Updates

EA never grasped Dragon Age’s value as an RPG, says Inquisition writer

by admin May 23, 2025


Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA’s difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games.

“In many ways, Dragon Age was, I think, not a good match for EA,” Gaider explained, in a new interview with PCGamesN. “They never really knew what to make of it, or what to do with it. The expectation was always that it wouldn’t do well, and when it did do well, it took people by surprise.”

EA were far more convinced by sci-fi stablemate Mass Effect, Gaider went on, despite Mass Effect sporadically falling short of expectations. “By comparison, Mass Effect was slick and it was action-driven and very much up EA’s alley, so they always expected that it should do better, and every time it didn’t, it got excuses like ‘oh they released in the wrong timeframe, or X, Y, and Z.’

“The idea was that the potential for Mass Effect was more – it could get the action audience as well as the RPG audience,” he said. “It wasn’t until Mass Effect 3 that they started to realize that ‘no, there’s an action RPG audience, like a crossover,’ but you don’t just get both audiences together.”

Last year’s Dragon Age: The Veilguard certainly suggests a level of hesitancy about the value of Dragon Age as a ‘pure’ role-playing game. Its development was, by most accounts, hellish: originally pitched as another narrative-led RPG, The Veilguard was re-envisaged as a live service multiplayer offering, as was the style at the time, then rebooted as a single player action-RPG in light of Anthem’s commercial failure.

Gaider – who left BioWare after working on Dragon Age: Inquisition, my beloved – has yet to play The Veilguard, having poured so much of himself into Dragon Age that he feels uneasy about it evolving without him. He’s also wary of judging its creators, many of whom have been laid off or relocated after EA declared The Veilguard a disappointment. But he does regard the game as symptomatic of EA’s on-going mistrust toward Dragon Age and role-playing.

“Even though Dragon Age only catered to the RPG audience – at least initially – [EA] kept wanting it to move into the action space as well – and maybe by Veilguard it has,” he went on. “I think their idea was that the ‘cap’ on the RPG audience was only so big. Then Baldur’s Gate 3 comes along and proves no, it’s possible that if you lean into what a genre does really well, you can grow the audience, as it turns out.”

Gaider would have liked EA and BioWare to similarly “double down on the choice-driven narrative, double down on the production value, like the presentation of the characters and the cinematics and dialogs, and just take it to the extent where quality is the watchword.” But as he concludes, it’s hard to imagine a publicly traded company like EA doing what Larian did with BG3, because the two “live on two different planets”.

It’s not clear what the future holds for Dragon Age. Or indeed BioWare, who have been stripped down to a core team currently working on Mass Effect 5.



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May 23, 2025 0 comments
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