Roadmap Quarters

Q1 2026 (Jan-Mar):

Jan 9: Relaunch marketing via hyenaairdrop.com—tease a2026 features, airdrop details, and HUNTED hints

Jan 31: Airdrop qualification deadline. Announce top participants for early rewards

Feb 1: 2026 minigame launch on Solana—tap-to-earn with updated mechanics (e.g., multipliers, quests).

Milestone: Achieve 10K daily active users; list HYENA on additional DEXs (e.g., Orca) if liquidity grows.

Q2 2026 (Apr-Jun):

Q1 Leaderboard: Top tappers rewarded with HYENA (e.g., 1M tokens for #1).

HUNTED Alpha: Closed beta for Unreal Engine multiplayer survival game (Lions vs. Hunters, with Hyena as a character).

Milestone: Integrate HYENA staking for a2026 boosts; aim for $5K+ liquidity.

Q3 2026 (Jul-Sep):

HUNTED Open Beta: Public testing with token holder perks (e.g., early access, hyena skins)

Q2 Leaderboard: Quarterly reset with bigger prizes

Milestone: Partner with eco-activist influencers to tie HUNTED narrative to real-world causes, boosting HYENA value proposition

Q3 2026 (Jul-Sep):

HUNTED Open Beta: Public testing with token holder perks (e.g., early access, hyena skins)

Q2 Leaderboard: Quarterly reset with bigger prizes

Milestone: Partner with eco-activist influencers to tie HUNTED narrative to real-world causes, boosting HYENA value proposition

Q4 2026 (Oct-Dec):

HUNTED Steam Release: Full launch of multiplayer survival game.

Grand Final Leaderboard: December 2026—top player crowned with major HYENA prize pool (e.g., 10M-50M tokens).

Milestone: Target $10K+ liquidity and 50K+ HUNTED players if successful.

Long-Term (2027+)

Expand HUNTED with DLCs (e.g., new regions, hyena-focused campaigns).

Explore HYENA as a governance token for community-driven game updates.

Ambitious Note: The “far more ambitious” plan with Hyena as a key character could drive value if HUNTED hits—Steam’s indie survival genre (e.g., Rust, The Forest) shows potential for 100K+ concurrent users. However, Unreal Engine dev costs and competition are high; underpromise to overdeliver.

Airdrop Strategy

Timeline: Starts Jan 9, 2026 (2 weeks from now, per your date of Dec 26, 2025, 04:18 PM AWST), ends Jan 31, 2026.

Mechanics: Players visit hyenaairdrop.com daily, complete tasks (e.g., tap milestones, social shares), and qualify based on points (e.g., 1K taps = 1 entry). Top 100 or percentage-based allocation

Distribution: Post-Feb 1, 2026, via Solana wallet claims to avoid pre-launch dumps

Critical Take: Airdrops are hyped as user magnets, but bot farms often exploit them. Use CAPTCHA, wallet limits, or proof-of-tap (e.g., on-chain transactions) to filter real users. Disclose this upfront to avoid backlash.

HUNTED Game Tie-In

Concept: Multiplayer survival with Lions vs. Hunters, activists countering poaching, and Hyena as a playable character. Unreal Engine suggests high-quality graphics—aim for Steam’s “Very Positive” rating.

Token Impact: If HUNTED succeeds (e.g., 10K+ Steam reviews), HYENA value could rise with demand for in-game assets or staking. Hyena’s role could be a wildcard (scavenger, ally, or rival)—lean into its meme appeal.

Risk: Unreal projects often face delays or fail to convert hype to sales (e.g., 70% of Steam Early Access titles don’t hit 1K reviews). Budget for marketing and stress-test servers.