Call of Duty: Black Ops 7 trials new “more varied” matchmaking and tweaks TTK on popular weapons

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Call of Duty: Blacks Ops 7 shares new multiplayer gameplay and details in lengthy new showcase


As it gears up for what it calls an “exciting day of the Black Ops 7 Early Access Beta coming later today”, Treyarch has some “important multiplayer playlist changes” to share with us as the beta continues.

As the developer explains, beta tests are run ahead of full launch to “gather critical in-game data and feedback” to ensure games – especially those with heavy multiplayer aspects – provide “the best experience possible”.

That’s why the team is working with the community to address early issues and making “some updates” to its playlist plans.

Black Ops 7 – Launch Multiplayer Maps Flythrough..Watch on YouTube

That’s why this weekend, in the Open Moshpit playlist, you’ll find “skill consideration is drastically reduced when matchmaking, with the goal of providing more varied match experiences and outcomes”. As Treyarch explains, this playlist will “match players with and against players of more varied skill differences than in the current Multiplayer matchmaking system”. This’ll apply to all maps and modes across that playlist.

While not explicitly confirmed, this suggests that the other playlist, Moshpit, will feature more traditional skill-based matchmaking. You can also expect additional Perk changes – “including slot assignment” – when the game releases next month.

“While these updates will not be in the Beta, we’ve heard your feedback and will be sharing more about them on the road to launch,” the developer said. “We can also confirm that we will be making reloading while Wall Jumping default behaviour for launch.”

Last but certainly not least, the team has been “closely following feedback” from Black Ops 7 players on time-to-kill (TTK), which is why you’ll see changes to the Dravec 45 and M8A1.

“We currently see these weapons well ahead of the pack in our TTK data, and they also have very high usage, which means they are contributing heavily to combat pacing right now in the Beta,” the update continued. “The goal of the changes outlined below is to bring their average performance closer to the other weapons currently available.

“Time-to-Kill (TTK) and overall weapon balance has been a conversation we’ve been keeping an eye on, along with evaluating in-game data from day one of the Beta. While we’re starting the Beta with a TTK in the range of Black Ops 6, we’re aware that some players feel it may be slightly faster than desired. As a result, we’ll be releasing a weapon balance pass in the coming days to adjust TTK and ensure all weapons available in the Beta are competitive within both their class and their intended role within Black Ops 7.”

Here’s the rest of the patch notes:

Maps

  • Permanently opened several doors throughout The Forge and Cortex. (See the mini-maps below for specific callouts.)
  • Increased the time that automatic doors remain open before closing from 2 seconds to 4 seconds.
  • Increased the range at which doors will open automatically when approaching.

UI

  • Increased visible range of the minimap by 15%.

Movement

  • Increased allowable angle for side Wall Jump to reduce accidental forward Wall Jumps.

Spawns

  • Adjusted spawn logic for enemy player influence on nearby spawns.

Progression

  • Increased Weapon XP earn rates for both Multiplayer and Zombies.
  • Increased Overclock earn rate for the Skewer Scorestreak.
  • Increased Overclock earn rate for the Drone Pod Field Upgrade.

Stability

  • Addressed server stability issues with Training Course.
  • Addressed a stability issue related to turrets.
  • Addressed potential server stability issues when playing Overload.
  • Addressed server stability issues with the Gravemaker.
  • Addressed server stability issues with the Skewer.
  • Addressed server stability issues with the Vigilance Perk.

Zombies

  • Resolved an issue that prevented the Rampage Inducer from affecting gameplay after Round 55.
  • Addressed an issue in Training Course that could prevent players from reattempting Training Station 2.
  • Addressed a stability issue related to Toxic Growth.
  • Addressed some stability issues related to Exfil.
  • Addressed some stability issues when leaving a match.

Known Issues

  • Players are temporarily unable to complete an Exfil in Zombies Survival and Training Course playlists. Solo players are still able to Save and Quit to selectively end their match.

You can read more about the adjustments to individual weapons and maps on the website.

This week, the Call of Duty: Black Ops 7 beta began in earnest, giving eager players the chance to try the game out before its launch on 14th November. But despite the beta requiring both TPM 2.0 and Secure Boot enabled on your PC to play, which Treyarch stated was needed to “create a more secure environment that catches more cheating”, within hours clips started appearing on social media showing off wall hacks and aim bots working in the beta.



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