Ubisoft lays off nine roles, primarily within publishing team

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Ubisoft lays off nine roles, primarily within publishing team


Ubisoft has cut nine roles, primarily from its publishing team, to enable a “smooth” launch for its new Tencent-backed subsidiary.

Originally reported by Game Developer on September 10, 2025, a Ubisoft spokesperson confirmed in a statement to GamesIndustry.biz that the company has restructured some teams to facilitate the launch of the new subsidiary.

“With the formation of a new Ubisoft subsidiary, we’ve made strategic structural decisions to ensure a smooth and swift launch,” the statement reads.

“As part of this, some of our production and publishing teams will be transitioned to other Ubisoft brands and projects.

“Unfortunately, nine roles, primarily within our publishing team, are directly impacted. We are committed to providing support to everyone affected by this change.”

In March 2025, Ubisoft announced it had “accelerated its transformation” by creating a new subsidiary based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with Tencent to invest a minority stake of €1.16bn ($1.25bn) to expand the games’ “truly evergreen and multiplatform ecosystems.”

The new subsidiary is headed up by co-CEOs Christophe Derennes (Ubisoft’s former North American managing director) and Charlie Guillemot (son of Ubisoft CEO Yves Guillemot).

In July 2025, Ubisoft published its first-quarter financial results for the 2025-26 fiscal year, revealing that earnings were “below expectations” (with revenue down 3.9% year-on-year), and that Rainbow Six: Siege’s performance had been “lower-than-expected.”

At the time, the company said it would reorganise into Creative Houses, business units to “enhance quality, focus, autonomy and accountability while fostering closer connections with players.”

The Tencent subsidiary is the first of these Creative Houses, with Ubisoft stating the monetary injection from the Chinese megacorp will be used to “strengthen Ubisoft’s balance sheet by significantly reducing its consolidated net debt position, accelerate the group’s transformation, and sustain growth of selected franchises.”

The cutting of these nine roles is the latest round of layoffs for Ubisoft, which laid off 19 people from the Tom Clancy: Ghost Recon studio, Red Storm, in July and cut 185 jobs in January in a bid to “prioritise projects and reduce costs.”



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