Upcoming Destiny Rising patch boosts Exotic drops & adds major new feature

by admin
Upcoming Destiny Rising patch boosts Exotic drops & adds major new feature



Destiny Rising’s latest patch notes make big adjustments across nearly every part of the game, bringing boosts to Exotic drops, combat balancing, new features, and more.

Headlining the patch notes are adjustments to Activities like Gauntlet: Onslaught and Nexus Interface, which have had their difficulty tuned down. Meanwhile, Exotic drops are now more generous in both Pinnacle and Basic Rewards.

An artifact archive has also been introduced, activity previews have been added to the Acclaim system, and the Black Market has been overhauled with a higher Favor cap. Quality-of-life improvements also hit weapon perks, emotes, and sprays, making the game more transparent and easier to navigate.

Article continues after ad

There are even changes to character progression, with Xuan Wei’s Weapon Mastery getting a rework, Tan-2’s abilities have been adjusted, and new lore entries have been expanded upon. So, here’s the full rundown of everything included in the latest Destiny Rising patch notes.

Article continues after ad

Optimizations & Adjustments

Combat & Balancing Adjustments

  • [Activity Difficulty] Lowered the difficulty of Gauntlet: Onslaught – Issakis’s Tabernacle.
  • [Activity Difficulty] Lowered combat intensity in Strike – Nexus Interface.
  • [Combatant Adjustments] Weakened Ogres’ Rampage Recovery ability, making it easier for Lightbearers to deal damage and trigger Knockout.
  • [Event Mechanics] If a Front Line event isn’t completed within 30 minutes, combatants will now reset.
  • [Activity Mechanics] Gift of the Nine: Boxer now deals additional fixed damage.
  • [Weapons] Improved the display of Exotic weapon Heir Apparent’s heating progress.
  • [Weapons] Added damage effect descriptions to weapon perks’ vector allocation display.
  • [Weapons] Fixed a balancing issue where Sidearms had lower DPS than other weapons of equivalent range.
  • [Game Performance] Improved screen-shake and vibration when taking blast damage.

New Features & System Improvements

  • [New Feature] Added an artifact archive.
  • [New Feature] Added activity and feature unlock previews to the Acclaim system.
  • [System Improvement] Improved tips for character-exclusive emotes and weapon-exclusive sprays.
  • [System Improvement] Improved filter logic for character recommendations in Realm of the IX.
  • [System Improvement] Improved Black Market bounty issuance and raised the merchant’s Favor cap.

Characters & Narrative Content

  • [Character Customization] Added a fourth skin tone to character creation.
  • [Narrative Content] Added lore entries tied to character quests for Tan-2, Finnala, and more.
  • [Character Abilities] Adjusted Xuan Wei’s Weapon Mastery. Aftermath now triggers an extra weapon damage instance instead of granting increased damage.
  • [Character Abilities] Added a 0.1s cooldown to Tan-2’s Phosphorus and Efficient Conversion Flare Energy mechanic.
  • [Character Abilities] Changed the unlock requirement for Weapon Mastery Lv.5 to Acclaim Lv.25.

Economy & Resource Cost Adjustments

  • [Pinnacle Rewards] Increased Exotic weapon drop chances from Pinnacle Rewards in activities like Strikes, Gauntlet: Blitz, and Shifting Gates at Reward Lv.6+. Legendary Campaign missions adjusted similarly.
  • [Basic Rewards] Added a chance to receive Exotics as Basic Rewards in Strikes, Gauntlet: Blitz, and Shifting Gates at Reward Lv.5+.
  • [Basic Rewards] Added Exotic weapon drops as Basic Rewards in Singularity: Chaos at Reward Lv.6+.
  • [Basic Rewards] Morgran’s Prey (Heroic) now grants Mod Fragments at Reward Lv.6+. Normal difficulty rewards adjusted.
  • [Basic Rewards] Slightly increased Basic Reward quantities across all activities.

Artifact System Improvements

  • [Weapon Boost] Changed effect to grant a flat weapon damage bonus instead of a timed buff.
  • [Quick Equip] Added a Wishlist button that applies recommended artifact loadouts to your Singularity: Chaos wishlist.
  • [Artifact Attributes] High-value artifact marker split into Gold (best) and Silver (good).
  • [Artifact Refactor] Added warning pop-up if Refactor Again would skip a stronger artifact.
  • [Artifact Dismantle] Equipped and Unequipped tabs added to the dismantle screen. Equipped artifacts can now also be dismantled.

Fixed Issues

Environment & Level Issues

  • [Sparrow Racing] Fixed incorrect ranking displays.
  • [NPCs] Fixed quest-tracking requirement for interacting with NPCs.
  • [Game Performance] Fixed controller performance bug on iOS with Device Vibration enabled.

Character & Ability Issues

  • [Abilities] Fixed Ning Fei’s Lightning Strike overpenetrating high-tier combatants.
  • [Abilities] Fixed Attal’s reticle icon display for Weapon Mastery triggers.
  • [Abilities] Fixed Wolf’s Flames tracking time to match cast time.
  • [Abilities] Fixed Tan-2 gaining unintended excess energy from Allocation Vector.
  • [Abilities] Fixed Weapon Mastery extra damage bug when defeating low-health combatants.
  • [Talents] Fixed Ning Fei’s Talent 6: Astral Projection not activating correctly.
  • [Talent Tree] Fixed Wolf’s 6th Talent dynamic avatar unlock prompt.

System & Feature Issues

  • [Artifact System] Fixed obstructed artifact descriptions.
  • [Artifact System] Fixed artifact dismantle list display.
  • [Results System] Fixed clear time display bug when failing a stage.
  • [Acclaim System] Fixed real-time reward claiming issue.
  • [Payment] Fixed Japan payment blocks due to age verification.
  • [Redemption Codes] Fixed redemption issue for some bundles.
  • [Events] Fixed reward claim bug for Event: Memento Mori.

While you wait for the patch to go live, be sure to check out our Destiny Rising tier list, codes page, and best weapons that will give you an advantage.

Article continues after ad



Source link

You may also like

Leave a Comment