A candid look at why last year’s Football Manager was canned
Image credit: Sports Interactive
Some things are as predictable as rain in the UK, and one of those is the annualised release of a new Football Manager game. But last year there wasn’t one. Last year (well, technically this year after a delay) Sports Interactive and Sega made the unprecedented deicsion to cancel Football Manager 25.
Why? That’s what Chris travelled to Sports Interactive to find out, and he published his findings – his candid interview with studio boss Miles Jacobson – this morning. It’s a fantastic read, a look behind the curtain. An open an honest account of a big-swing game evolution that wasn’t ready to release.
But it’s not an easy thing to cancel an annualised game. One does not simply withhold it. There’s your publisher’s annual earnings to think about, there are Premier League and football league licenses to think about. There are your players to think about. There’s a lot.
“I don’t believe we’re going to be disappointing people when we bring the game out. I don’t believe that we are going to lose the reputation that we’ve worked really hard to build up in the 30, 31 years I’ve been here. We’ve got a fucking great game! We didn’t have a great game in December, and genuinely that’s what it completely comes down to. We didn’t have a great game.”