All maps in current pool

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An image of the Abyss map in VALORANT. This map is an ancient temple located deep underground.


VALORANT currently has 12 maps in total, but only seven remain in rotation at a time for the competitive (ranked and premier) and deathmatch modes. If you’re looking for a list of active maps in the current VALORANT map rotation, you’ve come to the right place.

VALORANT’s map rotation is changed frequently to help keep the experience fresh for veteran players as well as allow newbies to settle in. As part of this initiative, freshly crafted maps are added to the pool every few Acts, while Riot keeps rotating existing maps in and out of the rotation. Maps that return to the rotation after are sometimes reworked based on community feedback and the meta, but they may come back without any changes.

As of Season V25, Act Five, here’s the current VALORANT map rotation and pool, plus an outline of future or upcoming plans for the pool.

What are the current maps in the VALORANT map pool rotation?

The VALORANT  ranked map pool as of Season V25, Act Five, includes the following maps:

  • Sunset
  • Ascent
  • Haven
  • Corrode
  • Bind
  • Abyss
  • Lotus

The most recent changes to the competitive map rotation went live with Patch 11.04 (the beginning of Act five in Season V25), bringing back Abyss to the rotation and removing Icebox.

Sunset

Beautiful and serene. Image via Riot Games

Inspired by sunny Los Angeles, Sunset is relatively straightforward with no distinct gimmicks, outside of a single Ascent-like door connecting mid to B that can be opened, closed, or destroyed. Quick decision-making is key if you want to win on this map, especially when it comes to rotations. Make sure you take special care of that prominent mid-section and have a strong sentinel to take care of flanks and guard your space.

Ascent

Jett’s playground. Image via Riot Games.

Ascent’s unique feature is the switch-activated doors that lead into each site. One door leads from B Site to Mid Market. Another from A Site to A Tree. Using these doors to stall time and get information about the retake can make or break rounds. At the same time, you can preemptively destroy these doors to deny that information.

Mid control is crucial on Ascent, as it allows the attacking team to scale either Mid Catwalk to go A or Mid Market to take over B.

Haven

Welcome back. Image via Riot Games

Haven is VALORANT’s first three-site map and one of the community’s most beloved maps. It’s a large, attacker-friendly map where players may find it easier to retake sites instead of holding them down.

With multiple entry points onto sites, including C Garage, Mid, and A Sewer, you have to spread out your teammates and utility to gather information on attackers. Luckily, Haven never received any significant changes, so if you played it before, you’ll feel right back at home.

Corrode

Corrode your enemies. Image via Riot Games

The newest VALORANT map, Corrode is a three-lane, two-site “radianite salt mining facility,” which encourages a balanced mix of fast-paced and measured possibilities. While it doesn’t feature any gimmicks (like teleporters, breakable doors, etc.), gameplay isn’t simple on this map.

Whether you’re an attacker or defender, there are a lot of angles and open spaces to clear before you can even think about taking control of its cramped sites. There’s also a significant mid section that facilitates flankers and snipers and lets aggressive players run it down with a shotgun. With so many possibilities, you’d have to embrace the retake (or flank/rotate, in case of attackers) approach in most situations. Lastly, beware of determined Sova and Cypher mains, as most of the map is wall bangable.

Bind

Use the teleporters for a quick rotation. Image via Riot Games

Bind’s signature element is its two teleporters, allowing for quick rotations around the map. Playing on this map requires a lot of patience, as even if the entire attacking team is out on A, there’s still a risk of late rotation toward B. There’s no mid-section, so your team can make do without a sentinel to control flanks.

Playing closer angles has always been a viable strategy on Bind, with agents like Raze and even Harbor finding their voices here. If you’re struggling with the Vandal, buying a Judge almost guarantees a kill or two every round. This is also why you must absolutely have at least one initiator on your team to win on Bind. You can also spray through smokes to get some free kills. Besides closed spaces, several longer sightlines can be held with an Operator, like the B Long and A Tower.

Abyss

Don’t look down. Image via Riot Games

Abyss is certainly one of the most ambitious and unique map designs that Riot has put forth. The entire map is littered with pitfalls where you can plunge to your death. So if you’ve got a phobia, just don’t look down. It’s also the only map in the pool with no boundaries.

If you’re open to taking the risk, the scary edges and narrow structures open a plethora of tactical opportunities. For example, you can get a head start on the enemy team using alternative paths if you play capable agents or are simply good at movement. You can also use certain abilities quirkily to push unsuspecting enemies off the cliffs—or save your gun when there’s no way out. The possibilities are endless.

Lotus

Three sites and a dream to catch. Image via Riot Games

Being the only three-site VALORANT map other than Haven, Lotus offers a ton of strategic possibilities to keep players on their toes.

Besides three intricate plant sites, Lotus also features significant neutral spaces promoting chaotic yet fun clashes. You also get to take advantage of unique features, including a rope ascender, a silent drop, a breakable door, and two rotating doors, to tackle your enemies.

Icebox (out of rotation)

Oh, so cold. Image via Riot Games

Icebox’s closely packed and complex design promotes a lot of strategic diversity and sharp gunplay. It’s also one of the only VALORANT maps to feature Spike plant spaces at different heights: Both sites have “nests” where you can plant the Spike and defend it from afar. Whether you’re a defender or an attacker, mid control is crucial to secure a round win on this map. The unpredictability may get to you, but it’s also one of the many reasons to love Icebox.

Icebox was the latest VALORANT map to be removed with Patch 11.04.

Fracture (out of rotation)

A fracture to take care of. Image via Riot Games

While it was never a fan-favorite map, Fracture’s quirks can give rise to several unique strategies, keeping players on their toes. It hasn’t undergone any change since Patch 7.04, which had revamped multiple of its features. With four neutral zones that hold the two plant sites, two attacker spawns, and a defender spawn in between, Fracture makes sure you’re wary of the flanks—or suffer the consequence.

Breeze (out of rotation)

A breezy adventure for sniper mains. Image via Riot Games

If you love keeping your enemies on their toes, Breeze is likely one of your favorite VALORANT maps. From long halls to wide open spaces, its features are all about unleashing your creative and aggressive potential. At the same time, it’s incredibly sniper-friendly, which can be a turn-off for some players.

While it’s currently out of competitive rotation, Riot should add Breeze back to the pool in a future Act—possibly with some adjustments.

Split (out of rotation)

Ah, Split; They don’t know the meaning of the word. Image via Riot Games

Set in Tokyo, Split is a close-quarter map with multiple areas and angles for you to hold. There are barely any long-range sightlines apart from Mid and A Screens, but even those can quickly be covered with smokes to make space for the attacking team.

Split’s quirk is the two ziplines. One connects the B site with B Tower, allowing for a sneaky defense angle. Another is in Mid Vent, connecting Mid and A Ramps. This area often becomes either an ambush from a rotating side or a death pit.

Pearl (out of rotation)

We’re going down. Image via Riot Games

This underwater map isn’t everyone’s favorite and has no unique mechanical features, but it offers a variety of plays through Mid control. Mid on Pearl has multiple paths connecting almost every corner of the map, from bomb sites to team spawns.

While you can hit a site directly, you’ll often be stopped by a simple Sage wall or a smoke, where Mid comes into play. You can also take an opportunity to catch an enemy flank or become the flanker yourself through the Mid Connector.

Why is there a map rotation in VALORANT?

Falling to death is certainly a change of pace. Image via Riot Games

VALORANT maintains its reputation as a live-service FPS title that consistently gets tons of new content since its initial release. Riot hasn’t slacked off in releasing new agents, skins, and maps.

Currently, Riot adds a new map to VALORANT about every six months. The map rotation concept was only introduced in 2022 during the game’s fifth competitive Episode, once there were eight total standard maps. Team Deathmatch maps are not counted towards this total.

In June 2022, during the Pearl map’s release, VALORANT maps design lead Joe Lansford announced Riot’s decision to have a seven-map competitive rotation pool. The decision was made after gathering feedback from esports teams, players, and professional organizations.

Lansford further explained how learning a new map in a tactical shooter can be challenging, a thought that drove the decision to have active and inactive map pools. Mastering a map is even harder, and having a “whole bunch of maps is a steep learning curve.” The team believes “seven is a nice sweet spot that offers both variety and mastery.” New players will have less to learn while diving into VALORANT, and existing players don’t need to learn a new map.

Crucially, the map rotation concept only applies to the Competitive, Premier, and Deathmatch modes. Unrated, Spike Rush, and other alternate modes continue to include all 11 maps, while the Team Deathmatch mode has a separate pool altogether.

Starting with the 2025 season, VALORANT’s competitive map pool sees changes with every Act. As part of this, Riot cycles existing maps with or without changes every Act, while adding new maps every once in a while.

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