FromSoftware has brought Elden Ring Nightreign servers back online following three hours of maintenance that kicked off earlier today. The downtime was necessary to deploy the game’s latest patch, version 1.01.3, which is now available across all platforms.
Update 1.01.3 is a fairly small one, and it arrives a little over one week after 1.01.2 was released. Given the version numbers, it’s safe to expect not-so-major changes, even if a few of the patch notes are definitely worth highlighting.
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The latest Nightreign patch is made up almost entirely of bug fixes, but it does come with a balance tweak that increases the chance of finding weapons with the Madness status ailment in the loot pool.
Madness is among the lesser-used weapon elements in the game, and the status effect is among the least useful against Nightlord bosses – except against Equilibrious Beast Libra. It’s very likely that FromSoftware wants players to run into more Madness weapons more often in order to make that fight a little easier.
In terms of bug fixes, one of the more amusing addresses an issue that caused the damage dealt to some enemies when destroying their weak points – as a result of Ironeye’s Marking skill – to be higher or lower than intended, depending on the situation.
One cheeky bug that worked in players’ advantage caused the Lightning damage received to be nullified when the Passive Effect Power of the Great Ancient Dragon was active, which you get from the Bolt of Gransax weapon.
Read on below for the full change log:
The door to… patch notes? | Image credit: VG247
General balance adjustments
Bug fixes
Adjusted the Whirlwind skill effect visibility when the Relic Effect “[Guardian] Increased duration for Character Skill” is active.
Fixed a bug where the Demon Merchant would spawn near the Night’s Tide when the Demon Merchant curse event was encountered.
Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s “Marking” skill was higher or lower than expected.
Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect “Power of the Great Ancient Dragon” of the “Bolt of Gransax” weapon.
Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack” did not properly reflect the attribute when applied to Bows and Crossbows.
Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
Fixed a bug where lingering character phantoms did not appear in Limveld.
Added staff information in the game’s credit.
Steam-only adjustments
In other Nightreign news, dataminer Zullie the Witch recently explored how the game’s controversial revive mechanic actually works, revealing some fascinating insights into the numbers behind it all. If you’re looking for functional advice instead, there’s no better than our Elden Ring Nightreign guide. Hit up the link, and check for new updates every week.