League of Legends has reached a rare “steady state” of balance with the last patch that Riot Games have introduced on the live servers, and they’re making small buffs and nerfs in the upcoming update to help champions stay healthy ahead of the MSI 2025.
League also showcases the Ionia-themed Summoner’s Rift this season, a region which is known for its balance and spirit realm. While there aren’t many rogue champions in the current meta, the developers are still keeping a close eye on champions who could use minor adjustments to make them relevant.
When does LoL Patch 25.11 release?
Wild Rift is getting new MECHA skins for many champions. Image via Riot Games
League updates usually release on Wednesdays, and it is the same for every upcoming patch. They usually come ahead of time on the PBE servers and then make their way to the live one. The patch 25.11 update is scheduled for May 28, 2025. While the official release times across all regions have yet to be confirmed, the expected release windows for each region are as follows:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
What’s in Patch 25.11?
League is celebrating Pride. Image via Riot Games
While the last patch brought a myriad of changes to the mage items, this one’s fairly quiet on new changes, as it takes up champions like Rengar, Twitch, and other champions and gives them buffs. On the other hand, there are a few champions like Cho’Gath and Smolder, who got a bit too much power from the last patch, so Riot is giving them small nerfs to nullify their impact. Lastly, Kassadin, Samira and some other champions are getting some neutral changes without buffs and nerfs.
Champion buffs
The following champions will all be receiving buffs in League Patch 25.11:
Ashe
- [Q] Ranger’s Focus: Now stacks when attacking structures.
Diana (Jungle)
She was very reliant on Liandrys, and she’s getting a little buff now to compensate for the changes to it.
- [P] Moonsilver Blade: Monster mod increased from 2.25 to 2.6.
Rengar
- [R] Thrill of the Hunt: Cooldown has been reduced from 110/100/90 to 100/90/80.
Ryze
- [Q] Overload: Damage against Flux targets (based on R rank) has been increased from 10/40/70/100 percent to 35/50/75/100 percent.
- [W] Rune Prison: Damage deceased from 80-200 to 70-190.
Sivir
- [W] Ricochet: Total AD ratio has been increased from 30-50 to 40-50 percent.
Twisted Fate
- [Q] Wild Cards: Damage increased from 60-240 to 70-240.
Twitch
The changes aim to steer AP Twitch toward farming lanes rather than being a support, improving his viability slightly while keeping him balanced overall. He remains a bit weak, but he isn’t out of the meta.
- [E] Contaminate: AP ratio per stack has been increased from 30 to 35 percent.
Udyr
He was very reliant on Liandrys, and getting a little buff now to compensate for the changes to it.
[R] Wingborne Storm
- Bonus damage on attack has been increased from 10-30+ 30 percent AP to 10-40+ 35 percent AP.
- Total damage has been increased from 80-360 to 80-400.
Champion nerfs
The following champions will all be receiving nerfs in League Patch 25.11:
Cho’Gath
Armor growth has been reduced from 5.0 to 4.5.
Elise
- [P] Spider Queen: On-hit AP ratio has decreased from .2 to .15.
Lucian
- [E] Relentless Pursuit: Cooldown has been increased from 14-12 to 16-12.
Smolder
- HP regen has been decreased from 4.5 to 3.75.
- Armor has been reduced from 26 to 24.
Champion adjustments
The following champions will all be receiving adjustments in League Patch 25.11:
Aatrox
- [P] Deathbringer Stance: Damage decreased from 4-12 percent max HP to 4-8 percent max HP.
- [Q] The Darkin Blade: Sweet spot damage mod has been increased from 1.6x to 1.7x.
- [W] Infernal Chains: Damage type has been changed from Magic to Physical.
Annie
- Armor has been adjusted from 19+ 4.7 to 23+ 4.0.
- [W] Incinerate: Damage has been decreased from 70-270 + .85 to .70-250 + .8.
Garen
The developer is making Garen’s non-crit and fighter-focused builds feel more rewarding. Moreover, a lower E cooldown aims to support sustained trades while preserving meaningful windows for opponents to react.
[E] Judgment
- Cooldown has been adjusted from 9 to 9-6.
- Damage has been increased from 4-20+ 0-8.2+36-40 percent total AD to 4-20+ 36-44 percent total AD.
- Crit mod has been reduced from 1.5x to 1.4x.
[W] Courage
- Cooldown has been reduced from 23-15 to 22-12.
- Damage Reduction has been changed from 30 percent to 25-41 percent.
- Quest capstone (10 percent total armor/MR) has been removed.
[R] Demacian Justice: Damage has been reduced from 150/300/450 + 25/30/35 percent missing HP to 150/250/350 + 25/30/35 percent missing HP.
Kassadin
Kassadin is getting a slight early game boost to help him contribute more before the late game by trimming some of his late-game power to balance it out. This change should make him more viable in high-skill games that heavily punish weak early laners.
Armor has been increased from 19-21.
- [E] Force Pulse: Damage has been increased from 60-180 to 70-190.
- [R] Riftwalk: AP ratio per stack 10 percent (max 90 percent) has been reduced to seven percent (max 78 percent).
Samira
These changes aim to enhance Samira’s lifesteal scaling to better support her snowball and teamfighting strengths, making builds like early Bloodthirster more appealing and giving her a clearer identity.
- [Q] Flair: Life steal effectiveness has been increased from 66 to 80 percent.
- [W] Blade Whirl: Bonus AD ratio has been reduced from .6 to .5.
- [R] Inferno Trigger: Life steal effectiveness has been increased from 50 to 80 percent.
System Buffs
Horizon Focus
After the last patch balanced mage items, Horizon Focus still feels weak to the developer, so it gets a buff to make it more relevant alongside other items.
- The price has been decreased from 2900 to 2800.
- Ability power has been increased from 110 to 115.
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